Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ogre |
Class | Mind Knight |
Level / Exp | 64 / 98% |
Size | huge |
Lifes / Deaths | Killed by Nduas the giant at level 55 on the 33rd Dusk 122nd year of Ascendancy at 23:53 6 / 1 |
Primary Stats
Strength | 143 (base 60) |
Dexterity | 71 (base 10) |
Constitution | 82 (base 33) |
Magic | 88 (base 60) |
Willpower | 129 (base 60) |
Cunning | 108 (base 43) |
Resources
Life | 2944/2944 |
Stamina | 464/464 |
Psi | 174/174 |
Healing Factor | 2.1185714285714 |
Regeneration | 26.799928571429 |
Speed
Mental | +11% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 21 |
See Stealth | 58.817785288125 |
See Invisible | 64.817785288125 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 290 |
Accuracy | 63 |
Crit Chance | 57% |
APR | 71 |
Speed | 0.90 |
Offense: Offhand
Damage | 124 |
Accuracy | 63 |
Crit Chance | 64% |
APR | 78 |
Speed | 0.90 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Blight | +23% |
Arcane | +11% |
Mind | +18% |
All | +8% |
Lightning | +23% |
Light | +17% |
Temporal | +20% |
Darkness | +14% |
Physical | +20% |
Fire | +61% |
Nature | +14% |
Offense: Damage Penetration
Darkness | +30% |
Acid | +10% |
Light | +10% |
Temporal | +16% |
Blight | +15% |
Physical | +17% |
Fire | +5% |
Mind | +30% |
Defense: Base
Armour (hardiness) | 89.416050405667 (86.629213483146%) |
Defense | 50 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 130 |
Spell Save | 120 |
Mental Save | 136 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 67%( 70%) |
Arcane | + 18%( 50%) |
Cold | + 70%( 70%) |
All | + 25%( 70%) |
Mind | +100%(100%) |
Lightning | + 58%( 70%) |
Light | + 42%( 70%) |
Temporal | + 48%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Confusion Resistance | 47% |
Poison Resistance | 23% |
Blind Resistance | 0% |
Silence Resistance | 25% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Psychic Body | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic Attack | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Weapon Supremacy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Poisons | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Psychic Gifts | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic Assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Weapons Master | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat Casting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fortress of Will |
talent | Biokinesis |
talent | Eldritch Combat |
talent | Telepathic Focus |
talent | Leeching Poison |
talent | Anime Style |
talent | Mental Reach |
talent | Psychic Combat |
talent | Eldritch Aura |
talent | Mental Tyranny |
talent | Insidious Poison |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You failed to protect the temporal explorer from death by Betheyavea the warg. Escort: temporal explorer (level 1 of Daikara) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 57% of the way to your next Rank. You have killed: 41 Uniques 16 Bosses 9 Elite Bosses 1 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Daylash (7 def, 15 armour) Daylash (7 def, 15 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +8 Dex +7 Mag +17 Wil +5 Con +11 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Phys.pwr +5 (+1 eff.) Mind.pwr +7 (+1 eff.) Res.pen +16% temporal +15% darkness +8% physical Apr +9 On Hit (Melee): * 33% chance to blind ----- def ----- Armour +15 Defense +7 (+2 eff.) Rng.Def +7 (+1 eff.) Fatigue +3% Resists +21% temporal +18% darkness +3% fire Phys.save +9 (+1 eff.) Stealth +9 Def/telep +22 Res/telep +15% Dur/telep +22% ---------- misc Mana/turn +0.39 Max.mana +44.00 Infravis +2 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | Daimarach Daimarach0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Spell.crit +8% Spell.pwr +20 (+5 eff.) Dmg.mod +12% temporal ----- def ----- Defense +7 (+2 eff.) Resists +9% cold +10% temporal Phys.save +18 (+2 eff.) Spell.save +49 (+7 eff.) Mind.save +20 (+2 eff.) Def/telep +19 Res/telep +19% Dur/telep +25% ---------- misc Light +5 Infravis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Stormfist (9 def, 9 armour) Stormfist (9 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +18 Str +11 Dex +11 Wil +4 Cun dps ---------- Phys.pwr +18 (+2 eff.) Dmg.mod +12% physical Apr +8 ----- def ----- Armour +9 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Resists +9% lightning +25% physical +16% light +34% darkness Phys.save +21 (+3 eff.) HP.reg +0.40 ---------- misc Infravis +6 A cap made of leather. |
