Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Class Start Priority - Undead Version 1.5.5A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones. Zephyr 1.5.8 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival 1.5.5oldRPG Tileset, trying to update for the newest version. It's a work in progress, but I've got the UI working again, and everything should be working as it once did before game updates broke things. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Harbinger 1.5.6 Convenient Digging 1.5.5 Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Store Restocker 1.5.5Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cat Point Cap Boost 1.5.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Bladebender 1.5.6 Items Vault 1.5.0Donators/Buyers bonus! Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Yeeks can survive a win 1.4.8With this, the die-or-die situation is Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 30 / 54% |
Size | medium |
Lifes / Deaths | Killed by Porira the elven warrior at level 25 on the 69th Dusk 122nd year of Ascendancy at 11:33 / 1 |
Primary Stats
Strength | 29 (base 26) |
Dexterity | 68 (base 60) |
Constitution | 60 (base 60) |
Magic | 69 (base 60) |
Willpower | 66 (base 60) |
Cunning | 73 (base 60) |
Resources
Mana | 349/349 |
Equilibrium | 40 |
Life | 929/992 |
Positive | 137/137 |
Stamina | 347/347 |
Paradox | 300 |
Healing Factor | 1.25 |
Regeneration | 1.21875 |
Speed
Mental | +4.35% |
Attack | +4.35% |
Movement | +69.80790794525% |
Spell | +4.35% |
Global | +102.9% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Stealth | 78.09367938685 |
See Invisible | 87.09367938685 |
Offense: Mainhand
Damage | 83 |
Accuracy | 78 |
Crit Chance | 80% |
APR | 12 |
Speed | 0.77 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 59% |
Speed | 0.95831336847149 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 41% |
Speed | 0.95831336847149 |
Offense: Damage Bonus
Lightning | +10% |
Light | +3% |
Temporal | +6% |
Arcane | +5% |
Fire | +17% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Fire | +10% |
Light | +10% |
Defense: Base
Armour (hardiness) | 13.015 (78.924731182796%) |
Defense | 56 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 50 |
Mental Save | 46 |
Defense: Resistances
Blight | + 17%( 70%) |
Arcane | + 44%( 70%) |
Cold | + 31%( 70%) |
All | + 15%( 70%) |
Darkness | + 30%( 70%) |
Light | + 30%( 70%) |
Mind | + 27%( 70%) |
Fire | + 42%( 70%) |
Lightning | + 31%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Teleport Resistance | 10% |
Confusion Resistance | 20% |
Silence Resistance | 20% |
Stun Resistance | 94% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 705% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Chronomancy / Temporal Hounds | 1.50 |
| 7/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Spell / Air archery | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 5/5 |
| 7/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.50 |
| 7/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Spell / Arcane | 1.50 |
| 7/5 |
| 7/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Fire | 1.50 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.50 |
| 5/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Storm | 1.50 |
| 2/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Spell / Stone | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Celestial / Light | 1.50 |
| 7/5 |
| 1/5 |
| 7/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 3/5 |
| 7/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 3/5 |
| 6/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 7/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Spell / Divination | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Staff combat | 1.50 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.50 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hurricane |
talent | Secrets of the Eternals |
talent | Energy Decomposition |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Arcane Combat |
talent | Feather Wind |
talent | Temporal Hounds |
talent | Arcane Power |
talent | Shielding |
talent | Arcane Feed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | Emelyvena (2 def, 3 armour) Emelyvena (2 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Phys.save +16 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +15 (+5 eff.) Teleport- +10% ---------- misc See.Invis +9 A pair of boots made of leather. |
Quiver | Isuriabeth the quiver of ash arrows (21/21, 129% power, 7 apr) Isuriabeth the quiver of ash arrows (21/21, 129% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 129% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Air Archer Acc+ +0.2% crit / acc Apr +7 Crit +9.5% Capacity 21 Proj.spd +200% Ranged+ +9 bleed On Hit.r1 +4 physical On Hit: * 10% chance to create an air burst On Crit: * cripple the target * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Arrows are used with bows to pierce your foes to death. |
On hands | dwarven-steel gauntlets 'Unryldil' (0 def, 2 armour) dwarven-steel gauntlets 'Unryldil' (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +7 Cun dps ---------- Dmg.mod +5% arcane +6% temporal Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +2 Resists +3% blight +7% light +5% darkness ---------- misc Infravis +1 Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Blindclamor the iron helm (0 def, 3 armour) Blindclamor the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% fire Res.pen +10% darkness +10% fire Melee Ret 4 darkness 12 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | quick iron torque of thermal psionic shield [power 21] (12 cooldown) quick iron torque of thermal psionic shield [power 21] (12 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 21 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Layybremitha' steel ring 'Layybremitha'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% lightning +11% fire ----- def ----- Armour +4 Resists +20% lightning +22% fire +9% cold ---------- misc Equi/ret +0.08 Rings can have magical properties. |
Around neck | Xerobeth the Blazebutcher Xerobeth the Blazebutcher0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% light ----- def ----- Resists +11% light +10% darkness +10% cold +15% mind +10% fire Blind- +20% Confus- +20% Amulets can have magical properties. |
Main armor | mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Emudata the cashmere cloak (11 def, 0 armour) Emudata the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +24 (+5 eff.) ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue -6% Phys.save +18 (+6 eff.) Spell.save +30 (+10 eff.) Max.HP +59.00 Disease- +10% Silence- +20% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | mighty yew longbow of true flight mighty yew longbow of true flight4.0 T3 longbow 2H weapon [Ego+] Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Air Archer Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +3 Str dps ---------- Phys.crit +12.0% Phys.pwr +11 (+4 eff.) Acc +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Inventory
healing infusion of the duelist (heal 183) healing infusion of the duelist (heal 183)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 164) healing infusion of the titan (heal 164)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 164 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (28 nature damage, 27% healing reduction) insidious poison infusion of the psychic (28 nature damage, 27% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.86 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the wizard (40 nature damage, 27% healing reduction) insidious poison infusion of the wizard (40 nature damage, 27% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 40.57 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (498% speed; 5 turns) movement infusion of the psychic (498% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (719% speed; 4 turns) movement infusion of the psychic (719% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (671% speed; 5 turns) movement infusion of the titan (671% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 291 over 5 turns) regeneration infusion of the duelist (heal 291 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 401 over 5 turns) regeneration infusion of the duelist (heal 401 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 383 over 5 turns) regeneration infusion of the sneak (heal 383 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 332 over 5 turns) regeneration infusion of the titan (heal 332 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 264 over 5 turns) regeneration infusion of the titan (heal 264 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 477 over 5 turns) regeneration infusion of the titan (heal 477 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 460 over 5 turns) regeneration infusion of the wizard (heal 460 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 412 over 5 turns) regeneration infusion of the wizard (heal 412 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 54; turns 4; dispels darkness) sun infusion of the duelist (rad 6; power 54; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 54) for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 15%; cure magical) wild infusion of the warrior (resist 15%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 12%; cure mental, physical) wild infusion of the warrior (resist 12%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (238 acid damage; disarm 5 turns with power 54) acid wave rune of the duelist (238 acid damage; disarm 5 turns with power 54)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 238.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 54 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (185 acid damage; disarm 5 turns with power 53) acid wave rune of the psychic (185 acid damage; disarm 5 turns with power 53)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 185.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 53 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (163 acid damage; disarm 5 turns with power 54) acid wave rune of the wizard (163 acid damage; disarm 5 turns with power 54)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 163.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 54 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (277 fire damage) heat beam rune of the duelist (277 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 277.76 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 15 for 5 turns) invisibility rune of the wizard (power 15 for 5 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to become invisible (power 15) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1476% regen over 10 turns; 73 instant mana) manasurge rune of the sneak (1476% regen over 10 turns; 73 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1476% for 10 turns and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 10; power 31; dur 3) phase door rune of the psychic (range 10; power 31; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 10; power 29; dur 4) phase door rune of the wizard (range 10; power 29; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 291 for 5 turns) shielding rune of the psychic (absorb 291 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 89) teleportation rune of the wizard (range 89)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 10; dur 14; see horror) vision rune of the sneak (radius 10; dur 14; see horror)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 23) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any horror around. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ce'Nolewyn the copper amulet Ce'Nolewyn the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 4 physical ----- def ----- Resists +11% lightning +9% mind +3% blight HP.reg +0.20 Disarm- +10% Stun/Frz- +23% Amulets can have magical properties. |
Haruhell Haruhell0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% arcane +9% blight ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Mana/s.crit +4.00 Max.mana +100.00 Masteries +0.16 Wild-gift/Tremor Amulets can have magical properties. |
Huregrim Huregrim0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Wil +10 Con dps ---------- Crit.mult +5.00% ----- def ----- Fatigue -4% Resists +19% lightning Crit.dmg- 5.00% Phys.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +42.00 HP.reg +1.60 Stun/Frz- +32% Amulets can have magical properties. |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +21% Amulets can have magical properties. |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
clarifying gold amulet of cunning (+2) clarifying gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +13% mind Confus- +27% Amulets can have magical properties. |
cleansing copper amulet of cunning (+3) cleansing copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Cun ----- def ----- Resists +11% nature +11% blight Poison- +20% Disease- +21% Amulets can have magical properties. |
copper amulet 'Murkbreeze' copper amulet 'Murkbreeze'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +2 (+1 eff.) Acc +6 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness Die.at -40.00 life ---------- misc Max.stam +10.00 Amulets can have magical properties. |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
copper amulet of manastreaming copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.11 Max.mana +22.00 Amulets can have magical properties. |
copper amulet of willpower (+2) copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets can have magical properties. |
gold amulet 'Startreason' gold amulet 'Startreason'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% light Res.pen +25% mind ----- def ----- Resists +20% mind Mind.save +30 (+10 eff.) Confus- +33% ---------- misc Max.hate +8.00 Amulets can have magical properties. |
insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% fire +11% cold Amulets can have magical properties. |
starlit steel amulet of magic (+3) starlit steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +13% light +12% darkness Blind- +20% Amulets can have magical properties. |
stralite amulet 'Brenoyadin' stralite amulet 'Brenoyadin'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Res.pen +20% mind ----- def ----- Resists +13% physical Mind.save +18 (+6 eff.) Heal/summ +20 ---------- misc Stam/turn +1.00 Equi/ret +0.16 Hate/m.crit +5.00 Max.hate +6.00 Amulets can have magical properties. |
Dimdream Dimdream0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% acid +20% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +18% darkness +9% acid Max.HP +20.00 Disarm- +24% Pinning- +24% Knockbk- +23% Rings can have magical properties. |
Eilinamira the copper ring Eilinamira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid +12% mind Res.pen +15% acid +5% mind ----- def ----- Armour +6 Resists +6% acid Rings can have magical properties. |
Pyrebender Pyrebender0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +6% temporal +18% fire Res.pen +10% fire Melee Ret 16 temporal ----- def ----- Phys.save +14 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Rhadan the copper ring Rhadan the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Wil +4 Con dps ---------- Mind.crit +1% Phys.pwr +6 (+2 eff.) Mind.pwr +2 (+0 eff.) ----- def ----- Resists +9% mind ---------- misc Telepathy Dragon Rings can have magical properties. |
Ulirand Ulirand0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +13% nature ----- def ----- Resists +26% nature Max.HP +60.00 Heal.mod +10% Rings can have magical properties. |
copper ring 'Amoruifast' copper ring 'Amoruifast'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +4 Cun dps ---------- Mind.crit +7% Dmg.mod +11% cold ----- def ----- Resists +22% cold Mind.save +42 (+14 eff.) Rings can have magical properties. |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +20% Rings can have magical properties. |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +8 Rings can have magical properties. |
gold ring 'Wildveil' gold ring 'Wildveil'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +12% nature Res.pen +25% nature ----- def ----- Fatigue -8% ---------- misc See.Invis +12 Rings can have magical properties. |
gold ring of the mind (+13%) gold ring of the mind (+13%)0.1 T3 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind Rings can have magical properties. |
marksman's copper ring of lightning (+22%) marksman's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning Acc +6 (+1 eff.) ----- def ----- Resists +22% lightning Rings can have magical properties. |
mule's copper ring of darkness (+20%) mule's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Fatigue -4% Resists +20% darkness ---------- misc Max.enc +21 Rings can have magical properties. |
psionicist's copper ring of corrosion (+20%) psionicist's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Mind.save +6 (+2 eff.) Rings can have magical properties. |
savior's copper ring of lightning (+22%) savior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. |
steel ring 'Aeroralrawe' steel ring 'Aeroralrawe'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -5% Resists +22% lightning Spell.save +10 (+3 eff.) ---------- misc Max.enc +22 Max.stam +12.00 Light +2 See.Invis +9 Rings can have magical properties. |
stralite ring 'Chamydudir' stralite ring 'Chamydudir'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +13 (+5 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +12% acid +5% arcane +15% nature +9% light Poison- +15% Rings can have magical properties. |
stralite ring 'Pitch's kiss' stralite ring 'Pitch's kiss'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +12% darkness Melee Ret 8 temporal ----- def ----- Resists +15% darkness +6% temporal Blind- +37% ---------- misc Light +3 Infravis +5 See.Stealth +20 See.Invis +14 Rings can have magical properties. |
stralite ring 'Voruwen' stralite ring 'Voruwen'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +6% mind +3% blight Res.pen +10% blight +15% mind On Hit (Melee): * 20% chance to disease ----- def ----- Resists +12% mind +6% blight Rings can have magical properties. |
titan's copper ring of fire (+22%) titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+2 eff.) Rings can have magical properties. |
warrior's gold ring warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Ce'Nybrena (111% power, 9 apr) Ce'Nybrena (111% power, 9 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 111% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +6.0% Atk.spd 100% Melee+ +8 darkness Against +6% Living While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +3.0% Melee Ret 20 mind Sharp, short and deadly. |
Dourlore (116% power, 7 apr) Dourlore (116% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 116% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +4 darkness +20 acid On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness +9% acid Sharp, short and deadly. |
Duvamarand (136% power, 9 apr) Duvamarand (136% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 136% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 17% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +3 Mag +4 Wil +3 Cun +3 Con dps ---------- Res.pen +10% lightning ----- def ----- Resists +15% cold +9% fire +5% physical Phys.save +20 (+7 eff.) Spell.save +9 (+3 eff.) Blind- +5% Teleport- +15% Sharp, short and deadly. |
Huyakor (104% power, 6 apr) Huyakor (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 104% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun dps ---------- Dmg.mod +21% temporal ---------- misc Equi/ret +0.08 Telepathy Humanoid/Orc Sharp, short and deadly. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 45% Dex, 55% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 7 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 160.51 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 45% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger 'Neruwyn' (98% power, 5 apr) iron dagger 'Neruwyn' (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 98% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +12 insidious poison +8 mind On Hit.r1 +4 physical While equipped: Stats +1 Con ---------- misc Max.stam +20.00 Sharp, short and deadly. |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 136% Range: 1.7x Uses 130% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 134% damage. If the attack hits, the target's armour and saves are reduced by 15 for 7 turns. Also if the target is protected by a temporary damage shield there is 74% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Aeriwe (157% power, 2 apr) Aeriwe (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 157% Range: 1.6x Uses 120% Mag Dmg Acid Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +12% acid ----- def ----- Resists +9% acid ---------- misc Hate/m.crit +3.00 Massive two-handed swords. |
Morbuszeal (131% power, 2 apr) Morbuszeal (131% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Nature/Psionic Power 131% Range: 1.6x Uses 120% Mag Dmg Nature Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 lightning +10 temporal +13 nature +7 darkness Against +7% Living On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +12% nature Massive two-handed swords. |
steel greatsword 'Porybrenne' (137% power, 2 apr) steel greatsword 'Porybrenne' (137% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 137% Range: 1.6x Uses 120% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +38 insidious poison On Crit.r2 +4 temporal Massive two-handed swords. |
