











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Gladiator |
| Level / Exp | 171 / 82% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Eloyalaith the cutpurse at level 16 on the 5th Flare 122nd year of Ascendancy at 02:00 4 / 3Killed by Isorewen the orc warrior at level 16 on the 7th Flare 122nd year of Ascendancy at 02:37 Killed by Mayavena the Blightborn at level 171 on the 25th Dusk 122nd year of Ascendancy at 08:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 285 (base 100) |
| Dexterity | 208 (base 100) |
| Constitution | 356 (base 100) |
| Magic | 112 (base 100) |
| Willpower | 246 (base 100) |
| Cunning | 276 (base 100) |
Resources
| Life | 12555/12555 |
| Stamina | 1135/1135 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 80.375 |
Speed
| Mental | +10.666666666663% |
| Attack | 0% |
| Movement | +29.970238095235% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 12 |
| Lite | 28 |
| Infravision | 24 |
| See Stealth | 179.01791882523 |
| See Invisible | 194.01791882523 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 765 |
| Accuracy | 121 |
| Crit Chance | 297% |
| APR | 187 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 731 |
| Accuracy | 121 |
| Crit Chance | 293% |
| APR | 187 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 16.75 |
| Crit Chance | 87% |
| Speed | 1 |
Offense: Mind
| Mindpower | 145 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +80% |
| Acid | +24% |
| Fire | +36% |
| Darkness | +112% |
| Cold | +22% |
| Physical | +187% |
| Mind | +74% |
| All | +16% |
Offense: Damage Penetration
| Acid | +31% |
| Physical | +137% |
| Cold | +26% |
| All | +11% |
| Darkness | +46% |
| Light | +16% |
| Mind | +46% |
| Lightning | +21% |
| Fire | +24% |
| Nature | +21% |
Defense: Base
| Armour (hardiness) | 189.02669943391 (100%) |
| Defense | 88 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 140 |
| Spell Save | 100 |
| Mental Save | 132 |
Defense: Resistances
| Acid | + 77%( 77%) |
| Blight | + 77%( 77%) |
| Arcane | + 49%( 77%) |
| Cold | + 77%( 77%) |
| All | + 37%( 77%) |
| Mind | + 72%( 77%) |
| Lightning | + 76%( 77%) |
| Light | + 43%( 77%) |
| Temporal | + 61%( 77%) |
| Physical | + 77%( 77%) |
| Darkness | + 77%( 77%) |
| Fire | + 77%( 77%) |
| Nature | + 77%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Disarm Resistance | 100% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1586 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1663 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 15/5 |
| 9/5 |
| 1/5 |
| 15/5 |
| Expertise / Combat | 1.30 |
| 1/5 |
| 15/5 |
| 1/5 |
| 15/5 |
| Expertise / Swords | 1.50 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Expertise / Maces | 1.50 |
| 16/5 |
| 11/5 |
| 12/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 15/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Arms Handling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 15/5 |
| 0/5 |
| Expertise / Axes | 1.50 |
| 11/5 |
| 16/5 |
| 15/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 9/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Expertise / Exotic | 1.50 |
| 1/5 |
| 1/5 |
| 15/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.90 |
| 16/5 |
| 15/5 |
| 0/5 |
| 1/5 |
| 16/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 14/5 |
| 1/5 |
| 1/5 |
| 14/5 |
| Technique / Gladiator | 1.50 |
| 12/5 |
| 14/5 |
| 10/5 |
| 15/5 |
| Psionic / Feedback | 0.80 |
| 9/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 9/5 |
| 16/5 |
| 9/5 |
| Technique / Conditioning | 1.30 |
| 9/5 |
| 11/5 |
| 9/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/23 |
| 0/35 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Cleaving Blows |
| talent | Hardy |
| talent | Combat Instinct |
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Dexterous Strikes |
| talent | Prime Physique |
| talent | Antimagic Shield |
| talent | Battle Frenzy |
| beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 90 damage from the next 4.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You failed to protect the injured seer from death by Bubba. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by elder vampire. Escort: worried loremaster (level 2 of Daikara) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 45% of the way to your next Rank. You have killed: 50 Uniques 23 Bosses 18 Elite Bosses 18 Veterans 12 Heroics 63 Legends 17 Destroyers 4 Epics 3 Elders 2 Ancients 1 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 568. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bear paw. * You've found the needed black mamba head. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Glatha the Murkjustice (31 def, 15 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +2 Mag +2 Wil +17 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Dmg.mod +10% physical Res.pen +20% acid Apr +13 Melee Ret 8 nature ----- def ----- Armour +15 Defense +31 (+6 eff.) Rng.Def +9 (+1 eff.) Fatigue +0% Resists +30% fire +37% cold Phys.save +11 (+1 eff.) Spell.save +45 (+8 eff.) Mind.save +14 (+2 eff.) Die.at -20.00 life HP.reg +5.00 Heal.mod +29% Cut- +10% Stun/Frz- +20% Knockbk- +20% ---------- misc Infravis +3 Size +1 Heave: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Festerspire1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +6 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Dmg.mod +9% darkness Res.pen +10% nature +11% all Apr +10 ----- def ----- Resists +15% blight +15% fire Phys.save +15 (+2 eff.) Mind.save +44 (+7 eff.) Max.HP +76.00 HP.reg +5.90 Heal.mod +30% Blind- +45% Silence- +10% Stun/Frz- +20% ---------- misc Light +21 See.Stealth +24 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Obsidianvice the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +38 Cun +37 Wil dps ---------- Mind.crit +36% Mind.pwr +68 (+9 eff.) Dmg.mod +3% acid +41% physical +28% darkness +32% nature +51% mind Res.pen +25% mind Melee Ret 4 darkness ----- def ----- Defense +2 (+0 eff.) Resists +22% lightning +21% temporal +37% darkness +48% nature +44% physical +9% blight +12% cold +8% arcane +56% mind Phys.save +42 (+5 eff.) Mind.save +97 (+13 eff.) Confus- -40% Fear- -40% ---------- misc Equi/ret +1.96 Psi/ret +2.10 Hate/ret +1.90 Max.hate +19.00 Max.psi +106.00 Hateful Whisper: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer -827 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Sunpyre the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 8 acid 9 cold 10 nature 10 fire Dmg.mod +5% acid +6% cold +6% nature +7% fire Res.pen +5% light +5% mind Acc +8 (+1 eff.) Apr +8 On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 Resists +11% acid +7% cold +7% nature +8% fire Spell.save +3 (+1 eff.) Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Acc +9 Apr +16 Crit +8.0% Atk.spd 83% On Crit.r2 +7 ice +9 fire +8 nature +10 acid On Hit: 10% Ice Breath 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: 10% Fire Breath 3 On Hit: * Slows global speed by 40% * 40% chance to blind Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Hulevor (dig speed 1 turns)3.0 T1 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +2 Dex +4 Cun +4 Con dps ---------- Crit.mult +18.00% Phys.pwr +11 (+1 eff.) Mov.spd +10% Dmg.mod +7% fire +7% mind +6% nature Res.pen +26% physical Acc +10 (+1 eff.) Apr +7 ----- def ----- Fatigue -11% Resists +11% nature +6% fire +6% darkness +5% arcane Phys.save +27 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +26 (+4 eff.) Max.HP +127.00 Heal.mod +10% Poison- +10% Disarm- +15% Stun/Frz- +15% Knockbk- +15% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +60.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Hellvalor'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +24 Wil +44 Cun dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +64 (+8 eff.) Dmg.mod +20% nature +8% all Res.pen +5% darkness Acc +30 (+4 eff.) Apr +17 On Hit (Melee): * Slows global speed by 36% ----- def ----- Armour +20 Defense +35 (+7 eff.) Resists +55% nature +18% fire Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | voratun ring 'Puswinter'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +30 Str +20 Dex +8 Cun +38 Con dps ---------- Phys.pwr +62 (+8 eff.) Spell.pwr +17 (+1 eff.) Mind.pwr +19 (+2 eff.) Melee+ 25 bleed Ranged+ 25 bleed Dmg.mod +6% physical +8% all Res.pen +5% mind Acc +40 (+5 eff.) On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +2 Resists +12% acid +3% physical +9% nature +6% lightning Phys.save +20 (+2 eff.) Max.HP +189.00 HP.reg +3.50 Heal.mod +65% ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Max.psi +20.00 Bleeding Edge: Puts all charms on 18 cooldown Level 5.2 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
| Around neck | voratun amulet 'Bechak'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +33 Str +37 Dex +4 Mag +19 Wil +15 Cun +9 Con +20 Lck dps ---------- Acc +20 (+2 eff.) ----- def ----- Armour +7 Defense +30 (+6 eff.) Resists +7% arcane +6% acid Res.Cap +7% all Phys.save +61 (+8 eff.) Spell.save +25 (+5 eff.) Mind.save +25 (+4 eff.) Unseen.red 18% Max.HP +69.00 HP.reg +1.80 Blind- +40% ---------- misc Max.hate +6.00 Light +3 Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
| In main hand | Fulodutir the Sulfurbright (56-78.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 56.0 - 78.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature +18 temporal On Hit.r1 +8 nature On Crit.r2 +20 fire On Hit: * 23 arcane resource burn * Slows global speed by 40% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On Crit: * burns latent spell energy * cripple the target While equipped: Stats +1 Cun +2 Wil dps ---------- Phys.crit +15.0% All.spd +5% Dmg.mod +3% darkness +30% physical Res.pen +13% fire +30% physical Acc +11 (+1 eff.) Apr +27 On Hit (Melee): * 24 arcane resource burn ----- def ----- Defense +15 (+3 eff.) Resists +9% blight +9% light +3% darkness Disarm- +47% ---------- misc Infravis +3 One-handed war axes. |
| Around waist | drakeskin leather belt 'Anomagar'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +17 Str +6 Dex +4 Mag +6 Wil +6 Cun +12 Con dps ---------- Phys.crit +25.0% Mind.crit +15% Crit.mult +22.00% Phys.pwr +78 (+10 eff.) Dmg.mod +25% physical Res.pen +16% physical ----- def ----- Armour +40 Defense +28 (+5 eff.) Fatigue -8% Resists +20% acid +3% physical +12% blight +35% fire +34% cold +19% lightning D.Red.from +40% Summoned Phys.save +76 (+9 eff.) Spell.save +43 (+8 eff.) Mind.save +15 (+2 eff.) Die.at -40.00 life Max.HP +85.00 Blind- +15% Disarm- +10% ---------- misc Infravis +1 Size +5 Telepathy Dragon A belt that goes around your waist. |
