










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 34 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 34 on the 45th Dusk 122nd year of Ascendancy at 13:10 / 1 |
Primary Stats
| Strength | 42 (base 41) |
| Dexterity | 71 (base 60) |
| Constitution | 34 (base 34) |
| Magic | 80 (base 60) |
| Willpower | 15 (base 12) |
| Cunning | 33 (base 15) |
Resources
| Life | -47/892 |
| Paradox | 300 |
| Steam | 100/100 |
| Healing Factor | 1.1764705882353 |
| Regeneration | 8.2941176470588 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | +115.21478357188% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 33.139074629143 |
| See Invisible | 39.139074629143 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 52 |
| Crit Chance | 29% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +11% |
| Mind | +20% |
| All | +5% |
| Darkness | +46% |
| Light | +18% |
| Temporal | +13% |
| Cold | +12% |
| Physical | +12% |
| Fire | +42% |
| Nature | +20% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +6% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 49 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 30 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 18%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/17 |
| 0/32 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
| detrimental effect | All direct healing done to the target fails, and is instead redirected to Belulenn the crimson crystal at 72% effectiveness. Healing Nexus Redirection |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You failed to protect the worried loremaster from death by fire drake. Escort: worried loremaster (level 1 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 19% of the way to your next Rank. You have killed: 15 Uniques 6 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 1 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
Equipment
| On feet | pair of rough leather boots 'Willowstrike' (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +6% nature +3% mind Apr +4 Melee Ret 12 nature 20 mind ----- def ----- Armour +1 Fatigue -4% Resists +6% nature Max.HP +34.00 Silence- +21% Confus- +22% Stun/Frz- +24% ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belesetta the linen wizard hat (10 def, 2 armour)2.0 T1 head armor [Random Unique] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% blight +3% acid Crit.dmg- 10.00% Shield.pwr +12% Spell.save +6 (+3 eff.) HP.reg +4.40 Silence- +5% Stun/Frz- +15% A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Aremivena the Sootsweep0.1 T1 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Dex +6 Cun +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 8 bleed Ranged+ 7 bleed Dmg.mod +12% fire +6% light +15% darkness Acc +8 (+3 eff.) On Hit (Melee): * 15% chance to inflict 15% damage reduction * 12% chance to cause random gloom * 30% chance to blind On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Resists +24% fire ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Earoregokhad the Murkwinnow0.1 T1 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +9% nature +9% darkness +5% all Res.pen +10% darkness Melee Ret 12 nature 4 darkness On Hit (Melee): * Slows global speed by 15% ----- def ----- HP.reg +1.60 Stun/Frz- +25% Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of resilience1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Max.HP +41.00 ---------- misc Mana/turn +0.22 Max.mana +25.00 A belt that goes around your waist. |
| In main hand | iron waraxe 'Gamina' (18.5-25.9 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Nature/Master Power 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 physical On Hit: * 8% chance to corrode armour by 30% While equipped: Stats +3 Str dps ---------- Res.pen +6% acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +20.00 HP.reg +0.80 ---------- misc Stam/turn +0.20 One-handed war axes. |
| On hands | rough leather gloves 'Shadowdredge' (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Arcane While equipped: Stats +3 Dex +1 Mag +4 Cun dps ---------- Melee+ 15 temporal Ranged+ 12 temporal Dmg.mod +8% temporal ----- def ----- Armour +1 Fatigue -2% Resists +13% temporal ---------- misc See.Invis +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 55% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 161.64 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Magmaglamour (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% arcane +18% fire Acc +9 (+3 eff.) Apr +9 Melee Ret 4 arcane 8 fire ----- def ----- Defense +13 (+4 eff.) Resists +12% fire +18% temporal +5% arcane +17% darkness Phys.save +10 (+5 eff.) Stealth +9 Def/telep +13 Res/telep +10% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Goroziladir the Prismthorn (4 def, 4 armour)2.0 T1 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +7% acid +7% physical +12% darkness +7% cold +7% fire +12% mind +7% light Res.pen +15% blight On Hit (Melee): * 20% chance to disease * 38% chance to blind ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +6% temporal +25% darkness +12% fire +12% acid +12% physical +9% blight +12% cold +12% mind +7% light Max.HP +38.00 ---------- misc Light +5 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the wizard (efficiency 156% / cooldown 97%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 156% efficiency and cooldown mod of 97%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 7)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 36 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heat beam rune (57 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 56.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 132)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 132 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Lelytar the copper ring0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +12% blight Acc +6 (+2 eff.) Melee Ret 8 blight ---------- misc Light +1 Infravis +1 See.Invis +9 Rings can have magical properties. |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +22.00 Disarm- +22% Pinning- +25% Knockbk- +22% Rings can have magical properties. |
Phoenix's kiss the elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +12 fire While equipped: dps ---------- Phys.crit +7.0% Spell.crit +10% Crit.mult +14.00% Spell.pwr +25 (+8 eff.) Dmg.mod +25% physical ----- def ----- Resists +3% blight +3% mind +6% lightning Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +11 (+7 eff.) Die.at -40.00 life Silence- +5% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.55 Max.mana +77.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
