Reaver
From Tales of Maj'Eyal
Reaver | |
---|---|
Metaclass | Defiler |
Locked | Yes |
Starting Life | 120 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +4 |
Dexterity | +1 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Contents
Description
Reavers are terrible foes, charging their enemies with a weapon in each hand. They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.
Their most important stats are: Strength and Magic
Starting Equipment
- Iron Waraxe
- Iron Waraxe
- Iron Mail Armor
Starting Talents
Talent Categories
- Technique
- Combat Training (1.3 mastery)
- Cunning
- Survival (1.1 mastery, locked)
- Corruption
- Sanguisuge (1.3 mastery)
- Bone (1.3 mastery)
- Hexes (1.3 mastery, locked)
- Curses (1.3 mastery, locked)
- Plague (1.3 mastery)
- Scourge (1.3 mastery)
- Reaving Combat (1.3 mastery)
Strategy
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.
For an in-depth description of a Higher Reaver build, see Final Master's blog post.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |