Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Steamtech UI 1.1.4 Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 40 / 18% |
Size | big |
Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 25th Loss 122nd year of Ascendancy at 01:38 5 / 2Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 25th Loss 122nd year of Ascendancy at 02:22 |
Primary Stats
Strength | 154 (base 60) |
Dexterity | 94 (base 35) |
Constitution | 147 (base 22) |
Magic | 11 (base 12) |
Willpower | 125 (base 60) |
Cunning | 129 (base 60) |
Resources
Psi_feedback | 49/150 |
Life | 2211/2211 |
Equilibrium | 30 |
Stamina | 676/676 |
Psi | 645/645 |
Healing Factor | 1.79 |
Regeneration | 67.7515 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -14% |
Spell | 0% |
Global | +134.68058786255% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 22 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 253 |
Accuracy | 113 |
Crit Chance | 159% |
APR | 107 |
Speed | 1.00 |
Offense: Offhand
Damage | 131 |
Accuracy | 113 |
Crit Chance | 159% |
APR | 107 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 96.42 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 210 (97.462686567164%) |
Defense | 69.5 |
Ranged Defense | 78.5 |
Fatigue | 0 |
Physical Save | 99.875666666667 |
Spell Save | 78.254 |
Mental Save | 94.095 |
Defense: Resistances
All | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 50% |
Poison Resistance | 74% |
Disarm Resistance | 99% |
Teleport Resistance | 15% |
Silence Resistance | 0% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 920% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Psionic / Dream Smith | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Vines |
talent | Shards |
talent | Thermal Shield |
talent | Beyond the Flesh |
talent | Kinetic Shield |
detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 9%. Distortion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
detrimental effect | The target has been beckoned by Mayith the faeros and is heeding the call. There is a 65% chance of moving towards the beckoner each turn. Beckoned |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed xorn fragment. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | voratun greatmaul 'Silutira' (89-133.5 power, 4 apr) voratun greatmaul 'Silutira' (89-133.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 Base power: 89.0 - 133.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 47% chance to cause random insanity * 35 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 temporal / +23 darkness / +55 nature Burst (radius 2) on crit: +4 mind Damage against: +28% Living When wielded/worn: Accuracy: +19 Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 Damage when hit (Melee): 12 arcane Changes stats: +10 Dex / +9 Con Changes resistances penetration: +5% blight / +42% physical Changes damage: +6% arcane / +19% physical Disarm immunity: +49% Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed mauls. Press to compare |
Quiver | quiver of ash arrows 'Zanisin' (23/23, 23-32.2 power, 15 apr) quiver of ash arrows 'Zanisin' (23/23, 23-32.2 power, 15 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +17.0% Capacity: 23 On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +11 temporal / +28 darkness / +8 arcane / +22 bleed / +11 nature / +16 manaburn arcane Damage against: +22% Living Arrows are used with bows to pierce your foes to death. Press to compare |
On hands | Undeathtouch (0 def, 9 armour) Undeathtouch (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +29 Armour: +9 Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 11 lightning / 21 mind / 28 darkness / 11 acid Effects when hit in melee: * 43% chance to reduce powers by 20% * 54 arcane resource burn Changes stats: +8 Dex / +4 Con Changes resistances: +8% lightning / +6% fire / +3% nature / +8% acid Changes damage: +8% lightning / +8% acid Talent granted: +3 Block Physical save: +22 Spell save: +42 Mental save: +4 Life regen: +4.20 Stamina each turn: +0.90 Psi each turn: +0.25 Maximum life: +64.00 Mindpower: +6 Tauntlets behave like a shield, and allow you to block attacks. 41 block power. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Light source | dwarven lantern 'Barkbreak' dwarven lantern 'Barkbreak'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 8 acid Changes stats: +7 Wil / +11 Cun / +6 Con Changes resistances: +12% blight / +6% acid / +3% light / +6% all Changes resistances penetration: +5% acid / +15% all Changes damage: +15% acid Critical mult.: +19.00% Spell save: +29 Mental save: +11 Life regen: +6.50 Maximum life: +69.00 Mindpower: +10 Mental crit. chance: +11% Light radius: +6 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Leliruirab (0 def, 10 armour) Leliruirab (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +10 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +19 Str / +9 Dex / +13 Wil / +3 Cun / +4 Con Changes resistances: +22% lightning / +15% temporal / +18% light / +15% fire / +15% acid / +23% blight / +15% cold / +6% mind / +20% darkness Changes resistances penetration: +10% mind Mental save: +15 Stamina when hit: +2.50 Equilibrium when hit: +3.00 Mindpower: +6 Infravision radius: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2625.