Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Class Start Priority - Undead Version 1.5.5A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Interracial Masquerade 1.5.5Change the graphics of your characters, from one race to another! This change is purely cosmetic and doesn't affect stats or abilities. Choose your masquerades in Game Options/Masquerade Changelog
Originally inspired by Stuntofthelitter's "Look Like Shalore" addons. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Convenient Digging 1.5.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Archreaver 1.3.1Adds a new class-the Archreaver-that is a combination of Archmage and Reaver. The archreaver has 4 unique talent trees as well as a couple vanilla talent trees. More info at the forum thread. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Mindstabber 1.2.5Adds a new Psionic class (since their numbers are few anyways) that is a combo of rouge, solipsist and mindslayer. Focus more on combat than staying in the back, but still has the capability to do so. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Moroii |
Class | Adventurer |
Level / Exp | 19 / 36% |
Size | medium |
Lifes / Deaths | Killed by Gorisc the human at level 16 on the 1st Flare 122nd year of Ascendancy at 11:08 / 3Killed by Imndi the shalore at level 16 on the 1st Flare 122nd year of Ascendancy at 12:35 Killed by Imndi the shalore at level 16 on the 1st Flare 122nd year of Ascendancy at 13:41 |
Primary Stats
Strength | 40 (base 14) |
Dexterity | 65 (base 36) |
Constitution | 46 (base 14) |
Magic | 42 (base 25) |
Willpower | 63 (base 37) |
Cunning | 60 (base 21) |
Resources
Life | 441/441 |
Psi | 359/359 |
Stamina | 265/265 |
Negative | 0/79 |
Healing Factor | 1.58 |
Regeneration | 2.449 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +147.40909090909% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 11 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 77 |
Accuracy | 72 |
Crit Chance | 31% |
APR | 26 |
Speed | 0.75 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Lightning | +9% |
Mind | +12% |
Darkness | +9% |
Blight | +6% |
Physical | +5% |
Fire | +6% |
Nature | +16% |
Offense: Damage Penetration
Darkness | +11% |
Light | +5% |
Blight | +15% |
Mind | +11% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 11 (74.117647058824%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 39.55 |
Spell Save | 39.55 |
Mental Save | 40 |
Defense: Resistances
Acid | + 45%( 85%) |
Light | + 18%( 85%) |
Nature | + 28%( 85%) |
Darkness | + 36%( 85%) |
Physical | + 1%( 85%) |
Mind | + 34%( 85%) |
All | + 10%( 85%) |
Defense: Immunities
Stun Resistance | 18% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 5% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Psionic / Slumber | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Discharge | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bow flexibility | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Shooting stars | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Moroii | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Hunter | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Incendiary Ammunition |
talent | Cosmic Quiver |
talent | Arcane Combat |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 38% of the way to your next Rank. You have killed: 35 Uniques 15 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed pouch of bone giant dust. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Flashnoon (0 def, 3 armour) Flashnoon (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +3 Wil +3 Cun +7 Con dps ---------- Spell.crit +1% Mov.spd +20% Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +2% Crit.dmg- 5.00% ---------- misc Mana/turn +0.17 Max.mana +27.00 Light +2 Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of elm arrows 'Forestfoe' (10/10, 103% power, 5 apr) quiver of elm arrows 'Forestfoe' (10/10, 103% power, 5 apr)3.0 T1 arrow ammo [Random Unique] Arcane/Nature Power 103% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 10 Proj.spd +200% Ranged+ +11 temporal +16 nature On Hit.r1 +20 nature +18 fire On Crit.r2 +8 nature On Hit: * Slows global speed by 20% * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Unryrach the Scaldmaster (1 def, 0 armour) Unryrach the Scaldmaster (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +6 Wil +3 Cun dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +6% blight +6% fire Res.pen +15% blight Melee Ret 8 fire ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Vim/s.crit +4.00 A pointy cloth hat, very wizardly... |
