Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Steamtech UI 1.1.4 Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 50 / 2445% |
Size | big |
Lifes / Deaths | Killed by Xanayavena the turtle at level 50 on the 11st Steel 123rd year of Ascendancy at 18:42 6 / 1 |
Primary Stats
Strength | 191 (base 60) |
Dexterity | 146 (base 60) |
Constitution | 173 (base 42) |
Magic | 23 (base 22) |
Willpower | 137 (base 60) |
Cunning | 202 (base 60) |
Resources
Psi_feedback | 0/150 |
Life | 2346/2346 |
Equilibrium | 30 |
Stamina | 694/694 |
Psi | 714/714 |
Healing Factor | 2.5 |
Regeneration | 130.125 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +135% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 9 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 284 |
Accuracy | 130 |
Crit Chance | 108% |
APR | 153 |
Speed | 0.91 |
Offense: Offhand
Damage | 139 |
Accuracy | 130 |
Crit Chance | 108% |
APR | 155 |
Speed | 0.91 |
Offense: Spell
Spellpower | 3.05 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 111.2 |
Crit Chance | 80% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | +29% |
Defense: Base
Armour (hardiness) | 298 (95.462686567164%) |
Defense | 86.52 |
Ranged Defense | 95.72 |
Fatigue | 39 |
Physical Save | 129.46261904762 |
Spell Save | 85.588333333333 |
Mental Save | 109.94166666667 |
Defense: Resistances
All | + 27%( 76%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 91% |
Poison Resistance | 15% |
Blind Resistance | 37% |
Silence Resistance | 5% |
Bleed Resistance | 5% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Dream Smith | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Vines |
talent | Shards |
talent | Thermal Shield |
talent | Kinetic Shield |
talent | Beyond the Flesh |
beneficial effect | The target is near a font of life, granting +17.50 life regeneration, -17.50 equilibrium regeneration, +17.50 stamina regeneration and +17.50 psi regeneration. Undeads are not affected. Font of Life |
detrimental effect | On death will restore to the source up to 13 times the vim's worth. Bleak Outcome |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1653. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed giant spider spinneret. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed wretchling eyeball. * You've found the needed snow giant kidney. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Guhor the Radiancespike (100.5-160.8 power, 4 apr) Guhor the Radiancespike (100.5-160.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 Base power: 100.5 - 160.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 47% chance to corrode armor * 35 arcane resource burn * 49% chance to daze On weapon crit: * burns latent spell energy Damage (Melee): +28 temporal / +24 nature Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +62 Physical power: +21 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 acid Changes stats: +16 Str / +23 Dex / +3 Mag / +6 Wil / +6 Cun / +15 Con Changes resistances: +3% light Changes resistances penetration: +20% lightning / +20% physical / +21% acid Changes damage: +9% mind / +21% physical Disarm immunity: +49% Life regen: +4.00 Stamina when hit: +4.00 Massive two-handed swords. Press to compare |
Quiver | Islildann the quiver of dragonbone arrows (23/23, 64.5-90.3 power, 18 apr) Islildann the quiver of dragonbone arrows (23/23, 64.5-90.3 power, 18 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 Turns elapse between self-loadings: 6 On weapon hit: * 27% chance to cause random insanity * disrupts spell-casting On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +25 manaburn arcane / +50 darkness / +16 gravity / +4 physical / +28 cold / +25 mind / +24 arcane / +16 bleed Burst (radius 2) on crit: +15 cold Damage against: +35% Living / +27% Unnatural When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. Press to compare |
On hands | Emyba the Hellhunger (0 def, 14 armour) Emyba the Hellhunger (0 def, 14 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +14 Physical power: +20 Armour: +14 Damage (Melee): 15 cold Effects when hit in melee: * 70% chance to reduce powers by 20% * 66 arcane resource burn Damage when hit (Melee): 12 arcane Changes stats: +16 Str / +19 Dex / +19 Cun / +6 Con Changes resistances: +3% fire / +10% cold Changes damage: +6% arcane / +10% cold Talent cooldown: Double Strike (-2 turns) Talent granted: +5 Block Physical save: +56 Spell save: +21 Mental save: +23 Life regen: +4.00 Stamina each turn: +1.40 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +80.00 Maximum stamina: +39.00 Tauntlets behave like a shield, and allow you to block attacks. 97 block power. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Light source | Gloldawyn GloldawynInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Defense: +15 Changes stats: +2 Dex / +6 Con Changes resistances: +15% blight / +12% all Changes resistances penetration: +29% all Reduces incoming crit damage: 15.00% Physical save: +35 Spell save: +21 Mental save: +21 Silence immunity: +5% Teleport immunity: +10% Life regen: +6.10 Only die when reaching: -60.00 life Mindpower: +11 Mental crit. chance: +9% Light radius: +7 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Emythra (23 def, 5 armour) Emythra (23 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +8 Physical power: +10 Armour: +5 Defense: +23 Ranged Defense: +12 Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +31 Str / +14 Dex / +20 Wil / +30 Cun Changes resistances: +15% blight / +17% physical / +13% nature / +9% darkness Maximum encumbrance: +10 Physical save: +14 Mindpower: +18 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5220.7 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On feet | Galetouch the pair of drakeskin leather boots (29 def, 9 armour) Galetouch the pair of drakeskin leather boots (29 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Physical power: +12 Armour: +9 Defense: +29 Ranged Defense: +10 Fatigue: +5% Changes stats: +10 Str / +12 Cun / +22 Con Changes resistances: +6% lightning / +1% physical / +19% cold / +15% fire / +15% acid Changes resistances penetration: +15% physical Changes damage: +10% physical Physical save: +48 Mental save: +50 Poison immunity: +10% Knockback immunity: +25% Life regen: +5.50 Stamina each turn: +0.90 Maximum stamina: +40.00 Healing mod.: +30% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
Tool | Velildalaith the dragonbone totem of cure ailments [power 6] (16 cooldown) Velildalaith the dragonbone totem of cure ailments [power 6] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +5% arcane / +3% mind Maximum wards: +5 acid / +5 nature / +5 light Changes resistances penetration: +10% arcane / +5% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws +1 Ward +4 Lay Web Spell save: +15 Maximum vim: +10.00 It can be used to remove up to 6 poisons or diseases from the target, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | voratun ring 'Firerot' voratun ring 'Firerot'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +87 Armour penetration: +34 Physical power: +15 Armour: +20 Defense: +26 Changes stats: +10 Str / +19 Dex / +10 Cun / +10 Con Changes resistances: +40% lightning / +26% cold / +9% mind / +3% fire Changes resistances penetration: +5% blight Changes damage: +20% lightning / +6% fire / +12% blight / +13% cold / +6% mind / +8% all Physical save: +20 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +35% Maximum life: +50.00 Spellpower: +12 Mindpower: +20 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