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On feet | Flarethorn (10 def, 15 armour) Flarethorn (10 def, 15 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +12.0% Physical power: +12 Armour: +15 Defense: +10 Ranged Defense: +10 Fatigue: -26% Damage when hit (Melee): 4 blight / 4 fire Changes stats: +7 Str / +1 Mag / +7 Wil / +14 Con Changes resistances: +14% acid / +15% fire / +13% lightning / +15% cold Changes resistances penetration: +20% mind / +10% physical Critical mult.: +5.00% Maximum encumbrance: +50 Physical save: +15 Stamina each turn: +1.60 Maximum life: +118.00 Maximum mana: +40.00 Mindpower: +9 Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Tool | dwarven-steel pickaxe 'Mayurin' (dig speed 1 turns) dwarven-steel pickaxe 'Mayurin' (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +20 Physical crit. chance: +22.0% Armour: +4 Defense: +9 Ranged Defense: +2 Changes stats: +28 Str / +11 Wil / +3 Con Changes resistances: +8% darkness / +7% physical / +5% arcane / +8% fire Changes resistances penetration: +15% physical Changes damage: +11% mind / +10% fire Mental save: +11 Teleport immunity: +15% Maximum mana: +20.00 Spell crit. chance: +3% Mental crit. chance: +22% Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Zedas the Bleaknail Zedas the BleaknailInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Physical power: +19 Armour: +26 Defense: +9 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +13 Str / +5 Cun / +7 Con Changes resistances: +9% fire / +28% nature / +5% arcane Changes resistances penetration: +10% darkness / +15% mind Changes damage: +12% mind / +14% nature / +6% all Stun/Freeze immunity: +58% Life regen: +7.00 Hate when firing a critical mind attack: +2.00 Maximum life: +126.00 Maximum hate: +9.00 Spellpower: +11 Mindpower: +11 Movement speed: +16% Healing mod.: +36% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
On fingers | voratun ring 'Growoozer' voratun ring 'Growoozer'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Physical power: +15 Fatigue: -9% Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 24 bleed Damage when hit (Melee): 4 mind Changes stats: +10 Str / +10 Dex / +11 Cun / +9 Con Changes resistances: +40% lightning / +13% blight / +40% cold / +23% nature / +38% acid Changes damage: +20% lightning / +20% cold / +3% mind / +19% acid Grants telepathy: Dragon Maximum encumbrance: +30 Poison immunity: +24% Disease immunity: +23% Disarm immunity: +50% Pinning immunity: +39% Stun/Freeze immunity: +50% Knockback immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +1.00 Maximum life: +50.00 Maximum hate: +15.00 Mindpower: +2 Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Around neck | voratun amulet 'Huredil' voratun amulet 'Huredil'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +59 Armour penetration: +14 Physical crit. chance: +11.0% Defense: +31 Changes stats: +10 Cun / +6 Con / +39 Lck Changes resistances: +23% blight / +14% physical / +30% nature / +30% mind Changes damage: +3% arcane Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Enhancement Critical mult.: +40.00% Physical save: +18 Poison immunity: +50% Disease immunity: +50% Confusion immunity: +50% Life regen: +2.90 Stamina each turn: +1.20 Mana each turn: +0.16 Mana when firing critical spell: +2.00 Maximum life: +80.00 Maximum mana: +60.00 Spell crit. chance: +5% Reduce all damage from unseen attackers: 40% Amulets can have magical properties. Press to compare |
In main hand | Xerudheramira the Airreek (12 def, 15 armour, 76.5 dam, 288.5 block) Xerudheramira the Airreek (12 def, 15 armour, 76.5 dam, 288.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.5 - 91.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +288 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +17 lightning / +53 temporal / +20 fire Burst (radius 1) on hit: +8 lightning / +12 arcane Burst (radius 2) on crit: +36 light / +32 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +15 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 20% chance to daze Damage when hit (Melee): 60 temporal / 40 fire Changes stats: +6 Str / +6 Dex / +9 Con Changes resistances: +20% lightning / +59% temporal / +15% light / +20% fire / +18% physical / +15% darkness Maximum wards: +5 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes resistances penetration: +5% arcane Changes damage: +3% lightning Talents granted: +1 Ward +5 Block Physical save: +15 See invisible: +3 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (178) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
Around waist | Squalorblast the drakeskin leather belt Squalorblast the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +18 Effects on melee hit: * Slows global speed by 47% Changes stats: +12 Dex / +12 Cun / +12 Con / +10 Lck Changes resistances: +5% arcane Changes resistances penetration: +10% nature Reduced damage from: +81% Summoned Critical mult.: +15.00% Trap disarming bonus: +25 Stealth bonus: +15 Spell save: +15 Mental save: +30 Hate when firing a critical mind attack: +2.00 Maximum life: +250.00 Maximum mana: +128.00 Maximum stamina: +118.00 Maximum hate: +40.00 Maximum psi: +75.00 Maximum vim: +73.00 Maximum pos.energy: +77.00 Maximum neg.energy: +80.00 Mindpower: +22 Mental crit. chance: +15% Infravision radius: +6 Size category: +1 Reduces paradox failures(equivalent to willpower): +71 A belt that goes around your waist. Press to compare |