Tool | Blinddash the steel torque of psychoportation [power 29] (30 cooldown) Blinddash the steel torque of psychoportation [power 29] (30 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% light ----- def ----- Resists +9% light Mind.save +6 (+2 eff.) ---------- misc Wards +2 physical +2 mind +3 darkness Talents +1 Ward Teleport randomly (rad 29) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Flowerdredge' copper ring 'Flowerdredge'0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid +6% nature Res.pen +10% nature ----- def ----- Armour +6 Resists +33% acid +1% physical Max.HP +49.00 HP.reg +0.70 Heal.mod +12% Blind- +5% Poison- +5% Rings can have magical properties. |
On fingers | Analekor Analekor0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +3.0% Dmg.mod +10% nature Acc +14 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Resists +20% nature +6% acid Phys.save +6 (+0 eff.) Max.HP +30.00 HP.reg +0.60 Disengage: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Brodugund the Glaresorrow Brodugund the Glaresorrow1.0 T1 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +2 Wil +4 Cun dps ---------- Phys.crit +6.0% Mind.crit +8% Mind.pwr +3 (+1 eff.) Melee Ret 12 light 8 mind On Hit (Melee): * 30% chance to blind ----- def ----- Phys.save +7 (+0 eff.) Mind.save +7 (+3 eff.) Max.HP +49.00 ---------- misc Hate/m.crit +1.00 Telepathy Dragon A belt that goes around your waist. |
In main hand | Surefire Surefire4.0 T1 longbow 1H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | Blackparry the iron gauntlets (0 def, 1 armour) Blackparry the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Dmg.mod +9% darkness Acc +12 (+3 eff.) Apr +12 Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +3% darkness ---------- misc Mana/turn +0.12 Unarmed combat: Power 102% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +13 Apr +14 Crit +2.0% Atk.spd 125% Melee+ +6 arcane On Hit.r1 +4 acid On Hit: 30% Perfect Strike 1 On Hit: 10% Elemental Bolt 1 On Hit: * 40% chance to corrode armour by 30% Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 18 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.55 to 178.66 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 8; power 23; dur 3) phase door rune of the wizard (range 8; power 23; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Worn Glyph Worn Glyph0.1 T1 amulet jewelry [Unique] Nature/Disrupt While equipped: ----- def ----- Resists +10% blight +10% nature +10% arcane Spell.save +5 (+0 eff.) Aged by time and nature, it isn't clear what is enscribed on this pendant. Some of its power still lingers though. |
grounding copper amulet of dexterity (+2) grounding copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets can have magical properties. |
iron dagger 'Eluvena' (100% power, 5 apr) iron dagger 'Eluvena' (100% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 100% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Mastery Handy Offhand Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 temporal +5 nature On Hit: * 40% chance to cause random gloom * 25% chance to put talents on cooldown While equipped: Stats +2 Str +4 Mag +1 Con dps ---------- Dmg.mod +6% physical Acc +5 (+1 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Stam/ret +0.64 Light +2 Sharp, short and deadly. |
Shineoath (137% power, 2 apr) Shineoath (137% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +19 cold On Crit.r2 +8 light On Hit: * 24% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +3% light Res.pen +13% acid ----- def ----- Resists +6% light HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 Massive two-handed mauls. |
Glerina Glerina4.0 T1 longbow 2H weapon [Random Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +11 lightning On Hit: * 40% chance to corrode armour by 30% * 20% chance to disease While equipped: Stats +3 Mag dps ---------- Dmg.mod +15% lightning +9% temporal +6% acid +9% physical Res.pen +9% temporal +9% physical ----- def ----- Resists +3% blight ---------- misc Reload +3 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Gloomobeisance the elm longbow Gloomobeisance the elm longbow4.0 T1 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 On Crit.r2 +2 mind On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% mind +9% temporal +6% darkness +24% physical Res.pen +9% temporal +15% mind +23% physical ----- def ----- Resists +6% darkness ---------- misc Reload +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Brodilin (85% power, 18 apr, mind damage) Brodilin (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar will resonate with other psionic mindstars. Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Wil dps ---------- Mind.crit +4% Spell.pwr +12 (+4 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +13% mind Res.pen +3% mind ----- def ----- Resists +3% mind Dmg.Resnn +10% Spell.save +10 (+0 eff.) HP.leech%% +9% HP.leech +8% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +1.10 Hate/m.crit +3.00 Max.hate +12.