Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.3.0Donators/Buyers bonus! QuickTome: Arena Skip 1.3.1 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando QuickTome: Orb of Communication 1.3.1 Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Assassin 1.3.3Reworks the Rogue class. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Summoner |
Level / Exp | 66 / 19% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 85 (base 73) |
Dexterity | 107 (base 73) |
Constitution | 48 (base 11) |
Magic | 113 (base 73) |
Willpower | 168.7897103032 (base 73) |
Cunning | 180.92353101935 (base 73) |
Resources
Life | 7613/7613 |
Psi | 1021/1021 |
Equilibrium | 73 |
Healing Factor | 1.11 |
Regeneration | 113.3421 |
Speed
Mental | +49.8% |
Attack | +49.8% |
Movement | +131% |
Spell | +49.8% |
Global | +124.6% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 25 |
See Stealth | 141.52243302239 |
See Invisible | 153.52243302239 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 281 |
Accuracy | 88 |
Crit Chance | 139% |
APR | 126 |
Speed | 0.67 |
Offense: Offhand
Damage | 239 |
Accuracy | 88 |
Crit Chance | 139% |
APR | 109 |
Speed | 0.67 |
Offense: Spell
Spellpower | 107.66666666667 |
Crit Chance | 100% |
Speed | 0.6675567423231 |
Offense: Mind
Mindpower | 133.90212450699 |
Crit Chance | 100% |
Speed | 0.6675567423231 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 93.7 (44%) |
Defense | 85.37 |
Ranged Defense | 87.97 |
Fatigue | 0 |
Physical Save | 65.4875 |
Spell Save | 72.25659965153 |
Mental Save | 94.159926892578 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Teleport Resistance | 5% |
Blind Resistance | 80% |
Disarm Resistance | 100% |
Pinning Resistance | 25% |
Silence Resistance | 57% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 660 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 443 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 18% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 763 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summon-techniques | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summon-commands | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Symbiant | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Through The Crowd |
talent | Summon Essence |
talent | Wild Growth |
talent | Psiblades |
talent | Symbiosis |
Quests
You successfully escorted the injured psion to the recall portal on level 11 of Infinite Dungeon. Escort: injured psion (level 11 of Infinite Dungeon)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You successfully escorted the injured psion to the recall portal on level 3 of Infinite Dungeon. Escort: injured psion (level 3 of Infinite Dungeon)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Bro D. Ar. Escort: temporal explorer (level 17 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Infinite Dungeon. Escort: temporal explorer (level 5 of Infinite Dungeon)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 9 of Infinite Dungeon. Escort: worried loremaster (level 9 of Infinite Dungeon)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 4 of Infinite Dungeon. Escort: worried wilder (level 4 of Infinite Dungeon)As a reward you gained talent category Wild-gift / Fungus (at mastery 0.80). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Barkwrither the pair of voratun boots (72 def, 14 armour) Barkwrither the pair of voratun boots (72 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +72 (+14 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 21 nature / 4 darkness Changes stats: +9 Mag Changes resistances: +6% nature / +9% acid Changes resistances penetration: +10% nature Changes damage: +13% acid / +9% darkness / +10% blight Disease immunity: +45% Silence immunity: +47% Confusion immunity: +50% Stun/Freeze immunity: +39% Spellpower: +9 (+2 eff.) Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 49 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | dwarven lantern 'Thunderwake' dwarven lantern 'Thunderwake'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +9 Cun Changes resistances: +3% blight / +13% darkness / +12% light Changes resistances penetration: +20% lightning / +5% blight Changes damage: +24% lightning / +10% light / +10% darkness Damage affinity(heal): +5% light / +5% darkness Blindness immunity: +80% Confusion immunity: +49% Light radius: +6 Infravision radius: +12 See stealth: +27 See invisible: +30 It can be used to activate talent Track, placing all other charms into a 23 cooldown : Effective talent level: 5.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 72 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Ivora the elven-silk wizard hat (7 def, 0 armour) Ivora the elven-silk wizard hat (7 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +12 Mag / +20 Wil / +15 Cun Changes resistances: +20% blight Changes damage: +14% acid / +9% lightning / +20% blight / +12% cold / +15% arcane / +15% fire Spell save: +24 (+6 eff.) Mental save: +30 (+6 eff.) Disarm immunity: +15% Confusion immunity: -20% Fear immunity: -20% Teleport immunity: +5% Maximum mana: +20.00 Spellpower: +16 (+3 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 403 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