| In off hand | Duathelwreck (60.5-84.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 60.5 - 84.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +56 insidious poison +20 nature On Crit.r2 +30 ice On Hit: * 35% chance to daze at end of turn * 25% chance to remove a magical effect While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +7 Cun +6 Con dps ---------- Phys.crit +26.0% Crit.mult +39.00% Dmg.mod +6% darkness +59% physical Res.pen +10% lightning +54% physical +15% cold Apr +89 On Hit (Melee): * 27 arcane resource burn ----- def ----- Armour +13 Resists +17% acid +15% fire +15% lightning +16% cold Phys.save +6 (+1 eff.) Spell.save +39 (+7 eff.) Blind- +10% Disarm- +15% Confus- +20% Blunt and deadly. |
| Cloak | elven-silk cloak 'Scaldreaper' (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +19 Dex +12 Wil +26 Cun +9 Con dps ---------- Mind.crit +16% Dmg.mod +50% darkness +6% fire Res.pen +30% darkness Acc +6 (+0 eff.) Apr +10 On Hit (Melee): * Slows global speed by 36% ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +9% blight +36% cold +48% darkness +6% nature Crit.dmg- 15.00% Spell.save -25 (-4 eff.) Stealth +48 ---------- misc Stam/turn +1.50 Mana/turn -0.53 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silyriatha the voratun mail armour (20 def, 35 armour)14.0 T5 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +7 Str +2 Dex +27 Wil +22 Cun +6 Con dps ---------- Melee Ret 13 light 18 physical ----- def ----- Armour +35 Defense +20 (+4 eff.) Fatigue +7% Resists +15% acid +9% physical +36% darkness +69% blight +18% cold +40% nature +18% temporal Crit.dmg- 20.00% D.Red.from +15% Unnatural Phys.save +40 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +65 (+9 eff.) Max.HP +300.00 HP.reg +15.70 Heal.mod +48% ---------- misc Stam/turn +2.50 Light +4 Infravis +1 Telepathy Dragon Breathe water A suit of armour made of mail. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1134.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts -1251.19 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glorymitira the Scorchshear0.1 T1 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +4 Dex +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Resists +3% lightning +6% fire +6% acid ---------- misc Max.hate +2.00 Amulets can have magical properties. |
Getisus0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +6 Wil +10 Cun +10 Con +38 Lck dps ---------- Mind.pwr +15 (+2 eff.) Mov.spd +10% Dmg.mod +9% acid Acc +37 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +39 (+8 eff.) Fatigue -10% Resists +4% physical +30% mind +6% nature Phys.save +25 (+3 eff.) Spell.save +43 (+8 eff.) Mind.save +36 (+5 eff.) Unseen.red 39% HP.reg +1.50 Heal.mod +30% Blind- +73% Cut- +70% Confus- +75% Pinning- +20% ---------- misc Stam/turn +1.30 Infravis +19 Sight +4 See.Invis +30 Heal: Puts all charms on 32 cooldown Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 794 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lightningpyre0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Dex +6 Wil +2 Con +20 Lck dps ---------- Phys.pwr +2 (+0 eff.) Mind.pwr +14 (+2 eff.) Dmg.mod +9% lightning Acc +20 (+2 eff.) ----- def ----- Armour +4 Defense +18 (+3 eff.) Resists +28% temporal +30% light +30% fire +24% darkness +30% cold Phys.save +20 (+2 eff.) Spell.save +34 (+6 eff.) Mind.save +33 (+5 eff.) Unseen.red 19% Max.HP +20.00 Blind- +36% Confus- +24% Pinning- +50% Knockbk- +41% ---------- misc Masteries +0.37 Technique/Combat techniques +0.37 Psionic/Dreaming Amulets can have magical properties. |
copper ring 'Aeretira'0.1 T1 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Resists +9% lightning Phys.save +30 (+4 eff.) HP.reg +2.20 Stun/Frz- +48% Teleport- +15% ---------- misc Stam/turn +0.20 Max.stam +15.00 Rings can have magical properties. |
Demonrage0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +21 Str +6 Wil +26 Cun +30 Con dps ---------- Phys.crit +2.0% Crit.mult +3.00% Phys.pwr +27 (+3 eff.) Mind.pwr +9 (+1 eff.) Melee+ 26 bleed Ranged+ 23 bleed Dmg.mod +9% acid +14% mind +9% darkness Res.pen +20% darkness Apr +3 Melee Ret 12 darkness On Hit (Melee): * 28% chance to cause random gloom On Hit (Ranged): * 27% chance to cause random gloom ----- def ----- Defense +24 (+5 eff.) Resists +9% light +9% blight +6% fire +9% nature +14% mind Phys.save +12 (+1 eff.) Spell.save +14 (+3 eff.) Max.HP +159.00 HP.reg +2.20 Heal.mod +36% Poison- +18% Disease- +18% Disarm- +27% Pinning- +32% Knockbk- +30% ---------- misc Stam/turn +0.20 Hate/m.crit +4.00 Max.stam +22.00 Max.hate +18.00 Telepathy Dragon Bleeding Edge: Puts all charms on 18 cooldown Level 5.2 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
Hilekhad0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Dex +3 Mag +7 Cun dps ---------- Res.pen +20% acid Acc +9 (+1 eff.) ----- def ----- Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Invis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
