










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ShowEnemy 1.6.6修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。 machine translation: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Revival - UI 1.4.9 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Visibly Distinct Subvaults 1.7.0Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Tradução para Português do Brasil 1.7.6
NOTA: Algumas limitações na ferramenta de localização impedem a tradução de eventos online e algumas palavras (bem raro). Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 12 / 23% |
Size | Pequeno |
Lifes / Deaths | Killed by troll da floresta, Islarithra at level 12 on the 36 Crepúsculo 122 year of Ascendancy at 13:40 / 1 |
Primary Stats
Strength | 16 (base 19) |
Dexterity | 43 (base 36) |
Constitution | 25 (base 12) |
Magic | 11 (base 10) |
Willpower | 10 (base 10) |
Cunning | 24 (base 15) |
Resources
Life | -68/361 |
Stamina | 124/143 |
Healing Factor | 1.2245178243369 |
Regeneration | 0.30612945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 52 |
Accuracy | 58 |
Crit Chance | 13% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 58 |
Crit Chance | 17% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
ácido | +3% |
Luz | +10% |
All | 0% |
Offense: Damage Penetration
ácido | +5% |
Temporal | +5% |
Fogo | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 7 |
Physical Save | 24 |
Spell Save | 18 |
Mental Save | 18 |
Defense: Resistances
Escuridão | + 9%( 70%) |
Arcano | + 5%( 70%) |
Luz | + 33%( 70%) |
Temporal | + 6%( 70%) |
ácido | + 35%( 70%) |
Praga | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Nível de talento efetivo: 1.0 Infusão: RegeneraçãoModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 17 Deslocamento: Instantâneo Velocidade de uso: Padrão (100% de um turno) Não quebra furtividade: 100% Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 242 de vida ao longo de 5 turnos. Seus efeitos escalonam com sua Astúcia. |
Infusions | Nível de talento efetivo: 1.0 Infusão: RegeneraçãoModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 13 Deslocamento: Instantâneo Velocidade de uso: Padrão (100% de um turno) Não quebra furtividade: 100% Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 284 de vida ao longo de 5 turnos. Seus efeitos escalonam com sua Astúcia. |
Infusions | Nível de talento efetivo: 1.0 Infusão: CuraModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 10 Deslocamento: Instantâneo Velocidade de uso: Instantâneo (0% de um turno) Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 131 de vida instantaneamente e remover 1 efeito de ferimento, veneno e doença. Seus efeitos escalonam com sua Astúcia. |
Class Talents
Técnica / Duelista | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Facas de arremesso | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Astúcia / Furtividade | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Luta suja | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Assassinato | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Venenos | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Armadilhas | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Técnicas duplas | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Técnica / Treinamento de combate | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Astúcia / Letalidade | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Raça / Pequenino | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Astúcia / Sobrevivência | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Mobilidade | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Vários alquimistas de Maj'Eyal competem para ingressar na prestigiada Irmandade dos Alquimistas, e um ou mais deles buscaram sua ajuda. A Irmandade dos AlquimistasStire de Derth precisa de sua ajuda para criar um elixir da raposa. Ele lhe entregou algumas anotações detalhadas sobre os ingredientes necessários: * Você encontrou um ingrediente: rim de gigante da neve. * 