On hands | Galodunarak (9 def, 19 armour) Galodunarak (9 def, 19 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +12 Dex +7 Cun +15 Con dps ---------- Phys.crit +3.0% Melee+ 10 fire Dmg.mod +8% fire Acc +33 (+7 eff.) Apr +10 ----- def ----- Armour +19 Hardiness +10% Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +8% fire +10% physical Phys.save +15 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +30.00 HP.reg +3.90 Disarm- +35% ---------- misc Stam/turn +0.90 Psi/turn +0.24 Unarmed combat: Power 15.5 - 17.1 Physical Uses 130% Mag, 40% Cun, 40% Wil 16% Str, 16% Dex Acc+ +0.2% crit / acc Acc +18 Apr +11 Crit +10.0% Atk.spd 100% Phasing +40% Melee+ +23 physical On Crit.r2 +11 fire On Hit: 10% Fire Breath 3 On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 3 On Hit: 5% Stone Touch 3 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Blindream (dig speed 30 turns) Blindream (dig speed 30 turns)3.0 T1 digger tool [Random Unique] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% darkness Res.pen +5% darkness Melee Ret 16 mind 4 darkness ----- def ----- Resists +11% nature +9% mind +6% darkness Phys.save +7 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+0 eff.) Max.HP +48.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | stralite ring 'Xerilaith' stralite ring 'Xerilaith'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Wil dps ---------- Mind.crit +1% Phys.pwr +14 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +16% fire +8% all ----- def ----- Fatigue -4% Resists +1% physical +6% light +11% blight +32% fire +13% nature +5% arcane Spell.save +10 (+2 eff.) Mind.save +32 (+4 eff.) Poison- +23% Disease- +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.12 Telepathy Humanoid/Orc Rings can have magical properties. |
On fingers | Malugund the steel ring Malugund the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +14% fire Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +6 Defense +9 (+3 eff.) Resists +28% fire Spell.save +26 (+4 eff.) Max.HP +58.00 HP.reg +1.00 Heal.mod +16% Cut- +10% ---------- misc Telepathy Humanoid/Orc Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | voratun amulet 'Kilnoracle' voratun amulet 'Kilnoracle'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +18 Cun +15 Con dps ---------- Mind.crit +1% Crit.mult +35.00% Mov.spd +10% Dmg.mod +15% fire Res.pen +5% fire Acc +10 (+2 eff.) Apr +19 ----- def ----- Fatigue -9% Resists +30% fire +28% cold Phys.save +40 (+6 eff.) Spell.save +25 (+4 eff.) Mind.save +45 (+6 eff.) Max.HP +71.00 HP.reg +4.50 Heal.mod +23% Cut- +80% ---------- misc Stam/turn +1.50 Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 563 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Hettoyakath the Brightbiter (29.5-44.25 power, 2 apr) Hettoyakath the Brightbiter (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 29.5 - 44.3 Light Uses 40% Wil, 170% Mag, 47% Str Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 acid +8 light On Hit.r1 +4 light +14 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +3% arcane +9% light Res.pen +10% light On Hit (Melee): * 30% chance to blind ---------- misc Light +3 Massive two-handed mauls. |
Around waist | Flashtrencher Flashtrencher1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +6 Mag +4 Wil +6 Cun +8 Lck dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% lightning Res.pen +15% blight Melee Ret 8 blight ----- def ----- Resists +9% lightning +14% fire +12% cold D.Red.from +36% Summoned Mind.save +27 (+3 eff.) Stealth +15 Max.HP +104.00 ---------- misc T.Disarm +22 Mana/turn +0.52 Max.mana +51.00 Infravis +5 A belt that goes around your waist. |
In off hand | Tarreldir the Gloombearer (30.5-39.65 power, 9 apr) Tarreldir the Gloombearer (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 30.5 - 39.6 Physical Uses 40% Wil, 18% Str, 140% Mag 18% Dex Mastery Eldritch Body Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +12 darkness On Hit: * 25% chance for lightning to arc to a second target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +10.0% Phys.pwr +9 (+1 eff.) Res.pen +10% darkness +9% physical Apr +3 ----- def ----- Phys.save +10 (+1 eff.) Max.HP +20.00 Disarm- +14% Sharp, short and deadly. |
