Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ogres Look Like Krogs (and vice versa) 1.7.0Swaps the cosmetic character customization options for Ogres and Krogs from the Forbidden Cults DLC (required). Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Damblis Race 1.7.6Adds the Damblis, a race of humans developed during the Age of Allure, though not as well known as the Higher. During the heights of human and halfing power, many nobles sought entertainments of all variety: comical, martial... sensual. One particualr noble house began to curate beauty and charisma among their subjects, using any means they could, leading to the creation of the Damblis humans. While the details of the process that led to their refinement are unknown, the results were unquestionable: a breed of humans possessing unmatched beauty and charm, able to beguile any who so much as looked upon them. Some say their allure goes beyond mere physical beauty and swear they entrance others by caressing their inner thoughts with mental powers beyond understanding. 1. Dressed to Kill: Once per turn when an enemy sees you they must save against your mindpower or suffer mind damage. The damage can not be reduced by mental save and can be a mental critical hit. Your mindpower for this check is boosted based on your equipped rings, necklace, and belt. Enemies of rank Normal and lower will simply die instead of taking damage. 2. Stunning Looks: Enemies within a cone with a radius equal to your vision range must make a physical save against your mindpower or become stunned for several turns. 3. Irresistible: Enemies who can see you but are not adjacent to you suffer from a stacking affliction which reduces their saves, defense, and resistance to all damage. 4. Take it Off: All enemies who can see you when you sustain this talent will suffer from talent failure chance so long as they can still see you and you continue to sustain the talent. Requires a belt. Full details on the forum page. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Inferno Race Pack 1.7.0Adds a collection of my races. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bleach Character Icons 1.5.5Adds some very clean chibi custom tiles from the Bleach anime. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Hoardling |
Class | Stone Warden |
Level / Exp | 11 / 80% |
Size | big |
Lifes / Deaths | Killed by Aerubeth the orc blood mage at level 11 on the 4th Wealth 122nd year of Ascendancy at 07:41 / 1 |
Primary Stats
Strength | 20 (base 14) |
Dexterity | 7 (base 10) |
Constitution | 21 (base 10) |
Magic | 36 (base 36) |
Willpower | 28 (base 25) |
Cunning | 14 (base 10) |
Resources
Life | -85/362 |
Mana | 290/290 |
Equilibrium | 30 |
Healing Factor | 1.1948044672221 |
Regeneration | 0.29870111680551 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 33 |
Accuracy | 30 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 30 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +10% |
Blight | +9% |
Arcane | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | 31.413408721348 (65.897138898113%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 31 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 15 |
Defense: Resistances
Lightning | + 21%( 70%) |
Light | + 30%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 6%( 70%) |
Acid | + 3%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Hoardling | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. Guniruidur (0 def, 3 armour) (On feet)] Guniruidur (0 def, 3 armour)Guniruidur (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +6%(-) arcane +9%(-) blight Ignore resists +5%(-) arcane defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +6%(-) lightning +6%(-) temporal +3%(-) acid other ------- Max mana +40.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. rough leather cap of constitution (+2) (0 def, 1 armour) (On head)] rough leather cap of constitution (+2) (0 def, 1 armour)rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2(-) Con defense ------ Armor +1 (-) Fatigue +1% (-) A cap made of leather. |
On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)] rough leather gloves of magic (+2) (0 def, 1 armour)rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag offense ------ Damage +4%(-) arcane defense ------ Armor +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck defense ------ Defense +5 (+5 eff.) (-) other ------- Disarm Traps +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. titan's copper ring (On fingers)] titan's copper ringtitan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con defense ------ Physical save +4 (+2 eff.) (-) Rings make your fingers look great! |
Around neck | [vs. copper amulet of strength (+2) (Around neck)] copper amulet of strength (+2)copper amulet of strength (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Str Amulets make your neck look great! |
In main hand | [vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block)flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego] Nature/Master When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +18 (-) On-Hit, radius 1 +11(-) fire While equipped: offense ------ On-Hit 6(-) fire When Hit 2(-) fire defense ------ Armor +2 (-) Fatigue +8% (-) Resistance +16%(-) fire other ------- Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Around waist | [vs. monstrous rough leather belt (Around waist)] monstrous rough leather beltmonstrous rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Nature While equipped: Stats +3(-) Str +3(-) Con offense ------ Physical Power +7 (+3 eff.) (-) defense ------ Physical save +5 (+3 eff.) (-) other ------- Size +1 (-) A belt that goes around your waist. |
In off hand | [vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 9-11 power, 38.5 block)reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 9-11 power, 38.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master When used to Attack: Weapon Damage 9.0 - 10.8(+1.0 - +1.2) Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +38 (+21) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +3 (+1) Fatigue +8% (-) Resistance +15% lightning +0%(-16%) fire other ------- Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Cloak | [vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)] resilient linen cloak of Iron Throne (1 def, 0 armour)resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Str +1(-) Con defense ------ Defense +1 (+1 eff.) (-) Life +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Lightningrot (2 def, 15 armour) (Main armor)] Lightningrot (2 def, 15 armour)Lightningrot (2 def, 15 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: offense ------ Damage +3%(-) lightning defense ------ Armor +15 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +6%(-) blight Spell save +3 (+2 eff.) (-) A suit of armour made of mail. |
