ElfWark the level 7 Shalore Bulwark by Calodine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassBulwark
Level / Exp7 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 30)
Dexterity20 (base 19)
Constitution14 (base 12)
Magic12 (base 10)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life216/216
Stamina96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy30
Crit Chance3%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)46.005336916221 (81.030927835052%)
Defense25.366886431179
Ranged Defense27.366886431179
Fatigue27
Physical Save14.7
Spell Save8.75
Mental Save8.4

Defense: Immunities

Silence Resistance12%
Stun Resistance57%
Instadeath Resistance100%
Knockback Resistance57%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
4/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
0/5
0/5
2/5

Effects

talent

Quests

active
done
done
active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

ElfWark activates Shield Wall.
ElfWark deactivates Shield Wall.

ElfWark activates Shield Wall.

ElfWark deactivates Shield Wall.

ElfWark activates Shield Wall.

ElfWark deactivates Shield Wall.

ElfWark activates Shield Wall.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 3.44 gold from the transmogrification of
steel plate armour of the deep (4 def, 10 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 2.78 gold from the transmogrification of
flaming iron greatmaul of daylight (18-27 power, 1 apr).
You gain 1.17 gold from the transmogrification of
iron rapier of projection (10.5-14.7 power, 3 apr).
You gain 1.24 gold from the transmogrification of
rough leather whip of projection (9-9.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.