Cloak | elven-silk cloak 'Mayybeth' (3 def, 0 armour) elven-silk cloak 'Mayybeth' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +8 Dex +2 Wil +10 Cun +4 Con dps ---------- Res.pen +10% acid Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) Resists +18% blight +6% fire +19% nature Phys.save +34 (+5 eff.) Spell.save +13 (+2 eff.) Mind.save +29 (+4 eff.) Die.at -50.00 life Max.HP +84.00 HP.reg +2.60 Heal.mod +30% Cut- +10% Silence- +5% ---------- misc Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Brenodil the voratun plate armour (18 def, 31 armour) Brenodil the voratun plate armour (18 def, 31 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Dex +12 Wil +8 Cun +4 Con dps ---------- Melee Ret 14 light ----- def ----- Armour +31 Defense +18 (+6 eff.) Rng.Def +9 (+2 eff.) Fatigue +26% Resists +35% acid +26% physical +21% darkness +26% lightning +27% blight +27% fire +5% arcane +41% cold Mind.save +23 (+3 eff.) Max.HP +60.00 Disease- +10% Silence- +20% Disarm- +47% Stun/Frz- +39% Knockbk- +40% ---------- misc Light +2 Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 462 over 5 turns) regeneration infusion of the wizard (heal 462 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 26%; cure physical) wild infusion of the wizard (resist 26%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Stormspike Stormspike0.1 T1 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +15% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to disease * 15% chance to daze at end of turn ----- def ----- Resists +9% blight +12% temporal Blind- +11% Pinning- +24% Knockbk- +22% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets can have magical properties. |
Ulyraneg Ulyraneg0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane +3% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +13% lightning Res.Cap +3% all Phys.save +10 (+1 eff.) Stun/Frz- +26% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Urygablek Urygablek0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Mag +3 Wil +8 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +12.00% Phys.pwr +2 (+0 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +8 (+2 eff.) Mov.spd +10% Dmg.mod +6% acid +8% blight +13% fire +6% lightning +6% cold Apr +1 ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue -6% Mind.save +7 (+1 eff.) Die.at -20.00 life HP.reg +0.60 Confus- +15% ---------- misc Stam/turn +0.60 Telepathy Humanoid/Orc Amulets can have magical properties. |
Nightidol the voratun amulet Nightidol the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Dex +10 Mag +9 Wil dps ---------- Spell.crit +5% Phys.pwr +9 (+1 eff.) Spell.pwr +4 (+1 eff.) S.pwr/crit +5 Phys.spd +10% Dmg.mod +5% acid +5% physical +6% darkness +8% lightning +6% blight +8% cold +6% arcane +8% fire Res.pen +10% blight +10% darkness ----- def ----- Fatigue -17% Resists +15% blight HP.reg +4.70 ---------- misc Mana/turn +0.53 Max.mana +46.00 Amulets can have magical properties. |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+1 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's copper ring of perseverance titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
Hurolen (30-36 power, 6 apr, acid element) Hurolen (30-36 power, 6 apr, acid element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Eldritch Body Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 mind While equipped: Stats +10 Mag +2 Wil +13 Cun +9 Con dps ---------- Phys.crit +39.0% Spell.crit +8% Crit.mult +84.00% Phys.pwr +14 (+2 eff.) Spell.pwr +43 (+9 eff.) Dmg.mod +30% acid Acc +15 (+3 eff.) ----- def ----- Armour +15 Hardiness +9% Resists +15% acid Phys.save +10 (+1 eff.) Silence- +10% ---------- misc Mana/turn +0.40 Equi/ret +0.08 Vim/s.crit +6.00 Max.vim +50.00 Max.N.En +50.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Coalraider the steel greatsword (35-56 power, 2 apr) Coalraider the steel greatsword (35-56 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 35.0 - 56.0 Physical Uses 40% Wil, 170% Mag, 47% Str Mastery Eldritch Body Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +14 fire On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to inflict 15% damage reduction While equipped: dps ---------- All.spd +4% Dmg.mod +9% darkness Res.pen +10% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness Massive two-handed swords. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 40% Wil, 150% Mag, 39% Str Mastery Eldritch Body Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
linen robe 'Issuntir' (0 def, 0 armour) linen robe 'Issuntir' (0 def, 0 armour)2.0 T1 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +7% nature Res.pen +5% mind Melee Ret 16 acid ----- def ----- Resists +15% mind Mind.save +17 (+2 eff.) Poison- +23% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloomwitch (2 def, 6 armour) Gloomwitch (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +10 Wil dps ---------- Res.pen +20% darkness Melee Ret 16 light ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +18% lightning +34% darkness +38% blight +3% nature +9% light Crit.dmg- 10.00% Mind.save +14 (+2 eff.) Die.at -20.00 life Disease- +5% Disarm- +5% ---------- misc Light +4 A suit of armour made of mail. |
