Difference between revisions of "Necromancer"
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{{Talent_row | {{Talent_row | ||
| Type = [[Spell (category type)|Spell]] | | Type = [[Spell (category type)|Spell]] | ||
− | | Name = [[ | + | | Name = [[Animus (category)|Animus]] |
| Mastery = 1.3 | | Mastery = 1.3 | ||
| Locked = no | | Locked = no | ||
− | | talent1 = [[ | + | | talent1 = [[Consume soul (talent)|Consume Soul]] |
− | | talent2 = [[ | + | | talent2 = [[Animus hoarder (talent)|Animus Hoarder]] |
− | | talent3 = [[ | + | | talent3 = [[Animus purge (talent)|Animus Purge]] |
− | | talent4 = [[ | + | | talent4 = [[Essence of the dead (talent)|Essence of the Dead]] |
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Grave (category)|Grave]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Chill of the tomb (talent)|Chill of the Tomb]] | ||
+ | | talent2 = [[Will o' the wisp (talent)|Will o' the Wisp]] | ||
+ | | talent3 = [[Cold flames (talent)|Cold Flames]] | ||
+ | | talent4 = [[Vampiric gift (talent)|Vampiric Gift]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Necrosis (category)|Necrosis]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Blurred mortality (talent)|Blurred Mortality]] | ||
+ | | talent2 = [[Impending doom (talent)|Impending Doom]] | ||
+ | | talent3 = [[Undeath link (talent)|Undeath Link]] | ||
+ | | talent4 = [[Lichform (talent)|Lichform]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Necrotic minions (category)|Necrotic Minions]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Create minions (talent)|Create Minions]] | ||
+ | | talent2 = [[Aura mastery (talent)|Aura Mastery]] | ||
+ | | talent3 = [[Surge of undeath (talent)|Surge of Undeath]] | ||
+ | | talent4 = [[Dark empathy (talent)|Dark Empathy]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Nightfall (category)|Nightfall]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Invoke darkness (talent)|Invoke Darkness]] | ||
+ | | talent2 = [[Circle of death (talent)|Circle of Death]] | ||
+ | | talent3 = [[Fear the night (talent)|Fear the Night]] | ||
+ | | talent4 = [[Rigor mortis (talent)|Rigor Mortis]] | ||
+ | }} | ||
+ | |||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Advanced necrotic minions (category)|Advanced Necrotic Minions]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Undead explosion (talent)|Undead Explosion]] | ||
+ | | talent2 = [[Assemble (talent)|Assemble]] | ||
+ | | talent3 = [[Sacrifice (talent)|Sacrifice]] | ||
+ | | talent4 = [[Minion mastery (talent)|Minion Mastery]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Ice (category)|Ice]] | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Ice shards (talent)|Ice Shards]] | ||
+ | | talent2 = [[Frozen ground (talent)|Frozen Ground]] | ||
+ | | talent3 = [[Shatter (talent)|Shatter]] | ||
+ | | talent4 = [[Uttercold (talent)|Uttercold]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Shades (category)|Shades]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Shadow tunnel (talent)|Shadow Tunnel]] | ||
+ | | talent2 = [[Curse of the meek (talent)|Curse of the Meek]] | ||
+ | | talent3 = [[Forgery of haze (talent)|Forgery of Haze]] | ||
+ | | talent4 = [[Frostdusk (talent)|Frostdusk]] | ||
}} | }} | ||
Line 52: | Line 123: | ||
}} | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Conveyance (category)|Conveyance]] | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Phase door (talent)|Phase Door]] | ||
+ | | talent2 = [[Teleport (talent)|Teleport]] | ||
+ | | talent3 = [[Displacement shield (talent)|Displacement Shield]] | ||
+ | | talent4 = [[Probability travel (talent)|Probability Travel]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Divination (category)|Divination]] | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Arcane eye (talent)|Arcane Eye]] | ||
+ | | talent2 = [[Keen senses (talent)|Keen Senses]] | ||
+ | | talent3 = [[Vision (talent)|Vision]] | ||
+ | | talent4 = [[Premonition (talent)|Premonition]] | ||
+ | }} | ||
}} | }} | ||
Revision as of 17:13, 29 January 2014
Necromancer | |
---|---|
Metaclass | Mage |
Locked | Yes |
Starting Life | 100 |
Life Rating | -3 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +5 |
Willpower | +3 |
Cunning | +1 |
Contents
Description
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial. These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life. Their most important stats are: Magic and Willpower
Starting Equipment
- Elm staff
- Brass lantern
- Linen robe
Starting Talents
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Spell | Animus | 1.3 | No | Consume Soul | Animus Hoarder | Animus Purge | Essence of the Dead |
Spell | Grave | 1.3 | No | Chill of the Tomb | Will o' the Wisp | Cold Flames | Vampiric Gift |
Spell | Necrosis | 1.3 | No | Blurred Mortality | Impending Doom | Undeath Link | Lichform |
Spell | Necrotic Minions | 1.3 | Yes | Create Minions | Aura Mastery | Surge of Undeath | Dark Empathy |
Spell | Nightfall | 1.3 | No | Invoke Darkness | Circle of Death | Fear the Night | Rigor Mortis |
Spell | Advanced Necrotic Minions | 1.3 | Yes | Undead Explosion | Assemble | Sacrifice | Minion Mastery |
Spell | Ice | 1.2 | Yes | Ice Shards | Frozen Ground | Shatter | Uttercold |
Spell | Shades | 1.3 | Yes | Shadow Tunnel | Curse of the Meek | Forgery of Haze | Frostdusk |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Cunning | Survival | 0.9 | No | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
Spell | Conveyance | 1.2 | No | Phase Door | Teleport | Displacement Shield | Probability Travel |
Spell | Divination | 1.2 | No | Arcane Eye | Keen Senses | Vision | Premonition |
- Cunning
- Survival (0.9 mastery)
- Spells
- Ice (1.20 mastery, locked, requires achievement)
- Conveyance (1.20 mastery)
- Divination (1.20 mastery)
- Necrotic minions (1.30 mastery)
- Advanced necrotic minions (1.30 mastery, locked)
- Nightfall (1.30 mastery)
- Shades (1.30 mastery, locked)
- Necrosis (1.30 mastery)
- Grave (1.30 mastery)
Strategy
The Necromancer is a mage who specializes in the magic of death. They can raise the bodies and souls of the dead into undead minions, enthralled slaves which fight until destroyed. They can also deal damage directly, using darkness- and cold-based spells.
The class plays like a combination of Archmage and Summoner. Both aspects are independently powerful; it is perfectly viable to blast foes with spells, or to hide behind a wall of ravenous flesh and bone, or both at once.
Watch out for skeleton mage minions; they will fire beam spells at enemies without regard for friendly units who are in the way (including you). Don't stand between a skeleton mage and a monster. You might consider disposing of them before that can happen; various means are available (exploding them, integrating them into a bone giant, or simply bashing their skulls in).
If you have unlocked the Ice spell tree (Cryomancer), it will be available (locked). The Ice talents can complement your Grave spells (Chill of the Tomb, Cold Flames). If you're emphasizing direct damage over minions, this may be a tree worth investing in. (Needs testing!)
Minion users will almost certainly want to grab the Advanced necrotic minions tree ASAP.
Vampiric Gift, if you can afford the mana to sustain it, grants a potentially huge amount of self-healing. Healing your minions is more challenging; the best way is to be a Ghoul and Retch on them. Failing that, you should probably consider them disposable.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |