
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Talent Stat Requirements 1.7.6Removes talent stat requirements Items Vault 1.7.6Donators/Buyers bonus! Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 44 / 94% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 180 (base 34) |
Dexterity | 132 (base 60) |
Constitution | 30 (base 10) |
Magic | 62 (base 60) |
Willpower | 83 (base 60) |
Cunning | 74 (base 60) |
Resources
Mana | 1951/1951 |
Negative | 1462/1462 |
Life | 4881/4881 |
Paradox | 300 |
Hate | 65/100 |
Equilibrium | 18 |
Vim | 1622/1622 |
Steam | 100/100 |
Positive | 1467/1467 |
Stamina | 1615/1615 |
Psi | 1681/1681 |
Healing Factor | 1.1592147729953 |
Regeneration | 205.1821401032 |
Speed
Mental | +160.15130239033% |
Attack | 0% |
Movement | +620.76935808589% |
Spell | +189.06008871709% |
Global | +332.2719680067% |
Vision
Sight | 10 |
Lite | -989 |
Infravision | 10 |
See Stealth | 78.978035445015 |
See Invisible | 84.978035445015 |
Stealth | 118 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 539 |
Accuracy | 128 |
Crit Chance | 235% |
APR | 20 |
Speed | 0.38 |
Offense: Offhand
Damage | 332 |
Accuracy | 122 |
Crit Chance | 232% |
APR | 151 |
Speed | 0.38 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 100% |
Speed | 0.34594883175959 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +117% |
Physical | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +55% |
Light | +40% |
Mind | +40% |
Blight | +60% |
Physical | +30% |
Fire | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 103.05956997387 (100%) |
Defense | 157 |
Ranged Defense | 157 |
Fatigue | 0 |
Physical Save | 89 |
Spell Save | 89 |
Mental Save | 89 |
Defense: Resistances
Lightning | + 75%( 75%) |
Acid | + 75%( 75%) |
Light | + 75%( 75%) |
Darkness | + 75%( 75%) |
Cold | + 75%( 75%) |
Physical | + 75%( 75%) |
Fire | + 75%( 75%) |
All | + 94%( 75%) |
Defense: Immunities
Disarm Resistance | 100% |
Pinning Resistance | 29% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (35% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (3232 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cursed / Gloom | 1.00 |
| 5 |
| 5 |
| 10 |
| 5 |
Cursed / Predator | 1.00 |
| 10 |
| 5 |
| 10 |
| 5 |
Corruption / Blight | 1.00 |
| 10 |
| 0 |
| 0 |
| 0 |
Psionic / Solipsism | 1.00 |
| 21 |
| 9 |
| 35 |
| 20 |
Steamtech / Dread | 1.00 |
| 20 |
| 0 |
| 0 |
| 0 |
Technique / Duelist | 1.00 |
| 19 |
| 15 |
| 0 |
| 0 |
Corruption / Torture | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Technique / Combat veteran | 1.30 |
| 1 |
| 1 |
| 10 |
| 5 |
Chronomancy / Temporal Combat | 1.00 |
| 10 |
| 1 |
| 10 |
| 0 |
Technique / Assassination | 1.00 |
| 5 |
| 6 |
| 20 |
| 23 |
Cunning / Shadow magic | 1.50 |
| 43 |
| 39 |
| 37 |
| 15 |
Cunning / Poisons | 2.00 |
| 10 |
| 7 |
| 5 |
| 10 |
Technique / Combat techniques | 1.00 |
| 5 |
| 30 |
| 0 |
| 0 |
Celestial / Sol | 1.00 |
| 1 |
| 10 |
| 1 |
| 20 |
Cunning / Stealth | 1.70 |
| 30 |
| 28 |
| 18 |
| 12 |
Cursed / Darkness | 1.00 |
| 1 |
| 5 |
| 0 |
| 0 |
Chronomancy / Speed Control | 1.00 |
| 10 |
| 5 |
| 37 |
| 0 |
Cursed / Shadows | 1.00 |
| 6 |
| 10 |
| 10 |
| 0 |
Spell / Temporal | 1.20 |
| 1 |
| 1 |
| 1 |
| 33 |
Corruption / Demon seeds | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
Celestial / Eclipse | 1.00 |
| 43 |
| 1 |
| 15 |
| 0 |
Psionic / Psi-fighting | 1.00 |
| 1 |
| 39 |
| 0 |
| 0 |
Spell / Phantasm | 1.00 |
| 1 |
| 15 |
| 0 |
| 0 |
Cursed / One with shadows | 1.00 |
| 1 |
| 10 |
| 0 |
| 0 |
Cursed / Endless hunt | 1.00 |
| 5 |
| 1 |
| 1 |
| 10 |
Technique / Dual techniques | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Technique / Dual weapons | 1.00 |
| 10 |
| 10 |
| 0 |
| 0 |
Cunning / Ambush | 1.50 |
| 1 |
| 20 |
| 25 |
| 15 |
Cunning / Dirty fighting | 1.00 |
| 1 |
| 20 |
| 0 |
| 0 |
Celestial / Energies | 1.00 |
| 22 |
| 0 |
| 0 |
| 0 |
Technique / Throwing knives | 1.00 |
| 8 |
| 1 |
| 10 |
| 20 |
Cursed / Force of will | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5 |
| 1 |
| 1 |
| 5 |
Wild-gift / Mindstar mastery | 1.00 |
| 30 |
| 0 |
| 0 |
| 0 |
Celestial / Hymns | 1.20 |
| 5 |
| 25 |
| 5 |
| 20 |
Technique / Combat training | 1.20 |
| 24 |
| 3 |
| 20 |
| 5 |
| 0 |
| 50 |
Psionic / Augmented mobility | 1.00 |
| 5 |
| 0 |
| 0 |
| 0 |
Technique / Mobility | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Corruption / Torment | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
Cunning / Scoundrel | 1.10 |
| 10 |
| 1 |
| 1 |
| 1 |
Corruption / Demonic strength | 1.00 |
| 1 |
| 1 |
| 2 |
| 1 |
Psionic / Dreaming | 1.00 |
| 1 |
| 21 |
| 0 |
| 0 |
Psionic / Finer energy manipulations | 1.00 |
| 1 |
| 10 |
| 1 |
| 4 |
Cunning / Lethality | 1.50 |
| 30 |
| 1 |
| 27 |
| 0 |
Wild-gift / Call of the wild | 1.00 |
| 20 |
| 0 |
| 0 |
| 0 |
Spell / Conveyance | 1.00 |
| 7 |
| 0 |
| 0 |
| 0 |
Effects
talent | Quickdraw |
talent | Blade Flurry |
talent | Psiblades |
talent | Shadow Combat |
talent | Stealth |
talent | Dark Ritual |