enlightening steel plate armour of Eyal (4 def, 9 armour) enlightening steel plate armour of Eyal (4 def, 9 armour)17.0 T2 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Mind.save +11 (+1 eff.) Max.HP +50.00 HP.reg +1.30 Heal.mod +13% A suit of armour made of metal plates. |
Glitterrupture (7 def, 13 armour) Glitterrupture (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +5 Con dps ---------- Dmg.mod +9% light +21% acid Res.pen +10% acid +15% light +10% nature Melee Ret 12 acid ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +34% acid +73% temporal +10% lightning +12% cold +12% fire +12% physical Disarm- +36% Stun/Frz- +33% Knockbk- +36% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
stralite plate armour 'Duskire' (7 def, 13 armour) stralite plate armour 'Duskire' (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +7 Wil +8 Cun +6 Con dps ---------- Dmg.mod +3% acid +9% darkness Res.pen +10% darkness Melee Ret 8 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +23% lightning +27% cold +9% darkness +6% acid Mind.save +19 (+2 eff.) Max.HP +78.00 A suit of armour made of metal plates. |
rough leather belt 'Gorewitch' rough leather belt 'Gorewitch'1.0 T1 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+0 eff.) Dmg.mod +6% arcane Res.pen +15% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% lightning +6% temporal +5% arcane A belt that goes around your waist. |
Shinekiss the linen cloak (8 def, 0 armour) Shinekiss the linen cloak (8 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master While equipped: dps ---------- Crit.mult +13.00% Dmg.mod +6% temporal Res.pen +20% light Acc +6 (+1 eff.) Apr +7 On Hit (Melee): * 15% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+2 eff.) Phys.save +6 (+1 eff.) Stealth +6 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hinarintir the Brightfoe (11 def, 7 armour) Hinarintir the Brightfoe (11 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Dex +3 Cun dps ---------- Dmg.mod +9% physical Acc +8 (+1 eff.) Apr +6 ----- def ----- Armour +7 Defense +11 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +7% acid +2% physical +7% fire +23% cold +8% lightning Max.HP +55.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Chamesin' (0 def, 3 armour) pair of iron boots 'Chamesin' (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +9% blight Res.pen +25% arcane ----- def ----- Armour +3 Fatigue +2% Resists +9% acid ---------- misc Vim/s.crit +2.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bilelathadur (5 def, 4 armour) Bilelathadur (5 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% arcane Res.pen +8% physical ----- def ----- Armour +4 Defense +5 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue -5% Resists +6% lightning +9% temporal +3% fire +6% nature +5% arcane Crit.dmg- 5.00% Phys.save +9 (+1 eff.) Mind.save +20 (+2 eff.) Blind- +10% Knockbk- +10% ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunyrab the Thunderwinter (0 def, 5 armour) Gunyrab the Thunderwinter (0 def, 5 armour)1.5 T1 hands armor [Random Unique] Master While equipped: Stats +3 Dex +1 Mag +3 Cun dps ---------- Res.pen +10% lightning Acc +6 (+1 eff.) Apr +6 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Fatigue -6% Resists +9% lightning Mind.save +6 (+0 eff.) Max.HP +45.00 ---------- misc Light +3 See.Invis +6 Unarmed combat: Power 16.5 - 23.1 Physical Uses 130% Mag, 40% Cun, 40% Wil 16% Str, 16% Dex Acc+ +0.1% dam / acc Acc +10 Apr +9 Crit +2.0% Atk.spd 83% On Hit: 10% Battle Shout 1 On Hit: 15% Perfect Strike 1 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 130% Mag, 40% Cun, 40% Wil 16% Str, 16% Dex Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Falarochak the Flashkiller (5 def, 6 armour) Falarochak the Flashkiller (5 def, 6 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 Res.pen +15% arcane ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +1% Resists +8% cold +3% light +3% all Phys.save +6 (+1 eff.) ---------- misc Mana/s.crit +1.00 Max.mana +80.00 Breathe water A cap made of leather. |
Coalbrand (0 def, 1 armour) Coalbrand (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +15% darkness Melee Ret 4 darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness Phys.save +10 (+1 eff.) A cap made of leather. |