Tempesttyphoon0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +11 (+1 eff.) Dmg.mod +6% lightning Res.pen +10% lightning +10% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% blight +18% light +6% lightning Spell.save +10 (+2 eff.) Mind.save +23 (+4 eff.) Max.HP +84.00 HP.reg +4.40 Heal.mod +25% Confus- +68% Stun/Frz- +42% Rings can have magical properties. |
Filthtorrent0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +14 Str +8 Dex +7 Cun +7 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +12% nature Acc +8 (+1 eff.) Melee Ret 8 nature ----- def ----- Armour +20 Spell.save +6 (+1 eff.) HP.reg +8.40 Stun/Frz- +106% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
dragonbone magestaff 'Mucknaught' (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 fire On Crit.r2 +8 nature +8 acid On Hit: * 70% chance to inflict 15% damage reduction * 70% chance to corrode armour by 30% While equipped: Stats +61 Con dps ---------- Phys.crit +19.0% Spell.crit +13% Crit.mult +27.00% Phys.pwr +28 (+4 eff.) Spell.pwr +118 (+6 eff.) Dmg.mod +9% acid +30% cold +21% nature Acc +30 (+4 eff.) On Hit (Melee): * Slows global speed by 15% * 108% chance to blind ----- def ----- Defense +85 (+16 eff.) Resists +9% darkness HP.reg +17.50 Heal.mod +267% ---------- misc Light +29 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals -53.98 light damage. Staves designed for wielders of magic, by the greats of the art. |
Voidtickler the steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 25.0 - 40.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +35 insidious poison +16 nature +8 darkness On Hit: * 24% chance to daze at end of turn * 23 arcane resource burn * Projects up to 9 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect On Crit: * burns latent spell energy While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +11 Con dps ---------- Phys.crit +12.0% Crit.mult +20.00% Phys.pwr +12 (+2 eff.) Res.pen +13% lightning +26% physical +26% nature Acc +39 (+5 eff.) Apr +26 ----- def ----- Defense +26 (+5 eff.) Resists +12% acid +9% cold +12% temporal +16% all Mind.save +15 (+2 eff.) Disarm- +115% ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Telepathy Humanoid/Orc Massive two-handed swords. |
Amirach the iron longsword (25.5-35.7 power, 2 apr)3.0 T1 longsword 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 25.5 - 35.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 111% Melee+ +8 nature +18 mind On Crit.r2 +20 ice +8 fire On Hit: * 26% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect * 25% chance to put talents on cooldown While equipped: Stats +3 Str +2 Dex +6 Wil +5 Cun dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +12.00% All.spd +2% Dmg.mod +14% physical Res.pen +14% physical +14% cold +6% fire Acc +34 (+4 eff.) Apr +21 Melee Ret 8 acid 20 mind ----- def ----- Armour +14 Defense +14 (+3 eff.) Resists +27% darkness Mind.save +12 (+2 eff.) Disarm- +52% ---------- misc Stam/ret +0.90 Telepathy Dragon Sharp, long, and deadly. |
Dazzlelady (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Random Unique] Disrupt/Psionic Power 11.0 - 15.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind +6 nature On Hit: * 14% chance to cause random gloom * 25% chance to remove a magical effect While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% light Res.pen +5% light +5% fire On Hit (Melee): * 15% chance to blind ----- def ----- Resists +5% arcane +6% cold Spell.save +3 (+1 eff.) ---------- misc Light +2 Sharp, long, and deadly. |
iron longsword (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Prismvagrant the stralite longsword (72-100.8 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 72.0 - 100.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Phasing +10% Melee+ +50 insidious poison On Crit.r2 +25 ice On Hit: * Slows global speed by 34% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * leeches stamina from the target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +23.0% Crit.mult +26.00% Dmg.mod +13% physical Res.pen +15% fire +24% physical +13% cold Acc +13 (+1 eff.) Apr +38 Melee Ret 30 nature slow On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +7% arcane +15% cold Phys.save +26 (+3 eff.) ---------- misc Light +3 Sharp, long, and deadly. |
Dayhacker the voratun longsword (71-99.4 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 71.0 - 99.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +30 ice +8 light On Hit: * 30 arcane resource burn On Crit: * cripple the target While equipped: Stats +7 Str dps ---------- Phys.crit +15.0% Dmg.mod +3% mind +41% physical Res.pen +13% cold +28% physical Acc +15 (+2 eff.) Apr +27 On Hit (Melee): * 15% chance to blind ----- def ----- Armour +11 Resists +3% lightning +6% mind +5% arcane Spell.save +9 (+2 eff.) ---------- misc Stam/ret +2.20 Sharp, long, and deadly. |