On fingers | voratun ring 'Lisebeth' voratun ring 'Lisebeth'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +34 Physical power: +14 Armour: +116 Defense: +30 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 23 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +29 Str / +8 Wil / +18 Cun / +10 Con Changes resistances: +40% nature / +5% arcane Changes damage: +20% nature Grants telepathy: Humanoid/Orc Physical save: +3 Mental save: +15 Blindness immunity: +5% Poison immunity: +5% Cut immunity: +5% Confusion immunity: +47% Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +12.00 Mindpower: +15 Healing mod.: +27% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Around neck | Shadowsmash the stralite amulet Shadowsmash the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 Armour: +7 Defense: +11 Fatigue: -9% Changes stats: +18 Cun Changes resistances: +25% mind / +9% acid Changes resistances cap: +6% all Changes damage: +6% darkness / +9% physical Grants telepathy: Dragon Critical mult.: +18.00% Physical save: +66 Spell save: +44 Mental save: +44 Blindness immunity: +32% Confusion immunity: +44% Life regen: +3.00 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +4% Infravision radius: +9 Sight radius: +2 See invisible: +13 Combat speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Polussra the voratun shield (12 def, 36 armour, 80.5 dam, 558 block) Polussra the voratun shield (12 def, 36 armour, 80.5 dam, 558 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 80.5 - 96.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +558 On weapon hit: * 35% chance to daze On weapon crit: * smash the target with your shield crippling them Damage (Melee): +29 cold Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +36 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 9 lightning / 9 fire Effects when hit in melee: * 35% chance to reduce powers by 20% * 20 arcane resource burn Damage when hit (Melee): 20 ice / 12 temporal / 20 fire / 30 lightning Changes stats: +27 Con / +6 Wil Changes resistances: +42% acid / +44% cold / +6% blight / +25% fire / +17% nature / +22% lightning Changes damage: +3% arcane Talent granted: +5 Block Physical save: +36 Maximum mana: +40.00 Maximum vim: +10.00 Spellpower: +2 Handheld deflection devices. Press to compare |
Around waist | drakeskin leather belt 'Khelyroyon' drakeskin leather belt 'Khelyroyon'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Armour: +15 Defense: +15 Changes stats: +3 Wil / +6 Con Changes resistances: +32% acid / +15% blight / +20% fire / +20% cold / +20% lightning Changes resistances penetration: +25% arcane Changes damage: +6% arcane Critical mult.: +29.00% Physical save: +50 Spell save: +3 Mental save: +15 Life regen: +3.50 Spellpower: +4 Mindpower: +31 Healing mod.: +21% A belt that goes around your waist. Press to compare |
In off hand | Isolaith the Phoenixspar (12 def, 27 armour, 76 dam, 313.5 block) Isolaith the Phoenixspar (12 def, 27 armour, 76 dam, 313.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.0 - 91.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +5.0% Block value: +314 On weapon hit: * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +84 cold Damage against: +5% Animal When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +27 Armour Hardiness: +8% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 30 cold Effects when hit in melee: * 35% chance to reduce powers by 20% * 34 arcane resource burn Damage when hit (Melee): 76 ice Changes stats: +11 Con / +6 Wil Changes resistances: +23% acid / +20% physical / +13% lightning / +13% fire / +19% nature / +29% cold Changes damage: +9% fire Talent granted: +5 Block Reduces incoming crit damage: 17.00% Physical save: +21 Maximum life: +98.00 Handheld deflection devices. Press to compare |
Cloak | Arcmarrow (3 def, 13 armour) Arcmarrow (3 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +54 Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +13 Armour: +13 Defense: +3 Fatigue: -16% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +11 Dex / +10 Wil / +21 Cun / +4 Con Changes resistances: +20% blight / +24% cold / +19% nature / +12% acid Physical save: +9 Spell save: +3 Mental save: +15 Life regen: +2.30 Maximum life: +109.00 Maximum stamina: +40.00 Mental crit. chance: +8% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | voratun plate armour 'Adyyada' (9 def, 22 armour) voratun plate armour 'Adyyada' (9 def, 22 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 Fatigue: +26% Damage when hit (Melee): 13 light / 12 physical Changes stats: +11 Str / +15 Wil / +8 Cun / +11 Con Changes resistances: +35% acid / +15% physical / +23% darkness / +15% lightning / +49% blight / +25% cold / +23% nature / +39% fire Changes damage: +6% physical Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Mental save: +23 Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +40% Life regen: +3.90 Maximum life: +300.00 Maximum stamina: +10.00 Light radius: +2 Healing mod.: +28% A suit of armour made of metal plates. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 40%; cure mental, physical)wild infusion of the titan (resist 40%; cure mental, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 40% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (99 nature damage, 23% healing reduction)insidious poison infusion of the sneak (99 nature damage, 23% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 99.47 nature damage per turns for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+33 for 11 turns, die at -1061) heroism infusion of the warrior (+33 for 11 turns, die at -1061)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 11 turns. While Heroism is active, you will only die when reaching -1061 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (902% speed; 8 turns) movement infusion of the psychic (902% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 902% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (1087% speed; 6 turns) movement infusion of the warrior (1087% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1087% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 21; dur 3)phase door rune (range 8; power 21; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Radianceimmortal' steel amulet 'Radianceimmortal'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Fatigue: -14% Damage when hit (Melee): 16 light / 8 darkness Changes stats: +7 Str / +24 Dex / +9 Wil / +11 Cun / +17 Con Changes resistances: +18% mind / +6% light Changes resistances penetration: +5% light / +15% darkness Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.22 Spell / Storm +0.22 Technique / Combat training Critical mult.: +14.00% Mental save: +9 Blindness immunity: +22% Confusion immunity: +48% Life regen: +1.50 Stamina each turn: +1.60 Mindpower: +9 Infravision radius: +3 Sight radius: +2 See invisible: +7 Movement speed: +20% Amulets can have magical properties. Press to compare |
wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +4 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding gold amulet of dexterity (+5)grounding gold amulet of dexterity (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Changes resistances: +15% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. Press to compare |
voratun amulet 'Adenor' voratun amulet 'Adenor'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -27% Changes stats: +10 Dex / +22 Mag / +2 Wil / +10 Cun / +9 Con Changes resistances: +1% physical / +23% light / +26% darkness Talent masteries: +0.40 Technique / Grappling +0.40 Spell / Justice Physical save: +25 Spell save: +25 Mental save: +25 Blindness immunity: +50% Teleport immunity: +50% Life regen: +6.00 Stamina each turn: +1.40 Mana each turn: +1.20 Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +115.00 Maximum hate: +4.00 Mental crit. chance: +2% Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 It can be used to teleports you randomly (rad 64), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
mule's copper ring of frost (+22%) mule's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% cold Changes damage: +11% cold Maximum encumbrance: +21 Rings can have magical properties. Press to compare |
Emarith the steel ring Emarith the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 Armour penetration: +11 Physical power: +11 Defense: +11 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 11 bleed Changes stats: +15 Cun / +11 Wil Changes resistances: +9% temporal Changes damage: +6% all Physical save: +11 Spell save: +11 Mental save: +21 Blindness immunity: +32% Confusion immunity: +32% Stun/Freeze immunity: +32% Life regen: +3.20 Hate when firing a critical mind attack: +2.00 Maximum life: +62.00 Maximum hate: +9.00 Maximum psi: +20.00 Spellpower: +11 Mindpower: +28 Infravision radius: +5 See stealth: +13 See invisible: +13 Healing mod.: +18% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Siladabrena the Blacksteel Siladabrena the BlacksteelPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +39 Armour penetration: +35 Physical power: +22 Defense: +38 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Damage when hit (Melee): 4 darkness Changes stats: +15 Str / +1 Dex / +2 Mag / +3 Wil / +8 Cun / +15 Con Changes resistances: +22% acid / +32% light / +22% fire / +21% cold / +22% lightning Changes resistances penetration: +5% lightning Changes damage: +16% light Physical save: +14 Spell save: +12 Mental save: +14 Disarm immunity: +37% Pinning immunity: +38% Knockback immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum life: +38.00 Maximum hate: +11.00 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold ring of perseverancegold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +26% Life regen: +2.30 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's gold ringrogue's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. Press to compare |