talent | Hymn Nocturnalist |
talent | Weapon Folding |
talent | Surge |
talent | Apply Poison |
talent | Precise Strikes |
talent | Skate |
talent | Deflection |
talent | Call Shadows |
talent | Shadows Empathy |
talent | Beyond the Flesh |
talent | Solar Wind |
talent | Insidious Poison |
talent | Shadow Feed |
talent | Volatile Poison |
talent | Hymn of Shadows |
talent | Overkill |
talent | Abyssal Shield |
talent | Stalk |
talent | Savage Hunter |
talent | Augmentation |
talent | Corona |
talent | Phantasmal Shield |
talent | Essence of Speed |
talent | Gloom |
talent | Lucid Dreamer |
talent | Mechanical Arms |
beneficial effect | Hunting: Marked Prey- Arekira the gigantic sandworm tunneler 18% Received damage reduction against: - Jelly - Sandworm - Oozes |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+75% global speed). Clarity |
beneficial effect | Your movement speed is increased by 83%. Your casting speed is increased by 83%. Celestial Acceleration |
beneficial effect | The target is moving is 146% faster. 3 Celerity |
beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 614 - 860 Accuracy: 144 (knife) APR: 26 Crit Chance: +260% Crit mult: 440% Uses Stats: 40% Wil, 50% Mag, 122% Cun |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 29.0 and stamina regeneration by 6.8. Soothing Darkness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Vorivea the skeleton archer. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 1.0 Encumbrance T4 dagger 1H weapon [Rare] Weapon Damage 27.5 - 35.8 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Damage Against +15% Undead On Critical: * Strike your target with a blast of Light dealing 242 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 60 for the duration. While equipped: offense ------ Spell Crit +7% Critical power +22.00% other ------- Max mana +60.00 Max vim +10.00 Light +3 Sharp, short and deadly. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +5 Str +9 Wil +4 Con offense ------ Mind Crit +2% defense ------ Armor +3 Resistance +3% light Mind save +6 (+2 eff.) Disarm Resist +39% other ------- EQ when Hit +0.08 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 24.5 - 27.0 Physical Uses 81% Wil, 50% Mag, 81% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Con offense ------ Ignore resists +10% light other ------- Light +8 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +6% Ignore resists +20% darkness On-Hit (Melee): * 20% chance to slow global speed by 78% defense ------ Defense +2 (+1 eff.) Resistance +6% darkness Mind save +15 (+3 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 5.5 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 378 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On feet | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness Ignore resists +5% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 38% defense ------ Armor +1 Fatigue -5% Resistance +3% fire Physical save +6 (+0 eff.) other ------- Encumbrance +21 A pair of boots made of leather. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +5 Cun +1 Str defense ------ Resistance +5% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% darkness Ignore resists +15% blight defense ------ Spell save +12 (+0 eff.) Life +36.00 Disarm Resist +35% Pinning Resist +29% Knockbk Resist +44% other ------- Max mana +20.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Physical Crit +2.0% Critical power +20.00% defense ------ Defense +5 (+1 eff.) Physical save +18 (+0 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +20.00% Damage +3% physical Ignore resists +5% blight +5% physical defense ------ Armor +6 Defense +8 (+1 eff.) Max Resistance +5% all Physical save +14 (+0 eff.) Amulets make your neck look great! |
In main hand | ![]() 1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 30.5 - 39.6 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +5% light Accuracy +10 (+2 eff.) defense ------ Defense +13 (+2 eff.) Resistance +6% lightning +3% fire Unlife -160.00 life Disarm Resist +38% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, short and deadly. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +10% darkness defense ------ Defense +8 (+1 eff.) Crit Resistance 5.00% Stealth +6 A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 185% Wil, 50% Mag, 87% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +140 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +29 (+5 eff.) On-Hit 7 lightning 4 physical 5 cold 6 acid 7 fire defense ------ Resistance +6% lightning +9% physical +6% fire +6% cold +2% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Con offense ------ Ignore resists +15% mind +15% blight defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +0.08 Max mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 Encumbrance T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +15 Defense +29 (+4 eff.) Fatigue +8% Mind save +18 (+4 eff.) A suit of armour made of leather. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 18 Usage Speed: Spell (35% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (35% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% nature defense ------ Resistance +6% nature other ------- Masteries +0.11 Technique/Combat training Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +5 Dex other ------- Infravision +2 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +10% cold defense ------ Resistance +20% cold Physical save +4 (+0 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+0 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con defense ------ Armor +4 Talents granted by this ego do not have their typical weapon type requirements. Rush: Effective talent level: 3.5 Power cost 26 out of 30/30. Range 8 Cooldown: 23 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Rings make your fingers look great! |
![]() 5.0 Encumbrance T2 staff 1H weapon [Ego] Master Weapon Damage 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Damage +15% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 28.0 - 42.0 Physical Uses 163% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +14 lightning +13 cold While equipped: offense ------ Move Speed +39% Ignore resists +10% lightning +7% cold Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 20.5 - 30.8 Physical Uses 163% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature While equipped: offense ------ Ignore resists +10% physical Accuracy +12 (+2 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 20.0 - 30.0 Physical Uses 163% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +1.5% Attack Speed 100% On Critical: * Sunders the enemy's weapon for 5 turns. While equipped: Stats +3 Dex offense ------ Accuracy +15 (+2 eff.) Massive two-handed mauls. |
![]() 3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane/Nature Weapon Damage 28.5 - 39.9 Physical Uses 143% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 nature +6 light On-Hit, radius 1 +6 darkness While equipped: offense ------ Ignore resists +6% light Blunt and deadly. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane Weapon Damage 33.0 - 46.2 Physical Uses 143% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% Damage Against +10% Horror +10% Demon On-Hit, radius 1 +12 fire On Critical: * Strike your target with a blast of Arcane energy dealing 145 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: offense ------ Critical power +26.00% One-handed war axes. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+3 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.0 - 13.0 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.5 - 13.7 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
![]() 1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 12.5 - 16.2 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 21.5 - 27.9 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 blight On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Ignore resists +10% darkness defense ------ Resistance +6% blight +6% darkness Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 19.5 - 25.4 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance to afflict the target with Bleed, causing 358 Physical damage over 5 turns. While equipped: Stats +2 Mag offense ------ Physical Power +9 (+2 eff.) Damage +9% nature +11% physical Ignore resists +5% blight Ignore Shields +30% When Hit 6 nature other ------- Max mana +20.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane Weapon Damage 16.5 - 21.4 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 16.5 - 21.4 Physical Uses 40% Wil, 101% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +6.0% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 3 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 35 On Critical: * Sunders the enemy's armor for 5 turns. While equipped: defense ------ Disease Resist +18% Sharp, short and deadly. |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+0 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 3.5 Power cost 7 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 469.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 8.0 - 8.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 2.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Fire Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 5.0 - 5.5 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Hit: * 20 arcane resource burn While equipped: offense ------ Mind Crit +2% Mindpower +4 (+0 eff.) Damage +3% nature defense ------ Resistance +4% blight +6% temporal Disease Resist +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.0 - 9.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 7 acid Damage +4% acid +2% nature Ignore resists +11% acid defense ------ Resistance +7% acid +4% blight Life Regen +1.00 Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 20.0 - 22.0 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Mind Crit +4% Physical Power +5 (+1 eff.) Mindpower +8 (+1 eff.) Ignore resists +15% physical defense ------ Armor +2 Resistance +6% blight Spell save +5 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 12.0 - 13.