In off hand | Chalogohor the Duathelvenom (12 def, 65 armour, 83.5 dam, 680.5 block) Chalogohor the Duathelvenom (12 def, 65 armour, 83.5 dam, 680.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 83.5 - 100.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +680 On weapon hit: * 35% chance to daze * 40% chance to inflict damage reduction * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 acid / +18 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +65 Armour Hardiness: +10% Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 47% chance to inflict damage reduction Damage (Melee): 10 lightning Effects when hit in melee: * 20% chance to corrode armor * 20% chance to daze Damage when hit (Melee): 26 lightning / 8 darkness Changes stats: +6 Dex / +32 Con Changes resistances: +35% acid / +20% physical / +30% fire / +20% lightning Changes damage: +6% darkness Talent granted: +5 Block Physical save: +57 Handheld deflection devices. Press to compare |
Cloak | Yvotta the cashmere cloak (2 def, 10 armour) Yvotta the cashmere cloak (2 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +63 Armour penetration: +11 Armour: +10 Defense: +2 Fatigue: -14% Changes stats: +5 Cun / +9 Wil Changes resistances: +9% lightning / +19% darkness / +23% nature / +32% blight / +22% cold / +6% mind / +15% light Changes resistances penetration: +13% darkness Changes damage: +17% darkness / +6% acid Critical mult.: +20.00% Stealth bonus: +28 Physical save: +11 Mental save: +22 Life regen: +4.20 Only die when reaching: -50.00 life Maximum life: +164.00 Maximum stamina: +53.00 Mental crit. chance: +7% Healing mod.: +43% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Thunderusher the voratun plate armour (24 def, 42 armour) Thunderusher the voratun plate armour (24 def, 42 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +42 Defense: +24 Fatigue: +6% Damage when hit (Melee): 14 light / 23 physical Changes stats: +7 Str / +15 Wil / +12 Cun / +7 Con Changes resistances: +1% physical / +30% darkness / +65% blight / +40% nature / +9% temporal Changes resistances penetration: +5% physical Changes damage: +6% lightning Reduced damage from: +13% Unnatural Critical mult.: +6.00% Physical save: +21 Mental save: +45 Life regen: +8.00 Stamina each turn: +2.40 Maximum life: +86.00 Light radius: +2 A suit of armour made of metal plates. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 428)healing infusion of the warrior (heal 428) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 428 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 8; power 135; turns 5; dispells darkness)sun infusion of the duelist (rad 8; power 135; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 67). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 135) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 7; power 178; turns 3; dispells darkness)sun infusion of the sneak (rad 7; power 178; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 89). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 178) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (31 nature damage, 53% healing reduction)insidious poison infusion (31 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.37 nature damage per turns for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the duelist (61 nature damage, 35% healing reduction)insidious poison infusion of the duelist (61 nature damage, 35% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 61.20 nature damage per turns for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (44 nature damage, 39% healing reduction)insidious poison infusion of the wizard (44 nature damage, 39% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 43.89 nature damage per turns for 7 turns, and reducing the target's healing received by 39%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the titan (+28 for 11 turns, die at -1086)heroism infusion of the titan (+28 for 11 turns, die at -1086) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 11 turns. While Heroism is active, you will only die when reaching -1086 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+28 for 7 turns, die at -885) heroism infusion of the warrior (+28 for 7 turns, die at -885)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 7 turns. While Heroism is active, you will only die when reaching -885 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (849% speed; 5 turns) movement infusion of the titan (849% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 849% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (825% speed; 5 turns) movement infusion of the warrior (825% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 825% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1222% regen over 10 turns; 61 instant mana)manasurge rune of the duelist (1222% regen over 10 turns; 61 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1222% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (1522% regen over 10 turns; 76 instant mana)manasurge rune of the warrior (1522% regen over 10 turns; 76 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1522% over 10 turns and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the warrior (474 fire damage)heat beam rune of the warrior (474 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 473.51 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 155 for 5 turns) Rune of Reflection (absorb and reflect 155 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (349 lightning damage)lightning rune of the wizard (349 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 116.21 to 348.63 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. Press to compare |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 429 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. Press to compare |
