
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.5 Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Technicolor Golem Coats 1.4.0Alters second alchemy talents to function with all infusions, not just their own. Compatible with Arcanum and Nullpack alchemy trees. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Runic Golem 1.0.4 Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Yeeks can survive a win 1.4.8With this, the die-or-die situation is Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Wights 1.0.4Adds Wights as playable undead race. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Convenient Digging 1.5.5 Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Diversity Mod 1.4.9Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Ghoul Buff 1.3.3Tweaks the 1st and 4th Ghoul Racials. 1st for general usefulness, now grants flat damage reduction instead. 4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Krog |
| Class | Skirmisher |
| Level / Exp | 36 / 41% |
| Size | 4 (big) |
| Lifes / Deaths | Killed by elven archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:17 / 176Killed by elven tempest at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:52 Killed by elven guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:25 Killed by elven guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:37 Killed by elven guard at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:17 Killed by elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:42 Killed by storm drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:56 Killed by snow giant at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:51 Killed by storm drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 09:45 Killed by luminous horror at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:20 Killed by luminous horror at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:33 Killed by luminous horror at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:17 Killed by tempest at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:20 Killed by pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:23 Killed by multi-hued drake hatchling at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:45 Killed by vampire rat at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:58 Killed by skeleton mage at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:33 Killed by human guard at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:25 Killed by forest wight at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:57 Killed by storm drake hatchling at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:32 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:39 Killed by animated mummy wrappings at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:08 Killed by Prox the Mighty at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:39 Killed by tempest at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:24 Killed by faeros at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:19 Killed by ghoul at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:11 Killed by orc soldier at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:52 Killed by orc warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:47 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 09:59 Killed by fire drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 10:27 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 10:48 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:14 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:23 Killed by fire wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:45 Killed by fire wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:05 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:27 Killed by fire drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 14:37 Killed by fire drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:24 Killed by Bethuseba the telugoroth at level 10 on the 5th Mirth 122nd year of Ascendancy at 22:43 Killed by Bethuseba the telugoroth at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:04 Killed by bloated horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:20 Killed by bloated horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:43 Killed by teluvorta at level 10 on the 6th Mirth 122nd year of Ascendancy at 05:49 Killed by ultimate telugoroth at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:00 Killed by ultimate telugoroth at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:33 Killed by fire drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:10 Killed by fire drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:34 Killed by fire drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:58 Killed by telugoroth at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:22 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 14:24 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 14:53 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 15:08 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 15:30 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 15:52 Killed by fire drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 16:41 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 17:37 Killed by teluvorta at level 10 on the 7th Mirth 122nd year of Ascendancy at 17:53 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 18:16 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 18:38 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 18:56 Killed by ultimate telugoroth at level 10 on the 7th Mirth 122nd year of Ascendancy at 19:33 Killed by dredgling at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:09 