Pitchrazor (72.5-101.5 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 72.5 - 101.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +37 nature +16 fire +8 mind Against +20% Unnatural On Hit.r1 +8 darkness +12 mind On Hit: * 20% chance to inflict 15% damage reduction * 33% chance to daze at end of turn * 20% chance to torment the target * 25% chance to remove a magical effect * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * disrupts spell-casting On Crit: * cripple the target While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +4 Cun +9 Con dps ---------- Phys.crit +28.0% Crit.mult +18.00% Phys.pwr +10 (+1 eff.) Dmg.mod +3% darkness +6% fire Res.pen +15% lightning +11% physical +25% darkness +10% fire +15% mind Acc +14 (+2 eff.) Apr +13 ----- def ----- Defense +15 (+3 eff.) Resists +3% acid +9% temporal +9% blight Spell.save +3 (+1 eff.) Disarm- +77% Sharp, long, and deadly. |
Anytolar (21.5-30.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 21.5 - 30.1 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.5% Atk.spd 100% Melee+ +20 insidious poison +9 mind +8 nature On Crit.r2 +4 acid +8 fire On Hit: * 15% chance to cause random gloom * 12 arcane resource burn * 25% chance to remove a magical effect While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Crit.mult +3.00% Phys.pwr +4 (+1 eff.) All.spd +2% Dmg.mod +7% physical Res.pen +7% nature +7% fire Acc +14 (+2 eff.) Apr +2 Melee Ret 4 physical ----- def ----- Armour +10 Defense +7 (+1 eff.) Resists +4% all HP.reg +0.20 Disarm- +24% ---------- misc Stam/ret +0.90 One-handed war axes. |
Korelin (18.5-25.9 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 18.5 - 25.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 temporal +16 nature +8 mind On Crit.r2 +8 mind On Hit: * 20% chance to torment the target * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 33 bleeding, 86% reduced healing * wounds the target for 7 turns: 33 bleeding, 86% reduced healing * cripple the target While equipped: Stats +3 Str +2 Dex +3 Mag +1 Wil +1 Con dps ---------- Phys.crit +28.0% Mind.crit +2% Crit.mult +27.00% Phys.pwr +14 (+2 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +7% physical Res.pen +7% mind +7% darkness Acc +14 (+2 eff.) Apr +6 ----- def ----- Defense +7 (+1 eff.) Resists +3% darkness Mind.save +10 (+2 eff.) Disarm- +26% ---------- misc Stam/ret +0.90 See.Invis +9 One-handed war axes. |
Lightningglean the iron waraxe (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Master/Psionic Power 11.0 - 15.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 darkness +16 lightning Against +6% Living While equipped: dps ---------- Acc +6 (+0 eff.) Melee Ret 4 mind ----- def ----- Defense +6 (+1 eff.) Resists +6% darkness +6% temporal Spell.save +3 (+1 eff.) Disarm- +23% ---------- misc Max.hate +6.00 One-handed war axes. |
iron waraxe (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Mayulewe (31-43.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 31.0 - 43.4 Acid Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +26 insidious poison +43 nature +11 temporal On Crit.r2 +15 ice On Hit: * 17% chance to corrode armour by 30% * 20% chance to cause random gloom * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 33 bleeding, 86% reduced healing * cripple the target While equipped: Stats +2 Str dps ---------- Phys.crit +18.0% Crit.mult +5.00% Phys.pwr +7 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +9% physical Res.pen +9% acid +9% cold +27% physical Acc +27 (+3 eff.) Apr +27 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Defense +9 (+2 eff.) Resists +5% physical Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) HP.reg +1.00 Disarm- +27% ---------- misc Hate/m.crit +7.00 One-handed war axes. |
Sunquell (40.5-52.65 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 40.5 - 52.6 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% Melee+ +34 insidious poison +14 nature +12 darkness On Hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 25% chance to remove a magical effect On Crit: * cripple the target While equipped: Stats +5 Str +5 Dex dps ---------- Phys.crit +33.0% Crit.mult +30.00% Dmg.mod +21% light +11% physical Res.pen +11% mind +11% darkness Acc +21 (+3 eff.) Apr +22 On Hit (Melee): * 42% chance to blind ----- def ----- Resists +18% acid +9% fire +3% blight +24% cold +7% arcane +12% lightning Spell.save +31 (+6 eff.) ---------- misc Stam/ret +2.00 Light +2 Sharp, short and deadly. |
Nerith the living mindstar (16-17.6 power, 43 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. The natural wyrm seeks an element. This purifying mindstar will cleanse other mindstars. Power 16.0 - 17.6 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +43 Crit +10.0% Atk.spd 100% Phasing +20% On Hit: * 25 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +28 Cun +9 Wil dps ---------- Mind.crit +34% Crit.mult +74.00% Mind.pwr +51 (+6 eff.) Dmg.mod +10% acid +10% physical +43% mind +19% arcane +10% nature Res.pen +10% arcane +10% physical Melee Ret 10 lightning 9 physical 10 cold 10 acid 9 fire On Melee Ret: * 20 arcane resource burn ----- def ----- Resists +19% lightning +23% physical +10% fire +25% mind +10% blight +10% cold +10% arcane +10% acid Spell.save +8 (+2 eff.) Mind.save +49 (+7 eff.) Max.HP +68.00 HP.reg +2.00 Disease- +21% Pinning- +10% Stun/Frz- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +2.40 Hate/kill +5.00 Psi/kill +4.00 Max.psi +38.00 Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict -501.47 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Radiancespitter4.0 T4 sling 1H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +29 fire +50 nature On Hit.r1 +4 fire On Crit.r2 +6 light On Hit: * Slows global speed by 60% * 60% chance to blind On Crit: * silences the target While equipped: Stats +6 Dex +12 Wil +10 Cun +5 Con dps ---------- Phys.crit +56.0% Mind.pwr +26 (+3 eff.) All.spd +5% Dmg.mod +9% light +58% physical Res.pen +12% fire +26% nature +60% physical Acc +60 (+8 eff.) On Hit (Ranged): * 40 arcane resource burn ----- def ----- Resists +9% cold +6% mind +9% all Phys.save +9 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +3 (+1 eff.) Pinning- +5% Teleport- +10% ---------- misc Light +1 Masteries +0.20 Wild-gift/Fungus +0.40 Wild-gift/Antimagic Regenerate 208 life over 5 turns Puts all charms on 18 cooldown Slings are used to hurl stones or metal shots at your foes. |
Dazzlemaim the pouch of steel shots (17/17, 34-40.8 power, 4 apr)3.0 T2 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 34.0 - 40.8 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +13 Apr +4 Crit +24.5% Capacity 17 Ranged+ +15 manaburn arcane +28 darkness +4 light +22 temporal +11 physical +15 nature Against +21% Living +12% Unnatural On Hit.r1 +16 physical +11 nature slow On Crit.r2 +12 physical +13 nature slow On Hit: * 61% chance to blind * 20 arcane resource burn * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * disrupts spell-casting On Crit: * cripple the target * burns latent spell energy Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Galepeal' (23/23, 75-90 power, 27 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 75.0 - 90.0 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +27 Crit +99.0% Capacity 23 Proj.spd +600% Ranged+ +25 manaburn arcane +61 fire +38 insidious poison +17 physical +4 acid +35 bleed +20 temporal On Hit.r1 +12 lightning +36 acid On Crit.r2 +30 fire On Hit: * 60% chance to daze at end of turn * Slows global speed by 60% * 40 arcane resource burn * 40% chance to corrode armour by 30% * leeches stamina from the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to create an air burst * 25% chance to put talents on cooldown On Crit: * burns latent spell energy * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target Shots are used with slings to pummel your foes to death. |
iron shield (4 def, 2 armour, 18.5 block)7.0 T1 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe 'Ragyntir' (0 def, 4 armour)2.0 T2 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +6 Str +7 Mag +6 Wil +4 Cun +1 Con dps ---------- Phys.crit +2.0% Mind.crit +12% Crit.mult +14.00% Phys.pwr +10 (+1 eff.) Mind.pwr +28 (+4 eff.) Dmg.mod +11% lightning +93% physical +44% darkness +11% cold Res.pen +42% darkness +44% physical On Hit (Melee): * 30 arcane resource burn On Melee Ret: * Slows global speed by 12% * 12 arcane resource burn ----- def ----- Armour +4 Fatigue -4% Resists +8% lightning +41% physical +51% darkness +22% blight +15% cold +54% mind Phys.save +40 (+5 eff.) Spell.save +62 (+11 eff.) Mind.save +84 (+12 eff.) Die.at -120.00 life Max.HP +128.00 HP.reg +6.60 Heal.mod +36% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Max.stam +15.00 Max.hate +36.00 See.Invis +9 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arutha (48 def, 45 armour)9.0 T4 light armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +9 Str +23 Dex +25 Wil +36 Cun dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Mov.spd +20% Phys.spd +30% Spell.spd +30% Mind.spd +30% Melee+ 9 fire Ranged+ 9 fire On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +45 Defense +48 (+9 eff.) Rng.Def +14 (+2 eff.) Fatigue +8% Resists +19% acid +33% physical +63% lightning +8% arcane +23% blight +13% cold +18% nature +56% fire Phys.save +57 (+7 eff.) Mind.save +84 (+12 eff.) Max.HP +88.00 HP.reg +3.30 Heal.mod +26% Cut- +10% Def/telep +26 Res/telep +26% Dur/telep +26% ---------- misc Breathe water A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour 'Layanor' (2 def, 8 armour)14.0 T1 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +12% Resists +15% light Mind.save +12 (+2 eff.) Max.HP +25.00 Heal.mod +5% Confus- +5% A suit of armour made of mail. |
Dairarofast the Earthvein (7 def, 23 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +12% nature +6% mind Res.pen +5% nature ----- def ----- Armour +23 Defense +7 (+1 eff.) Fatigue +26% Resists +26% acid +9% light +9% darkness +3% fire +18% blight +21% cold +21% nature +39% lightning Max.HP +259.00 HP.reg +5.80 Heal.mod +40% ---------- misc Breathe water A suit of armour made of metal plates. |
Beloruidur the Cloudthorn1.0 T1 belt armor [Random Unique] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +20% lightning +15% acid Melee Ret 12 lightning 16 acid ----- def ----- Phys.save +6 (+1 eff.) HP.reg +0.80 Heal.mod +12% ---------- misc Size +1 A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 380, based on Magic) for 10 turns. Uses 18 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Saliwyn1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +13 Str +16 Dex +7 Wil +16 Cun +15 Con +10 Lck dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +32 (+4 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +18% mind ----- def ----- Armour +15 Defense +33 (+6 eff.) Resists +9% acid +9% darkness +10% fire +9% cold +9% lightning Phys.save +60 (+7 eff.) Spell.save +62 (+11 eff.) Mind.save +35 (+5 eff.) Stealth +27 ---------- misc T.Disarm +26 Infravis +6 Size +2 Telepathy Dragon A belt that goes around your waist. |