Xanutta XanuttaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +21 Armour penetration: +18 Physical crit. chance: +15.0% Physical power: +7 Armour: +10 Defense: +16 Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 8% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 16 blight / 16 arcane Changes resistances: +17% lightning / +6% mind Changes resistances cap: +8% all Changes damage: +7% physical / +9% light / +18% arcane / +9% mind / +9% darkness Talent mastery: +0.22 Cunning / Shadow magic Critical mult.: +42.00% Physical save: +30 Blindness immunity: +22% Stun/Freeze immunity: +29% Infravision radius: +5 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. Press to compare |
steel amulet 'Arurin' steel amulet 'Arurin'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +12 Physical crit. chance: +7.0% Changes stats: +7 Str / +7 Dex / +6 Mag / +12 Wil Changes resistances: +12% acid Changes resistances penetration: +10% acid / +10% physical Changes damage: +6% lightning / +18% blight / +23% fire / +6% cold / +12% acid Talent masteries: +0.22 Cursed / Fears +0.22 Spell / Earth Critical mult.: +41.00% Mental save: +18 Confusion immunity: +32% Teleport immunity: +50% Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Spellpower: +22 Spell crit. chance: +5% Mindpower: +18 It can be used to teleports you randomly (rad 41), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
steel amulet 'Harohad' steel amulet 'Harohad'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Armour: +14 Defense: +16 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +14 Con Changes resistances: +18% blight / +18% physical / +16% nature Changes resistances cap: +8% all Changes damage: +7% physical Physical save: +21 Poison immunity: +32% Disease immunity: +32% Cut immunity: +60% Silence immunity: +15% Stun/Freeze immunity: +20% Knockback immunity: +15% Life regen: +3.20 Stamina each turn: +1.20 Maximum life: +95.00 Combat speed: +10% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 465 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +3 Cun / +3 Con Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. Press to compare |
Ashvalor the steel ring Ashvalor the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 Armour penetration: +20 Armour: +8 Defense: +22 Effects on melee hit: * 20% chance to blind * 10% chance to gain 10% of a turn Effects on ranged hit: * 20% chance to blind Damage when hit (Melee): 12 fire Changes stats: +4 Str / +4 Dex / +6 Wil / +6 Cun / +4 Con Changes resistances: +14% blight / +15% temporal / +24% light Changes resistances penetration: +5% fire Changes damage: +6% temporal / +12% light / +14% blight / +6% fire / +9% arcane Physical save: +8 Stun/Freeze immunity: +29% Life regen: +2.00 Mindpower: +9 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Manorath ManorathPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Defense: +9 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 13 bleed Damage when hit (Melee): 16 arcane Changes stats: +5 Mag / +7 Wil / +9 Cun / +9 Con Changes resistances penetration: +10% blight Physical save: +18 Spell save: +14 Mental save: +10 Disarm immunity: +32% Pinning immunity: +28% Stun/Freeze immunity: +32% Knockback immunity: +32% Life regen: +4.30 Mana when firing critical spell: +1.00 Hate when firing a critical mind attack: +2.00 Maximum life: +152.00 Maximum stamina: +17.00 Maximum hate: +9.00 Spellpower: +13 Spell crit. chance: +3% Movement speed: +16% Healing mod.: +35% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
rogue's steel ring of perseverance rogue's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Stun/Freeze immunity: +26% Life regen: +1.30 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew vilestaff of might (20-24 power, 4 apr, acid element)earthen yew vilestaff of might (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +5% Changes damage: +20% acid Talent granted: +1 Command Staff Physical save: +4 Spellpower: +9 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. Press to compare |
elemental dwarven-steel battleaxe of crippling (29-43.5 power, 2 apr) elemental dwarven-steel battleaxe of crippling (29-43.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +14% acid / +10% fire / +12% lightning / +14% cold Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of erosion (57-85.5 power, 4 apr)balanced voratun battleaxe of erosion (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 nature / +21 temporal When wielded/worn: Accuracy: +19 Defense: +13 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun battleaxe of persecution (57.5-86.25 power, 4 apr)hateful voratun battleaxe of persecution (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +23 darkness Damage against: +17% Living / +24% Unnatural When wielded/worn: Changes stats: +5 Wil Massive two-handed battleaxes. Press to compare |