Killed by dredgling at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:46 Killed by dredgling at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:03 Killed by Kelad, the One Who Stole Poosh at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:34 Killed by Kelad, the One Who Stole Poosh at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:11 Killed by dredgling at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:38 Killed by Kelad, the One Who Stole Poosh at level 10 on the 8th Mirth 122nd year of Ascendancy at 01:09 Killed by dredgling at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:45 Killed by temporal stalker at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:04 Killed by temporal stalker at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:25 Killed by dredge at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:49 Killed by dredge at level 11 on the 8th Mirth 122nd year of Ascendancy at 03:26 Killed by fire drake hatchling at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:37 Killed by Ce'Naldawe the tiger at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:39 Killed by Lisuleda the ghoulish rat at level 11 on the 3rd Summertide 122nd year of Ascendancy at 02:22 Killed by Lisuleda the ghoulish rat at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:05 Killed by Axale the Bringer of Doom at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:05 Killed by Axale the Bringer of Doom at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:25 Killed by snow giant thunderer at level 13 on the 8th Flare 122nd year of Ascendancy at 00:58 Killed by snow giant thunderer at level 13 on the 8th Flare 122nd year of Ascendancy at 01:39 Killed by mountain troll thunderer at level 13 on the 8th Flare 122nd year of Ascendancy at 12:47 Killed by mountain troll thunderer at level 13 on the 8th Flare 122nd year of Ascendancy at 13:15 Killed by poison ooze at level 14 on the 9th Flare 122nd year of Ascendancy at 01:06 Killed by vampire rat at level 14 on the 9th Flare 122nd year of Ascendancy at 12:07 Killed by human guard at level 14 on the 9th Flare 122nd year of Ascendancy at 12:44 Killed by luminous horror at level 15 on the 9th Flare 122nd year of Ascendancy at 14:13 Killed by crimson ooze at level 15 on the 9th Flare 122nd year of Ascendancy at 14:38 Killed by white ooze at level 15 on the 9th Flare 122nd year of Ascendancy at 15:07 Killed by rogue at level 15 on the 9th Flare 122nd year of Ascendancy at 16:38 Killed by fiery orc wyrmic at level 15 on the 1st Dusk 122nd year of Ascendancy at 07:03 Killed by Eilinadassra the orc archer at level 16 on the 1st Dusk 122nd year of Ascendancy at 10:36 Killed by lava floor at level 16 on the 1st Dusk 122nd year of Ascendancy at 12:43 Killed by Ivyraba the orc grand master assassin at level 16 on the 1st Dusk 122nd year of Ascendancy at 16:05 Killed by Bethoyawen the giant acid ant at level 19 on the 14th Dusk 122nd year of Ascendancy at 00:16 Killed by elven cultist at level 19 on the 14th Dusk 122nd year of Ascendancy at 17:00 Killed by elven corruptor at level 19 on the 14th Dusk 122nd year of Ascendancy at 23:27 Killed by storm wyrm at level 20 on the 15th Dusk 122nd year of Ascendancy at 03:49 Killed by Mayibeth the ravaging entropic rip at level 21 on the 19th Dusk 122nd year of Ascendancy at 20:56 Killed by Mayibeth the ravaging entropic rip at level 21 on the 19th Dusk 122nd year of Ascendancy at 23:44 Killed by Mayibeth the ravaging entropic rip at level 21 on the 21st Dusk 122nd year of Ascendancy at 08:03 Killed by Mayibeth the ravaging entropic rip at level 21 on the 21st Dusk 122nd year of Ascendancy at 13:26 Killed by Mayibeth the ravaging entropic rip at level 21 on the 21st Dusk 122nd year of Ascendancy at 18:31 Killed by Mayibeth the ravaging entropic rip at level 21 on the 22nd Dusk 122nd year of Ascendancy at 03:44 Killed by Mayibeth the ravaging entropic rip at level 21 on the 22nd Dusk 122nd year of Ascendancy at 07:54 Killed by Mayibeth the ravaging entropic rip at level 21 on the 22nd Dusk 122nd year of Ascendancy at 19:45 Killed by Mayibeth the ravaging entropic rip at level 21 on the 22nd Dusk 122nd year of Ascendancy at 20:12 Killed by Mayibeth the ravaging entropic rip at level 21 on the 23rd Dusk 122nd year of Ascendancy at 07:58 Killed by Mayibeth the ravaging entropic rip at level 21 on the 23rd Dusk 122nd year of Ascendancy at 11:05 Killed by broken golem at level 21 on the 24th Dusk 122nd year of Ascendancy at 00:04 Killed by Xanossra the dreaming horror at level 21 on the 24th Dusk 122nd year of Ascendancy at 00:16 Killed by bandit at level 21 on the 24th Dusk 122nd year of Ascendancy at 01:01 Killed by Xanossra the dreaming horror at level 21 on the 24th Dusk 122nd year of Ascendancy at 01:30 Killed by human guard at level 21 on the 24th Dusk 122nd year of Ascendancy at 02:08 Killed by Layelratha the vampire at level 21 on the 24th Dusk 122nd year of Ascendancy at 03:09 Killed by Gloromina the greater telugoroth at level 21 on the 25th Dusk 122nd year of Ascendancy at 03:49 Killed by Gloromina the greater telugoroth at level 21 on the 25th Dusk 122nd year of Ascendancy at 04:10 Killed by Nerirebeth the gwelgoroth at level 22 on the 25th Dusk 122nd year of Ascendancy at 17:35 Killed by Aeryra the midge swarm at level 22 on the 28th Dusk 122nd year of Ascendancy at 06:44 Killed by Lisogama the red jelly at level 23 on the 29th Dusk 122nd year of Ascendancy at 23:39 Killed by forest wight at level 23 on the 33rd Dusk 122nd year of Ascendancy at 17:57 Killed by storm wyrm at level 24 on the 37th Dusk 122nd year of Ascendancy at 05:21 Killed by Ivyra the