'Precisa de: 1x presa de faerlina. Já perdi vários aventureiros por causa disso, mas tenho certeza de que você ficará bem.' * 'Precisa de: 1x cabeça de mamba negra. Se você for mordido, posso salvar sua vida se você ainda conseguir trazer a cabeça de volta... e se isso acontecer a cerca de um minuto da minha porta. Boa sorte.' Marus de Elvala precisa de sua ajuda para criar um elixir da maestria. Ele lhe entregou algumas anotações detalhadas sobre os ingredientes necessários: * 'Precisa de: 1x crânio de esqueleto mago. Se os olhos ainda estiverem brilhando, dê umas boas pancadas até apagarem. Não quero outro desses ganhando vida e causando estragos no meu laboratório.' * 'Precisa de: 1x frasco com tinta de lula. Por mais irritante que isso seja para você, prometo que o cheiro que ele produz em meu laboratório será ainda mais desagradável.' * 'Precisa de: 1x frasco com saliva de serpe de fogo. Mantenha esse material bem longe da sua fogueira, a menos que queira ver seus membros espalhados por aí.' | ativo |
Você encontrou um lenhador meio louco fugindo de uma pequena aldeia, divagando sobre um horror indescritível que se escondia ali, dizimando os habitantes. A besta interior5 lenhadores morreram. | concluído |
Explore as cavernas abaixo das ruínas de Kor'Pul e do Lamatroll em busca de tesouros e glória! De trolls e cavernas úmidas* Você explorou o Lamatroll e derrotou Prox, o Troll. * Você deve explorar as ruínas de Kor'Pul e descobrir o que se esconde por lá e quais tesouros podem ser encontrados! | ativo |
Você escoltou lost soldier com sucesso até o portal de revocação no nível 2 de Lamatroll. Escoltar lost soldier (nível 2 de Lamatroll)Como recompensa, você aprimorou Constituição em +8. | concluído |
Um ladino desafiou você a provar seu valor como lutador antes de poder entrar na arena. O agente da Arena | concluído |
Você encontrou todas as pistas que levam ao tesouro escondido. Deve haver um caminho no terceiro nível do Lamatroll. Tesouro escondidoNo entanto, parece ser extremamente perigoso - cuidado. Você matou Bill. O tesouro dele é seu. | concluído |
Você conheceu um mago aprendiz encarregado de coletar um artefato de imenso poder arcano. Uma tarefa de aprendizEle pediu sua ajuda, caso você encontre algum artefato que não precise durante suas aventuras. * Colete um artefato de poder arcano. | concluído |
Equipment
Na cabeça | ![]() 3.0 T1 cabeça armadura Reqs Treinamento com armadura pesada [Rare] Master While equipped: Stats +1 Mag +3 Ast +3 Con ----- def ----- Armadura +3 Fatigue +5% Resists +5% arcano +9% ácido Um elmo grande que protege toda a cabeça. No entanto, a ventilação e a visibilidade limitada podem ser um problema. |
Ao redor da cintura | ![]() 1.0 T1 cinto armadura [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Dmg.mod +3% ácido Res.pen +5% ácido ----- def ----- Phys.save +9 (+5 eff.) Max.HP +33.00 ---------- misc Stam/turn +3.00 Um cinto que fica em volta da cintura. |
Nas mãos | ![]() 1.0 T1 mãos armadura [Rare] Master While equipped: Stats +2 Des dps ---------- Acc +10 (+2 eff.) ----- def ----- Armadura +1 Resists +6% temporal ---------- misc Infravis +1 Aprenda um talento de ataque desarmado ou ative a opção 'sempre exibir propriedades de combate das luvas' para ver os atributos de combate. Luvas leves que não restringem os movimentos dos dedos e, ao mesmo tempo, oferecem uma proteção moderada para as mãos. |
Nos pés | ![]() 2.0 T1 pés armadura [Rare] Master While equipped: ----- def ----- Armadura +9 Fatigue -4% Resists +3% escuridão Mind.save +6 (+4 eff.) Die.at -60.00 life ---------- misc Stam/turn +2.00 Segunda Chance: (Instant) Puts all charms on 60 cooldown Level 2.0 Pwr.cost 60 de 60/60. Range Corpo a Corpo Travel.spd Instantâneo Descrição: Você respira fundo para recuperar 28 de vigor. A recuperação de vigor escalona com sua Força e Vontade. Um par de botas feitas de couro. |
Em volta do pescoço | ![]() 0.1 T1 amuleto joia [Ego] Nature While equipped: Stats +3 Ast +2 Des ----- def ----- Resists +5% ácido Amuletos deixam seu pescoço deslumbrante! |