voratun greatmaul 'Sootwalker' (67-100.5 power, 4 apr) voratun greatmaul 'Sootwalker' (67-100.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% On weapon hit: * 47% chance to inflict damage reduction * 35 arcane resource burn * 48% chance to daze * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +41 insidious poison / +16 temporal / +4 acid / +52 nature Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +83 Physical power: +21 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +23 Str / +25 Dex / +6 Mag / +6 Wil / +6 Cun / +16 Con Changes resistances: +6% darkness Changes resistances penetration: +19% lightning / +21% physical / +5% darkness Changes damage: +42% physical Disarm immunity: +49% Stamina when hit: +8.00 Massive two-handed mauls. Press to compare |
Beledir the stralite greatsword (46-73.6 power, 3 apr) Beledir the stralite greatsword (46-73.6 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 42% chance to cause random insanity * 31 arcane resource burn * 82% chance to corrode armor * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Damage (Melee): +30 mind / +16 arcane When wielded/worn: Physical crit. chance: +10.0% Physical power: +36 Defense: +4 Ranged Defense: +4 Changes stats: +7 Wil / +5 Cun / +9 Con Changes resistances: +42% acid / +42% lightning / +41% fire / +41% cold / +13% all Changes resistances penetration: +38% acid / +19% physical / +19% nature Changes damage: +9% arcane Physical save: +9 Spell save: +38 Mental save: +12 Disarm immunity: +42% Life regen: +6.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace 'Vorurin' (48.5-67.9 power, 5 apr)stralite mace 'Vorurin' (48.5-67.9 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +24 insidious poison / +17 nature / +17 mind Burst (radius 2) on crit: +17 fire Damage against: +21% Unnatural When wielded/worn: Accuracy: +13 Physical crit. chance: +11.0% Changes stats: +3 Cun / +5 Str Changes resistances: +9% all Changes resistances penetration: +13% nature / +11% fire Changes damage: +9% mind / +12% physical Grants telepathy: Dragon Stamina when hit: +2.10 See invisible: +9 Global speed: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow 'Ce'Nima'yew longbow 'Ce'Nima' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +33 lightning / +14 cold When wielded/worn: Accuracy: +11 Physical crit. chance: +10.0% Ammo reloads per turns: +4 Changes stats: +5 Wil Changes resistances: +3% lightning / +6% temporal Changes resistances penetration: +8% temporal / +45% physical Changes damage: +33% lightning / +8% temporal / +17% cold / +60% physical Talent mastery: +0.20 Chronomancy / Temporal Combat Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Spell save: +6 Mental save: +15 Blindness immunity: +5% Confusion immunity: +5% Damage Shield penetration: +21% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. Press to compare |
quiver of elm arrows (14/14, 13-18.2 power, 5 apr) quiver of elm arrows (14/14, 13-18.2 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. Press to compare |
pouch of iron shots (11/11, 16-19.2 power, 1 apr) pouch of iron shots (11/11, 16-19.2 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 11 Shots are used with slings to pummel your foes to death. Press to compare |
Eilinethra (13/13, 27.5-33 power, 2 apr) Eilinethra (13/13, 27.5-33 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 13 On weapon hit: * 40 arcane resource burn * Slows global speed by 40% Damage (Ranged): +9 darkness Damage against: +9% Living Shots are used with slings to pummel your foes to death. Press to compare |
Spiderrazor (6 def, 17 armour, 31.5 dam, 143.5 block) Spiderrazor (6 def, 17 armour, 31.5 dam, 143.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +144 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +14 acid / +8 nature When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 Armour: +17 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armor Damage when hit (Melee): 8 blight / 4 nature Changes stats: +8 Con Changes resistances: +14% acid / +21% cold / +12% nature / +21% fire Maximum wards: +9 lightning / +9 temporal / +8 blight / +9 fire / +9 cold Changes resistances penetration: +15% nature Talents granted: +3 Ward +2 Block Physical save: +8 Handheld deflection devices. Press to compare |
crackling steel shield of cold resistance (+10%) (6 def, 2 armour, 17 dam, 41 block) crackling steel shield of cold resistance (+10%) (6 def, 2 armour, 17 dam, 41 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +41 Damage (Melee): +11 lightning When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 10% chance to daze Changes stats: +1 Dex Changes resistances: +10% lightning / +16% cold Talent granted: +2 Block Handheld deflection devices. Press to compare |
steel shield 'Blazewasp' (6 def, 2 armour, 15 dam, 41 block) steel shield 'Blazewasp' (6 def, 2 armour, 15 dam, 41 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +41 Damage (Melee): +11 cold Burst (radius 1) on hit: +8 light When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes stats: +2 Wil Changes resistances: +13% arcane / +3% light Changes damage: +3% light Talent granted: +2 Block Handheld deflection devices. Press to compare |
Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. Press to compare |
