












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Spider Bikini 1.7.0A companion piece to shad3's Weaver Class addon (required). When you have the Weaver's True Form evolution and are not wearing body armor, your character will be depicted in-game as wearing a spider-silk bikini or mankini. (This will, of course, not be visible if the "Gameplay | Weaver: Full Transfom changes sprite?" game option is enabled.) OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 1181% |
| Size | medium |
| Lifes / Deaths | Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:51 0 / 8Killed by bloated horror at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:01 Killed by Velothra the Guard at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 23:34 Killed by Bandit Leader Nerana at level 14 on the 1st Allure 123rd year of Ascendancy at 04:42 Killed by greater multi-hued wyrm at level 29 on the 21st Pyre 124th year of Ascendancy at 11:40 Killed by Atamathon the Giant Golem at level 50 on the 28th Haze 125th year of Ascendancy at 15:11 Killed by Atamathon the Giant Golem at level 50 on the 28th Haze 125th year of Ascendancy at 17:01 Killed by SkiriMIAsher at level 50 on the 43rd Haze 125th year of Ascendancy at 15:26 |
Primary Stats
| Strength | 35 (base 16) |
| Dexterity | 101 (base 60) |
| Constitution | 35 (base 23) |
| Magic | 120 (base 60) |
| Willpower | 44 (base 13) |
| Cunning | 96 (base 60) |
Resources
| Life | -573/989 |
| Positive | 178/197 |
| Stamina | 325/372 |
| Healing Factor | 0.69166600173177 |
| Regeneration | 24.650508385486 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 48.91455426921 |
| See Invisible | 48.91455426921 |
Offense: Mainhand
| Damage | 267 |
| Accuracy | 72 |
| Crit Chance | 59% |
| APR | 16 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Physical | +94% |
| Cold | +50% |
| All | +9% |
| Darkness | +61% |
| Light | +60% |
| Temporal | +25% |
| Mind | +29% |
| Nature | +27% |
Offense: Damage Penetration
| Physical | +70% |
| Mind | +55% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 59 (94.007671158813%) |
| Defense | 93 |
| Ranged Defense | 93 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 45 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 38%( 80%) |
| Arcane | + 39%( 80%) |
| Cold | + 56%( 80%) |
| All | + 32%( 80%) |
| Physical | + 52%( 80%) |
| Darkness | + 79%( 80%) |
| Light | + 80%( 80%) |
| Temporal | + 53%( 80%) |
| Mind | + 51%( 80%) |
| Lightning | + 39%( 80%) |
| Fire | + 44%( 80%) |
| Nature | + 42%( 80%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Silence Resistance | 25% |
| Confusion Resistance | 88% |
| Knockback Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 999% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.70 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 75): Rush Hour (158)Turns left: 120 You completed the challenge and received: Random Artifact: Ardent Watcher | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 76): MultiplicityTurns left: 81 | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1480. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats Mag +3, Wil +3 defense ------ Armor +3 Silence Resist +25% Confus Resist +28% Stun Resist +38% Blink to a nearby random location (rad 8) Puts all charms on 21 turn cooldown A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of annihilation (0/22, 72-86 power, 11 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 71.5 - 85.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +20.0% Capacity 22 Projectile Speed +200% On Critical: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Woebane'1.0 Encumbrance T3 lite [Random Unique] Arcane While equipped: offense ------ Damage +16% darkness, +6% temporal When Hit 13 fire defense ------ Resistance +3% temporal, +7% fire +7% light, +3% darkness Affinity +5% darkness other ------- Light +4 Infravision +3 Unleash a spray of vile gore, inflicting 316.20 Blight damage in radius 3 (based on Magic), possibly reducing creatures' strength, dexterity, and constitution by 30.0 for 4 turns Puts all charms on 21 turn cooldown A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ivedhelle the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Dex +1, Mag +5, Wil +6 offense ------ Mind Crit +4% Spellpower +6 (+1 eff.) Mindpower +10 (+3 eff.) Damage +16% darkness, +22% physical defense ------ Defense +3 (+1 eff.) Resistance +20% physical, +14% darkness +5% arcane Unlife -20.00 life other ------- Max hate +12.00 Talents +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 16.56 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. A pointy cloth hat, very wizardly... |