Ferramenta | ![]() 2.0 T1 varinha talismã [Ego] Arcane Criar um escudo que absorve até 152 de dano em você e em todos os aliados em um raio de 10 unidades por 4 turnos. Puts all charms on 24 cooldown Varinhas mágicas são criadas por alquimistas e arquimagos poderosos para armazenar feitiços. Qualquer pessoa pode utilizá-las para liberar seus feitiços. |
Nos dedos | ![]() 0.1 T1 anel joia [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+4 eff.) Mind.pwr +6 (+3 eff.) Res.pen +15% fogo Melee Ret 2 arcano 2 fogo ----- def ----- Resists +3% ácido Anéis deixam seus dedos deslumbrantes! |
Nos dedos | ![]() 0.1 T1 anel joia [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +5% temporal On Hit (Melee): * 10% de chance de reduzir a Força, a Destreza e a Constituição em 10 ----- def ----- Spell.save +10 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +10.00 Anéis deixam seus dedos deslumbrantes! |
Na mão principal | ![]() 1.0 T1 adaga arma [Único] Arcane Power 15.0 - 19.5 Físico Uses 45% Ast, 55% Des Mastery Domínio com Adaga Acc+ +0.2% de chance de crítico (máx 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Este bisturi foi utilizado pelo temido feiticeiro Kor'Pul durante seus primeiros estudos nas artes necromânticas na Era do Crepúsculo. Muitos corpos, tanto vivos quanto mortos, se tornaram vítimas involuntárias de seus horríveis experimentos. |
Capa | ![]() 2.0 T1 capa armadura [Rare] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Resists +3% praga +6% escuridão Phys.save +5 (+3 eff.) Pinning- +10% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Uma capa de tecido geralmente usada como vestimenta externa. É espaçosa o suficiente para cobrir até mesmo uma armadura de metal volumosa. |
Armadura principal | ![]() 9.0 T1 luz armadura [Rare] Master While equipped: dps ---------- On Hit (Melee): * queima 10 de recurso arcano ----- def ----- Armadura +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% ácido +3% luz Uma armadura feita de couro. |
Fonte de luz | ![]() 1.0 T1 iluminação [Único] Nature While equipped: dps ---------- Melee+ 15 Rajada de Luz Clara (raio 1) Dmg.mod +10% luz ----- def ----- Resists +30% luz Heal.mod +10% ---------- misc Light +5 Ao aplicar um ataque corpo a corpo, causa 15 de dano de luz e ilumina os blocos em um raio de 1 unidade. Invocar a luz, dissipando a escuridão e iluminando uma área de 20 unidades (50 de poder, baseado na Vontade).. Uses 10 power out of 15/15 Uma pequena ampola de cristal que captura a luz do sol durante o Veranil. |
Na mão secundária | ![]() 1.0 T1 adaga arma [Rare] Nature Power 10.5 - 13.7 Físico Uses 50% Ast, 50% Des Mastery Domínio com Adaga Acc+ +0.2% de chance de crítico (máx 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 natureza +4 raio On Hit.r1 +12 ácido While equipped: ----- def ----- Resists +3% ácido Afiada, curta e mortal. |
Inventory
![]() 0.1 infusão pergaminho [Ego] Nature Quando inscrito em seu corpo: Level 1.0 Use mode Ativo Range Corpo a Corpo Cooldown 12 Travel.spd Instantâneo Usage Speed Padrão (100% de um turno) Won't Break Stealth 100% Is Dádiva da Natureza Descrição: Ativa a infusão para curar 144 de vida ao longo de 5 turnos. Seus efeitos escalonam com sua Astúcia. Inscrever sua pele com a infusão. As infusões naturais podem ser inscritas em seu corpo, concedendo-lhe um talento natural sob demanda. Press to compare to your current inscriptions |
![]() 0.1 runa pergaminho [Único] Arcane Quando inscrito em seu corpo: Level 0.0 Use mode Ativo Range Corpo a Corpo Cooldown 24 Travel.spd Instantâneo Usage Speed Mágico (100% de um turno) Won't Break Stealth 100% Is Feitiço Descrição: Ativa a runa para criar até 3 imagens suas que provocam os inimigos próximos a cada turno imediatamente após a invocação. Somente uma imagem pode ser criada por inimigo em um raio de 10 unidades, sendo que a primeira é criada perto do inimigo mais próximo. As imagens herdam toda a sua vida, resistência, armadura, defesa e resistência da armadura. Inscrever sua pele com a runa. Runas mágicas podem ser inscritas em seu corpo, concedendo-lhe um talento de feitiço sob demanda. |
![]() 5.0 T1 cajado arma [Ego] Master Power 10.0 - 12.0 Físico Uses 80% Mag Mastery Domínio com Cajado Acc+ +2.0% de dano para efeitos acionados (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fogo ---------- misc Talents +1 Comandar Cajado Os cajados são confeccionados por mestres da arte para usuários de magia. |
![]() 5.0 T2 cajado arma Reqs Mag 16 [Aleatório Único] Arcane Power 15.0 - 18.0 Físico Uses 80% Mag Mastery Domínio com Cajado Acc+ +2.0% de dano para efeitos acionados (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+5 eff.) Dmg.mod +15% arcano On Hit (Melee): * 10% de chance de reduzir a armadura em 19% ----- def ----- Armadura +4 Defense +5 (+3 eff.) Resists +3% praga +9% ácido ---------- misc Mana/turn +0.12 Max.mana +36.00 Wards +2 arcano Talents +2 Proteção +1 Comandar Cajado Os cajados são confeccionados por mestres da arte para usuários de magia. |
![]() 1.0 T1 adaga arma [Ego] Nature/Psiônico Power 9.0 - 11.7 Físico Uses 50% Ast, 50% Des Mastery Domínio com Adaga Acc+ +0.2% de chance de crítico (máx 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 natureza On Hit: 11% Instilar Medo 1 Afiada, curta e mortal. |
![]() 3.0 T2 estrela mental arma Reqs Wil 18 [Único] Nature Power 8.0 - 8.8 Natureza Uses 50% Von, 30% Ast Mastery Lâmina Psiônica Acc+ +0.2% de chance de crítico (máx 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungo Cura Florescente: (Instant) Level 1.0 Pwr.cost 40 de 40/40. Range Corpo a Corpo Travel.spd Instantâneo Descrição: Invoca o poder da natureza para regenerar seu corpo em 12 de vida a cada turno por 6 turnos. A vida curada escalona com sua Vontade. Flores imaculadas revestem a superfície desta estrela mental. Ao tocá-la, você é envolvido por uma sensação de calma e seu corpo é revitalizado. |
![]() 3.0 T2 estrela mental arma Reqs Wil 16 [Ego] Nature/Psiônico Power 5.5 - 6.1 Natureza Uses 50% Von, 30% Ast Mastery Lâmina Psiônica Acc+ +0.2% de chance de crítico (máx 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Ast dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +2 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Sintonizar Estrela Mental As estrelas mentais são produtos naturais: gemas revestidas de matéria viva, utilizadas para concentrar os poderes mentais de defensores da natureza e psiônicos. Usar estrelas mentais na mão secundária não acarreta as penalidades de dano usuais. |
![]() 4.0 T1 funda arma Reqs Tiro [Ego] Arcane Acc+ +0.2% de dano base (máx 20%) Atk.spd 100% Range +6 Ranged+ +6 ácido +5 temporal While equipped: dps ---------- Dmg.mod +9% ácido Fundas são usadas para arremessar pedras ou projéteis de metal em seus inimigos. |
![]() 3.0 T1 flecha munição [Ego+] Master Power 14.0 - 19.6 Físico Uses 50% For, 70% Des Acc+ +0.2% de chance de crítico (máx 25%) Apr +5 Crit +1.0% Capacity 19 On Crit: * The target is poisoned and sick, doing nature damage per turn. All damage it does is reduced by 20%. Damage is based on Cunning. As flechas são usadas com arcos para perfurar seus inimigos até a morte. |
![]() 9.0 T2 luz armadura [Ego] Nature While equipped: ----- def ----- Armadura +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +21.00 Uma armadura feita de couro. |
![]() 9.0 T2 luz armadura [Ego] Master While equipped: ----- def ----- Armadura +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% ácido Uma armadura feita de couro. |
![]() 17.0 T1 maciça armadura Reqs Treinamento com armadura maciça Str 22 [Normal] While equipped: ----- def ----- Armadura +7 Fatigue +22% Uma armadura feita de placas de metal. |