dwarven-steel shield of radiance (8 def, 2 armour, 30 dam, 81 block) dwarven-steel shield of radiance (8 def, 2 armour, 30 dam, 81 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +81 Damage (Melee): +12 light When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 10% chance to blind Changes stats: +1 Mag / +4 Con Changes resistances: +14% light Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite shield 'Heatgore' (10 def, 21 armour, 67 dam, 346.5 block)stralite shield 'Heatgore' (10 def, 21 armour, 67 dam, 346.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +346 On weapon hit: * 16% chance to corrode armor * 26% chance to daze On weapon crit: * smash the target with your shield crippling them Damage (Melee): +16 cold When wielded/worn: Physical crit. chance: +11.0% Physical power: +16 Armour: +21 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 acid / 9 lightning Effects when hit in melee: * 27 arcane resource burn * 31% chance to reduce powers by 20% Damage when hit (Melee): 14 ice / 19 acid / 26 lightning Changes stats: +5 Wil / +21 Con Changes resistances: +19% acid / +6% light / +5% arcane / +44% cold / +17% nature / +27% lightning Changes resistances penetration: +5% fire Changes damage: +3% acid Talent granted: +4 Block Physical save: +25 Handheld deflection devices. Press to compare |
stralite shield 'Moldsin' (10 def, 22 armour, 49.5 dam, 320 block) stralite shield 'Moldsin' (10 def, 22 armour, 49.5 dam, 320 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 On weapon hit: * Slows global speed by 40% Damage (Melee): +16 acid / +18 lightning / +18 fire / +37 cold Burst (radius 2) on crit: +8 mind / +8 nature When wielded/worn: Armour: +22 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 9 cold Effects when hit in melee: * 18% chance to daze * 30% chance to cause random insanity * 18% chance to corrode armor Damage when hit (Melee): 36 ice / 34 fire Changes stats: +5 Str / +5 Dex / +5 Wil / +4 Cun / +19 Con Changes resistances: +51% lightning / +26% fire / +27% cold / +29% acid Changes damage: +9% nature Talent granted: +4 Block Physical save: +23 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe 'Voidtrial' (3 def, 0 armour)silk robe 'Voidtrial' (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +8 Str / +8 Mag / +7 Wil / +6 Cun Changes resistances: +65% lightning / +26% darkness / +5% arcane / +17% blight / +13% cold / +26% mind / +27% fire Changes resistances penetration: +17% physical / +15% darkness / +5% arcane Changes damage: +35% lightning / +29% physical / +20% darkness / +13% cold / +18% fire / +30% arcane / +14% all Critical mult.: +18.00% Physical save: +18 Spell save: +17 Mental save: +90 Life regen: +5.10 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +73.00 Maximum hate: +13.00 Spellpower: +18 Mindpower: +21 Mental crit. chance: +16% Healing mod.: +25% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Nerelle the steel mail armour (2 def, 25 armour) Nerelle the steel mail armour (2 def, 25 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +25 Defense: +2 Fatigue: +3% Damage (Melee): 28 acid / 28 fire Damage when hit (Melee): 24 acid / 22 fire Changes stats: +11 Str / +11 Con Changes resistances: +32% acid / +9% physical / +23% darkness / +44% fire / +42% cold / -14% light Changes resistances penetration: +10% blight Critical mult.: +15.00% Physical save: +21 Spell save: +7 Mental save: +29 Disease immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +58.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
Windvice the steel mail armour (2 def, 30 armour) Windvice the steel mail armour (2 def, 30 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +30 Defense: +2 Fatigue: +1% Damage when hit (Melee): 14 physical / 8 light / 20 nature Changes stats: +6 Cun / +9 Wil Changes resistances: +18% acid / +9% physical / +18% darkness / +7% lightning / +32% blight / +18% cold / +14% nature / +8% fire Changes damage: +6% fire Allows you to breathe in: water Critical mult.: +15.00% Physical save: +18 Mental save: +16 Life regen: +4.40 Maximum life: +128.00 Maximum vim: +20.00 Light radius: +2 Healing mod.: +36% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of mail. Press to compare |
spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour) spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 10 physical Changes resistances: +18% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of acid resistance (5 def, 10 armour)spiked voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +21% acid A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of temporal resistance (5 def, 10 armour)spiked voratun mail armour of temporal resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +21% temporal A suit of armour made of mail. Press to compare |
Blastquake (7 def, 53 armour) Blastquake (7 def, 53 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 Armour: +53 Defense: +7 Fatigue: +17% Damage when hit (Melee): 18 physical / 12 light / 8 arcane Changes stats: +14 Str / +8 Mag / +22 Wil / +7 Cun / +6 Con Changes resistances: +35% lightning / +11% physical / +26% darkness / +24% blight / +49% cold / +12% fire / +25% acid Changes damage: +6% arcane Allows you to breathe in: water Physical save: +13 Mental save: +18 Equilibrium when hit: +0.04 Psi when hit: +0.16 Maximum life: +86.00 Spellpower: +22 Spell crit. chance: +9% Mindpower: +22 Mental crit. chance: +9% Light radius: +2 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. Press to compare |
