










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Possessor Bonus Class 1.7.4Donators/Buyers bonus! The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Bleach Character Icons 1.5.5Adds some very clean chibi custom tiles from the Bleach anime. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Items Vault 1.7.6Donators/Buyers bonus! Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Creep |
| Level / Exp | 26 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 26 on the 77th Pyre 122nd year of Ascendancy at 04:19 6 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 39 (base 39) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 39) |
| Cunning | 42 (base 39) |
Resources
| Life | -6/511 |
| Hate | 95/100 |
| Stamina | 211/255 |
| Healing Factor | 0.98476508506895 |
| Regeneration | 1.2309563563362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 43.921546859523 |
| See Invisible | 44.921546859523 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 35 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +4% |
| All | 0% |
Offense: Damage Penetration
| Light | +6% |
Defense: Base
| Armour (hardiness) | 14 (38.594633868923%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 26%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 22%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 16%( 70%) |
| Bleed | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 22% |
| Bleed Resistance | 22% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 80 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Sins | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| Cunning / Voidwalker | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing hardened leather cap (Misfortune) (0 def, 3 armour) (On head)]stabilizing hardened leather cap (Misfortune) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +3% (-) Phys.save +13 (+7 eff.) (-) Curse of Misfortune A cap made of leather. |
| On hands | [vs. temporal hardened leather gloves (Madness) (0 def, 2 armour) (On hands)]temporal hardened leather gloves (Madness) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 8(-) temporal Ranged+ 7(-) temporal Dmg.mod +4%(-) temporal ----- def ----- Armour +2 (-) Resists +6%(-) temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. supercharged iron torque of gale force [power 120] (18 cooldown) (Tool)]supercharged iron torque of gale force [power 120] (18 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. titan's steel ring of the sanguine (On fingers, 1 of 2)]titan's steel ring of the sanguine 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Con ----- def ----- Resists +5%(-) bleed Phys.save +6 (+3 eff.) (-) HP.reg +1.00 (-) Cut- +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's steel ring of the sanguine (On fingers, 1 of 2)]manaspring steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Con ----- def ----- Resists +0%(-5%) bleed Phys.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +0.00 (-1.00) Blind- +20% Cut- +0% (-22%) ---------- misc Mana/turn +0.19 Max.mana +12.00 Infravis +3 See.Stealth +9 See.Invis +10 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. grounding steel amulet of strength (+3) (Around neck)]grounding steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +13%(-) lightning Stun/Frz- +22% (-) Amulets make your neck look great! |
| In main hand | [vs. twilight steel dagger (Corpses) (11-14 power, 6 apr) (In main hand, 1 of 2)]twilight steel dagger (Corpses) (11-14 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +6(-) darkness On Hit.r1 +5(-) light While equipped: dps ---------- Res.pen +6%(-) light Curse of Corpses Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. noble's hardened leather belt (Nightmares) (Around waist)]noble's hardened leather belt (Nightmares) 1.0 T3 belt armor [Ego+] Master While equipped: Stats +3(-) Cun +5(-) Wil dps ---------- Against +23% (-)Summoned ----- def ----- D.Red.from +15% (-)Summoned Curse of Nightmares A belt that goes around your waist. |