maulotaur at level 26 on the 42nd Dusk 122nd year of Ascendancy at 02:20 Killed by Ivyra the maulotaur at level 26 on the 42nd Dusk 122nd year of Ascendancy at 02:59 Killed by storm drake at level 27 on the 43rd Dusk 122nd year of Ascendancy at 16:42 Killed by dread at level 27 on the 44th Dusk 122nd year of Ascendancy at 16:14 Killed by orc master wyrmic at level 27 on the 45th Dusk 122nd year of Ascendancy at 00:13 Killed by eternal bone giant at level 27 on the 45th Dusk 122nd year of Ascendancy at 07:50 Killed by orc necromancer at level 27 on the 45th Dusk 122nd year of Ascendancy at 10:01 Killed by Zuboma the human guard at level 28 on the 45th Dusk 122nd year of Ascendancy at 19:54 Killed by Zuboma the human guard at level 28 on the 45th Dusk 122nd year of Ascendancy at 20:21 Killed by Zuboma the human guard at level 28 on the 45th Dusk 122nd year of Ascendancy at 20:33 Killed by Aroba the bandit at level 28 on the 47th Dusk 122nd year of Ascendancy at 12:53 Killed by worm that walks at level 29 on the 50th Dusk 122nd year of Ascendancy at 01:12 Killed by storm drake at level 29 on the 50th Dusk 122nd year of Ascendancy at 05:49 Killed by storm wyrm at level 29 on the 50th Dusk 122nd year of Ascendancy at 06:19 Killed by storm wyrm at level 29 on the 50th Dusk 122nd year of Ascendancy at 06:41 Killed by storm drake at level 29 on the 50th Dusk 122nd year of Ascendancy at 07:05 Killed by storm drake hatchling at level 29 on the 50th Dusk 122nd year of Ascendancy at 07:42 Killed by ultimate gwelgoroth at level 29 on the 50th Dusk 122nd year of Ascendancy at 11:34 Killed by storm drake at level 29 on the 50th Dusk 122nd year of Ascendancy at 19:07 Killed by mountain troll thunderer at level 29 on the 50th Dusk 122nd year of Ascendancy at 20:57 Killed by Salatta the naga myrmidon at level 30 on the 52nd Dusk 122nd year of Ascendancy at 16:37 Killed by Emelyma the skeleton warrior at level 30 on the 52nd Dusk 122nd year of Ascendancy at 21:08 Killed by orc master wyrmic at level 31 on the 54th Dusk 122nd year of Ascendancy at 18:41 Killed by Urkis, the High Tempest at level 31 on the 55th Dusk 122nd year of Ascendancy at 09:40 Killed by Urkis, the High Tempest at level 31 on the 55th Dusk 122nd year of Ascendancy at 10:02 Killed by dredgling at level 32 on the 57th Dusk 122nd year of Ascendancy at 04:33 Killed by Ukllmswwik the Wise at level 32 on the 57th Dusk 122nd year of Ascendancy at 05:01 Killed by Ce'Nytira the ink squid at level 32 on the 57th Dusk 122nd year of Ascendancy at 21:07 Killed by Betara the giant black ant at level 33 on the 59th Dusk 122nd year of Ascendancy at 00:04 Killed by storm wyrm at level 33 on the 59th Dusk 122nd year of Ascendancy at 07:04 Killed by greater gwelgoroth at level 33 on the 59th Dusk 122nd year of Ascendancy at 07:22 Killed by storm drake hatchling at level 33 on the 59th Dusk 122nd year of Ascendancy at 08:19 Killed by multi-hued drake at level 33 on the 59th Dusk 122nd year of Ascendancy at 23:03 Killed by Voronn the animated mummy wrappings at level 34 on the 61st Dusk 122nd year of Ascendancy at 16:34 Killed by eldritch eye at level 34 on the 62nd Dusk 122nd year of Ascendancy at 14:58 Killed by eldritch eye at level 34 on the 62nd Dusk 122nd year of Ascendancy at 15:26 Killed by Rantha the Worm at level 35 on the 62nd Dusk 122nd year of Ascendancy at 20:48 Killed by Mayalevea the greater faeros at level 35 on the 63rd Dusk 122nd year of Ascendancy at 19:24 Killed by Mayalevea the greater faeros at level 35 on the 63rd Dusk 122nd year of Ascendancy at 19:58 Killed by Mayalevea the greater faeros at level 35 on the 63rd Dusk 122nd year of Ascendancy at 20:31 Killed by Mayalevea the greater faeros at level 35 on the 63rd Dusk 122nd year of Ascendancy at 21:07 Killed by Aerytta the golem at level 35 on the 65th Dusk 122nd year of Ascendancy at 02:45 Killed by greater multi-hued wyrm at level 35 on the 65th Dusk 122nd year of Ascendancy at 19:08 Killed by greater multi-hued wyrm at level 35 on the 65th Dusk 122nd year of Ascendancy at 19:43 Killed by Kor's Fury at level 35 on the 66th Dusk 122nd year of Ascendancy at 20:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 66th Dusk 122nd year of Ascendancy at 23:13 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 11:02 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 11:42 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 12:33 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 14:12 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 15:44 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 16:20 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 16:53 Killed by Zubyldara the patchwork troll at level 36 on the 67th Dusk 122nd year of Ascendancy at 17:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 95 (base 60) |
| Constitution | 26 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 37 (base 23) |
| Cunning | 91 (base 60) |
Resources
| Life | 953/953 |
| Stamina | 281/286 |
| Equilibrium | 0 |
| Healing Factor | 1.1224489795919 |
| Regeneration | 9.7048650083495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 10 |
| See Stealth | 93.577197494342 |
| See Invisible | 93.577197494342 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 82 |
| Crit Chance | 39% |
| APR | 9 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +17% |
| Cold | +17% |
| Fire | +12% |
| Mind | +17% |
| All | +2% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 41 (30%) |
| Defense | 49 |
| Ranged Defense | 55 |
| Fatigue | 21 |
| Physical Save | 22 |
| Spell Save | 29 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 8%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 27%( 70%) |