rogue's gold ring of pilfering rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +15 Changes stats: +3 Cun Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
warrior's gold ring of light (+24%) warrior's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. Press to compare |
Xanitta the voratun ring Xanitta the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +14 Physical power: +15 Defense: +17 Effects on melee hit: * 20% chance to cause random insanity * 105% chance to blind Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random insanity * 96% chance to blind Damage (Ranged): 25 bleed Changes stats: +10 Str / +10 Dex / +10 Mag / +8 Wil / +27 Cun / +10 Con Changes resistances: +6% darkness / +6% light Changes damage: +6% acid Spell save: +29 Silence immunity: +33% Mana each turn: +0.40 Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Maximum hate: +12.00 Mindpower: +12 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
elm magestaff (10-12 power, 2 apr, fire element) elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Nightripper (20-24 power, 4 apr, acid element)Nightripper (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 darkness Burst (radius 2) on crit: +12 blight / +4 darkness When wielded/worn: Accuracy: +11 Physical crit. chance: +19.0% Physical power: +11 Defense: +22 Effects on melee hit: * 28% chance to blind Damage when hit (Melee): 8 darkness / 8 blight Changes stats: +8 Mag / +8 Wil Changes resistances: +10% acid / +11% cold / +10% temporal Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +115.00 Spellpower: +33 Spell crit. chance: +17% Light radius: +8 Defense after a teleport: +23 Resist all after a teleport: +17% New effects duration reduction after a teleport: +25% Reduces paradox failures(equivalent to willpower): +38 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 26.83 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff (20-24 power, 4 apr, arcane element)cruel yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of illumination (20-24 power, 4 apr, fire element)cruel yew magestaff of illumination (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +8 Effects on melee hit: * 8% chance to blind Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 26.83 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of projection (20-24 power, 4 apr, light element)cruel yew starstaff of projection (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +20% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 Spell crit. chance: +6% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of might (20-24 power, 4 apr, fire element)cruel yew vilestaff of might (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew starstaff of might (20-24 power, 4 apr, darkness element)earthen yew starstaff of might (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +2% Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +4 Spellpower: +9 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ethereal yew vilestaff (20-24 power, 4 apr, acid element)ethereal yew vilestaff (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +13 Damage (Melee): 6 % chance of confusion Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +14 Spell crit. chance: +3% Damage Shield penetration: +22% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal yew vilestaff of projection (20-24 power, 4 apr, darkness element)infernal yew vilestaff of projection (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +17 Spell crit. chance: +5% See invisible: +7 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff of warding (20-24 power, 4 apr, temporal element)yew starstaff of warding (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Maximum wards: +2 temporal Changes damage: +20% temporal Talents granted: +3 Ward +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos' broken staff. Press to compare |
Eiliniba the steel battleaxe (35-52.5 power, 2 apr) Eiliniba the steel battleaxe (35-52.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 35% chance to disease * 20% chance to cause random insanity * 25% chance for lightning to arc to a second target Damage (Melee): +37 blight / +16 lightning When wielded/worn: Accuracy: +39 Armour penetration: +12 Physical power: +13 Defense: +10 Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +6% blight Changes resistances penetration: +10% arcane / +26% physical Changes damage: +26% physical Spell save: +9 Disease immunity: +27% Disarm immunity: +28% Stamina when hit: +2.00 Vim when firing critical spell: +5.00 Maximum mana: +40.00 Massive two-handed battleaxes. Press to compare |
steel battleaxe 'Betothra' (60-90 power, 2 apr) steel battleaxe 'Betothra' (60-90 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21% chance to cause random insanity * 23 arcane resource burn * 47% chance to corrode armor * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +19 mind / +14 nature When wielded/worn: Accuracy: +13 Physical power: +26 Defense: +13 Changes stats: +5 Wil / +5 Cun / +12 Con Changes resistances: +9% lightning / +6% temporal / +2% physical Changes resistances penetration: +13% acid / +22% physical Physical save: +3 Cut immunity: +15% Disarm immunity: +0% Confusion immunity: +5% Life regen: +2.00 Massive two-handed battleaxes. Press to compare |
steel battleaxe 'Dimsmash' (22.5-33.75 power, 2 apr) steel battleaxe 'Dimsmash' (22.5-33.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * Slows global speed by 16% * 23 arcane resource burn * 13% chance to corrode armor * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Damage (Melee): +16 nature / +16 temporal Damage against: +21% Unnatural When wielded/worn: Accuracy: +23 Physical crit. chance: +13.0% Physical power: +13 Defense: +13 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 arcane / 16 nature slow Changes stats: +2 Str / +8 Dex / +2 Mag / +5 Con Changes resistances penetration: +13% acid / +13% physical / +5% blight Critical mult.: +10.00% Spell save: +6 Disarm immunity: +25% Life regen: +2.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Duskbile' (31.5-47.25 power, 2 apr)dwarven-steel battleaxe 'Duskbile' (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 47% chance to corrode armor * 20% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +20 lightning / +19 light / +20 blight / +28 cold / +18 mind Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 acid Damage against: +28% Undead When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Physical power: +30 Changes stats: +13 Con Changes resistances penetration: +24% acid / +44% physical / +10% darkness / +19% cold / +19% lightning / +19% fire Changes damage: +16% physical Disease immunity: +35% Disarm immunity: +70% Equilibrium when hit: +0.04 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe of massacre (42-63 power, 2 apr)flaming dwarven-steel battleaxe of massacre (42-63 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +17 fire Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel battleaxe (31.5-47.25 power, 2 apr)manaburning dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel battleaxe (32-48 power, 2 apr)warbringer's dwarven-steel battleaxe (32-48 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Massive two-handed battleaxes. Press to compare |
voratun battleaxe 'Dazzlesquall' (92.5-138.75 power, 4 apr) voratun battleaxe 'Dazzlesquall' (92.5-138.75 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 92.5 - 138.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * disrupts spell-casting On weapon crit: * cripple the target Damage (Melee): +83 insidious poison Burst (radius 2) on crit: +42 ice / +8 fire / +4 blight Damage against: +42% Unnatural When wielded/worn: Accuracy: +61 Physical crit. chance: +21.0% Physical power: +21 Armour: +14 Effects on melee hit: * 30% chance to blind * 10% chance to disease Changes stats: +10 Str / +20 Dex / +10 Con Changes resistances: +9% blight Changes resistances penetration: +21% physical / +20% cold Changes damage: +3% blight / +21% physical / +9% light Disarm immunity: +49% Stamina when hit: +3.00 Massive two-handed battleaxes. Press to compare |