Volcanic Slasher (111% power, 5 apr) Volcanic Slasher (111% power, 5 apr)3.0 T1 longsword 1H weapon [Unique] Nature/Master Power 111% Range: 1.4x Uses 100% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +10 bleed On Crit.r2 +20 fire While equipped: ---------- misc Masteries +0.20 Wild-gift/Volcanism A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
stralite mace 'Grinirion' (146% power, 5 apr) stralite mace 'Grinirion' (146% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Disrupt/Master Power 146% Range: 1.4x Uses 100% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 17 arcane resource burn On Crit: * cripple the target * burns latent spell energy While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +9.0% Dmg.mod +19% physical Res.pen +10% physical Acc +7 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Stam/ret +1.00 Blunt and deadly. |
Kindleripper the vined mindstar (83% power, 18 apr, mind damage) Kindleripper the vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature This natural mindstar calls for a summoner. Power 83% Range: 1.1x Uses 35% Wil, 0% Mag, 15% Cun Dmg Mind Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 fire On Hit.r1 +24 mind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +7% fire +7% cold +7% physical Res.pen +3% acid +4% physical +4% fire +10% mind +4% cold Melee Ret 12 mind ----- def ----- Resists +6% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 91% Range: 1.1x Uses 30% Wil, 0% Mag, 10% Cun Dmg Nature Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% ---------- misc Masteries +0.20 Wild-curse/Snake aspect Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 228.61 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
living mindstar 'Phoenixpierce' (116% power, 40 apr, nature damage) living mindstar 'Phoenixpierce' (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 116% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% mind +9% arcane Res.pen +7% mind ----- def ----- Resists +12% fire +5% mind +5% arcane Dmg.Resnn +12% Mind.save +15 (+5 eff.) ---------- misc Psi/ret +1.70 Max.psi +75.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Thunderbreaker' (88% power, 18 apr, mind damage) vined mindstar 'Thunderbreaker' (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 88% Range: 1.1x Uses 35% Wil, 0% Mag, 15% Cun Dmg Mind Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) Dmg.mod +3% acid +3% nature Res.pen +5% lightning Acc +4 (+1 eff.) ----- def ----- Resists +3% blight Disease- +12% ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beyvon the Cracklebutcher (102% power, 2 apr) Beyvon the Cracklebutcher (102% power, 2 apr)3.0 T1 sceptre 1H weapon [Rare] Psionic Power 102% Range: 1.4x Uses 50% Mag, 50% Con Dmg Physical Acc+ +2.5% procs dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning ----- def ----- Resists +5% mind Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Blunt and deadly. |
Burning Basher (100% power, 4 apr) Burning Basher (100% power, 4 apr)3.0 T1 sceptre 1H weapon [Unique] Arcane Power 100% Range: 1.4x Uses 50% Mag, 50% Con Dmg Physical Acc+ +2.5% procs dam / acc Apr +4 Crit +1.0% Atk.spd 100% Melee+ +20 fire burn On Crit.r2 +10 acid While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +10% acid +10% fire ---------- misc Sight -1 The end of this sceptre emits an acrid smoke and burns painfully if you touch it. |
Kindlewarden the dwarven-steel sceptre (128% power, 4 apr) Kindlewarden the dwarven-steel sceptre (128% power, 4 apr)3.0 T3 sceptre 1H weapon [Rare] Master Power 128% Range: 1.4x Uses 50% Mag, 50% Con Dmg Physical Acc+ +2.5% procs dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +6 Resists +12% fire Phys.save +20 (+7 eff.) Heal.mod +10% Disarm- +13% Blunt and deadly. |
dwarven-steel sceptre 'Hellquell' (123% power, 4 apr) dwarven-steel sceptre 'Hellquell' (123% power, 4 apr)3.0 T3 sceptre 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 50% Mag, 50% Con Dmg Physical Acc+ +2.5% procs dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +9 (+2 eff.) Res.pen +5% fire Melee Ret 4 fire ----- def ----- Armour +9 Hardiness +4% Resists +6% physical Spell.save +6 (+2 eff.) Blind- +15% Silence- +35% Blunt and deadly. |
Layutira the cured leather sling Layutira the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Phys.pwr +10 (+4 eff.) Dmg.mod +3% temporal Acc +7 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Mardobers the reinforced leather sling Mardobers the reinforced leather sling4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +12 fire While equipped: Stats +3 Dex +5 Mag dps ---------- Phys.crit +9.0% Phys.pwr +2 (+1 eff.) Dmg.mod +8% temporal +12% fire +13% physical Res.pen +7% temporal +11% physical Acc +13 (+3 eff.) ----- def ----- Phys.save +15 (+5 eff.) Max.HP +20.00 ---------- misc Reload +4 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Oakbliss the hardened leather sling Oakbliss the hardened leather sling4.0 T3 sling 1H weapon [Random Unique] Nature/Master Power 65% Range: 1.1x Uses 0% Mag Dmg Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +8 cold While equipped: dps ---------- Phys.crit +3.0% Spell.crit +1% Dmg.mod +18% nature +13% physical Res.pen +7% cold Acc +8 (+2 eff.) ----- def ----- Armour +6 Dur/telep +20% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Gilen the Flashsear (115% power, 3 apr, temporal element) Gilen the Flashsear (115% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 115% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Spell.crit +2% Crit.mult +11.00% Spell.pwr +12 (+3 eff.) Dmg.mod +17% temporal Melee Ret 4 lightning ----- def ----- HP.reg +0.70 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (136% power, 8 apr, physical element) Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 136% Range: 1.2x Uses 130% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.5 Pwr.cost 12 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 193.49 physical (gravity) damage. Each target moved beyond the first increases the damage by 24.19 (up to a maximum of 96.75 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
