Sacrifice and Survive
Allow player to resurrect as usual when sacrificing themselves at the end of this game.
Recall Confirm
Pop out and ask whether you really want to recall when there's 5 turns left.
2.0.0 -- Pop out and ask whether you really want to use the rod if it will possibly send you to Anteroom of Agony instead. Plus localization support, with Chinese localization in.
2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。
Simplified Prodigy Requirements
The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign.
Prodigies touched are:
Armour of Shadows -- reducing the darkness damage dealt need to 50
Blighted Summoning -- removing the requirement
Cauterize -- reducing the fire damage received need to 50 and reducing the number of spell casted to 5
Corrupted Shell -- reducing the blight damage received need to 50 (only if the plot requirement also exists)
Elemental Surge -- removing the requirement
Endless Woes -- removing the requirement
Giant Leap -- removing the requirement
Irresistible Sun -- reducing the light/fire damage dealt need to 50
Massive Blow -- removing the requirement
Mental Tyranny -- reducing the mind damage dealt need to 50
Temporal Form -- removing the requirement of having casted 1000 spells
Vital Shot -- adding an alternative option: have access to training dummies
Windblade -- removing the requirement
This addon no longer uses overload and is now compatible with Zomnibus.
I haven't played the arena, but I think you cannot rest infinitely in that mode. So using this addon in arena should be considered as cheating.
Auto Disabling Blade Flurry
Go use https://te4.org/games/addons/tome/autoDisableBladeFlurry this instead.
Timed PS & UF Salve Usage
-2.0-
Grants you a talent to select the default salve for each injector, and the corresponding Medical Injector talent can be used actively to use the default salve. Of course you can also make the Medical Injector talents auto-use. This addon doesn't touch anything with auto-talent.
Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists.
Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency.
To make this happen, set your salve to one of the 4 auto-use modes (which one doesn't matter), and then it will be used when and only when the effect wears up. If you have both salves on auto-use but only have one injector available, Pain Suppressor Salve will be used. To cancel this, just cancel the auto-use of the salve.
-1.1-
fix the bug that if you only had one injector and auto-used one of the salves, you would rest endlessly (could still manually stop though).
-1.2-
now these salves won't be used if you're under one of the following effect:
Wild Speed from Movement infusion, Disengage, deactivating Hymn of Shadows with Hymn Adept, and probably some other talents
talent Lightning Speed
Step Up from triggering that talent
talent Escape
Reflexive Dodging from triggering that talent
talent Accelerate
sustaining Rocket Boots (changed in 1.3)
sustaining Saw Wheels (changed in 1.3)
Hunter from activating Boots of Hunter
-1.3-
Changed the actual way to use the salve from using a talent to using an object, so it no longer interrupts Saw Wheels and Rocket Boots. Now the salves will be used when sustaining either or both of them.
Added a sanity check to remove the config of auto-using of a salve when such salve no longer exists.
Lowered addon weight.
Auto Switch to Fungal Web
If you have a fungal web equipped once, and you're not using thunder generade as your belt tinker or having charms on your belt, when you use any instant salves you'll also get the heal. You can actually throw the fungal web away after detaching, but this shouldn't be game changing.
No AutoTalent on Movement
Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken.
Currently these effects include:
Wild Speed from Movement infusion, Disengage, deactivating Hymn of Shadows with Hymn Adept, and probably some other talents
talent Lightning Speed
Step Up from triggering that talent
talent Escape
talent Rampage
Reflexive Dodging from triggering that talent
talent Accelerate
sustaining Concealment
sustaining Stealth
sustaining Rocket Boots
sustaining Saw Wheels
Hunter from activating Boots of Hunter
if you want some other effects included please let me know by responding to the forum post.
Showing Items Tier in Inventory
This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
Useful when in late game you interested only in Tier 5 items
There is an option under "Game Setting"->UI->Sort Items by Tier by default
which is if enabled makes sorting by Tier default when opening Inventory
Otherwise click on 'T' to sort items by Tier
items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables
This mod is safe to use without starting new game
EquipDoll - Clean Item Names
Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit
Because 'Ichorqueen' tells me much more than 'steel,hate,psyport,super.c,telekinetic', and looks definetly better :)
Better Item Description
This addon makes items description easier to read and determine on a glance it's usefulness
- sorts all stats by category - DPS/DEF/MISC
- item's passive power always the same blue color (not a random blue-yellow-pink-green)
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an ornage highlight and placed before others because it's most important one
- Removed many extra-explain details, which any veteran player would not want to read each time
for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
means you do remember that it can stack only 3 times, and is not so super important anyway
- DLC supported - Orcs/Ashes
- few bug-fixes along the way
Most important thing to remember
- Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
- "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
- The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
- "Max.summ" = Max wilder summons
- "Summ.HP.reg" = Life regen bonus (wilder-summons)
- "Def/telep" = Defense after a teleport
- "Res/telep" = Resist all after a teleport
- "Dur/telep" = New effects duration reduction after a teleport
it's not recommended to use this mod if you'r new to the game