| On hands | alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats Mag +8, Wil +3, Cun +5 offense ------ On-Hit 5 acid, 5 fire, 8 cold 7 lightning defense ------ Armor +3 Resistance +5% light, +9% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 116.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal, +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 13 out of 17/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | obscure stralite ring of light (+24%)0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: offense ------ Damage +12% light On-Hit (Melee): * 8% chance to cause random gloom On-Hit (Ranged): * 8% chance to slow global speed by 60% defense ------ Resistance +24% light Spell save +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+14 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Ce'Nalaith0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: offense ------ Physical Power +30 (+6 eff.) Damage +15% physical Ignore resists +15% physical Ignore Armor +5 defense ------ Armor +6 Defense +10 (+2 eff.) Resistance +13% mind, +13% temporal Crit Resistance 15.00% other ------- Stamina/turn +3.00 Psi-on-crit +5.00 Max psi +13.00 Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 Encumbrance T5 sling 1H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats Str +10, Con +5 offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 4.0 Power cost 14 out of 16/16. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | noble's drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Wil +5, Cun +6, Con +2 offense ------ Mindpower +10 (+3 eff.) Against +32% Summoned defense ------ Resist Against +30% Summoned Mind save +11 (+4 eff.) A belt that goes around your waist. |
| In off hand | Noonnail the voratun shield (0 def, 10 armour, 68-82 power, 206 block)7.0 Encumbrance T5 shield armor [Rare] Arcane When used to Attack: Weapon Damage 68.5 - 82.2 Physical Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-hit +20 blight, +18 darkness +12 mind, +19 light On-crit, radius 2 +12 arcane, +12 light While equipped: Stats Mag +11, Wil +6, Cun +10 offense ------ Damage +15% blight, +16% light +20% darkness Ignore resists +15% mind defense ------ Armor +10 Fatigue +8% Resistance +31% light, +19% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Fabric of Five Phases (5 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: offense ------ Damage +0% lightning, +0% light +0% cold, +25% fire +0% darkness defense ------ Defense +5 (+1 eff.) Resistance +10% lightning, +10% light +10% darkness, +10% cold +20% fire, +10% all Affinity +0% lightning, +0% light +0% cold, +20% fire +0% darkness Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Cycle phase between Fire, Light, Cold, Lightning, and Darkness in order each turn. Deals extra 80 damage of the current phase to targets taking damage from you (scales with Magic, once per target per turn). Current phase: Fire A sheet of fabric that periodically shifts colors. |
| Main armor | Porata (8 def, 8 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats Mag +10 offense ------ Damage +20% mind, +16% cold +18% nature, +23% light Ignore resists +15% all Accuracy +25 (+6 eff.) defense ------ Armor +8 Defense +8 (+2 eff.) Resistance +9% acid, +14% darkness +14% light, +6% arcane +15% mind, +15% cold +14% nature, +15% all Max Resistance +10% all Crit Resistance 10.00% Physical save +6 (+2 eff.) Life +67.00 Blind Resist +20% other ------- Stamina/turn +3.34 Psi-on-crit +6.00 Max psi +60.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 403; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 37%; magical, physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 7; phase 25; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (326.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 407.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, nature, acid)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 blight, 5 nature, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 161; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 161 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 394; dur 6; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
grounding copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Dex +2 defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
Bloodfire Whorl Bloodfire Whorl0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: Stats Wil +2, Mag +1 offense ------ Spellpower/crit +3 When Hit 5 fire defense ------ Resistance +14% arcane, +6% lightning other ------- Mana-on-crit +2.00 Max mana +10.00 Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by -36.04%, Fire Affinity by -22.94%, and Fire Damage by -42.05%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. |
flowstone steel amulet of the heavens0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Str +2, Dex +2, Mag +1, Wil +2 Cun +2, Con +2 defense ------ Resistance +6% physical, +6% cold other ------- Stamina/turn +0.30 Max stamina +10.00 Amulets make your neck look great! |
wanderer's gold amulet of perfection (0.18 Technique / Buckler Training,0.18 Technique / Mobility)0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: Stats Dex +4, Cun +4, Con +5 offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Masteries +0.18 Technique/Buckler Training +0.18 Technique/Mobility Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light, +8% darkness Ignore resists +15% light, +15% darkness defense ------ Resistance +10% light, +10% darkness Max Resistance +5% light, +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 25 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of arcana (+0.10/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +21% other ------- Mana/turn +0.10 Rings make your fingers look great! |