drakeskin leather belt 'Yaridig'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +12 Dex +14 Cun +8 Con +10 Lck dps ---------- Phys.crit +20.0% Mind.crit +15% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +50% physical Res.pen +33% physical On Hit (Melee): * 10 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +14 Defense +15 (+3 eff.) Resists +44% lightning +43% temporal +6% light +18% nature +9% acid Phys.save +21 (+3 eff.) Spell.save +40 (+7 eff.) Mind.save +15 (+2 eff.) Stealth +15 HP.reg +3.20 Heal.mod +30% ---------- misc T.Disarm +23 Infravis +6 See.Invis +3 A belt that goes around your waist. |
Bloomwoe (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Mag +2 Wil +2 Con dps ---------- Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning Max.HP +34.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emura (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +3 Wil +5 Cun dps ---------- Mind.crit +5% Acc +4 (+0 eff.) Apr +4 On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +1 (+0 eff.) Resists +12% acid +3% cold +6% mind Phys.save +10 (+1 eff.) Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Gleamedge' (43 def, 28 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Mag +13 Wil +10 Cun +3 Con dps ---------- Mind.crit +13% Dmg.mod +16% darkness +3% light Res.pen +14% darkness Acc +24 (+3 eff.) On Hit (Melee): * 30 arcane resource burn ----- def ----- Armour +28 Defense +43 (+8 eff.) Fatigue -10% Resists +16% acid +22% darkness +19% light +12% blight +62% cold +32% fire +16% lightning Phys.save +59 (+7 eff.) Spell.save +19 (+4 eff.) Mind.save +52 (+8 eff.) Stealth +27 Die.at -100.00 life Max.HP +81.00 ---------- misc Max.stam +28.00 Light +4 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelerab the Gleammortal (0 def, 6 armour)2.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Melee Ret 12 light ----- def ----- Armour +6 Fatigue +1% Resists +9% acid +6% temporal +6% fire +5% arcane +18% cold ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+0 eff.) Rng.Def +2 (+0 eff.) Fatigue +1% A pair of boots made of leather. |
pair of drakeskin leather boots 'Lustrerage' (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +10.0% Crit.mult +10.00% Phys.pwr +11 (+1 eff.) Mind.pwr +2 (+0 eff.) Res.pen +28% physical On Hit (Melee): * 20 arcane resource burn * 31% chance to blind ----- def ----- Armour +5 Defense +8 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue -4% Resists +5% arcane +9% fire Phys.save +28 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +14 (+2 eff.) HP.reg +4.90 Heal.mod +28% ---------- misc Max.enc +49 Light +1 A pair of boots made of leather. |
pair of iron boots 'Elulenor' (32 def, 3 armour)3.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +3.0% Res.pen +20% physical Acc +2 (+0 eff.) ----- def ----- Armour +3 Defense +32 (+6 eff.) Rng.Def +9 (+1 eff.) Fatigue +2% Resists +3% cold Phys.save +6 (+1 eff.) Die.at -20.00 life Evasion: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 65 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Lighthacker' (0 def, 21 armour)1.0 T3 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +5 Str +16 Dex +7 Cun dps ---------- Phys.crit +25.0% Spell.crit +28% Mind.crit +28% Crit.mult +22.00% Phys.pwr +14 (+2 eff.) Mind.pwr +8 (+1 eff.) Melee+ 11 fire 28 darkness 28 mind Dmg.mod +15% darkness +8% fire +15% light +3% mind Acc +43 (+6 eff.) Apr +11 Melee Ret 4 light On Hit (Melee): * 19% chance to cause random gloom * Slows global speed by 30% On Melee Ret: * 48 arcane resource burn * 52% chance to reduce effective powers by 20% ----- def ----- Armour +21 Resists +9% acid +6% temporal +9% light +8% fire +12% mind Spell.save +52 (+9 eff.) Mind.save +32 (+5 eff.) Max.HP +246.00 Unarmed combat: Power 73.0 - 80.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Acc +56 Apr +11 Crit +39.0% Atk.spd 100% Melee+ +4 darkness On Crit.r2 +11 fire On Hit: 10% Reproach 3 On Hit: 15% Perfect Strike 3 On Hit: 40% Battle Shout 3 On Hit: 10% Fire Breath 3 On Crit: 40% Cripple 3 On Hit: * 52 arcane resource burn * 54% chance to reduce effective powers by 20% * 20% chance to blind Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brodyhad the Goreviper (0 def, 11 armour)1.5 T1 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Str +8 Dex +3 Wil +8 Cun +5 Con dps ---------- Phys.pwr +19 (+2 eff.) Melee+ 7 acid 7 fire 7 cold Dmg.mod +5% acid +5% fire +5% cold Acc +24 (+3 eff.) Apr +28 Melee Ret 12 lightning On Melee Ret: * 19% chance to reduce effective powers by 20% * 19 arcane resource burn ----- def ----- Armour +11 Resists +9% acid +3% temporal +6% darkness +6% mind +14% blight +6% fire +6% nature +6% cold Phys.save +14 (+2 eff.) Spell.save +41 (+7 eff.) Mind.save +5 (+1 eff.) HP.reg +3.90 Disarm- +51% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Psi/turn +0.16 Max.stam +16.