balanced iron greatmaul (19-28.5 power, 1 apr) balanced iron greatmaul (19-28.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +9 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatmaul (42-63 power, 2 apr)chilling dwarven-steel greatmaul (42-63 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 cold Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Cyramina' (56-84 power, 2 apr)dwarven-steel greatmaul 'Cyramina' (56-84 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +59% Damage (Melee): +19 blight / +56 insidious poison When wielded/worn: Accuracy: +32 Armour penetration: +32 Physical crit. chance: +32.0% Physical power: +16 Defense: +16 Changes stats: +7 Str / +2 Cun / +7 Con Changes resistances penetration: +16% acid / +16% physical / +13% cold / +19% fire / +19% lightning Changes damage: +13% physical Grants telepathy: Dragon Critical mult.: +29.00% Disease immunity: +31% Disarm immunity: +24% Stamina when hit: +2.00 Vim when firing critical spell: +1.00 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel greatsword (37-59.2 power, 2 apr)manaburning dwarven-steel greatsword (37-59.2 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn Massive two-handed swords. Press to compare |
Eremakalthogund the Blazewill (58-92.8 power, 4 apr) Eremakalthogund the Blazewill (58-92.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 28% * 20% chance to torment the target Damage (Melee): +156 insidious poison / +4 light Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +61 Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +16 Defense: +34 Damage when hit (Melee): 28 nature slow Changes stats: +10 Str / +3 Cun / +10 Con Changes resistances: +15% light Changes resistances penetration: +21% physical / +20% fire / +21% darkness / +21% mind Changes damage: +6% light / +21% physical Grants telepathy: Dragon Critical mult.: +28.00% Disarm immunity: +49% Stamina when hit: +4.00 Light radius: +2 Global speed: +6% Massive two-handed swords. Press to compare |
voratun greatsword 'Xerurin' (65-104 power, 4 apr) voratun greatsword 'Xerurin' (65-104 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 27% * 20% chance to torment the target Damage (Melee): +112 temporal / +28 darkness / +23 mind / +101 nature Burst (radius 2) on crit: +10 fire Damage against: +28% Living When wielded/worn: Accuracy: +21 Physical crit. chance: +1.0% Defense: +19 Changes stats: +2 Str Changes resistances: +2% physical Changes resistances penetration: +14% fire / +21% mind / +19% darkness Reduces incoming crit damage: 15.00% Maximum life: +30.00 Maximum stamina: +10.00 Global speed: +8% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Prismwish the dwarven-steel longsword (23.5-32.9 power, 4 apr)Prismwish the dwarven-steel longsword (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * 44% chance to daze * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +40 insidious poison / +11 nature / +13 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 acid Changes stats: +8 Str / +6 Dex / +6 Mag / +11 Wil / +6 Cun / +6 Con Changes resistances: +6% acid Changes resistances penetration: +22% lightning / +11% physical / +11% darkness / +10% fire / +11% mind Changes damage: +11% physical Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of vileness (21.5-30.1 power, 4 apr)acidic dwarven-steel longsword of vileness (21.5-30.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +8 blight / +5 acid Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of erosion (20.5-28.7 power, 4 apr)dwarven-steel longsword of erosion (20.5-28.7 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 nature / +6 temporal Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of projection (24-33.6 power, 4 apr)dwarven-steel longsword of projection (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. Press to compare |
steel mace 'Xerothra' (32.5-45.5 power, 3 apr) steel mace 'Xerothra' (32.5-45.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing Damage (Melee): +9 acid / +15 cold When wielded/worn: Accuracy: +18 Armour penetration: +18 Physical crit. chance: +18.0% Physical power: +18 Damage when hit (Melee): 16 mind Changes stats: +11 Dex / +2 Wil / +4 Con Changes resistances penetration: +18% physical Changes damage: +9% physical Critical mult.: +18.00% Reduces incoming crit damage: 5.00% Disarm immunity: +20% Infravision radius: +1 Heals friendly targets nearby when you use a nature summon: +20 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel mace (27.5-38.5 power, 4 apr)chilling dwarven-steel mace (27.5-38.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 cold Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel mace of massacre (37.5-52.5 power, 4 apr)plaguebringer's dwarven-steel mace of massacre (37.5-52.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 7% chance to disease Damage (Melee): +8 blight When wielded/worn: Disease immunity: +15% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Skullcleaver (20-28 power, 4 apr)Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
iron waraxe of erosion (12.5-17.5 power, 2 apr) iron waraxe of erosion (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 nature / +7 temporal One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Flashglamour' (19-26.6 power, 4 apr)dwarven-steel waraxe 'Flashglamour' (19-26.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 11% chance to disease * 12% chance to inflict damage reduction * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +4 arcane / +14 blight / +20 cold / +14 mind Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +11 Physical crit. chance: +1.0% Physical power: +13 Defense: +11 Fatigue: -6% Changes stats: +7 Con Changes resistances penetration: +13% acid / +10% physical / +13% cold / +11% fire / +18% lightning Disease immunity: +25% Disarm immunity: +23% Maximum stamina: +15.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Islidalaith' (21-29.4 power, 4 apr)dwarven-steel waraxe 'Islidalaith' (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 50% chance to cause random insanity * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +34 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +10 Physical crit. chance: +44.0% Physical power: +11 Changes stats: +5 Mag / +12 Wil / +8 Cun / +5 Con Changes resistances: +2% physical Changes resistances penetration: +13% acid / +11% physical / +11% darkness / +13% fire / +11% cold / +10% mind / +13% lightning Critical mult.: +16.00% Physical save: +9 Disarm immunity: +25% Life regen: +0.40 Mana when firing critical spell: +2.00 Spellpower: +10 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of the mystic (20-28 power, 4 apr)flaming dwarven-steel waraxe of the mystic (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +10 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr)inquisitor's dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12 arcane resource burn On weapon crit: * burns latent spell energy One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazebait the stralite waraxe (31-43.4 power, 5 apr)Blazebait the stralite waraxe (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 125% On weapon hit: * 17% chance to inflict damage reduction * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 lightning / +8 acid / +17 mind When wielded/worn: Accuracy: +24 Armour penetration: +23 Physical crit. chance: +39.0% Physical power: +26 Effects on melee hit: * 47% chance to corrode armor Changes stats: +12 Dex Changes resistances: +6% acid / +18% fire Changes resistances penetration: +13% physical / +13% mind / +12% darkness Changes damage: +13% physical Critical mult.: +17.00% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of torment (33-46.2 power, 5 apr)stralite waraxe of torment (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +6% darkness One-handed war axes. Press to compare |