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +12 acid On Hit: * 20% chance to reduce armor by 46% While equipped: Stats +1 Mag offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Resistance +3% acid Life +42.00 Life Regen +1.50 other ------- See Invisibility +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 12.0 - 13.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +16 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 35 While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Global Speed +6% On-Hit 12 fire Damage +14% fire Ignore resists +17% fire When Hit 4 blight defense ------ Resistance +13% fire other ------- Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+2 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +2 Str +8 Dex +1 Wil offense ------ Ignore resists +11% physical defense ------ Resistance +3% nature Crit Resistance 10.00% Longbows are used to shoot arrows at your foes. |
![]() 2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+0 eff.) defense ------ Resistance +7% blight +9% all Mind save +17 (+4 eff.) Life +40.00 Life Regen +1.50 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +5% arcane +6% physical Physical save +10 (+0 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+2 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 3.5 Power cost 22 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 120.68 to 362.04 lightning damage (241.36 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() 9.0 Encumbrance T2 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+1 eff.) defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Resistance +10% light +12% darkness A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +10% physical defense ------ Armor +10 Defense +9 (+1 eff.) Fatigue +8% Resistance +6% cold +24% fire A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +15 (+3 eff.) Damage +12% nature defense ------ Armor +6 Defense +9 (+1 eff.) Fatigue +8% Resistance +20% lightning A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +5 Str +6 Con defense ------ Armor +6 Defense +9 (+1 eff.) Fatigue +8% Resistance +3% cold Physical save +16 (+0 eff.) Mind save +15 (+3 eff.) other ------- Psi when Hit +0.12 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +6 Str +1 Wil +7 Con offense ------ Damage +9% arcane +6% blight defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Physical save +20 (+0 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +40.00 Max vim +20.00 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: Stats +5 Str defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +13% darkness +9% physical Life Regen +3.60 other ------- Stamina/turn +1.00 Light +1 Track: Puts all charms on 26 turn cooldown Effective talent level: 3.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +3 Cun +5 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% physical Physical save +16 (+0 eff.) Spell save +5 (+0 eff.) Mind save +3 (+1 eff.) A suit of armour made of mail. |
![]() 17.0 Encumbrance T1 massive armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Con defense ------ Armor +7 Fatigue +22% Resistance +5% mind Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T3 massive armor [Ego] Master While equipped: defense ------ Armor +19 Fatigue +22% Resistance +15% cold A suit of armour made of metal plates. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% darkness When Hit 4 light defense ------ Defense +7 (+1 eff.) Resistance +3% darkness Physical save +6 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+0 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Master/Psionic While equipped: Stats +2 Cun +2 Dex defense ------ Ranged Defense +9 (+1 eff.) Resist unseen 10% other ------- Telepathy Elemental Telepath range +7 A stylish kruk-style cloak, to look awesome. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Mindpower +15 (+3 eff.) defense ------ Armor +1 Resistance +5% arcane Physical save +11 (+0 eff.) Mind save +11 (+3 eff.) A pair of boots made of leather. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag +2 Cun +2 Con defense ------ Armor +1 Resistance +6% darkness Physical save +11 (+0 eff.) Mind save +10 (+2 eff.) A pair of boots made of leather. |