| In off hand | [vs. twilight steel dagger (Corpses) (11-14 power, 6 apr) (In main hand, 1 of 2)]slime-covered iron dagger of erosion (Corpses) (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Nature/Disrupt Power 10.0 - 13.0(-1.0 - -1.3) Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-1) Crit +4.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-6) darkness +5 nature On Hit.r1 +0(-5) light On Hit: * 6% chance to slow global speed by 53% While equipped: dps ---------- Res.pen +0%(-6%) light Curse of Corpses Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. thick linen cloak (Misfortune) (1 def, 7 armour) (Cloak)]thick linen cloak (Misfortune) (1 def, 7 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +7 (-) Defense +1 (+0 eff.) (-) Resists +10%(-) cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. prismatic rough leather armour of temporal resistance (Madness) (3 def, 2 armour) (Main armor)]prismatic rough leather armour of temporal resistance (Madness) (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +16%(-) temporal +11%(-) light +10%(-) darkness Curse of Madness A suit of armour made of leather. |
Inventory
[vs. grounding steel amulet of strength (+3) (Around neck)]steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +0%(-13%) lightning Stun/Frz- +0% (-22%) Amulets make your neck look great! |
[vs. grounding steel amulet of strength (+3) (Around neck)]gold amulet of manastreaming 0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +0(-3) Str +3 Mag dps ---------- S.pwr/crit +2 ----- def ----- Resists +0%(-13%) lightning Stun/Frz- +0% (-22%) ---------- misc Mana/turn +0.31 Max.mana +20.00 Amulets make your neck look great! |
[vs. titan's steel ring of the sanguine (On fingers, 1 of 2)]gold ring of anchoring 0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +0(-3) Con ----- def ----- Resists +0%(-5%) bleed +7% temporal Phys.save +5 (+2 eff.) (-1 (-1 eff.)) HP.reg +0.00 (-1.00) Cut- +0% (-22%) Teleport- +24% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. noble's hardened leather belt (Nightmares) (Around waist)]blurring rough leather belt of the wilder (Shrouds) 1.0 T1 belt armor [Ego] Master/Psionic While equipped: Stats +0(-3) Cun +0(-5) Wil dps ---------- Mind.pwr +3 (+1 eff.) Against +0% (-23% )Summoned ----- def ----- Defense +9 (+5 eff.) D.Red.from +0% (-15% )Summoned Mind.save +5 (+3 eff.) Stealth +5 Curse of Shrouds A belt that goes around your waist. |
372 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. supercharged iron torque of gale force [power 120] (18 cooldown) (Tool)] Bloodriver Pickaxe (dig speed 18 turns)Bloodriver Pickaxe (dig speed 18 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Spell.crit +5% S.pwr/crit +10 ----- def ----- Cut- +20% While carried: ---------- misc Talents +1 Dig On Spell Hit: 10% Mudslide 1 Instant Dig: Level 3.0 Pwr.cost 12 out of 12/12. Range melee/personal Travel.spd instantaneous Description: Instantly dig an adjacent terrain. A pickaxe accidentally enchanted over being swallowed by a golem. Can dig real fast. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Eliç the Cornac Creep level 22
76th Pyre 122nd year of Ascendancy at 04:56 see stats
Level 10
Got a character to level 10.By Eliç the Cornac Creep level 10
75th Pyre 122nd year of Ascendancy at 01:58 see stats
Level 20
Got a character to level 20.By Eliç the Cornac Creep level 20
76th Pyre 122nd year of Ascendancy at 03:15 see stats
Log
Strangle Hold from Orc archer hits Eliç for 37 physical damage.
You are unable to move!
Orc archer overcomes the gloom.
Orc archer roars with rage shaking off 1 mental debuffs!
Eliç hits Orc archer for 35 physical, 6 darkness, 8 temporal, 5 light, 23 physical, 5 nature, 8 temporal (90 total damage).
Orc archer's Shoot hits Eliç for 45 physical, 7 light, 12 fire (63 total damage).
Orc archer shoots!
Dremling overcomes the gloom
Eliç's mind surges with critical power!
Mindrot hits Orc archer for 6 mind, 7 darkness (14 total damage).
Grappled from Orc archer hits Eliç for 12 physical damage.
Strangle Hold from Orc archer hits Eliç for 37 physical damage.
Eliç uses Ruined Earth.
Eliç harrows orc archer!
Eliç has been weakened.
Orc archer has been weakened.
Curse of Nightmares hits Orc archer for 34 mind, 34 darkness (68 total damage).
Orc archer's Shoot hits Eliç for 39 physical, 7 light, 12 fire (58 total damage).
Orc archer shoots!
Dremling is no longer weakened.
Dremling retunes the fabric of spacetime.
Orc archer shoots!
Orc archer's Shoot hits Eliç for 36 physical, 8 fire (44 total damage).
Orc archer roars triumphantly.
Eliç feels pain again.
Grappled from Orc archer hits Eliç for 9 physical damage.
Strangle Hold from Orc archer hits Eliç for 26 physical damage.
Eliç the level 26 cornac creep was smashed to death by an orc archer on level 29 of The Arena.
Dremling is no longer being stalked by Eliç.





































