![]() 3.0 T1 pés armadura Reqs Treinamento com armadura pesada [Rare] Master While equipped: Stats +1 Von dps ---------- Mind.crit +1% Melee Ret 2 escuridão On Hit (Melee): * 20% de chance de reduzir o dano causado em 13% ----- def ----- Armadura +3 Defense +4 (+2 eff.) Fatigue +2% Mind.save +3 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +4.00 Evasão: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 de 30/30. Range Corpo a Corpo Travel.spd Instantâneo Descrição: Seu raciocínio rápido e reflexos permitem que você antecipe ataques contra você, concedendo 28% de chance de evadir ataques corpo a corpo e de longo alcance e 24 de defesa por 4 turnos. A chance de evasão e o bônus de defesa escalonam com sua Destreza. Botas pesadas com tiras de metal nos dedos dos pés, calcanhares e outras áreas vulneráveis, oferecendo uma proteção aprimorada contra lesões. |
![]() 1.0 T1 mãos armadura [Ego] Master/Psiônico While equipped: Stats +2 Des dps ---------- Melee+ 4 mental 4 temporal Dmg.mod +2% mental +3% temporal Acc +10 (+2 eff.) ----- def ----- Armadura +1 Mind.save +6 (+4 eff.) Aprenda um talento de ataque desarmado ou ative a opção 'sempre exibir propriedades de combate das luvas' para ver os atributos de combate. Luvas leves que não restringem os movimentos dos dedos e, ao mesmo tempo, oferecem uma proteção moderada para as mãos. |
![]() 0.0 T1 preto gema [Normal] While equipped: Stats +1 For +1 Des +1 Mag +1 Von +1 Ast +1 Con Item imbue powers: Stats +1 For +1 Des +1 Mag +1 Von +1 Ast +1 Con Tipo de dano latente: ácido Gemas podem ser vendidas por dinheiro ou usadas em rituais arcanos. |
![]() 0.0 T1 amarelo gema [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Tipo de dano latente: Luz Gemas podem ser vendidas por dinheiro ou usadas em rituais arcanos. |
![]() 0.0 T1 amarelo gema [Normal] While equipped: Armadura +1 Resists +1% all Item imbue powers: Armadura +1 Resists +1% all Tipo de dano latente: Luz Gemas podem ser vendidas por dinheiro ou usadas em rituais arcanos. |
![]() 2.0 T1 iluminação [Normal] While equipped: ---------- misc Light +3 Um recipiente de latão com um pavio, protegido de correntes de ar por uma folha de papel lubrificada. Pode ser transportado por uma alça. |
![]() 3.0 T1 escavação ferramenta [Ego+] Master While equipped: Stats +1 For +2 Ast dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Escavação Permite que você escave uma parede, remova uma árvore e crie novos caminhos. |
![]() 1.0 orbe [Item de Enredo] Unknown While carried: Este orbe identifica automaticamente os itens que você encontrar. |
![]() 2.0 sher'tul baú [Item de Enredo] Unknown While carried: Transmogrificar todos os itens em seu baú de uma só vez (ocorre automaticamente ao sair do nível da zona atual). Uses 0 power out of 1000/1000 Este baú é uma extensão dos antigos locais de poder Sher'tul. Todos os itens colocados nele são transportados para outro local, processados e destruídos para extrair energia. O subproduto desse processo é a criação de ouro, que não pode ser processado e, portanto, é devolvido a você. Enquanto você possuir o baú, todos os itens que encontrar serão automaticamente armazenados nele e transmogrificados quando você sair do nível atual. Basta acessar seu inventário para retirar os itens do baú se desejar mantê-los. Os itens no baú não têm peso. |
![]() 2.0 varinha talismã [Item de Enredo] Unknown Revocar o usuário ao continente após 40 turnos. Uses 202 power out of 400/400 Esta varinha é feita inteiramente de voratun, infundida com energias mágicas brutas que podem dobrar o próprio espaço. Você já ouviu falar desses objetos antes. Eles são muito úteis para os aventureiros, permitindo viagens mais rápidas. |
![]() 0.0 T3 tentáculo estranho [Lendário] Unknown While equipped: Stats +3 For +3 Des +3 Mag -3 Von +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Fabbix Guedds, Pequenino Ladino nível 9
10 Flama 122 year of Ascendancy at 15:11 see stats
By Fabbix Guedds, Pequenino Ladino nível 11
32 Crepúsculo 122 year of Ascendancy at 02:45 see stats
By Fabbix Guedds, Pequenino Ladino nível 10
25 Crepúsculo 122 year of Ascendancy at 07:07 see stats
By Fabbix Guedds, Pequenino Ladino nível 9
4 Flama 122 year of Ascendancy at 18:02 see stats
Log
Fabbix Guedds forma um escudo ao seu redor.