marksman's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats Dex +2 offense ------ Accuracy +4 (+1 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 41 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel agate ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +6, Con +1, Lck +4 All That Glitters: (Instant) Effective talent level: 1.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Call upon the power of your wealth to empower your magic, gaining 100.00 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Glimmertorrent0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% light, +6% darkness Ignore resists +20% light When Hit 10 light On-Hit (Melee): * 20% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +6% mind Life +29.00 Disarm Resist +31% Pinning Resist +31% Knockbk Resist +26% Rings make your fingers look great! |
conjurer's gold ring of opulence0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats Mag +5, Wil +5, Cun +5, Lck +4 offense ------ Spellpower +8 (+2 eff.) Golden Rule: (Instant) Effective talent level: 1.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Call upon the power of your wealth to do unto others before they do unto you, gaining 100.00 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
marksman's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats Dex +5 offense ------ Accuracy +10 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +28% Rings make your fingers look great! |
rogue's gold ring of warding0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats Cun +3 defense ------ Defense +6 (+1 eff.) Resistance +12% acid, +11% fire +18% lightning, +20% cold Rings make your fingers look great! |
treant's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +8% nature, +5% blight Life +50.00 Life Regen +7.00 Healmod +10% Poison Resist +15% Disease Resist +29% Rings make your fingers look great! It was changed by the digestive sack. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 other ------- Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning, +4% physical +4% cold, +4% fire +15% arcane, +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+4 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 5 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 193.85 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
drakeskin leather sling 'Beista'4.0 Encumbrance T5 sling 1H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Attack Speed 100% Range +10 On-ranged-hit +16 blight On Critical: * Sunders the enemy's armor for 5 turns. While equipped: Stats Wil +4 offense ------ Critical power +10.00% Ignore Shields +30% defense ------ Spell save +6 (+2 eff.) other ------- Mana-on-crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
Ivymira the Scorchlash (22/22, 44-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 43.5 - 52.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 22 On-ranged-hit +12 fire, +16 mind +20 item expose On-Hit, radius 1 +20 mind On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 32 On Critical: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 48.0 - 57.6 Ice Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +8.0% Block +150 On Hit: 15% Ice Shards level 3 While equipped: defense ------ Armor +20 Defense +5 (+1 eff.) Ranged Defense +12 (+3 eff.) Fatigue +10% Resistance +25% cold, +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
linen robe of nature (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +16% nature, +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +15 offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 13 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ascendant silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +17% acid, +20% physical +12% mind, +11% fire +9% nature, +22% cold defense ------ Resistance +14% acid, +14% physical +19% cold, +9% nature +14% fire, +6% mind, +13% all other ------- Psi-on-crit +4.00 Max psi +30.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight, +5% cold, +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
insulating hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats Dex +3, Cun +4, Lck +6 defense ------ Resistance +7% fire, +6% cold Stealth +7 other ------- Disarm Traps +8 Infravision +3 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+3 eff.) Resistance +10% fire, +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Skydare the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats Cun +6, Wil +9 offense ------ Mind Crit +4% Mindpower +3 (+1 eff.) Damage +6% lightning defense ------ Defense +2 (+1 eff.) Resistance +3% nature, +6% darkness Physical save +7 (+2 eff.) Mind save +10 (+4 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 198 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mindpower +4 (+1 eff.) defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mind Crit +2% Mindpower +14 (+4 eff.) Damage +13% darkness, +16% physical defense ------ Defense +3 (+1 eff.) Resistance +17% darkness, +19% physical other ------- Max hate +9.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Brandraptor' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Cun +3, Dex +3 offense ------ Damage +12% fire Ignore resists +10% acid, +15% temporal Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +14% acid, +6% temporal +17% fire, +17% cold +8% lightning A cap made of leather. |