| All | + 5%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 24%( 70%) |
| Temporal | -4%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Confusion Resistance | 42% |
| Teleport Resistance | 0% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 82 life over 5 turns. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Race / Krog | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.10 |
| 2/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Lacerating Strikes |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 38) Challenge |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Wake up and kill the dreaming horror boss 'Xanossra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 18)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: Random Artifact: Adubretta (15/15, 88% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38)Foes left: 43 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: Random Artifact: Cuthugadig | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 35)Turns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 23) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 29)Turns left: -1 | failed |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 28)Turns left: -1 | failed |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 34)Turns left: 114 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 31)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You entered a temporal rift on level 9 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of Vulcus (Infinite Dungeon, level 9)While exploring the town, it came under siege. With your help, the City of Vulcus repelled the Orcish onslaught. 5 of 6 Dwarven artisans and 7 of 16 Dwarven combatants survived. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | barbed pouch of stralite shots of gravity (23/23, 156% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 156% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 23 Ranged+ +6 gravity +11 bleed On Hit: * 10% chance to crush the target On Crit: * wounds the target for 7 turns: 15 bleeding, 56% reduced healing Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) Blind- +22% Confus- +17% ---------- misc Light +6 See.Stealth +5 See.Invis +5 Track: Puts all charms on 20 cooldown Level 6.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Galylagar the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +4% Resists +2% all +3% cold Dmg.red +5 all Mind.save +20 (+6 eff.) Stun/Frz- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady rough leather gloves of dexterity (+3) (0 def, 1 armour) =battle=1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Sileldanne the steel torque of psychoportation [power 27] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee+ 12 mind ---------- misc Hate/kill +4.00 On Mind Hit: 5% Slime Spit 1 Teleport randomly (rad 27) Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 11 bleed Ranged+ 11 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Glariatta the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Dex +1 Wil dps ---------- Mov.spd +20% Acc +14 (+3 eff.) ----- def ----- Resists +12% acid ---------- misc Masteries +0.20 Technique/Agility Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | restful copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 4 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | blurring hardened leather belt of burglary =battle=1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Dex +3 Cun +5 Lck ----- def ----- Defense +8 (+3 eff.) Stealth +16 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 100% power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 58.66 to 73.32 light damage (based on Willpower and Cunning). Uses 6 power out of 1/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour) =battle=2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +25 (+5 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +72.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reinforced leather armour 'Sunmight' (15 def, 13 armour)9.0 T4 light armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +6 Wil +13 Cun dps ---------- Mov.spd +20% Melee+ 8 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Defense +15 (+5 eff.) Rng.Def +2 (+1 eff.) Fatigue +8% Resists +3% nature +3% blight Spell.save +16 (+8 eff.) Mind.save +16 (+5 eff.) A suit of armour made of leather. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 175 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 218 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion (rad 6; power 21; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (21 nature damage, 46% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 25 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.84 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 399 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 140 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
insulating steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +12% cold Heal.mod +13% Cut- +50% Heal: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Lisotta0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +1 Dex +6 Cun +2 Con +2 Lck dps ---------- Dmg.mod +12% blight ----- def ----- Defense +8 (+3 eff.) Resists +6% blight ---------- misc Infravis +3 Rings can have magical properties. |
Windtitan0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+3 eff.) Melee+ 12 nature 28 light Ranged+ 26 light Res.pen +5% arcane +15% nature On Hit (Melee): * Slows global speed by 15% * 17% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Defense +10 (+3 eff.) Rings can have magical properties. |
gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +30% Knockbk- +22% Rings can have magical properties. |
mule's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 bleed Ranged+ 10 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ----- def ----- Fatigue -6% ---------- misc Max.enc +28 Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
mule's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings can have magical properties. |
treant's gold ring of misery0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 bleed Ranged+ 14 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +6% nature +8% blight Poison- +13% Disease- +15% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
solipsist's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +15 (+5 eff.) Rings can have magical properties. |
stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +13% Acc +6 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Max.HP +43.00 HP.reg +1.30 Heal.mod +15% Rings can have magical properties. |
warrior's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +0.80 Stun/Frz- +31% Rings can have magical properties. |
hateful pouch of steel shots of amnesia (20/20, 119% power, 2 apr)3.0 T2 shot ammo [Ego++] Psionic Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +6 darkness Against +7% Living On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Girdle of the Calm Waters =3 WIL=1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Serpentine Cloak (10 def, 0 armour) =6 CUN, 5 CON=2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 15 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
regal cashmere cloak of Eldoral (2 def, 0 armour) =3 WIL=2.0 T3 cloak armor [Ego] Master/Psionic While equipped: Stats +3 Dex +3 Wil +1 Cun ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour) =4 WIL=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
blighted hardened leather gloves of the iron hand (0 def, 2 armour) =4 STR, 3 WIL, 4 CON=1.0 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Melee+ 7 blight Dmg.mod +6% blight ----- def ----- Armour +2 Resists +5% blight Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gilaleg (0 def, 3 armour) =4 STR=3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Crit.mult +3.00% Phys.pwr +2 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +2% physical Phys.save +11 (+6 eff.) Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Betaseda (9 def, 10 armour) =7 CON=3.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 8 physical Apr +2 ----- def ----- Armour +10 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's dwarven-steel helm (0 def, 4 armour) =3 WIL=3.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Wil ----- def ----- Armour +4 Fatigue +4% Mind.save +9 (+3 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 nuummite 4 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+3 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 carnelian 8 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 geode 6 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+8 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+8 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
black pearl black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
253 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 50 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindledream the ash totem of cure ailments [power 2] (5 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light ---------- misc Talents +1 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 5 cooldown 100% to regenerate 4 stamina. 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Krogisher the Krog Skirmisher level 11
3rd Summertide 122nd year of Ascendancy at 14:40 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Krogisher the Krog Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 01:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Krogisher the Krog Skirmisher level 18
10th Dusk 122nd year of Ascendancy at 11:56 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Krogisher the Krog Skirmisher level 11
3rd Summertide 122nd year of Ascendancy at 10:46 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Krogisher the Krog Skirmisher level 16
2nd Dusk 122nd year of Ascendancy at 21:55 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Krogisher the Krog Skirmisher level 22
26th Dusk 122nd year of Ascendancy at 20:16 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Krogisher the Krog Skirmisher level 30
52nd Dusk 122nd year of Ascendancy at 07:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Krogisher the Krog Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 01:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Krogisher the Krog Skirmisher level 20
14th Dusk 122nd year of Ascendancy at 23:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Krogisher the Krog Skirmisher level 30
51st Dusk 122nd year of Ascendancy at 12:29 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Krogisher the Krog Skirmisher level 20
19th Dusk 122nd year of Ascendancy at 08:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Krogisher the Krog Skirmisher level 17
7th Dusk 122nd year of Ascendancy at 09:21 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Krogisher the Krog Skirmisher level 11
3rd Summertide 122nd year of Ascendancy at 03:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Krogisher the Krog Skirmisher level 30
52nd Dusk 122nd year of Ascendancy at 04:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Krogisher the Krog Skirmisher level 20
15th Dusk 122nd year of Ascendancy at 16:37 see stats
Log
You gain 16.09 gold from the transmogrification of Bethiriann the Balancerage (94% power, 24 apr, nature damage).