Aerabrevena the voratun plate armour (13 def, 23 armour) Aerabrevena the voratun plate armour (13 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +13 Ranged Defense: +4 Fatigue: +16% Damage when hit (Melee): 13 light / 20 physical Changes stats: +17 Str / +11 Wil / +9 Cun / +7 Con Changes resistances: +11% physical / +42% darkness / +38% blight / +30% cold / +20% nature / +5% arcane Reduced damage from: +15% Unnatural Physical save: +15 Mental save: +23 Disease immunity: +5% Stun/Freeze immunity: +5% Life regen: +15.20 Stamina each turn: +5.00 Maximum life: +97.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Islugatta' (9 def, 16 armour)voratun plate armour 'Islugatta' (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +6 Str / +11 Wil / +27 Cun / +6 Con Changes resistances: +15% acid / +20% physical / +30% darkness / +3% temporal / +30% blight / +15% fire / +13% lightning / +14% cold Talent cooldown: Rush (-5 turns) Physical save: +24 Mental save: +21 Disarm immunity: +40% Stun/Freeze immunity: +36% Knockback immunity: +40% Teleport immunity: +10% Life regen: +11.90 Maximum life: +360.00 Light radius: +3 Infravision radius: +2 Healing mod.: +79% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% A suit of armour made of metal plates. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Cun / +2 Dex Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of the Shaloren (2 def, 8 armour)thick cashmere cloak of the Shaloren (2 def, 8 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +2 Mag / +2 Wil Changes resistances: +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Pawnch's Shell (0 def, 2 armour) Pawnch's Shell (0 def, 2 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +2 Fatigue: +7% Damage when hit (Melee): 12 physical Life regen: +2.00 Maximum air capacity: +50.00 10% of all incoming damage is reduced by your Armor stat. Hardiness applies. A giant shell that once belonged to Pawnch, a turtle who dreamed of becoming a brawler. It radiates a powerful aura, and you feel protected when you are in contact with it. Press to compare |
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. Press to compare |
Araregoregobar the Demonenvy (7 def, 3 armour) Araregoregobar the Demonenvy (7 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 Ranged Defense: +7 Fatigue: +3% Damage when hit (Melee): 12 darkness Changes stats: +9 Str / +11 Dex / +8 Mag / +1 Wil / +12 Con / +21 Lck Changes resistances: +22% darkness / +22% temporal Changes resistances penetration: +10% blight / +16% temporal / +16% darkness Changes damage: +18% blight / +8% physical Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +22 Spell save: +11 Silence immunity: +32% Confusion immunity: +32% Stun/Freeze immunity: +38% Stamina each turn: +0.90 Maximum stamina: +28.00 Lowers spell cool-downs by: 20% Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +19% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
Radhedur the Arcguile (19 def, 10 armour) Radhedur the Arcguile (19 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Defense: +19 Fatigue: -5% Effects on melee hit: * 30% chance to daze Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% blight / +11% fire / +11% cold Physical save: +11 Spell save: +29 Mental save: +11 Life regen: +7.70 Stamina each turn: +1.50 Mana each turn: +0.08 Maximum life: +45.00 Maximum stamina: +25.00 Spell crit. chance: +5% Infravision radius: +3 Movement speed: +10% Healing mod.: +41% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 52 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. Press to compare |
Elathra (24 def, 4 armour) Elathra (24 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +4 Defense: +24 Ranged Defense: +7 Fatigue: -20% Changes stats: +7 Dex / +8 Cun / +4 Con Changes resistances: +11% lightning / +17% temporal / +5% arcane Changes resistances penetration: +10% physical Maximum encumbrance: +34 Physical save: +41 Spell save: +11 Mental save: +30 Poison immunity: +15% Teleport immunity: +5% Life regen: +3.90 Stamina each turn: +0.90 Maximum life: +43.00 Movement speed: +10% Healing mod.: +21% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 39 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Flashpiercer (18 def, 4 armour) Flashpiercer (18 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +18 Fatigue: -18% Effects on melee hit: * 47% chance to blind * 30% chance to corrode armor Damage when hit (Melee): 8 acid / 8 mind Changes stats: +8 Str / +8 Dex / +8 Cun / +8 Con Changes resistances penetration: +5% mind Changes damage: +3% light / +8% physical Maximum encumbrance: +38 Physical save: +11 Silence immunity: +31% Confusion immunity: +32% Stun/Freeze immunity: +38% Life regen: +7.80 Stamina each turn: +1.30 Maximum life: +93.00 Movement speed: +20% Healing mod.: +44% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 65 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant hardened leather gloves (0 def, 2 armour)radiant hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 light Changes resistances: +8% light Changes damage: +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