2 nuummite 2 nuummite0.0 Encumbrance T1 black gem [Normal] While equipped: Stun Resist +20% Item imbue powers: Stun Resist +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate0.0 Encumbrance T1 blue gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 verdite 6 verdite0.0 Encumbrance T1 green gem [Normal] While equipped: Damage +2% all Defense +10 (+2 eff.) Item imbue powers: Damage +2% all Defense +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 red gem [Normal] While equipped: Combat Speed +2% Spell Speed +2% Mind Speed +2% Item imbue powers: Combat Speed +2% Spell Speed +2% Mind Speed +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 Encumbrance T1 stone gem [Normal] While equipped: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 violet gem [Normal] While equipped: Critical power +2.00% Ignore resists +2% all Item imbue powers: Critical power +2.00% Ignore resists +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T1 white gem [Normal] While equipped: Armor +5 Resistance +1% all Item imbue powers: Armor +5 Resistance +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.0 Encumbrance T2 black gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 malachite 10 malachite0.0 Encumbrance T2 green gem [Normal] While equipped: Damage +4% all Defense +15 (+3 eff.) Item imbue powers: Damage +4% all Defense +15 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 carnelian 7 carnelian0.0 Encumbrance T2 red gem [Normal] While equipped: Combat Speed +4% Spell Speed +4% Mind Speed +4% Item imbue powers: Combat Speed +4% Spell Speed +4% Mind Speed +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 small geode 7 small geode0.0 Encumbrance T2 stone gem [Normal] While equipped: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Critical power +4.00% Ignore resists +4% all Item imbue powers: Critical power +4.00% Ignore resists +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T2 white gem [Normal] While equipped: Armor +8 Resistance +2% all Item imbue powers: Armor +8 Resistance +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stun Resist +40% Item imbue powers: Stun Resist +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T3 green gem [Normal] While equipped: Damage +6% all Defense +20 (+4 eff.) Item imbue powers: Damage +6% all Defense +20 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Combat Speed +6% Spell Speed +6% Mind Speed +6% Item imbue powers: Combat Speed +6% Spell Speed +6% Mind Speed +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 geode 8 geode0.0 Encumbrance T3 stone gem [Normal] While equipped: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
3 sugilite 3 sugilite0.0 Encumbrance T3 violet gem [Normal] While equipped: Critical power +6.00% Ignore resists +6% all Item imbue powers: Critical power +6.00% Ignore resists +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T3 white gem [Normal] While equipped: Armor +12 Resistance +3% all Item imbue powers: Armor +12 Resistance +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 tiger's eye 10 tiger's eye0.0 Encumbrance T3 yellow gem [Normal] While equipped: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Item imbue powers: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 obsidian 6 obsidian0.0 Encumbrance T4 black gem [Normal] While equipped: Stun Resist +50% Item imbue powers: Stun Resist +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Damage +8% all Defense +25 (+5 eff.) Item imbue powers: Damage +8% all Defense +25 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.0 Encumbrance T4 stone gem [Normal] While equipped: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.0 Encumbrance T4 violet gem [Normal] While equipped: Critical power +8.00% Ignore resists +8% all Item imbue powers: Critical power +8.00% Ignore resists +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T4 white gem [Normal] While equipped: Armor +16 Resistance +4% all Item imbue powers: Armor +16 Resistance +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +8.0% Spell Crit +8% Mind Crit +8% Item imbue powers: Physical Crit +8.0% Spell Crit +8% Mind Crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 black pearl 10 black pearl0.0 Encumbrance T5 black gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 Encumbrance T5 blue gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T5 green gem [Normal] While equipped: Damage +10% all Defense +30 (+6 eff.) Item imbue powers: Damage +10% all Defense +30 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Combat Speed +10% Spell Speed +10% Mind Speed +10% Item imbue powers: Combat Speed +10% Spell Speed +10% Mind Speed +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 enormous geode 8 enormous geode0.0 Encumbrance T5 stone gem [Normal] While equipped: Life Regen +2.50 Healmod +10% Stamina/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: Life Regen +2.50 Healmod +10% Stamina/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