On hands | Greenwish (0 def, 23 armour) Greenwish (0 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +11 Armour: +23 Armour Hardiness: +14% Effects on melee hit: * 40% chance to corrode armour Damage (Melee): 11 nature Changes stats: +8 Dex / +7 Cun / +15 Con Changes resistances: +3% acid / +10% physical / +11% nature Changes damage: +14% nature Physical save: +8 (+2 eff.) Mental save: +20 (+4 eff.) Disarm immunity: +41% Maximum life: +63.00 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Splendourglamour (dig speed 5 turns) Splendourglamour (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +5 Defense: +6 (+1 eff.) Damage when hit (Melee): 8 light / 16 lightning Changes stats: +5 Cun / +3 Str Changes resistances: +6% light / +10% physical Changes resistances penetration: +20% light Changes damage: +6% lightning Maximum life: +28.00 Maximum stamina: +26.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | solipsist's steel ring of life solipsist's steel ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +0.70 Maximum life: +48.00 Mindpower: +6 (+1 eff.) Healing mod.: +11% Rings can have magical properties. Press to compare |
On fingers | Glegavena GlegavenaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +8 Physical power: +9 (+2 eff.) Armour: +2 Defense: +11 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +7 Str / +7 Wil / +6 Cun / +7 Con Changes resistances: +6% light / +9% blight Physical save: +25 (+6 eff.) Mental save: +17 (+3 eff.) Disarm immunity: +35% Confusion immunity: +34% Pinning immunity: +25% Knockback immunity: +32% Maximum life: +33.00 Mindpower: +9 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around neck | gold amulet 'Deledrayon' gold amulet 'Deledrayon'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -16% Damage (Melee): 11 light / 10 darkness Effects when hit in melee: * 11% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 4 blight Changes stats: +14 Dex / +8 Mag / +7 Wil / +20 Cun / +14 Con Changes resistances penetration: +10% blight Changes damage: +11% light / +11% darkness Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Life regen: +2.00 Stamina each turn: +2.10 See invisible: +9 Movement speed: +20% Amulets can have magical properties. Press to compare |
In main hand | summoner's living mindstar (16.5-18.15 power, 83 apr, nature damage) summoner's living mindstar (16.5-18.15 power, 83 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. The set is complete. Base power: 16.5 - 18.2 Uses stats: 129% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +38 (+5 eff.) Mental crit. chance: +10% Max wilder summons: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Around waist | hardened leather belt 'Duathelmire' hardened leather belt 'Duathelmire'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +12 Mag / +10 Wil / +5 Cun / +8 Lck Changes resistances: +9% fire / +9% darkness / +11% cold Changes resistances penetration: +5% arcane Changes damage: +12% darkness Critical mult.: +5.00% Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +10 (+2 eff.) Spell save: +3 (+1 eff.) Spell crit. chance: +10% Mindpower: +7 (+1 eff.) Infravision radius: +5 A belt that goes around your waist. Press to compare |
In off hand | pulsing mindstar 'Lisaralenne' (13-14.3 power, 66 apr, mind damage) pulsing mindstar 'Lisaralenne' (13-14.3 power, 66 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural mindstar calls for a summoner. The set is complete. Base power: 13.0 - 14.3 Uses stats: 119% Wil, 50% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +66 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Changes stats: +8 Cun / +22 Wil Changes resistances: +15% blight / +9% physical / +23% mind Changes resistances penetration: +9% acid / +15% physical / +10% blight / +8% cold / +9% fire Changes damage: +11% acid / +19% physical / +15% blight / +11% fire / +15% nature / +13% cold Physical save: +9 (+2 eff.) Spell save: +18 (+4 eff.) Mental save: +6 (+1 eff.) Disease immunity: +44% Silence immunity: +10% Disarm immunity: +10% Maximum psi: +42.00 Mindpower: +36 (+5 eff.) Mental crit. chance: +4% Life regen bonus (wilder-summons): +4.