Alexander the level 5 Mardrop Enchanter by pikmin250

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceMardrop
ClassEnchanter
Level / Exp5 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity13 (base 10)
Constitution18 (base 16)
Magic23 (base 20)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life160/160
Mana92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2
See Stealth5
See Invisible6

Offense: Mainhand

Damage19
Accuracy10
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3.05
Ranged Defense3.05
Fatigue4
Physical Save11.2
Spell Save23.95
Mental Save13.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
2/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
1/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
3/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Force1.30
1/5
1/5
0/5
0/5
Spell / Staff magic1.30
1/5
0/5
0/5
0/5
Race / Mardrop1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

Alexander picks up (k.):
rough leather belt.
There is a way to the previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.91 gold from the transmogrification of
iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (11-15.4 power, 2 apr).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, lightning element).
There is a Gates of Morning (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.