iron dagger (9.5-12.35 power, 5 apr) iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Bregukan the dwarven-steel dagger (16.5-21.45 power, 7 apr)Bregukan the dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 acid / +10 temporal / +12 nature / +32 insidious poison Burst (radius 2) on crit: +16 ice When wielded/worn: Armour penetration: +14 Physical crit. chance: +27.0% Physical power: +23 Armour: +9 Damage when hit (Melee): 20 physical Changes stats: +3 Str / +4 Con Changes resistances penetration: +9% cold / +18% physical / +9% darkness / +9% mind Changes damage: +9% physical Critical mult.: +3.00% Disarm immunity: +20% Maximum life: +20.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Carrionkiss (25-32.5 power, 7 apr)Carrionkiss (25-32.5 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +12 mind When wielded/worn: Accuracy: +26 Armour penetration: +9 Physical crit. chance: +9.0% Defense: +18 Damage when hit (Melee): 8 nature Changes stats: +4 Str Changes resistances: +9% light / +3% temporal Changes resistances penetration: +19% acid / +9% physical / +22% cold / +22% fire / +25% nature / +22% lightning Changes damage: +9% nature / +18% physical Stamina when hit: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyrovea the Dourtorrent (18-23.4 power, 16 apr)Cyrovea the Dourtorrent (18-23.4 power, 16 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Temporal Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +16 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +32% Damage (Melee): +11 mind Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +16 Armour penetration: +18 Physical crit. chance: +27.0% Physical power: +17 Defense: +9 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +4 Con Changes resistances: +12% nature Changes resistances penetration: +15% physical / +9% mind / +14% darkness Changes damage: +9% darkness / +9% physical Critical mult.: +13.00% Disarm immunity: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of projection (19-24.7 power, 7 apr)acidic dwarven-steel dagger of projection (19-24.7 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 mind / +7 acid It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (16.5-21.45 power, 7 apr)balanced dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +4 Defense: +6 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of vileness (18.5-24.05 power, 7 apr)dwarven-steel dagger of vileness (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 11% chance to disease Damage (Melee): +7 blight Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel dagger (18.5-24.05 power, 7 apr)thunderous dwarven-steel dagger (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 8% chance to daze When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar 'Silimivena' (9-9.9 power, 24 apr, mind damage)thorny mindstar 'Silimivena' (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +11.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 12% chance to corrode armor * disrupts spell-casting Burst (radius 1) on hit: +12 acid Damage against: +36% Unnatural When wielded/worn: Damage when hit (Melee): 13 fire / 12 temporal Changes resistances: +7% blight / +14% fire / +24% mind / +2% physical Changes resistances penetration: +6% mind / +14% fire Changes damage: +3% acid / +6% physical / +14% fire / +7% mind / +7% nature Mental save: +6 Disease immunity: +19% Psi when hit: +1.70 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum stamina: +15.00 Maximum psi: +34.00 Mindpower: +17 Mental crit. chance: +11% Global speed: +4% Healing mod.: +15% Damage Resonance (when hit): +14% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of life (13-14.3 power, 32 apr, nature damage)pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +0.90 Maximum life: +22.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
living mindstar 'Ulfezor' (18-19.8 power, 40 apr, nature damage) living mindstar 'Ulfezor' (18-19.8 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 25 arcane resource burn * 18% chance to corrode armor * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +30% Unnatural When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Damage when hit (Melee): 40 fire / 10 mind / 10 darkness Changes resistances: +3% blight / +35% fire Changes resistances penetration: +38% fire Changes damage: +39% fire / +9% mind / +7% darkness Reduces incoming crit damage: 15.00% Physical save: +10 Spell save: +13 Mental save: +29 Life regen: +2.00 Equilibrium when hit: +2.30 Maximum life: +50.00 Mindpower: +17 Mental crit. chance: +11% Global speed: +12% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +25 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyrimiwyn the yew longbowCyrimiwyn the yew longbow Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +17 nature Burst (radius 2) on crit: +6 mind When wielded/worn: Accuracy: +22 Physical crit. chance: +22.0% Physical power: +8 Effects on ranged hit: * 34 arcane resource burn Changes stats: +4 Str / +12 Dex / +9 Wil / +10 Cun Changes resistances: +7% all Changes resistances penetration: +10% blight / +52% physical / +11% nature Changes damage: +6% blight / +17% physical Talent mastery: +0.40 Wild-gift / Antimagic Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Mindpower: +22 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow of poweryew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbowmighty elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +11 Changes stats: +4 Str Longbows are used to shoot arrows at your foes. Press to compare |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. Press to compare |
quiver of elm arrows (14/14, 13-18.2 power, 5 apr) quiver of elm arrows (14/14, 13-18.2 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. Press to compare |
Umbrabright the quiver of ash arrows (20/20, 35.5-49.7 power, 13 apr) Umbrabright the quiver of ash arrows (20/20, 35.5-49.7 power, 13 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 35.5 - 49.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +25.5% Capacity: 20 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 22% chance to disease * 40% chance to inflict damage reduction * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +23 darkness / +20 blight / +8 temporal Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +12 temporal Damage against: +11% Living Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of yew arrows of paradox (21/21, 35.5-49.7 power, 10 apr)psychokinetic quiver of yew arrows of paradox (21/21, 35.5-49.7 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 21 On weapon hit: * 6% chance to gain 10% of a turn * 10% chance to knock the target back Damage (Ranged): +15 physical / +8 temporal Arrows are used with bows to pierce your foes to death. Press to compare |
Coalbliss the quiver of elven-wood arrows (50/50, 41.5-58.1 power, 14 apr) Coalbliss the quiver of elven-wood arrows (50/50, 41.5-58.1 power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +15.5% Capacity: 50 On weapon hit: * 47% chance to inflict damage reduction * Slows global speed by 17% * 10% chance to create an air burst On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +20 lightning / +40 manaburn arcane / +47 darkness / +13 temporal / +15 gravity / +15 nature Burst (radius 1) on hit: +8 darkness Damage against: +34% Living When wielded/worn: Ammo reloads per turns: +5 Arrows are used with bows to pierce your foes to death. Press to compare |
hateful pouch of iron shots of accuracy (16/16, 14.5-17.4 power, 1 apr) hateful pouch of iron shots of accuracy (16/16, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Damage (Ranged): +6 darkness Damage against: +5% Living Shots are used with slings to pummel your foes to death. Press to compare |
pouch of iron shots (11/11, 16-19.2 power, 1 apr) pouch of iron shots (11/11, 16-19.2 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 11 Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. icy pouch of stralite shots (20/20, 44.5-53.4 power, 5 apr)icy pouch of stralite shots (20/20, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage (Ranged): +15 cold Shots are used with slings to pummel your foes to death. Press to compare |
Emeloyanor the pouch of voratun shots (47/47, 79-94.8 power, 17 apr) Emeloyanor the pouch of voratun shots (47/47, 79-94.8 power, 17 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 79.0 - 94.8 Uses stats: 70% Dex, 50% Cun Damage type: Mind Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +17 Physical crit. chance: +7.0% Capacity: 47 Turns elapse between self-loadings: 3 On weapon hit: * 35% chance to cause random insanity * 47% chance to gain 10% of a turn * 10% chance to knock the target back Damage (Ranged): +53 lightning / +50 physical / +50 darkness / +4 temporal / +20 cold / +47 mind Burst (radius 1) on hit: +12 mind / +8 temporal Burst (radius 2) on crit: +15 lightning / +4 temporal Damage against: +20% Living Shots are used with slings to pummel your foes to death. Press to compare |
Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. Press to compare |
Undeathsweep the steel shield (24 def, 19 armour, 29 dam, 103 block) Undeathsweep the steel shield (24 def, 19 armour, 29 dam, 103 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +103 On weapon hit: * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage Shield penetration (this weapon only): +30% Damage (Melee): +18 cold / +30 nature / +14 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 Armour: +19 Armour Hardiness: +7% Defense: +24 Ranged Defense: +6 Fatigue: +8% Damage when hit (Melee): 14 ice / 22 fire / 14 nature Changes stats: +3 Str / +5 Wil / +5 Con Changes resistances: +6% temporal / +14% physical / +14% blight / +33% fire / +14% nature / +14% cold Talent granted: +2 Block Physical save: +9 Spell save: +20 Silence immunity: +15% Stun/Freeze immunity: +20% Maximum life: +60.00 Deflect projectiles away: +20% Handheld deflection devices. Press to compare |