15 tanzanite 15 tanzanite0.0 Encumbrance T5 violet gem [Normal] While equipped: Critical power +10.00% Ignore resists +10% all Item imbue powers: Critical power +10.00% Ignore resists +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +22 Resistance +5% all Item imbue powers: Armor +22 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 Encumbrance T5 yellow gem [Normal] While equipped: Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Item imbue powers: Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-7 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+2 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
337 alchemist agate0.0 Encumbrance T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
59 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
Astrion's Eye Astrion's Eye1.0 Encumbrance T2 lite [Unique] Nature While equipped: Stats Cun +2 offense ------ On-Hit 11 frost burn On-Ranged-Hit 11 frost burn Damage +6% cold Against +6% Elemental defense ------ Affinity +6% cold Life +91.00 other ------- Light +3 Infravision +1 A glowing blue crystal said to have been once been part of a powerful ice elemental. |
bright alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +8 (+3 eff.) other ------- Light +7 See Stealth +8 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4, Lck -5 offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 66 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 47.07 cold damage and 60.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 21 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 141.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 141.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 82 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8 offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all, +15% temporal defense ------ Resistance +12% all, +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Wyrm Bile0.0 Encumbrance blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By SkiriMIAsher the Shalore Skirmisher level 32
31st Pyre 124th year of Ascendancy at 03:54 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By SkiriMIAsher the Shalore Skirmisher level 49
71st Pyre 125th year of Ascendancy at 05:22 see stats
Against all odds
Killed Ukruk in the ambush.By SkiriMIAsher the Shalore Skirmisher level 32
28th Pyre 124th year of Ascendancy at 04:55 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By SkiriMIAsher the Shalore Skirmisher level 21
14th Haze 123rd year of Ascendancy at 04:36 see stats
Arachnophobia
Destroyed the spydric menace.By SkiriMIAsher the Shalore Skirmisher level 35
34th Dusk 124th year of Ascendancy at 22:01 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SkiriMIAsher the Shalore Skirmisher level 37
46th Dusk 124th year of Ascendancy at 23:12 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By SkiriMIAsher the Shalore Skirmisher level 42
27th Regrowth 125th year of Ascendancy at 06:46 see stats
Brave new world
Went to the Far East and took part in the war.By SkiriMIAsher the Shalore Skirmisher level 35
31st Dusk 124th year of Ascendancy at 14:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By SkiriMIAsher the Shalore Skirmisher level 22
66th Haze 123rd year of Ascendancy at 21:14 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By SkiriMIAsher the Shalore Skirmisher level 22
33rd Haze 123rd year of Ascendancy at 16:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By SkiriMIAsher the Shalore Skirmisher level 13
52nd Dusk 122nd year of Ascendancy at 11:44 see stats
Destroyer of the creation
Killed Slasul.By SkiriMIAsher the Shalore Skirmisher level 36
40th Dusk 124th year of Ascendancy at 12:18 see stats
Destroyer's bane
Killed Golbug the Destroyer.By SkiriMIAsher the Shalore Skirmisher level 34
10th Mirth 124th year of Ascendancy at 06:22 see stats
Dragon's Greed
Amassed 8000 gold pieces.By SkiriMIAsher the Shalore Skirmisher level 42
27th Regrowth 125th year of Ascendancy at 10:36 see stats
Earth Master
Killed Harkor'Zun.By SkiriMIAsher the Shalore Skirmisher level 23
67th Haze 123rd year of Ascendancy at 13:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By SkiriMIAsher the Shalore Skirmisher level 50
36th Dusk 125th year of Ascendancy at 14:50 see stats
Exterminator
Killed 1000 creatures.By SkiriMIAsher the Shalore Skirmisher level 19
6th Pyre 123rd year of Ascendancy at 14:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By SkiriMIAsher the Shalore Skirmisher level 23
73rd Haze 123rd year of Ascendancy at 09:23 see stats
Fear me not!
