Quite a Conundrum the level 2 Krog Oozemancer by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Infinite Yeeks 1.7.2
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceKrog
ClassOozemancer
Level / Exp2 / 78%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength15 (base 12)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower20 (base 23)
Cunning20 (base 10)

Resources

Life130/130
Equilibrium10
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy14
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage18
Accuracy14
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save22
Spell Save22
Mental Save7

Defense: Resistances

Acid+ 15%( 70%)
Nature+ 10%( 70%)
Blight+ 26%( 70%)
Darkness+ 15%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
3/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.50
1/5
0/5
0/5
0/5
Race / Krog1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Quite a Conundrum is not stunned anymore.
Quite a Conundrum speeds up.


Talent Infusion: Healing is ready to use.
Talent Attack is ready to use.

Quite a Conundrum uses
Infusion: Healing.
Quite a Conundrum receives 51 healing from Infusion: Healing.
Talent Infusion: Wild is ready to use.
Quite a Conundrum is free from the hex.


You feel a surge of power as a powerful creature falls nearby.

You are brought back from the Mirrorscape!
Quite a Conundrum is no longer attuned.


Quite a Conundrum picks up (c.):
cleansing rough leather armour of cold resistance (3 def, 2 armour).

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Quite a Conundrum wears (replacing
linen robe (0 def, 0 armour)): cleansing rough leather armour of cold resistance (3 def, 2 armour).

Saving done.

Saving done.

Saving game...