thought-forged steel greatsword of erosion (24-38.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Psionic Power 24.0 - 38.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 mind +14 temporal +13 nature On Hit: * 20% chance to cause random gloom While equipped: Stats +3 Cun +5 Wil Massive two-handed swords. |
iron longsword (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
balanced iron mace (12-16.8 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +23% Blunt and deadly. |
iron mace 'Ce'Nura' (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Arcane/Nature Power 13.0 - 18.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 lightning On Crit.r2 +7 ice On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Crit.mult +5.00% Res.pen +6% cold Melee Ret 16 blight ----- def ----- Armour +6 Resists +3% lightning Phys.save +20 (+10 eff.) Cut- +15% ---------- misc Max.vim +10.00 Blunt and deadly. |
acidic iron dagger of massacre (16-20.8 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
balanced iron dagger of paradox (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 9.5 - 12.4 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 temporal While equipped: dps ---------- Acc +5 (+2 eff.) Melee Ret 5 temporal ----- def ----- Defense +4 (+1 eff.) Resists +5% temporal Disarm- +17% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel dagger 'Barigas' (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 16.5 - 21.4 Blight Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 light Against +16% Undead On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * cripple the target While equipped: Stats +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +4% Mind.pwr +6 (+3 eff.) Dmg.mod +3% blight Acc +8 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +6% blight Disarm- +27% ---------- misc Hate/m.crit +1.00 Telepathy Dragon Sharp, short and deadly. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
Earatoruikhad the iron shield (4 def, 2 armour, 20.5 block)7.0 T1 shield armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil +2 Cun +2 Con dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to disease On Melee Ret: * 11% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +12% acid +17% fire Mind.save +9 (+6 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +8% Phys.save +6 (+3 eff.) A suit of armour made of mail. |
Shimmersmasher the iron plate armour (9 def, 11 armour)17.0 T1 massive armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% blight Res.pen +10% blight Melee Ret 8 blight ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +20% Resists +6% blight +16% fire +18% lightning Mind.save +12 (+7 eff.) A suit of armour made of metal plates. |
Nimbusspitter the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% mind +9% lightning Res.pen +5% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue -4% Resists +6% lightning Phys.save +6 (+3 eff.) Spell.save +2 (+1 eff.) ---------- misc Max.enc +22 Spell.cld 10% A pair of boots made of leather. |
Noonvalor the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +4 Mag +3 Wil +3 Cun dps ---------- Res.pen +25% light ----- def ----- Armour +4 Fatigue +3% Resists +15% light HP.reg +3.00 Heal.mod +16% ---------- misc Stam/turn +0.60 Max.stam +25.00 Light +3 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Turadur' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +7 Mag +10 Wil +5 Cun +4 Con dps ---------- Crit.mult +5.00% S.pwr/crit +4 Melee+ 9 arcane 8 blight Dmg.mod +6% blight Acc +7 (+3 eff.) Apr +7 Melee Ret 20 blight ----- def ----- Armour +2 Resists +6% arcane +7% blight Spell.save +3 (+1 eff.) Disarm- +31% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Masteries +0.20 Technique/Grappling Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Layoda' (1 def, 0 armour)2.0 T1 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +23% cold +6% fire +3% nature +9% temporal Phys.save +6 (+3 eff.) Spell.save +16 (+8 eff.) Die.at -60.00 life Confus- +10% A pointy cloth hat, very wizardly... |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Gleamonslaught the iron pickaxe (dig speed 10 turns)3.0 T1 digger tool [Random Unique] Master/Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% fire +7% mind +12% temporal Res.pen +10% temporal Melee Ret 8 light ----- def ----- Resists +6% darkness +6% fire Mind.save +6 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By kekmancer the Shalore Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By kekmancer the Shalore Temporal Warden level 20
8th Mirth 122nd year of Ascendancy at 18:42 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By kekmancer the Shalore Temporal Warden level 30
6th Flare 122nd year of Ascendancy at 17:47 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By kekmancer the Shalore Temporal Warden level 15
76th Pyre 122nd year of Ascendancy at 19:26 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike) (Uniques)
Killed the weaver queen and the temporal defiler.By kekmancer the Shalore Temporal Warden level 14
76th Pyre 122nd year of Ascendancy at 09:51 see stats
Log
kekmancer performs a melee critical strike against Skeleton warrior!
The shield around skeleton warrior crumbles.
Kekmancer's temporal clone warps space-time to equip: ranger's elm longbow of power
quiver of elm arrows.
Kekmancer calls forth a temporal warden from another timeline.
kekmancer hits Skeleton warrior for (4 absorbed), 159 physical, 15 physical, 1 physical, 17 temporal, 52 temporal, 36 darkness, 19 physical, 1 physical, 17 temporal, 52 temporal (370 total damage).
Belulenn the crimson crystal uses Healing Nexus.
Kekmancer's temporal clone's Shoot performs a ranged critical strike against Skeleton warrior!
Kekmancer's temporal clone's Shoot hits Skeleton warrior for 123 physical, 11 temporal, 1 physical, 41 temporal (176 total damage).
Skeleton warrior uses Stunning Blow.
Kekmancer parries the attack with his dual weapons!
kekmancer repels an attack from Skeleton warrior.
Multi-hued crystal casts Elemental Bolt!
Temporal hound hits Skeleton warrior for 82 temporal damage.
Temporal hound killed Skeleton warrior!
Belulenn the crimson crystal activates True Grit.
Multi-hued crystal casts Elemental Bolt!
Talent Fold Warp is ready to use.
Temporal hound seems more focused.
Something hits Temporal hound for 10 physical damage.
Temporal hound hits Something for 71 temporal, 71 physical (142 total damage).
Something hits Temporal hound for 36 physical, 32 mind (68 total damage).
Multi-hued crystal's Elemental Bolt hits kekmancer for 309 blight damage.
Saving game...




























































