Sangrando de Gigante da neve, Adebrethra atinge Fabbix Guedds em (7 absorvido), 0 físico [0 total].
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Fabbix Guedds usa Busca-Coração.
Fabbix Guedds realiza um acerto crítico corpo a corpo contra Troll da floresta, Islarithra!
Fabbix Guedds atinge Troll da floresta, Islarithra em 146 físico, 10 arcano, 12 luz, 43 físico, 6 natureza, 4 raio, 10 arcano, 12 luz, 11 ácido [254 total].
Sangrando de Gigante da neve, Adebrethra atinge Fabbix Guedds em (7 absorvido), 0 físico [0 total].
Sua armadilha para ursos de Fabbix Guedds expirou.
Troll da floresta, Islarithra lança Ataque Virulento.
Seu escudo se desfaz com o dano!
Fabbix Guedds vê o escudo ao seu redor se desfazer.
Fabbix Guedds é afligido por uma doença de decrepitude!
Troll da floresta, Islarithra realiza um acerto crítico corpo a corpo contra Fabbix Guedds!
Ruína atinge Troll da floresta, Islarithra em 4 cura, 4 cura [0 total] [8 cura].
Retaliação Corpo a Corpo atinge Troll da floresta, Islarithra em 2 arcano, 3 fogo, 2 arcano, 3 fogo, 2 arcano, 3 fogo, 2 arcano, 3 fogo [20 total].
Troll da floresta, Islarithra atinge Fabbix Guedds em (70 absorvido), 0 físico, (8 absorvido), 0 praga, (38 absorvido), 0 físico, (2 absorvido), 0 luz, (8 absorvido), 0 praga, (13 aparado), (13 absorvido), 16 praga, 9 praga, 30 praga, 2 luz, 9 praga [67 total].
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Fabbix Guedds atinge Troll da floresta, Islarithra em 58 físico, 10 arcano, 12 luz, 24 físico, 6 natureza, 4 raio, 10 arcano, 12 luz, 11 ácido [147 total].
Talento Furtividade está pronto para uso.
Sangrando de Gigante da neve, Adebrethra atinge Fabbix Guedds em 8 físico.
Doença de Decrepitude de Troll da floresta, Islarithra atinge Fabbix Guedds em 14 praga.
Troll da floresta, Islarithra lança Ataque Ácido.
Fabbix Guedds is wracked by cold!
As you fall, you hear Troll da floresta, Islarithra grunt "One more SOUL gone! "
Ruína atinge Troll da floresta, Islarithra em 4 cura, 4 cura, 4 cura, 4 cura [0 total] [16 cura].
Retaliação Corpo a Corpo atinge Troll da floresta, Islarithra em 2 arcano, 3 fogo, 2 arcano, 3 fogo, 2 arcano, 3 fogo, 2 arcano, 3 fogo [20 total].
Troll da floresta, Islarithra atinge Fabbix Guedds em (12 aparado), 30 ácido, 9 praga, 36 frio, 35 ácido, 2 luz, 9 praga, 31 ácido, 42 praga, 9 praga, 25 praga, 2 luz, 9 praga [241 total].
Fabbix Guedds, pequenino ladino nível 12 foi empesteado até a morte por troll da floresta, Islarithra no nível 1 de Acampamento Rhaloren.