Forestspawner the iron helm (0 def, 3 armour) Forestspawner the iron helm (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +4 Wil +3 Cun dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% nature Apr +5 On Hit (Melee): * Slows global speed by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +7% physical +7% fire +9% nature +6% cold Phys.save +7 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelyvena the Furnacetrail (3 def, 0 armour) Emelyvena the Furnacetrail (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +9 Wil +10 Cun +1 Con dps ---------- Mind.crit +10% Mind.pwr +9 (+2 eff.) Dmg.mod +28% physical +25% darkness +14% light +15% arcane +15% temporal Acc +8 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +22% physical +25% fire +17% darkness +10% cold Phys.save +3 (+0 eff.) Mind.save +26 (+3 eff.) Heal.mod +25% Confus- -20% Fear- -20% ---------- misc Max.mana +110.00 Max.hate +10.00 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 348 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Serpentstreak the dwarven lantern Serpentstreak the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +9% nature Res.pen +15% nature ----- def ----- Armour +10 Defense +21 (+7 eff.) Rng.Def +9 (+2 eff.) Resists +15% blight +3% mind Phys.save +16 (+2 eff.) Spell.save +16 (+3 eff.) Mind.save +33 (+4 eff.) HP.reg +6.10 Blind- +87% Confus- +51% ---------- misc Light +15 See.Stealth +68 See.Invis +61 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 56 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Fugg the Ogre Mind Knight level 18
10th Mirth 122nd year of Ascendancy at 20:37 see stats
By Fugg the Ogre Mind Knight level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Fugg the Ogre Mind Knight level 20
1st Summertide 122nd year of Ascendancy at 01:53 see stats
By Fugg the Ogre Mind Knight level 30
2nd Summertide 122nd year of Ascendancy at 21:56 see stats
By Fugg the Ogre Mind Knight level 40
8th Flare 122nd year of Ascendancy at 03:13 see stats
By Fugg the Ogre Mind Knight level 50
9th Flare 122nd year of Ascendancy at 03:40 see stats
By Fugg the Ogre Mind Knight level 52
9th Flare 122nd year of Ascendancy at 20:18 see stats
By Fugg the Ogre Mind Knight level 18
10th Mirth 122nd year of Ascendancy at 20:36 see stats
By Fugg the Ogre Mind Knight level 49
9th Flare 122nd year of Ascendancy at 03:37 see stats
By Fugg the Ogre Mind Knight level 29
2nd Summertide 122nd year of Ascendancy at 20:08 see stats
Log
You gain 4.47 gold from the transmogrification of slime-covered steel waraxe of shearing (12.5-17.5 power, 3 apr).
You gain 25.00 gold from the transmogrification of Ragerak the steel waraxe (15.5-21.7 power, 3 apr).
You gain 2.98 gold from the transmogrification of steel mace of nature (11.5-16.1 power, 3 apr).
You gain 5.08 gold from the transmogrification of quick iron mace of shearing (11-15.4 power, 2 apr).
You gain 5.65 gold from the transmogrification of blazebringer's iron mace of shearing (13-18.2 power, 2 apr).
You gain 5.97 gold from the transmogrification of caustic voratun longsword of massacre (53.5-74.9 power, 6 apr).
You gain 24.36 gold from the transmogrification of Zubotta the Corruptionviper (44.5-62.3 power, 8 apr).
You gain 7.48 gold from the transmogrification of thunderous dwarven-steel longsword of projection (25.5-35.7 power, 4 apr).
You gain 7.30 gold from the transmogrification of blazebringer's steel longsword of evisceration (14.5-20.3 power, 3 apr).
You gain 6.89 gold from the transmogrification of surging ash starstaff of wizardry (15-18 power, 3 apr, darkness element).
You gain 7.42 gold from the transmogrification of lifebinding ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 25.00 gold from the transmogrification of Noonpain.
You gain 1.87 gold from the transmogrification of vision rune (radius 15; dur 23; see humanoid).
You gain 0.57 gold from the transmogrification of teleportation rune (range 47).
You gain 0.61 gold from the transmogrification of teleportation rune (range 75).
There is an eerie cave here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Fugg deactivates Eldritch Combat.
Fugg deactivates Telepathic Focus.
Fugg deactivates Biokinesis.
Fugg deactivates Psychic Combat.
Fugg deactivates Eldritch Aura.
Fugg deactivates Fortress of Will.
Fugg deactivates Anime Style.
Fugg deactivates Mental Reach.
Fugg deactivates Insidious Poison.
Fugg deactivates Mental Tyranny.
Fugg deactivates Leeching Poison.