Vilewind (14 def, 10 armour, 28 dam, 89 block) Vilewind (14 def, 10 armour, 28 dam, 89 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +89 On weapon hit: * Slows global speed by 47% On weapon crit: * smash the target with your shield crippling them Damage (Melee): +14 nature Burst (radius 2) on crit: +22 light / +22 darkness Damage against: +10% Dragon / +5% Demon When wielded/worn: Physical crit. chance: +8.0% Physical power: +14 Armour: +10 Defense: +14 Ranged Defense: +6 Fatigue: +8% Damage when hit (Melee): 14 nature Changes stats: +2 Str / +5 Con Changes resistances: +29% acid / +9% light / +9% darkness / +8% cold / +14% blight / +7% fire / +13% nature / +50% lightning Talent granted: +2 Block Physical save: +27 Mana each turn: +0.20 Maximum life: +68.00 Deflect projectiles away: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of patience (8 def, 2 armour, 30 dam, 85.5 block)dwarven-steel shield of patience (8 def, 2 armour, 30 dam, 85.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +86 Damage (Melee): +12 temporal When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when hit (Melee): 12 temporal Changes resistances: +14% temporal Talent granted: +3 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (245) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of temporal resistance (+13%) (8 def, 2 armour, 31.5 dam, 80 block)dwarven-steel shield of temporal resistance (+13%) (8 def, 2 armour, 31.5 dam, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes resistances: +13% temporal Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of crushing (8 def, 2 armour, 39.5 dam, 85 block)flaming dwarven-steel shield of crushing (8 def, 2 armour, 39.5 dam, 85 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 39.5 - 47.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +85 On weapon crit: * smash the target with your shield crippling them Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 fire Damage when hit (Melee): 10 fire Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel shield (8 def, 2 armour, 28.5 dam, 77.5 block)scouring dwarven-steel shield (8 def, 2 armour, 28.5 dam, 77.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +78 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 20% chance to reduce powers by 20% * 17 arcane resource burn Changes stats: +4 Con Changes resistances: +8% acid / +10% nature Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield (8 def, 2 armour, 30.5 dam, 80 block)wintry dwarven-steel shield (8 def, 2 armour, 30.5 dam, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 Damage (Melee): +15 cold When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when hit (Melee): 10 ice Changes stats: +1 Wil Changes resistances: +13% cold Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite shield of crushing (10 def, 2 armour, 59 dam, 138.5 block)stralite shield of crushing (10 def, 2 armour, 59 dam, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 59.0 - 70.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. Press to compare |
Gilureruivon the Glintream (12 def, 30 armour, 82 dam, 318 block) Gilureruivon the Glintream (12 def, 30 armour, 82 dam, 318 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 82.0 - 98.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +318 On weapon hit: * 27% chance to daze * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 light Burst (radius 1) on hit: +16 light Burst (radius 2) on crit: +80 light / +76 darkness When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 Armour: +30 Armour Hardiness: +8% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 9 lightning Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 23 lightning Changes stats: +6 Mag / +14 Con Changes resistances: +16% physical / +49% light / +25% cold / +6% mind / +27% darkness Talent granted: +5 Block Physical save: +15 Blindness immunity: +10% Disease immunity: +10% Knockback immunity: +10% Maximum life: +79.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
Zanugondil the voratun shield (27 def, 23 armour, 77 dam, 385.5 block) Zanugondil the voratun shield (27 def, 23 armour, 77 dam, 385.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 77.0 - 92.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +386 On weapon hit: * 28% chance to corrode armor * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 lightning / +20 light Burst (radius 2) on crit: +40 light / +40 darkness When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +23 Armour Hardiness: +10% Defense: +27 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * Slows global speed by 30% * 10 arcane resource burn Damage (Melee): 10 acid Effects when hit in melee: * 17% chance to daze * 40% chance to blind Damage when hit (Melee): 35 acid Changes stats: +6 Dex / +6 Mag / +7 Con Changes resistances: +20% lightning / +18% physical / +34% light / +30% cold / +6% mind / +11% darkness Talent granted: +5 Block Physical save: +10 Spell save: +6 Disarm immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +20% Deflect projectiles away: +19% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
voratun shield 'Baroharaharasta' (12 def, 42 armour, 83.5 dam, 412.5 block) voratun shield 'Baroharaharasta' (12 def, 42 armour, 83.5 dam, 412.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 83.5 - 100.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +412 On weapon hit: * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 lightning / +19 fire When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +42 Armour Hardiness: +10% Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 20% chance to daze Damage when hit (Melee): 4 blight / 38 fire Changes stats: +6 Str / +6 Dex / +1 Mag / +3 Wil / +2 Cun / +13 Con Changes resistances: +13% acid / +20% physical / +33% fire / +20% blight / +13% cold / +20% nature / +87% lightning Changes damage: +9% acid Grants telepathy: Demon/Minor Demon/Major Talent granted: +5 Block Physical save: +30 Mana each turn: +0.12 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Torchpierce (2 def, 0 armour)Torchpierce (2 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal / 8 fire Changes stats: +15 Wil / +22 Mag Changes resistances: +9% lightning / +11% temporal / +30% blight / +12% fire / +24% nature Changes resistances penetration: +16% temporal Changes damage: +16% blight / +23% temporal / +16% nature / +14% all Mental save: +47 Silence immunity: +114% Life regen: +4.20 Spellpower on spell critical (stacks up to 3 times): +15 Maximum life: +61.00 Spellpower: +55 Mindpower: +9 Mental crit. chance: +8% Healing mod.: +18% Reduces paradox failures(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe (2 def, 0 armour)ancient cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag Changes resistances: +7% temporal Changes resistances penetration: +10% temporal Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +11% all Spellpower: +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Silydhelaith the Woelord (25 def, 8 armour) Silydhelaith the Woelord (25 def, 8 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +25 Ranged Defense: +15 Fatigue: +7% Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 light / 12 darkness / 4 nature Changes stats: +8 Dex / +14 Wil / +15 Cun Changes resistances: +20% acid / +23% darkness / +17% blight / +20% fire / +27% light Changes resistances penetration: +10% darkness / +10% mind Mental save: +48 Light radius: +2 Movement speed: +40% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of cold resistance (3 def, 6 armour)hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +20% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str Changes resistances: +15% darkness / +8% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour (3 def, 6 armour)prismatic hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +13% light / +13% darkness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of spell shielding (3 def, 6 armour)prismatic hardened leather armour of spell shielding (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +7% arcane / +10% light / +12% darkness Spell save: +18 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour (3 def, 6 armour)radiant hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +12% blight / +15% darkness Light radius: +2 A suit of armour made of leather. Press to compare |
Blindwedge (8 def, 27 armour) Blindwedge (8 def, 27 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +27 Defense: +8 Fatigue: +0% Changes stats: +6 Str / +3 Dex / +3 Mag / +11 Wil / +15 Cun / +4 Con Changes resistances: +8% acid / +13% light / +9% cold / +7% arcane / +14% darkness Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Physical save: +18 Spell save: +15 Mental save: +44 Life regen: +2.20 Maximum life: +107.00 Light radius: +2 Healing mod.: +18% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of stability (3 def, 15 armour)impenetrable dwarven-steel mail armour of stability (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% Changes resistances: +7% physical Physical save: +12 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour (3 def, 8 armour)spiked dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 10 physical A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Borekhad the Fogzephyr (4 def, 38 armour)Borekhad the Fogzephyr (4 def, 38 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +38 Defense: +4 Fatigue: +16% Effects on melee hit: * 40% chance to gain 10% of a turn * 15% chance to inflict damage reduction Damage when hit (Melee): 36 light Changes stats: +7 Str / +23 Wil / +8 Cun / +6 Con Changes resistances: +27% acid / +1% physical / +78% darkness / +72% blight / +25% fire / +27% lightning Changes damage: +6% darkness / +3% physical Mental save: +20 Maximum life: +100.00 Maximum stamina: +10.00 Light radius: +6 A suit of armour made of mail. Press to compare |
Purejustice the stralite mail armour (4 def, 38 armour) Purejustice the stralite mail armour (4 def, 38 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +38 Defense: +4 Fatigue: +16% Effects on melee hit: * Slows global speed by 15% * 45% chance to corrode armor Damage when hit (Melee): 12 light Changes stats: +15 Str / +20 Wil / +16 Cun / +6 Con Changes resistances: +30% acid / +37% physical / +44% darkness / +24% lightning / +61% blight / +23% fire / +36% nature / +21% cold Changes resistances penetration: +5% acid / +5% fire / +10% nature Changes damage: +6% acid / +6% fire Reduced damage from: +11% Unnatural Mental save: +41 Maximum life: +82.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
fortifying iron plate armour (3 def, 7 armour) fortifying iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +3 Str / +3 Con Maximum life: +30.00 A suit of armour made of metal plates. Press to compare |
Lightningoath the steel plate armour (4 def, 33 armour) Lightningoath the steel plate armour (4 def, 33 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Armour: +33 Defense: +4 Fatigue: +9% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 light / 14 physical Changes stats: +5 Cun / +9 Wil Changes resistances: +20% acid / +15% darkness / +32% blight / +21% cold / +14% nature Changes resistances penetration: +20% temporal Reduced damage from: +9% Unnatural Critical mult.: +6.00% Physical save: +19 Mental save: +16 Life regen: +2.20 Maximum life: +63.00 Light radius: +2 Healing mod.: +28% A suit of armour made of metal plates. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
drakeskin leather belt 'Xudhenor' drakeskin leather belt 'Xudhenor'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +2 Physical crit. chance: +15.0% Physical power: +23 Damage when hit (Melee): 8 physical Changes stats: +6 Str / +18 Dex / +17 Cun / +11 Con / +20 Lck Changes resistances: +14% light / +15% darkness Changes resistances penetration: +19% physical Changes damage: +34% physical Reduces incoming crit damage: 10.00% Trap disarming bonus: +47 Stealth bonus: +30 Physical save: +25 Spell save: +15 Mental save: +14 Stamina each turn: +0.60 Maximum life: +70.00 Mindpower: +20 Mental crit. chance: +15% Infravision radius: +11 Size category: +2 A belt that goes around your waist. Press to compare |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Hanaromichak the Flashripper (24 def, 6 armour) Hanaromichak the Flashripper (24 def, 6 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 Armour penetration: +19 Armour: +6 Defense: +24 Damage when hit (Melee): 4 acid Changes stats: +4 Dex / +9 Mag / +14 Wil / +9 Cun Changes resistances: +19% temporal / +41% darkness / +12% light Changes resistances penetration: +13% darkness / +15% mind Changes damage: +6% acid / +17% darkness / +3% light Critical mult.: +22.00% Stealth bonus: +26 Physical save: +41 Spell save: +30 Mental save: +29 Only die when reaching: -50.00 life Maximum mana: +64.00 Spell crit. chance: +7% Mental crit. chance: +7% Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Lelegogund the Scabhunger (0 def, 19 armour) Lelegogund the Scabhunger (0 def, 19 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +19 Fatigue: +5% Changes stats: +8 Str / +4 Mag / +4 Wil / +8 Con Changes resistances: +15% acid / +17% temporal / +30% darkness / +44% fire / +15% lightning / +43% cold Changes resistances penetration: +20% temporal / +20% darkness / +20% nature Physical save: +40 Spell save: +41 Mental save: +21 Teleport immunity: +15% Defense after a teleport: +25 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Weepzephyr,' (0 def, 23 armour)hardened leather gloves 'Weepzephyr,' (0 def, 23 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +34 Armour penetration: +11 Physical power: +14 Armour: +23 Armour Hardiness: +11% Damage (Melee): 8 acid / 10 physical / 8 cold / 8 fire / 26 arcane / 8 lightning Changes stats: +4 Str / +11 Dex / +18 Mag / +17 Wil / +7 Cun / +11 Con Changes resistances: +15% arcane / +9% physical Changes damage: +9% blight / +8% physical Physical save: +8 Mental save: +8 Mana each turn: +0.21 Maximum vim: +30.00 Spellpower: +9 Spell crit. chance: +7% Light radius: +1 Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
psychic's iron gauntlets of strength (+2) (0 def, 1 armour) psychic's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 6 mind Changes stats: +2 Str Changes resistances: +6% mind Changes damage: +4% mind Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Healblow the dwarven-steel gauntlets (0 def, 10 armour) Healblow the dwarven-steel gauntlets (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +45 Armour penetration: +44 Physical power: +28 Armour: +10 Damage (Melee): 11 fire / 11 physical Effects when hit in melee: * 26% chance to reduce powers by 20% * 27 arcane resource burn Damage when hit (Melee): 8 blight Changes stats: +7 Dex / +5 Cun / +3 Con Changes resistances: +33% blight / +8% fire Changes resistances penetration: +10% nature Changes damage: +8% physical / +3% temporal / +8% fire Physical save: +29 Spell save: +73 Mental save: +14 Life regen: +3.30 Stamina each turn: +0.90 Psi each turn: +0.25 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Baryran' (0 def, 2 armour)dwarven-steel gauntlets 'Baryran' (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 Physical crit. chance: +13.0% Physical power: +42 Armour: +2 Damage (Melee): 11 blight / 13 arcane / 11 mind Damage when hit (Melee): 8 acid Changes stats: +14 Str / +6 Mag / +8 Wil / +4 Cun / +4 Con Changes resistances: +8% blight / +8% arcane / +8% mind / +9% darkness Changes resistances penetration: +10% acid Changes damage: +11% mind / +8% blight Critical mult.: +11.00% Physical save: +30 Spell save: +8 Mental save: +15 Maximum psi: +30.00 Spell crit. chance: +14% Mindpower: +2 Mental crit. chance: +14% Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.40 Mana when hit: +1.20 Maximum mana: +63.00 Spellpower: +8 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
cleansing rough leather cap of strength (+3) (0 def, 1 armour) cleansing rough leather cap of strength (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature / +6% blight A cap made of leather. Press to compare |
Eilinithra (2 def, 4 armour) Eilinithra (2 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Changes stats: +11 Mag / +12 Wil / +7 Cun / +4 Con Changes resistances: +12% lightning / +6% temporal / +6% light / +21% fire / +6% nature / +5% acid / +44% mind / +22% blight / +12% cold / +5% arcane / +6% darkness Changes damage: +30% mind / +16% blight Physical save: +10 Mental save: +25 Life regen: +3.20 Equilibrium when hit: +1.60 Psi when hit: +2.10 Hate when hit: +2.10 Maximum psi: +24.00 Spellpower: +10 Mindpower: +8 Mental crit. chance: +4% Damage Shield Power: +11% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 42.23 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of the depths (0 def, 3 armour)grounding hardened leather cap of the depths (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% lightning / +12% cold / +7% temporal Allows you to breathe in: water A cap made of leather. Press to compare |