![]() 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +10% acid defense ------ Armor +4 Fatigue +3% Resistance +6% mind Life Regen +4.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Jump to a nearby location within range 6. The impact of your landing deals 251 physical damage (based on Strength), and knocks all enemies in a radius of 3 back up to 3 spaces away. Uses 34 power out of 40/40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 4 lightning 3 arcane Damage +3% lightning +2% arcane +3% acid Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce armor by 46% defense ------ Armor +1 Mind save +6 (+2 eff.) Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 81% Wil, 50% Mag, 81% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Damage Conversion 10% arcane 10% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 5 nature Damage +4% nature defense ------ Armor +1 Resistance +5% nature Unarmed combat: Weapon Damage 12.0 - 13.2 Physical Uses 81% Wil, 50% Mag, 81% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit 5 mind 5 temporal Damage +2% mind +3% temporal Accuracy +5 (+1 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +9% blight Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 81% Wil, 50% Mag, 81% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +8 Critical Rate +3.0% Attack Speed 100% Damage Conversion 10% mind 10% temporal On Hit: * 10% chance to slow global speed by 78% * 13% chance to reduce armor by 46% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 81% Wil, 50% Mag, 81% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +1 Dex +7 Cun +2 Con offense ------ Physical Power +5 (+1 eff.) Damage +12% physical Ignore resists +10% physical defense ------ Defense +2 (+1 eff.) Resistance +5% arcane Mind save +11 (+3 eff.) other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil +3 Con offense ------ Mindpower +5 (+1 eff.) Damage +6% mind defense ------ Armor +1 Fatigue +1% A cap made of leather. |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% temporal defense ------ Armor +1 Fatigue +1% other ------- Max vim +30.00 Talents +1 Ravager Ravager: Passive - Increase Physicalpower by 22.50 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +12% arcane Ignore resists +5% light When Hit 2 arcane defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 428.8 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Ego+] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +8% nature Spell save +6 (+0 eff.) Life +49.00 Healmod +13% other ------- Stamina when Hit +1.50 EQ when Hit +1.60 A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Ego+] Disrupt/Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +5% Resistance +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +3% nature When Hit 11 fire On-Hit (Melee): * 10% chance to slow global speed by 78% defense ------ Resistance +3% nature +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil defense ------ Affinity +3% mind +3% light Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Cun defense ------ Resistance +3% temporal Spell save +3 (+0 eff.) Mind save +6 (+2 eff.) other ------- Hate-on-crit +2.00 Light +4 See Stealth +14 See Invisibility +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +3% mind other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Zed the Cornac Shadowblade level 44
16th Regrowth 123rd year of Ascendancy at 22:33 see stats
By Zed the Cornac Shadowblade level 23
39th Dusk 122nd year of Ascendancy at 08:56 see stats
By Zed the Cornac Shadowblade level 21
9th Flare 122nd year of Ascendancy at 00:51 see stats
By Zed the Cornac Shadowblade level 24
45th Haze 122nd year of Ascendancy at 06:41 see stats
By Zed the Cornac Shadowblade level 44
79th Haze 122nd year of Ascendancy at 10:44 see stats
By Zed the Cornac Shadowblade level 33
46th Haze 122nd year of Ascendancy at 05:32 see stats
By Zed the Cornac Shadowblade level 44
75th Haze 122nd year of Ascendancy at 08:22 see stats
By Zed the Cornac Shadowblade level 23
17th Haze 122nd year of Ascendancy at 23:33 see stats
By Zed the Cornac Shadowblade level 10
77th Pyre 122nd year of Ascendancy at 04:07 see stats
By Zed the Cornac Shadowblade level 20
2nd Mirth 122nd year of Ascendancy at 06:16 see stats
By Zed the Cornac Shadowblade level 30
45th Haze 122nd year of Ascendancy at 15:08 see stats
By Zed the Cornac Shadowblade level 40
60th Haze 122nd year of Ascendancy at 07:01 see stats
By Zed the Cornac Shadowblade level 36
59th Haze 122nd year of Ascendancy at 04:28 see stats
By Zed the Cornac Shadowblade level 21
9th Flare 122nd year of Ascendancy at 09:35 see stats
By Zed the Cornac Shadowblade level 43
61st Haze 122nd year of Ascendancy at 17:41 see stats
By Zed the Cornac Shadowblade level 25
45th Haze 122nd year of Ascendancy at 06:42 see stats
By Zed the Cornac Shadowblade level 16
79th Pyre 122nd year of Ascendancy at 02:35 see stats
By Zed the Cornac Shadowblade level 31
45th Haze 122nd year of Ascendancy at 16:52 see stats
By Zed the Cornac Shadowblade level 23
32nd Haze 122nd year of Ascendancy at 12:21 see stats
By Zed the Cornac Shadowblade level 10
77th Pyre 122nd year of Ascendancy at 04:07 see stats
By Zed the Cornac Shadowblade level 4
75th Pyre 122nd year of Ascendancy at 09:03 see stats
Log
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Zed activates Blade Flurry.
Zed deactivates Blade Flurry.
Zed's Blade Flurry has been deactivated!
Talent Lightspeed is ready to use.
Zed activates Blade Flurry.
Rested for 153 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Shadow casts Phase Door.