improve

Laser for Everyone

Short Name: 
everyone-laser

Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!).

Better Weapon Automaton

Short Name: 
better-weapon-automaton

This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

Auto Disabling Blade Flurry

Short Name: 
autoDisableBladeFlurry

Blade Flurry is now disabled automatically on rest or run, as marauder's Total Thuggery does.

Taste My Pain

Short Name: 
tasteMyPain

Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave.

Visible Counterstrike

Short Name: 
visibleCS

Add a visual particle to counterstrike effect.

Sacrifice and Survive

Short Name: 
sacrificed survivor

Allow player to resurrect as usual when sacrificing themselves at the end of this game.

Recall Confirm

Short Name: 
recall-confirm

Pop out and ask whether you really want to recall when there's 5 turns left. "Yes" does nothing and the recall continues while "No" cancels the recall.

Simplified Prodigy Requirements

Short Name: 
simplified-prodigy-reqs

The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign.

Prodigies touched are:
Armour of Shadows -- reducing the darkness damage dealt need to 50
Blighted Summoning -- removing the requirement
Cauterize -- reducing the fire damage received need to 50 and reducing the number of spell casted to 5
Corrupted Shell -- reducing the blight damage received need to 50 (only if the plot requirement also exists)
Elemental Surge -- removing the requirement
Endless Woes -- removing the requirement
Giant Leap -- removing the requirement
Irresistible Sun -- reducing the light/fire damage dealt need to 50
Massive Blow -- removing the requirement
Mental Tyranny -- reducing the mind damage dealt need to 50
Temporal Form -- removing the requirement of having casted 1000 spells
Vital Shot -- adding an alternative option: have access to training dummies
Windblade -- removing the requirement

This addon no longer uses overload and is now compatible with Zomnibus.
I haven't played the arena, but I think you cannot rest infinitely in that mode. So using this addon in arena should be considered as cheating.

Auto Disabling Blade Flurry

Short Name: 
fixed-bladeflurry

Go use https://te4.org/games/addons/tome/autoDisableBladeFlurry this instead.

Timed PS & UF Salve Usage

Short Name: 
timed-salve

Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency.
To make this happen, set your salve to one of the 4 auto-use modes (which one doesn't matter), and then it will be used when and only when the effect wears up. If you have both salves on auto-use but only have one injector available, Pain Suppressor Salve will be used. To cancel this, just cancel the auto-use of the salve.

-1.1-
fix the bug that if you only had one injector and auto-used one of the salves, you would rest endlessly (could still manually stop though).

-1.2-
now these salves won't be used if you're under one of the following effect:
Wild Speed from Movement infusion, Disengage, deactivating Hymn of Shadows with Hymn Adept, and probably some other talents
talent Lightning Speed
Step Up from triggering that talent
talent Escape
Reflexive Dodging from triggering that talent
talent Accelerate
sustaining Rocket Boots (changed in 1.3)
sustaining Saw Wheels (changed in 1.3)
Hunter from activating Boots of Hunter

-1.3-
Changed the actual way to use the salve from using a talent to using an object, so it no longer interrupts Saw Wheels and Rocket Boots. Now the salves will be used when sustaining either or both of them.
Added a sanity check to remove the config of auto-using of a salve when such salve no longer exists.
Lowered addon weight.

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