iron gauntlets of magic (+3) (0 def, 1 armour) iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Glitterbile (0 def, 4 armour) Glitterbile (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour penetration: +7 Physical power: +6 Armour: +4 Effects on melee hit: * 30% chance to blind Changes resistances: +7% blight / +9% acid Changes damage: +6% light Talent granted: +3 Block Physical save: +5 Spell save: +11 Mental save: +7 Light radius: +1 Tauntlets behave like a shield, and allow you to block attacks. 39 block power. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
Flashseam the dwarven-steel helm (16 def, 4 armour) Flashseam the dwarven-steel helm (16 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +18 Physical crit. chance: +6.0% Physical power: +5 Armour: +4 Defense: +16 Fatigue: +4% Effects on melee hit: * Slows global speed by 45% Effects when hit in melee: * 32% chance to gain 10% of a turn Damage when hit (Melee): 16 acid Changes stats: +11 Str / +7 Dex / +7 Wil / +14 Cun / +4 Con / +12 Lck Changes resistances: +21% acid / +34% lightning / +5% arcane / +11% blight / +22% cold / +11% nature / +21% fire Changes resistances penetration: +5% light Changes damage: +3% light Physical save: +19 Spell save: +28 Mental save: +11 Maximum life: +82.00 Spell crit. chance: +6% Mental crit. chance: +6% Healing mod.: +22% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
grounding dwarven-steel helm of strength (+3) (0 def, 4 armour) grounding dwarven-steel helm of strength (+3) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str Changes resistances: +7% lightning / +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
193 alchemist agate 193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Changes stats: +4 Wil Critical mult.: +13.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Morningblast MorningblastPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light / 4 arcane Changes stats: +1 Mag Changes resistances: +25% darkness Changes resistances penetration: +10% blight Changes damage: +28% light Damage affinity(heal): +10% light Spell save: +3 Mental save: +13 Spell crit. chance: +1% Light radius: +3 See stealth: +22 See invisible: +25 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 4.82 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick iron torque of thermal psionic shield [power 17] (14 cooldown) quick iron torque of thermal psionic shield [power 17] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 17 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Gireta [power 10] (8 cooldown) Gireta [power 10] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +9% arcane Talent cooldown: Void Blast (+18 turn) Talents granted: +8 Void Blast +9 Strike +1 Ward Spell save: +9 Maximum vim: +11.00 Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Grumorov the Dwarf Adventurer level 22
2nd Dearth 122nd year of Ascendancy at 00:55 see stats
By Grumorov the Dwarf Adventurer level 33
7th Loss 122nd year of Ascendancy at 08:14 see stats
By Grumorov the Dwarf Adventurer level 23
12nd Dearth 122nd year of Ascendancy at 23:35 see stats
By Grumorov the Dwarf Adventurer level 10
43rd Profit 122nd year of Ascendancy at 21:44 see stats
By Grumorov the Dwarf Adventurer level 20
14th Wealth 122nd year of Ascendancy at 15:33 see stats
By Grumorov the Dwarf Adventurer level 30
44th Dearth 122nd year of Ascendancy at 03:31 see stats
By Grumorov the Dwarf Adventurer level 40
2nd Steel 123rd year of Ascendancy at 19:09 see stats
By Grumorov the Dwarf Adventurer level 35
25th Loss 122nd year of Ascendancy at 04:43 see stats
By Grumorov the Dwarf Adventurer level 38
15th Shortage 122nd year of Ascendancy at 00:30 see stats
By Grumorov the Dwarf Adventurer level 38
15th Shortage 122nd year of Ascendancy at 02:59 see stats
By Grumorov the Dwarf Adventurer level 35
10th Loss 122nd year of Ascendancy at 04:18 see stats
By Grumorov the Dwarf Adventurer level 29
19th Dearth 122nd year of Ascendancy at 17:02 see stats
By Grumorov the Dwarf Adventurer level 28
18th Dearth 122nd year of Ascendancy at 08:15 see stats
By Grumorov the Dwarf Adventurer level 12
1st Wealth 122nd year of Ascendancy at 16:21 see stats
By Grumorov the Dwarf Adventurer level 5
23rd Voratun 122nd year of Ascendancy at 20:03 see stats
By Grumorov the Dwarf Adventurer level 6
34th Profit 122nd year of Ascendancy at 02:09 see stats
By Grumorov the Dwarf Adventurer level 37
14th Shortage 122nd year of Ascendancy at 18:36 see stats
By Grumorov the Dwarf Adventurer level 6
9th Profit 122nd year of Ascendancy at 08:30 see stats
By Grumorov the Dwarf Adventurer level 32
7th Loss 122nd year of Ascendancy at 05:29 see stats
By Grumorov the Dwarf Adventurer level 20
15th Wealth 122nd year of Ascendancy at 14:52 see stats
Log
Today is the 25th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 33rd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 34th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 35th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 36th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 37th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 38th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 39th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 40th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 41st Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 42nd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 43rd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 44th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 45th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.