yew vilestaff of blasting (120% power, 4 apr, blight element) yew vilestaff of blasting (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 89.99 to 107.99 blight damage in a radius 4 around the user Puts all charms on 9 cooldown Staves designed for wielders of magic, by the greats of the art. |
Flashtaint (117% power, 4 apr) Flashtaint (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 117% Range: 1.4x Uses 100% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 insidious poison On Crit.r2 +12 light On Hit: * 40% chance to blind While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light On Hit (Melee): * 15% chance to blind One-handed war axes. |
Malediction (167% power, 15 apr) Malediction (167% power, 15 apr)3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 167% Range: 1.2x Uses 100% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 120% Range: 1.4x Uses 100% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
steel waraxe 'Sunsorrow' (110% power, 3 apr) steel waraxe 'Sunsorrow' (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 110% Range: 1.4x Uses 100% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 nature +9 temporal On Hit.r1 +5 fire While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% nature +2% physical Disarm- +20% ---------- misc Light +1 One-handed war axes. |
Cuthigar the Darkmoon Cuthigar the Darkmoon1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +5% lightning +6% temporal A belt that goes around your waist. |
Glida the rough leather belt Glida the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Resists +1% physical +5% arcane +9% temporal Max.HP +31.00 A belt that goes around your waist. |
Lustremark the rough leather belt Lustremark the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 4 light 8 blight On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% blight +15% light +6% darkness ---------- misc Light +3 A belt that goes around your waist. |
Bethyba (1 def, 0 armour) Bethyba (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +2 (+0 eff.) Dmg.mod +12% blight Phasing +10% ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dimquill the linen cloak (6 def, 0 armour) Dimquill the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 12 nature 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisynor the cashmere cloak (12 def, 0 armour) Lisynor the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +8 Wil +5 Con ----- def ----- Defense +12 (+4 eff.) Resists +9% acid Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phoenixstar (2 def, 0 armour) Phoenixstar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% mind Melee Ret 8 mind ----- def ----- Defense +2 (+1 eff.) Resists +15% mind +21% fire Phys.save +7 (+3 eff.) Max.HP +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aryth the cashmere robe (2 def, 0 armour) Aryth the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +4 Con dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +13% fire +13% nature +9% mind Res.pen +10% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +19% fire Spell.save +20 (+6 eff.) Poison- +20% Disease- +34% ---------- misc Psi/turn +0.38 Max.psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chalanaribar the woollen robe (0 def, 0 armour) Chalanaribar the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +5 Mag +3 Wil +3 Con dps ---------- Dmg.mod +3% blight +12% physical ----- def ----- Fatigue -6% Resists +12% physical ---------- misc Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cholach the Cracklebreeze (2 def, 3 armour) Cholach the Cracklebreeze (2 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning ----- def ----- Armour +3 Defense +2 (+1 eff.) Phys.save +17 (+6 eff.) Spell.save +16 (+5 eff.) Blind- +15% Cut- +5% ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleamusher the silk robe (3 def, 0 armour) Gleamusher the silk robe (3 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +6 Str +4 Con dps ---------- Dmg.mod +16% light +18% acid On Hit (Melee): * 30% chance to blind ----- def ----- Defense +3 (+1 eff.) Resists +24% light Crit.dmg- 15.00% ---------- misc Telepathy Demon/Minor Demon/Major A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivyta (0 def, 0 armour) Ivyta (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% blight +22% light ----- def ----- Resists +10% blight +32% light ---------- misc Equi/ret +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical Phys.save +10 (+4 eff.) ---------- misc Masteries +0.20 Psionic/Blade offense Send out a range 5 beam of kinetic energy, dealing 49.07 to 61.33 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Alulen the pair of hardened leather boots (0 def, 3 armour) Alulen the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Spell.pwr +4 (+1 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +3 Fatigue -4% Phys.save +18 (+6 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+7 eff.) Heal/summ +30 ---------- misc Max.enc +24 Equi/ret +0.08 A pair of boots made of leather. |