Survived the Fearscape!By SkiriMIAsher the Shalore Skirmisher level 50
25th Dusk 125th year of Ascendancy at 12:36 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By SkiriMIAsher the Shalore Skirmisher level 50
26th Dusk 125th year of Ascendancy at 00:47 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By SkiriMIAsher the Shalore Skirmisher level 36
40th Dusk 124th year of Ascendancy at 13:48 see stats
Guiding Hand
Saved all escorted adventurers.By SkiriMIAsher the Shalore Skirmisher level 33
6th Mirth 124th year of Ascendancy at 21:06 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SkiriMIAsher the Shalore Skirmisher level 28
6th Pyre 124th year of Ascendancy at 03:07 see stats
Level 10
Got a character to level 10.By SkiriMIAsher the Shalore Skirmisher level 10
10th Dusk 122nd year of Ascendancy at 23:44 see stats
Level 20
Got a character to level 20.By SkiriMIAsher the Shalore Skirmisher level 20
27th Pyre 123rd year of Ascendancy at 12:43 see stats
Level 30
Got a character to level 30.By SkiriMIAsher the Shalore Skirmisher level 30
21st Pyre 124th year of Ascendancy at 18:13 see stats
Level 40
Got a character to level 40.By SkiriMIAsher the Shalore Skirmisher level 40
49th Haze 124th year of Ascendancy at 15:37 see stats
Level 50
Got a character to level 50.By SkiriMIAsher the Shalore Skirmisher level 50
1st Flare 125th year of Ascendancy at 05:32 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By SkiriMIAsher the Shalore Skirmisher level 28
11st Pyre 124th year of Ascendancy at 09:56 see stats
Orcrist
Killed the leaders of the Orc Pride.By SkiriMIAsher the Shalore Skirmisher level 48
70th Pyre 125th year of Ascendancy at 19:45 see stats
Overpowered!
Did over 6000 damage in one attack.By SkiriMIAsher the Shalore Skirmisher level 50
33rd Dusk 125th year of Ascendancy at 16:51 see stats
Poisonous
Sided with the assassin lord.By SkiriMIAsher the Shalore Skirmisher level 21
9th Mirth 123rd year of Ascendancy at 20:02 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By SkiriMIAsher the Shalore Skirmisher level 50
1st Flare 125th year of Ascendancy at 07:52 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By SkiriMIAsher the Shalore Skirmisher level 26
11st Regrowth 124th year of Ascendancy at 16:00 see stats
Size is everything
Did over 1500 damage in one attack.By SkiriMIAsher the Shalore Skirmisher level 24
10th Allure 124th year of Ascendancy at 03:04 see stats
Size matters
Did over 600 damage in one attack.By SkiriMIAsher the Shalore Skirmisher level 16
37th Regrowth 123rd year of Ascendancy at 15:01 see stats
Sliders
Activated a portal using the Orb of Many Ways.By SkiriMIAsher the Shalore Skirmisher level 34
1st Summertide 124th year of Ascendancy at 01:01 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By SkiriMIAsher the Shalore Skirmisher level 50
36th Dusk 125th year of Ascendancy at 14:49 see stats
That was close
Killed your target while having only 1 life left.By SkiriMIAsher the Shalore Skirmisher level 14
2nd Wintertide 123rd year of Ascendancy at 23:34 see stats
The Arena
Unlocked Arena mode.By SkiriMIAsher the Shalore Skirmisher level 8
3rd Flare 122nd year of Ascendancy at 01:52 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By SkiriMIAsher the Shalore Skirmisher level 47
54th Pyre 125th year of Ascendancy at 16:54 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By SkiriMIAsher the Shalore Skirmisher level 23
71st Haze 123rd year of Ascendancy at 19:57 see stats
The Sun Still Shines
Aeryn survived the last battle.By SkiriMIAsher the Shalore Skirmisher level 50
36th Dusk 125th year of Ascendancy at 14:50 see stats
The bigger the better!