hardened leather cap 'Firestun' (0 def, 3 armour) hardened leather cap 'Firestun' (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Armour: +3 Fatigue: +3% Changes stats: +11 Str / +12 Dex / +4 Wil / +8 Cun / +9 Con / +13 Lck Changes resistances: +18% darkness / +11% blight / +11% cold / +22% nature / +17% fire Grants telepathy: Demon/Minor Demon/Major Physical save: +29 Spell save: +18 Mental save: +11 Cut immunity: +5% Disarm immunity: +5% Stun/Freeze immunity: +15% Maximum life: +67.00 Spell crit. chance: +6% Mindpower: +5 Mental crit. chance: +6% Infravision radius: +6 Healing mod.: +21% Defense after a teleport: +17 Resist all after a teleport: +8% New effects duration reduction after a teleport: +29% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of trickery (0 def, 4 armour)cleansing dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +3 Dex Changes resistances: +10% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
voratun helm 'Goregorn' (22 def, 5 armour) voratun helm 'Goregorn' (22 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +3 Physical power: +23 Armour: +5 Defense: +22 Fatigue: -1% Effects when hit in melee: * 38% chance to gain 10% of a turn Changes stats: +25 Str / +28 Wil / +24 Cun / +11 Con Changes resistances: +15% blight / +27% physical / +23% mind Changes resistances penetration: +5% acid Changes damage: +9% acid / +12% physical Maximum encumbrance: +20 Physical save: +45 Mental save: +60 Confusion immunity: +50% Stamina when hit: +3.00 Equilibrium when hit: +2.80 Mindpower: +6 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
25 opal 25 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
986 alchemist agate 986 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wretchtrail the alchemist's lamp Wretchtrail the alchemist's lampInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 darkness Changes stats: +11 Wil / +8 Cun / +4 Con Changes resistances: +11% blight / +6% temporal / +6% all Changes damage: +21% mind / +3% nature / +9% darkness Spell save: +22 Mental save: +8 Blindness immunity: +75% Confusion immunity: +38% Life regen: +4.40 Mindpower: +9 Mental crit. chance: +9% Light radius: +7 Infravision radius: +7 See stealth: +34 See invisible: +34 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 68 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of the sunscorching alchemist's lamp of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +7% darkness / +5% fire Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 4.95 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
dwarven-steel pickaxe 'Eliranne' (dig speed 2 turns) dwarven-steel pickaxe 'Eliranne' (dig speed 2 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +23 Damage when hit (Melee): 4 arcane Changes stats: +12 Cun / +2 Str Changes resistances: +6% blight / +25% nature / +5% arcane Changes resistances penetration: +15% acid / +19% physical Changes damage: +3% acid / +12% blight / +11% fire / +16% nature / +11% mind Mental save: +8 Maximum life: +63.00 Maximum stamina: +48.00 Infravision radius: +17 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Firecrack (dig speed 1 turns) Firecrack (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +38 Physical power: +37 Changes stats: +11 Str / +16 Dex / +2 Mag Changes damage: +6% blight / +34% fire / +29% mind Critical mult.: +20.00% Mental save: +30 Maximum life: +33.00 Maximum mana: +100.00 Maximum stamina: +26.00 Lowers spell cool-downs by: 10% Movement speed: +30% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Ulfadir the dwarven-steel torque of thermal psionic shield [power 155] (29 cooldown)Ulfadir the dwarven-steel torque of thermal psionic shield [power 155] (29 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Dex / +3 Mag Changes resistances: +3% acid / +3% nature / +6% light Maximum wards: +3 physical / +4 mind / +3 darkness Grants telepathy: Humanoid/Orc Talents cooldown: Telekinetic Blast (+5 turn) Silence (+20 turn) Talents granted: +4 Telekinetic Blast +14 Silence +1 Ward Cut immunity: +15% See invisible: +3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 155 for 7 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. psionic dwarven-steel torque of mindblast [power 217] (6 cooldown)psionic dwarven-steel torque of mindblast [power 217] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a beam (dam 108-217), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. arcane yew wand of conjuration [power 217] (10 cooldown)arcane yew wand of conjuration [power 217] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 108-217), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Grumorov the Dwarf Adventurer level 46
18th Iron 123rd year of Ascendancy at 12:56 see stats
By Grumorov the Dwarf Adventurer level 33
16th Wealth 122nd year of Ascendancy at 22:13 see stats
By Grumorov the Dwarf Adventurer level 41
28th Dearth 122nd year of Ascendancy at 08:24 see stats
By Grumorov the Dwarf Adventurer level 41
7th Iron 123rd year of Ascendancy at 06:36 see stats
By Grumorov the Dwarf Adventurer level 41
4th Iron 123rd year of Ascendancy at 17:21 see stats
By Grumorov the Dwarf Adventurer level 36
19th Dearth 122nd year of Ascendancy at 20:08 see stats
By Grumorov the Dwarf Adventurer level 46
18th Iron 123rd year of Ascendancy at 11:41 see stats
By Grumorov the Dwarf Adventurer level 10
37th Profit 122nd year of Ascendancy at 21:54 see stats
By Grumorov the Dwarf Adventurer level 20
4th Wealth 122nd year of Ascendancy at 11:43 see stats
By Grumorov the Dwarf Adventurer level 30
8th Wealth 122nd year of Ascendancy at 04:58 see stats
By Grumorov the Dwarf Adventurer level 40
23rd Dearth 122nd year of Ascendancy at 16:14 see stats
By Grumorov the Dwarf Adventurer level 50
7th Steel 123rd year of Ascendancy at 11:44 see stats
By Grumorov the Dwarf Adventurer level 34
6th Dearth 122nd year of Ascendancy at 06:06 see stats
By Grumorov the Dwarf Adventurer level 31
10th Wealth 122nd year of Ascendancy at 00:19 see stats
By Grumorov the Dwarf Adventurer level 26
7th Wealth 122nd year of Ascendancy at 01:01 see stats
By Grumorov the Dwarf Adventurer level 19
4th Wealth 122nd year of Ascendancy at 11:34 see stats
By Grumorov the Dwarf Adventurer level 4
23rd Voratun 122nd year of Ascendancy at 09:03 see stats
By Grumorov the Dwarf Adventurer level 46
18th Iron 123rd year of Ascendancy at 12:56 see stats
By Grumorov the Dwarf Adventurer level 46
18th Iron 123rd year of Ascendancy at 12:56 see stats
By Grumorov the Dwarf Adventurer level 41
24th Dearth 122nd year of Ascendancy at 07:52 see stats
By Grumorov the Dwarf Adventurer level 48
26th Iron 123rd year of Ascendancy at 07:47 see stats
By Grumorov the Dwarf Adventurer level 33
17th Wealth 122nd year of Ascendancy at 01:28 see stats
By Grumorov the Dwarf Adventurer level 4
6th Profit 122nd year of Ascendancy at 04:16 see stats
By Grumorov the Dwarf Adventurer level 31
11st Wealth 122nd year of Ascendancy at 21:58 see stats
By Grumorov the Dwarf Adventurer level 19
1st Wealth 122nd year of Ascendancy at 14:12 see stats
Log
Grumorov is no longer poisoned.
Acid Splash from Vorebrenn the drem master hits Iceblock for 19 acid damage.
Talent Resilience of the Dwarves is ready to use.
Acid Splash from Vorebrenn the drem master hits Iceblock for 19 acid damage.
Grumorov is free from the acid.
The stone shield around Grumorov crumbles.
Grumorov picks up ( .): flaming dwarven-steel shield of crushing (8 def, 2 armour, 39.5 dam, 85 block).
Talent Infusion: Regeneration is ready to use.
Grumorov picks up (V.): dwarven-steel waraxe 'Islidalaith' (21-29.4 power, 4 apr).
Grumorov picks up ( .): Borekhad the Fogzephyr (4 def, 38 armour).
Grumorov picks up ( .): Torchpierce (2 def, 0 armour).
Grumorov picks up (Y.): Blazebait the stralite waraxe (31-43.4 power, 5 apr).
Grumorov picks up (x.): cruel yew vilestaff of might (20-24 power, 4 apr, fire element).
Grumorov picks up (H.): warbringer's dwarven-steel battleaxe (32-48 power, 2 apr).
Grumorov picks up (z.): ethereal yew vilestaff (20-24 power, 4 apr, acid element).
Grumorov picks up (8.): balanced dwarven-steel dagger (16.5-21.45 power, 7 apr).
Grumorov picks up (L.): chilling dwarven-steel greatmaul (42-63 power, 2 apr).
Grumorov picks up ( .): ancient cashmere robe (2 def, 0 armour).
Grumorov picks up (A.): infernal yew vilestaff of projection (20-24 power, 4 apr, darkness element).
Grumorov picks up (o.): gold ring of perseverance.
Grumorov picks up ( .): mighty elven-wood longbow.
Grumorov picks up ( .): psychokinetic quiver of yew arrows of paradox (21/21, 35.5-49.7 power, 10 apr).
Grumorov picks up ( .): prismatic hardened leather armour (3 def, 6 armour).
Grumorov picks up ( .): scouring dwarven-steel shield (8 def, 2 armour, 28.5 dam, 77.5 block).
Grumorov picks up (T.): acidic dwarven-steel longsword of vileness (21.5-30.1 power, 4 apr).