Blacktickler (0 def, 3 armour) Blacktickler (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+2 eff.) Dmg.mod +9% darkness Res.pen +10% darkness +5% fire Apr +6 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +9% darkness A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Erochik the pair of hardened leather boots (0 def, 3 armour) Erochik the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +6% fire +6% darkness +15% lightning Phys.save +16 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +18 (+6 eff.) A pair of boots made of leather. |
Gilihor the Kindlenaught (0 def, 3 armour) Gilihor the Kindlenaught (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Mind.crit +2% Phys.pwr +4 (+2 eff.) Mind.pwr +4 (+1 eff.) Res.pen +15% mind Apr +5 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% ---------- misc Telepathy Dragon A pair of boots made of leather. |
Notorach (0 def, 3 armour) Notorach (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +9% fire +9% temporal +7% cold Crit.dmg- 10.00% ---------- misc See.Invis +6 A pair of boots made of leather. |
Searslicer the pair of dwarven-steel boots (14 def, 4 armour) Searslicer the pair of dwarven-steel boots (14 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% acid +10% fire Melee Ret 16 fire ----- def ----- Armour +4 Defense +14 (+5 eff.) Fatigue +3% Resists +6% acid +24% fire Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokyyathad the Noonmonster (0 def, 1 armour) Bokyyathad the Noonmonster (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 Resists +6% lightning +3% mind ---------- misc Light +2 Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 81.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Galewyrd (0 def, 1 armour) Galewyrd (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Resists +3% mind +3% lightning HP.reg +1.10 ---------- misc Stam/turn +0.60 Max.stam +14.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 97.15 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
cashmere wizard hat 'Ce'Naretha' (11 def, 6 armour) cashmere wizard hat 'Ce'Naretha' (11 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +6 Defense +11 (+4 eff.) Rng.Def +9 (+2 eff.) Resists +6% mind +21% cold Mind.save +6 (+2 eff.) Knockbk- +10% A pointy cloth hat, very wizardly... |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Pusknight (2 def, 4 armour) Pusknight (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +6% nature Res.pen +10% nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +12% blight +17% fire +11% nature Max.HP +43.00 HP.reg +4.50 Heal.mod +17% A suit of armour made of leather. |
reinforced leather armour 'Grinedur' (4 def, 9 armour) reinforced leather armour 'Grinedur' (4 def, 9 armour)9.0 T4 light armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +8% Resists +22% acid +25% physical +21% cold +23% fire +9% mind +32% lightning Crit.dmg- 5.00% Phys.save +6 (+2 eff.) Max.HP +46.00 HP.reg +6.60 Heal.mod +19% Silence- +10% A suit of armour made of leather. This item has been sent to the Item's Vault. |
spiked hardened leather armour (3 def, 6 armour) spiked hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block Masteries +0.20 Wild-gift/Rain On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
shocking dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 75 block) shocking dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 75 block)7.0 T3 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Melee Ret 14 lightning ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +15% cold ---------- misc Talents +3 Block Handheld deflection devices. |
Belerin the Voidshaper (17/17, 124% power, 7 apr) Belerin the Voidshaper (17/17, 124% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Disrupt/Master Power 124% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Air Archer Acc+ +0.2% crit / acc Apr +7 Crit +13.5% Capacity 17 Ranged+ +11 nature +14 fire +16 darkness On Crit.r2 +11 fire On Hit: * Slows global speed by 40% * 25% chance to remove a magical effect On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
589 alchemist agate 589 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Chaluharakor' (dig speed 16 turns) dwarven-steel pickaxe 'Chaluharakor' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Cun ----- def ----- Phys.save +10 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +25.00 Confus- +20% ---------- misc Hate/m.crit +2.