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Cloak | Stormkarma (23 def, 0 armour) Stormkarma (23 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Defense: +23 (+5 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +4 Dex / +3 Wil / +10 Cun Changes resistances: +12% lightning Changes resistances penetration: +10% temporal Changes damage: +3% lightning / +3% temporal Physical save: +17 (+4 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Olidodan the drakeskin leather armour (5 def, 8 armour) Olidodan the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 9 arcane Damage (Ranged): 9 arcane Damage when hit (Melee): 20 physical Changes stats: +1 Mag / +19 Wil / +17 Cun Changes resistances: +28% lightning / +30% cold / +13% arcane Changes resistances penetration: +25% arcane Changes damage: +6% arcane Spell save: +24 (+6 eff.) Mental save: +49 (+9 eff.) Mana each turn: +0.30 Maximum mana: +40.00 Spellpower: +24 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514 over 5 turns)regeneration infusion (heal 514 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion (+7 for 11 turns, die at -422) heroism infusion (+7 for 11 turns, die at -422)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. While Heroism is active, you will only die when reaching -422 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 13; power 40; dur 8)phase door rune (range 13; power 40; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (67% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 560 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. Staff of Destruction (20-24 power, 4 apr, physical element)Staff of Destruction (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 150% Mag, 30% Wil Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel waraxe of massacre (24-33.6 power, 3 apr)elemental steel waraxe of massacre (24-33.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 24.0 - 33.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe of evisceration (10.5-14.7 power, 3 apr)steel waraxe of evisceration (10.5-14.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+2 eff.) One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Burn's kiss the voratun waraxe (41.5-58.1 power, 6 apr)Burn's kiss the voratun waraxe (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 16 fire Changes stats: +1 Mag / +1 Wil / +2 Cun Reduces incoming crit damage: 15.00% Light radius: +3 See invisible: +6 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of flames (5-5.5 power, 18 apr, nature damage)horrifying vined mindstar of flames (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire / 6 mind / 5 darkness Changes resistances: +11% fire Changes resistances penetration: +8% fire Changes damage: +10% fire / +6% mind / +6% darkness Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Dazzlewedge (16-17.6 power, 40 apr, nature damage)Dazzlewedge (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This honing mindstar will focus other psionic mindstars. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +20 light Burst (radius 2) on crit: +12 light When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +10 Wil / +9 Cun / +4 Con Changes resistances: +20% lightning / +20% physical / +12% light / +6% blight Changes resistances penetration: +16% lightning / +20% physical / +5% temporal Changes damage: +19% lightning / +19% physical / +6% darkness / +25% mind / +10% nature Mental save: +10 (+2 eff.) Disease immunity: +25% Maximum psi: +38.00 Mindpower: +28 (+4 eff.) Mental crit. chance: +8% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of venom (17-18.7 power, 40 apr, nature damage)nature's living mindstar of venom (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 acid Changes resistances: +20% acid / +5% blight Changes resistances penetration: +17% acid Changes damage: +15% acid / +7% nature Disease immunity: +23% Life regen: +2.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. coruscating dwarven-steel shield of crushing (8 def, 2 armour, 82 block)coruscating dwarven-steel shield of crushing (8 def, 2 armour, 82 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 28 fire Changes stats: +3 Str Changes resistances: +16% fire Talent granted: +3 Block Handheld deflection devices. Press to compare |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of power (2 def, 0 armour)focusing cashmere robe of power (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Mag / +6 Wil Changes damage: +12% all Mana each turn: +0.23 Psi each turn: +0.28 Spellpower: +16 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe (3 def, 0 armour)dreamer's silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +24% mind / +20% darkness Physical save: +18 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +36 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of the mind (+16%) (3 def, 0 armour)spellwoven silk robe of the mind (+16%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% mind Changes damage: +16% mind Spell save: +27 (+7 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Glorydhewyn (21 def, 8 armour)Glorydhewyn (21 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +21 (+4 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 11 light / 4 blight Changes stats: +5 Dex / +3 Mag / +6 Wil Changes resistances: +30% blight / +26% darkness / +10% mind / +60% lightning Critical mult.: +18.00% Mental save: +25 (+5 eff.) Life regen: +17.20 Maximum life: +100.00 Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Light radius: +2 Infravision radius: +2 See invisible: +15 Movement speed: +20% Healing mod.: +60% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of evasion (18 def, 3 armour)pair of hardened leather boots of evasion (18 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +18 (+4 eff.) Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 61 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. Press to compare |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. lapis lazulilapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