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Turerodin (77% power, 12 apr, mind damage) Turerodin (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +12 arcane While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee Ret 4 arcane ----- def ----- Max.HP +15.00 HP.reg +0.80 HP.leech%% +8% HP.leech +7% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Layawen' (77% power, 12 apr, mind damage) mossy mindstar 'Layawen' (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +9.00% Mind.pwr +2 (+0 eff.) Dmg.mod +8% lightning +5% fire +7% cold ----- def ----- Fatigue -16% Mind.save +33 (+11 eff.) Die.at -40.00 life ---------- misc Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Berylastir the rough leather sling Berylastir the rough leather sling4.0 T1 sling 1H weapon [Random Unique] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Crit.r2 +4 blight On Hit: * 40% chance to disease While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Phys.pwr +7 (+2 eff.) Dmg.mod +3% blight Res.pen +5% temporal Acc +6 (+1 eff.) ----- def ----- Resists +3% blight Slings are used to hurl stones or metal shots at your foes. |
Brighttrencher Brighttrencher1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +3% light Melee Ret 8 mind ----- def ----- Resists +7% fire +6% cold Heal/summ +40 ---------- misc Light +2 A belt that goes around your waist. |
pair of rough leather boots 'Undeathgrinder' (0 def, 8 armour) pair of rough leather boots 'Undeathgrinder' (0 def, 8 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +20% nature Acc +2 (+0 eff.) ----- def ----- Armour +8 Fatigue +1% ---------- misc Infravis +2 Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Unarmed combat: Power 107% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 125% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
iron gauntlets 'Gunolach' (0 def, 1 armour) iron gauntlets 'Gunolach' (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +1 Resists +6% light +1% physical Phys.save +9 (+0 eff.) Mind.save +6 (+2 eff.) Blind- +25% Disarm- +25% Stun/Frz- +5% Unarmed combat: Power 111% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 125% On Hit: 10% Perfect Control 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 91% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Unarmed combat: Power 91% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Melee+ +5 arcane On Crit.r2 +5 arcane Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazecutter (6 def, 3 armour) Blazecutter (6 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% lightning Res.pen +10% lightning Acc +5 (+1 eff.) Melee Ret 8 mind On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +5% Resists +12% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap of constitution (+2) (0 def, 1 armour) insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
quiver of elm arrows (16/16, 108% power, 5 apr) quiver of elm arrows (16/16, 108% power, 5 apr)3.0 T1 arrow ammo [Normal] Power 108% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of accuracy (15/15, 103% power, 5 apr) quiver of elm arrows of accuracy (15/15, 103% power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 103% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +1.0% Capacity 15 Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
89 alchemist agate 89 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Cyrema (dig speed 38 turns) Cyrema (dig speed 38 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% nature Acc +2 (+0 eff.) Apr +2 ----- def ----- Armour +8 Fatigue -5% Resists +11% nature Phys.save +3 (+0 eff.) HP.reg +0.20 ---------- misc Light +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 114.42 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 114.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (119 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xerima the brass lantern Xerima the brass lantern2.0 T1 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Armour +2 Resists +12% cold +9% darkness +15% fire Phys.save +10 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +7 (+3 eff.) Confus- +5% Stun/Frz- +5% ---------- misc Light +5 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 240/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rac the Moroii Adventurer level 13
1st Mirth 122nd year of Ascendancy at 13:41 see stats
By Rac the Moroii Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Rac the Moroii Adventurer level 17
6th Flare 122nd year of Ascendancy at 07:46 see stats
Log
Rac deactivates Arcane Combat.
Rac deactivates Incendiary Ammunition.
Rac deactivates Cosmic Quiver.