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Armedradurig the Prismrace Armedradurig the Prismrace2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% mind Mind.save +6 (+2 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloudhack the alchemist's lamp Cloudhack the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +6 Con dps ---------- Melee Ret 16 physical ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +6% lightning +2% physical Phys.save +7 (+3 eff.) Heal.mod +14% ---------- misc Stam/turn +0.60 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Hurymarig the Sparkradiance Hurymarig the Sparkradiance1.0 T3 lite [Rare] Nature While equipped: Stats +3 Dex +4 Wil +2 Con dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +7 (+3 eff.) Res.pen +15% lightning ----- def ----- Armour +12 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Nerithra Nerithra1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Max.hate +10.00 Light +3 See.Stealth +13 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Phlegmzeal Phlegmzeal2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +10% nature +10% mind Melee Ret 16 mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 184.63 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 184.63 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Stormking Stormking1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +20% lightning +20% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Max.HP +45.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (122 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Ururand' alchemist's lamp 'Ururand'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% darkness +9% lightning Spell.save +42 (+13 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xidhebretta' brass lantern 'Xidhebretta'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Res.pen +20% physical Apr +3 ----- def ----- Resists +2% physical Phys.save +9 (+3 eff.) Heal.mod +13% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern of clarity ethereal brass lantern of clarity1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cinderbearer the dwarven-steel torque of kinetic psionic shield [power 75] (17 cooldown) Cinderbearer the dwarven-steel torque of kinetic psionic shield [power 75] (17 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +3 Telekinetic Blast +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 75 for 7 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of charged psionic shield [power 85] (17 cooldown) psionic dwarven-steel torque of charged psionic shield [power 85] (17 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 85 for 7 turns Puts all charms on 17 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Silayanor the ash wand of trap destruction [power 37] (13 cooldown) Silayanor the ash wand of trap destruction [power 37] (13 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +6% mind ---------- misc Talents +1 Strike Cooldown Strike -1 Disarm traps (37 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 13 cooldown 100% to regenerate 4 mana. 100% to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Torchbrawn the yew wand of clairvoyance [power 11] (6 cooldown) Torchbrawn the yew wand of clairvoyance [power 11] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +15% fire Melee Ret 8 nature ----- def ----- Resists +9% nature +12% fire Reveal the area around you, dispelling darkness (radius 11, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of trap destruction 'Zubadama' [power 63] (13 cooldown) yew wand of trap destruction 'Zubadama' [power 63] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind ----- def ----- Spell.save +30 (+10 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +2 Void Blast Disarm traps (63 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vehhl the Shalore Adventurer level 29
8th Haze 122nd year of Ascendancy at 08:55 see stats
By Vehhl the Shalore Adventurer level 21
48th Dusk 122nd year of Ascendancy at 13:47 see stats
By Vehhl the Shalore Adventurer level 30
10th Haze 122nd year of Ascendancy at 00:48 see stats
By Vehhl the Shalore Adventurer level 10
6th Flare 122nd year of Ascendancy at 06:27 see stats
By Vehhl the Shalore Adventurer level 20
46th Dusk 122nd year of Ascendancy at 19:38 see stats
By Vehhl the Shalore Adventurer level 30
8th Haze 122nd year of Ascendancy at 12:56 see stats
By Vehhl the Shalore Adventurer level 27
72nd Dusk 122nd year of Ascendancy at 02:38 see stats
By Vehhl the Shalore Adventurer level 11
7th Flare 122nd year of Ascendancy at 23:30 see stats
By Vehhl the Shalore Adventurer level 7
3rd Mirth 122nd year of Ascendancy at 12:01 see stats
By Vehhl the Shalore Adventurer level 7
1st Mirth 122nd year of Ascendancy at 10:30 see stats
By Vehhl the Shalore Adventurer level 21
48th Dusk 122nd year of Ascendancy at 15:30 see stats
By Vehhl the Shalore Adventurer level 11
8th Flare 122nd year of Ascendancy at 09:10 see stats
Log
Saving done.
You transfer gold amulet 'Splendourquench' to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Rune of Reflection (absorb and reflect 445 for 5 turns) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Error while transfering Rune of Reflection (absorb and reflect 445 for 5 turns) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer reinforced leather armour 'Grinedur' (4 def, 9 armour) from the online item vault.
Saving done.
You transfer Rune of Reflection (absorb and reflect 445 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
Vehhl deactivates Energy Decomposition.
Vehhl deactivates Hurricane.
Vehhl deactivates Temporal Hounds.
Vehhl deactivates Arcane Power.
Vehhl deactivates Feather Wind.
Vehhl deactivates Arcane Shield.
Vehhl deactivates Secrets of the Eternals.
Vehhl deactivates Thunderstorm.
The furious lightning storm around Vehhl calms down and disappears.
Vehhl deactivates Arcane Combat.
Vehhl deactivates Arcane Feed.
Vehhl deactivates Shielding.