You gain 6.18 gold from the transmogrification of warbringer's stralite dagger (135% power, 9 apr).
You gain 4.09 gold from the transmogrification of blazebringer's stralite dagger (137% power, 9 apr).
You gain 9.14 gold from the transmogrification of Hudrastir (135% power, 9 apr).
You gain 6.93 gold from the transmogrification of thunderous dwarven-steel waraxe of erosion (122% power, 4 apr).
You gain 5.80 gold from the transmogrification of thunderous stralite mace (143% power, 5 apr).
You gain 21.75 gold from the transmogrification of Manolathablek the Purebringer (142% power, 5 apr).
You gain 14.38 gold from the transmogrification of Daybliss (147% power, 5 apr).
You gain 9.25 gold from the transmogrification of plaguebringer's voratun longsword of shearing (153% power, 6 apr).
You gain 25.00 gold from the transmogrification of Witch-Bane (152% power, 4 apr).
You gain 6.36 gold from the transmogrification of quick voratun greatsword of dampening (173% power, 4 apr).
You gain 9.86 gold from the transmogrification of plaguebringer's stralite greatsword of shearing (161% power, 3 apr).
You gain 5.80 gold from the transmogrification of caustic stralite greatmaul (165% power, 3 apr).
You gain 6.58 gold from the transmogrification of truestriking dwarven-steel greatmaul of daylight (153% power, 2 apr).
You gain 25.00 gold from the transmogrification of The Gaping Maw (184% power, 4 apr).
You gain 6.61 gold from the transmogrification of shimmering dragonbone starstaff of power (136% power, 6 apr, temporal element).
You gain 15.09 gold from the transmogrification of void walker's elven-wood magestaff of channeling (129% power, 5 apr, cold element).
You gain 6.41 gold from the transmogrification of elven-wood vilestaff of wizardry (129% power, 5 apr, acid element).
You gain 5.71 gold from the transmogrification of elven-wood magestaff of greater warding (129% power, 5 apr, cold element).
You gain 8.57 gold from the transmogrification of magewarrior's short yew vilestaff of might (120% power, 4 apr, blight element).
You gain 3.26 gold from the transmogrification of marksman's stralite ring of clarity.
You gain 1.81 gold from the transmogrification of lightning rune (165 lightning damage).
You gain 0.60 gold from the transmogrification of teleportation rune (range 67).
You gain 1.75 gold from the transmogrification of shielding rune (absorb 250 for 6 turns).
You gain 4.55 gold from the transmogrification of heroism infusion of the psychic (+12 for 10 turns, die at -255).
You gain 1.82 gold from the transmogrification of insidious poison infusion (20 nature damage, 30% healing reduction).
You gain 1.18 gold from the transmogrification of regeneration infusion of the titan (heal 148 over 5 turns).
Accepted quest 'Infinite Dungeon Challenge: Exterminator (Level 38)'! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Krogisher deactivates Lacerating Strikes.







































































