Did over 3000 damage in one attack.By SkiriMIAsher the Shalore Skirmisher level 44
15th Pyre 125th year of Ascendancy at 20:53 see stats
The secret city
Discovered the truth about mages.By SkiriMIAsher the Shalore Skirmisher level 8
2nd Summertide 122nd year of Ascendancy at 02:48 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By SkiriMIAsher the Shalore Skirmisher level 19
21st Pyre 123rd year of Ascendancy at 03:00 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By SkiriMIAsher the Shalore Skirmisher level 38
1st Time of Equilibrium 124th year of Ascendancy at 23:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By SkiriMIAsher the Shalore Skirmisher level 28
2nd Pyre 124th year of Ascendancy at 02:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By SkiriMIAsher the Shalore Skirmisher level 18
41st Regrowth 123rd year of Ascendancy at 18:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By SkiriMIAsher the Shalore Skirmisher level 31
26th Pyre 124th year of Ascendancy at 17:50 see stats
Log
Blinkwyrm casts Displacement Shield.
The very fabric of space alters around blinkwyrm.
Rain of Fire hits SkiriMIAsher for (31 flat reduction), 0 physical, (36 flat reduction), 1 fire (1 total damage).
Isanne the dredgling receives 267 healing.
Blinkwyrm casts Displacement Shield.
The very fabric of space alters around blinkwyrm.
SkiriMIAsher looks capable of withstanding anything!
SkiriMIAsher HEALS from darkness damage!
SkiriMIAsher hits SkiriMIAsher for (31 BLOODLOCKED!!) damage.
Only Ashes Left from Isanne the dredgling hits SkiriMIAsher for (11 flat reduction), 0 darkness, 2 healing (0 total damage) [2 healing].
Blinkwyrm teleports some damage to SkiriMIAsher!
SkiriMIAsher hits Isanne the dredgling for (10 turned into osmosis), 10 cold, (6 turned into osmosis), 6 fire, (23 turned into osmosis), 23 lightning, (4 turned into osmosis), 4 acid, (8 turned into osmosis), 8 lightning, (4 turned into osmosis), 4 fire, (5 turned into osmosis), 5 acid, (12 turned into osmosis), 12 cold, (48 turned into osmosis), 48 physical (122 total damage).
Fabric of Five Phases (5 def, 0 armour) hits SkiriMIAsher for (36 flat reduction), 21 fire (21 total damage).
Bleeding from SkiriMIAsher hits Blinkwyrm for (385 teleported), 0 physical (0 total damage).
Bleeding from SkiriMIAsher hits SkiriMIAsher for 385 teleported damage.
Blinkwyrm receives 75 healing from Temporal Restoration Field.
Isanne the dredgling receives 547 healing.
Rain of Fire hits SkiriMIAsher for (36 flat reduction), 1 physical, (36 flat reduction), 6 fire (6 total damage).
Rain of Fire hits Isanne the dredgling for (77 turned into osmosis), 77 physical, (52 turned into osmosis), 52 fire (129 total damage).
Only Ashes Left from Isanne the dredgling hits Isanne the dredgling for (19 turned into osmosis), 19 darkness (19 total damage).
The fabric of space around blinkwyrm stabilizes to normal.
Blinkwyrm teleports some damage to SkiriMIAsher!
Bleeding from SkiriMIAsher hits Blinkwyrm for (332 teleported), 0 physical (0 total damage).
Bleeding from SkiriMIAsher hits SkiriMIAsher for 332 teleported damage.
Deep Wound from SkiriMIAsher hits Blinkwyrm for (123 teleported), 0 physical (0 total damage).
Deep Wound from SkiriMIAsher hits SkiriMIAsher for 123 teleported damage.
Temporal Restoration Field hits Blinkwyrm for 41 healing, (37 anti-heal) (0 total damage) [41 healing].
SkiriMIAsher the level 50 shalore skirmisher was battered to death by herself (how embarrassing) on level 76 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 76): Multiplicity' is failed! (Press 'j' to see the quest log)











































































































