Inventory
[vs. Infusion: Healing (on body)] healing infusion of the wizard (heal 112; cd 10)healing infusion of the wizard (heal 112; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 493%; cd 10) movement infusion of the psychic (speed 493%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 192; 17 cd)] (on body)] regeneration infusion of the wizard (heal 188; 17 cd)regeneration infusion of the wizard (heal 188; 17 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 188 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the warrior (absorb 50; cd 22) shatter afflictions rune of the warrior (absorb 50; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 158; dur 4; cd 18) shielding rune of the wizard (absorb 158; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
taint of amnesia (Target has 1 talents put onto cooldown) taint of amnesia (Target has 1 talents put onto cooldown)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range 6 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate this Taint on an enemy to cause them to forget their own skills. This places up to 1 of their talents on cooldown for 3-5 turns. This also puts one of your own talents on cooldown for 2-4 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 0 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the banshee (100 damage and confuse for 5 turns) taint of the banshee (100 damage and confuse for 5 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: You release a scream full of pain and sorrow, all who hear it take 100.00 mind damage and are confused (20 power) for 5 turns. This scream is so powerful that you are silenced for 0 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 0 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the ghoul (10 power Ghoul Rot disease on hit for 5 turns) taint of the ghoul (10 power Ghoul Rot disease on hit for 5 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Disease surrounds you, granting a chance to inflict the Rotting disease (20 power) on anyone you hit, for 5 turns. Also, you cannot take a blow doing more than 90% of their maximum health at once. However the disease also affects you, reducing your movement speed by 10%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 0 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the vampire (10 extra life leech chance and amount for 5 turns) taint of the vampire (10 extra life leech chance and amount for 5 turns)0.1 Encumbrance T1 taint scroll [Rare] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 10% chance to heal for 10% of the damage done. However this effect will only last 5 turns and your light resistance is weakened by 10%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 0 Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. copper amulet of strength (+2) (Around neck)] mindweaver's steel amuletmindweaver's steel amulet 0.1 Encumbrance T2 amulet jewelry [Ego+] Psionic While equipped: Stats +0(-2) Str +3 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Mind save +5 (+5 eff.) Confus Resist +11% Amulets make your neck look great! |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] shimmering elm vilestaff of fate (10-12 power, 2 apr, darkness element)shimmering elm vilestaff of fate (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ Spell Crit +5% Spellpower +3 (+1 eff.) On-Hit 0(-6) fire Damage +10% darkness When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+5 eff.) other ------- Mana/turn +0.12 Max mana +32.00 Talents +1 Command Staff +0(+-1) Block Staves designed for wielders of magic, by the greats of the art. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] Glitterstreak the ash starstaff (15-18 power, 3 apr, darkness element)Glitterstreak the ash starstaff (15-18 power, 3 apr, darkness element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: Stats +4 Con offense ------ Spell Crit +2% Spellpower +11 (+5 eff.) On-Hit 0(-6) fire Damage +15% darkness When Hit 4 light 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire +9% mind +3% darkness Life Regen +0.90 Healmod +12% other ------- Max positive +10.00 Max negative +10.00 Talents +1 Command Staff +0(+-1) Block Staves designed for wielders of magic, by the greats of the art. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] flaming steel greatmaul of massacre (35-52 power, 2 apr)flaming steel greatmaul of massacre (35-52 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 35.0 - 52.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +9 fire When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Massive two-handed mauls. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] steel greatmaul (27-40 power, 2 apr)steel greatmaul (27-40 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Normal] Weapon Damage 27.0 - 40.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Massive two-handed mauls. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] flaming steel longsword of paradox (15-21 power, 3 apr)flaming steel longsword of paradox (15-21 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 temporal On-Hit, radius 1 +5 fire When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire +6% temporal other ------- Talents +0(+-1) Block Sharp, long, and deadly. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] steel mace of massacre (21-29 power, 3 apr)steel mace of massacre (21-29 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Ego] Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Blunt and deadly. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] steel mace of paradox (14-20 power, 3 apr)steel mace of paradox (14-20 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 temporal When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire +6% temporal other ------- Talents +0(+-1) Block Blunt and deadly. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] flaming steel waraxe of paradox (14-19 power, 3 apr)flaming steel waraxe of paradox (14-19 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 temporal On-Hit, radius 1 +8 fire When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire +9% temporal other ------- Talents +0(+-1) Block One-handed war axes. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand)] hateful steel waraxe of massacre (20-29 power, 3 apr)hateful steel waraxe of massacre (20-29 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Master/Psionic Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +5% Living When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block One-handed war axes. |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] arcing iron dagger of massacre (14-18 power, 5 apr)arcing iron dagger of massacre (14-18 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 14.0 - 18.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: + 25% chance for lightning to strike from the target to a second target dealing 47 damage When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] iron dagger (9-12 power, 5 apr)iron dagger (9-12 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] iron dagger of the mystic (10-14 power, 5 apr)iron dagger of the mystic (10-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: Stats +2 Mag +1 Wil offense ------ Spellpower +5 (+2 eff.) On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] acidic steel dagger (12-16 power, 6 apr)acidic steel dagger (12-16 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: + Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 8-10 power, 17.5 block) (In main hand, 1 of 2)] mossy mindstar (3-3 power, 12 apr, mind damage)mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% When used to Attack: Critical Rate +0.0% (-2.5%) Block +0 (-18) On-Hit, radius 1 +0(-11) fire While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 0(-6) fire When Hit 0(-2) fire defense ------ Armor +0 (-2) Fatigue +0% (-8%) Resistance +0%(-16%) fire other ------- Talents +1 Attune Mindstar +0(+-1) Block Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Lightningrot (2 def, 15 armour) (Main armor)] spellwoven linen robe of the mind (+12%) (0 def, 0 armour)spellwoven linen robe of the mind (+12%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +12% mind +0%(-3%) lightning defense ------ Armor +0 (-15) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +0%(-6%) blight +12% mind +7% all Spell save +16 (+8 eff.) (+13 (+6 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lightningrot (2 def, 15 armour) (Main armor)] woollen robe (0 def, 0 armour)woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Normal] While equipped: offense ------ Damage +0%(-3%) lightning defense ------ Armor +0 (-15) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +0%(-6%) blight +9% all Spell save +0 (+0 eff.) (-3 (-2 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lightningrot (2 def, 15 armour) (Main armor)] Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex offense ------ Damage +0%(-3%) lightning defense ------ Armor +0 (-15) Defense +16 (+15 eff.) (+14 (+13 eff.)) Fatigue +2% (-10%) Resistance +15% lightning +0%(-6%) blight Spell save +0 (+0 eff.) (-3 (-2 eff.)) Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.58 to 100.74 lightning damage (67.16 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Guniruidur (0 def, 3 armour) (On feet)] pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: offense ------ Damage +0%(-6%) arcane +0%(-9%) blight Ignore resists +0%(-5%) arcane defense ------ Armor +1 (-2) Fatigue +0% (-2%) Resistance +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) acid other ------- Max mana +0.00 (-40.00) A pair of boots made of leather. |
[vs. Guniruidur (0 def, 3 armour) (On feet)] Smearguile (0 def, 4 armour)Smearguile (0 def, 4 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +0%(-9%) blight +3% fire +0%(-6%) arcane Ignore resists +0%(-5%) arcane On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +4 (+1) Fatigue +2% (-) Resistance +0%(-6%) lightning +0%(-6%) temporal +3% light +3% nature +0%(-3%) acid other ------- Max mana +0.00 (-40.00) Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather cap of constitution (+2) (0 def, 1 armour) (On head)] Nimbusnight (0 def, 4 armour)Nimbusnight (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +0(-2) Con offense ------ Mind Crit +4% Damage +3% lightning defense ------ Armor +4 (+3) Fatigue +4% (+3%) Resistance +3% temporal other ------- Psi when Hit +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
[vs. Prox's Lucky Halfling Foot (Tool)] iron pickaxe (dig speed 36 turns)iron pickaxe (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Lck defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) other ------- Disarm Traps +0 (-5) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)] woodsman's iron pickaxe (dig speed 38 turns)woodsman's iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Lck offense ------ Damage +5% nature defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) Resistance +11% nature other ------- Disarm Traps +0 (-5) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] ash totem of healing [power 176] (15 cooldown)ash totem of healing [power 176] (15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) other ------- Disarm Traps +0 (-5) Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Amie the Hoardling Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 19:39 see stats
By Amie the Hoardling Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 13:06 see stats
By Amie the Hoardling Stone Warden level 9
1st Profit 122nd year of Ascendancy at 15:35 see stats
Log
Aerubeth the orc blood mage's Blood Grasp hits Amie for 76 blight damage.
Aerubeth the orc blood mage casts Soul Rot.
Aerubeth the orc blood mage casts Blood Grasp.
Aerubeth the orc blood mage receives 16 healing from Aerubeth the orc blood mage's Blood Grasp.
Aerubeth the orc blood mage's Blood Grasp hits Amie for 76 blight damage.
Aerubeth the orc blood mage casts Curse of Vulnerability.
Amie shrugs off the effect 'Curse of Vulnerability'!
Aerubeth the orc blood mage casts Rune: Biting Gale.
Amie is encased in ice!
Aerubeth the orc blood mage hits Amie for 103 cold damage.
Aerubeth the orc blood mage casts Blood Grasp.
Amie shrugs off some effects!
Amie is free from the ice.
LOW HEALTH WARNING!
Aerubeth the orc blood mage receives 16 healing from Aerubeth the orc blood mage's Blood Grasp.
Aerubeth the orc blood mage's Blood Grasp hits Amie for 76 blight damage.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
You fail to use Nature's Touch due to your equilibrium!
Aerubeth the orc blood mage casts Soul Rot.
Aerubeth the orc blood mage roars triumphantly.
Aerubeth the orc blood mage's Soul Rot hits Amie for 119 blight damage.
Amie the level 11 hoardling stone warden was infected to death by Aerubeth the orc blood mage on level 1 of The Maze.