Gloreta the Blindspitter Gloreta the BlindspitterPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +13% temporal / +13% darkness / +8% cold Changes resistances penetration: +5% darkness / +11% all Changes damage: +9% temporal / +9% light / +6% darkness Damage affinity(heal): +5% light Light radius: +10 Defense after a teleport: +14 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 98.13 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 56 power out of 100/100. The very essence of bearness! Press to compare |
Islaba the Chargewrither (dig speed 4 turns) Islaba the Chargewrither (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +21 Physical crit. chance: +11.0% Effects on melee hit: * 45% chance to daze Changes stats: +17 Str / +4 Mag / +6 Wil / +3 Con Changes resistances penetration: +38% physical Changes damage: +12% lightning Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Maximum mana: +44.00 Spell crit. chance: +8% Mental crit. chance: +11% Light radius: +3 Infravision radius: +3 See invisible: +6 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
brutal dwarven-steel pickaxe (dig speed 15 turns) brutal dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+1 eff.) Changes stats: +2 Str Critical mult.: +13.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 40 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 662.76 fire damage (based on Magic), costing 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
This item will automatically be transmogrified when you leave the level. Yarukalthochik the Firequench [power 15] (4 cooldown)Yarukalthochik the Firequench [power 15] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Damage when hit (Melee): 8 fire Changes resistances: +6% fire Maximum wards: +5 lightning / +4 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +25% light / +10% fire Changes damage: +6% nature Talent cooldown: Void Blast (+6 turn) Talents granted: +11 Strike +5 Void Blast +1 Ward Light radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Bro D. Ar the Thalore Summoner level 59
7th Flare 122nd year of Ascendancy at 08:15 see stats
By Bro D. Ar the Thalore Summoner level 50
6th Flare 122nd year of Ascendancy at 00:29 see stats
By Bro D. Ar the Thalore Summoner level 36
2nd Flare 122nd year of Ascendancy at 12:26 see stats
By Bro D. Ar the Thalore Summoner level 41
4th Flare 122nd year of Ascendancy at 17:09 see stats
By Bro D. Ar the Thalore Summoner level 34
1st Flare 122nd year of Ascendancy at 19:40 see stats
By Bro D. Ar the Thalore Summoner level 10
77th Pyre 122nd year of Ascendancy at 12:08 see stats
By Bro D. Ar the Thalore Summoner level 20
5th Mirth 122nd year of Ascendancy at 14:22 see stats
By Bro D. Ar the Thalore Summoner level 30
1st Summertide 122nd year of Ascendancy at 08:24 see stats
By Bro D. Ar the Thalore Summoner level 40
2nd Flare 122nd year of Ascendancy at 20:03 see stats
By Bro D. Ar the Thalore Summoner level 50
6th Flare 122nd year of Ascendancy at 00:29 see stats
By Bro D. Ar the Thalore Summoner level 56
6th Flare 122nd year of Ascendancy at 20:47 see stats
By Bro D. Ar the Thalore Summoner level 16
1st Mirth 122nd year of Ascendancy at 18:18 see stats
By Bro D. Ar the Thalore Summoner level 9
77th Pyre 122nd year of Ascendancy at 12:08 see stats
By Bro D. Ar the Thalore Summoner level 33
2nd Summertide 122nd year of Ascendancy at 18:04 see stats
By Bro D. Ar the Thalore Summoner level 34
1st Flare 122nd year of Ascendancy at 00:59 see stats
By Bro D. Ar the Thalore Summoner level 20
6th Mirth 122nd year of Ascendancy at 08:35 see stats
Log
Bro D. Ar hits Forgery of Haze (Ce'Nimira the assassin) for (0 parried), 505 nature (505 total damage).
Bro D. Ar killed Forgery of Haze (Ce'Nimira the assassin)!
Cute bunny misses Bro D. Ar.
Cute bunny misses Bro D. Ar.
Cute bunny misses Bro D. Ar.
Cute bunny misses Bro D. Ar.
Bro D. Ar performs a melee critical strike against Cute bunny!
Bro D. Ar performs a melee critical strike against Cute bunny!
Bro D. Ar hits Cute bunny for 864 nature damage.
Bro D. Ar killed Cute bunny!
Talent Draconic Will is ready to use.
Bro D. Ar uses Draconic Will.
Bro D. Ar's skin hardens.
Bro D. Ar uses Earth's Eyes.
Talent Wrath of the Woods is ready to use.
Bro D. Ar stops regenerating health quickly.
Bro D. Ar's skin is back to normal.
Bro D. Ar deactivates Psiblades.
Bro D. Ar deactivates Through The Crowd.
Bro D. Ar deactivates Symbiosis.
Bro D. Ar deactivates Wild Growth.
Bro D. Ar deactivates Master Summoner.
Bro D. Ar deactivates Summon Essence.