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 13.5 - 18.9 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +13 Apr +28 Crit +2.0% Atk.spd 83% Melee+ +9 physical On Crit.r2 +7 ice +7 fire +7 acid On Hit: 10% Disarm 1 On Hit: 10% Fire Breath 1 On Hit: 10% Acid Breath 1 On Hit: 10% Slumber 1 On Hit: 10% Ice Breath 1 On Hit: 30% Perfect Strike 1 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Hit: * 19 arcane resource burn * 19% chance to reduce effective powers by 20% * 25% chance to corrode armour by 30% * Slows global speed by 60% Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Mayalravea the Heatbearer (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +6% fire Acc +6 (+0 eff.) Apr +7 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Resists +5% arcane +6% lightning Spell.save +3 (+1 eff.) HP.reg +1.20 ---------- misc Stam/turn +0.70 Max.stam +16.00 Unarmed combat: Power 9.0 - 12.6 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +2.0% Atk.spd 83% On Hit.r1 +12 fire On Hit: 10% Slumber 1 On Hit: 15% Perfect Strike 1 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Ravenstrike (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Str +7 Dex +3 Wil +9 Cun +3 Con dps ---------- Phys.crit +16.0% Spell.crit +16% Mind.crit +22% Crit.mult +19.00% Phys.pwr +14 (+2 eff.) Mind.pwr +5 (+1 eff.) Melee+ 7 lightning 7 fire 16 darkness 16 mind Dmg.mod +5% lightning +5% fire Acc +25 (+3 eff.) Apr +21 On Hit (Melee): * 12% chance to cause random gloom * 28 arcane resource burn ----- def ----- Armour +1 Resists +6% lightning +7% darkness +7% blight +6% fire +3% nature +3% mind Crit.dmg- 15.00% Spell.save +11 (+2 eff.) Mind.save -13 (-2 eff.) HP.reg +3.20 Disarm- +24% Knockbk- +10% ---------- misc Stam/turn +1.60 Hate/m.crit +1.00 Max.stam +28.00 Max.psi +40.00 Infravis +2 Masteries +0.20 Technique/Grappling Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +18 Apr +22 Crit +19.0% Atk.spd 83% Melee+ +20 darkness On Crit.r2 +7 lightning +7 fire On Hit: 10% Disarm 1 On Hit: 10% Lightning Breath 1 On Hit: 10% Reproach 1 On Hit: 20% Slumber 1 On Hit: 30% Perfect Strike 1 On Hit: 10% Fire Breath 1 On Crit: 40% Cripple 1 On Crit: 10% Dominate 1 On Hit: * Slows global speed by 13% * 13% chance to corrode armour by 30% Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+1 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Apr +8 Crit +6.0% Atk.spd 83% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Bregylen the Offalgasher (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +5 Str +1 Wil +3 Cun +5 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +15% cold +3% nature Phys.save +19 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc See.Invis +6 Battle Cry: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+1 eff.) A cap made of leather. |
hardened leather cap 'Corruptionrend' (6 def, 10 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +15 Dex +9 Wil dps ---------- Res.pen +25% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +3% Resists +32% darkness +9% blight +21% light +5% arcane +4% all Phys.save +9 (+1 eff.) Mind.save +9 (+2 eff.) ---------- misc Infravis +5 A cap made of leather. |
Unradudradan (3 def, 8 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +35 Cun +46 Wil dps ---------- Mind.crit +40% Mind.pwr +45 (+6 eff.) Dmg.mod +13% acid +38% physical +40% darkness +20% nature +20% mind Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +19% acid +37% physical +40% darkness +30% nature +16% mind Phys.save +26 (+3 eff.) Mind.save +102 (+14 eff.) Blind- +15% Poison- +25% Disarm- +20% Confus- -60% Fear- -60% Knockbk- +15% ---------- misc Psi/turn +0.40 Max.hate +28.00 Max.psi +40.00 Telepathy Demon/Minor Demon/Major Hateful Whisper: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer -827 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Dazzlelash' (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +25 Str +15 Dex +5 Wil +19 Cun +10 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% acid +12% lightning Res.pen +30% light Acc +9 (+1 eff.) Melee Ret 30 physical On Hit (Melee): * 20 arcane resource burn * 45% chance to blind On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +5% Resists +27% lightning +15% temporal -31% light +27% fire +45% nature +9% acid +14% blight +30% cold +8% arcane +25% darkness Phys.save +65 (+8 eff.) Spell.save +24 (+4 eff.) Mind.save +13 (+2 eff.) Max.HP +203.00 HP.reg +7.90 Heal.mod +57% ---------- misc Infravis +8 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing -3835.3 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Arcspire the iron helm (5 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +3 Cun dps ---------- Dmg.mod +9% mind Res.pen +25% lightning Acc +5 (+0 eff.) On Hit (Melee): * 10 arcane resource burn On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +3% lightning +6% light +6% fire +3% mind +6% cold Spell.save +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Belyretir (0 def, 3 armour)3.0 T1 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +7 Dex +4 Wil +6 Cun dps ---------- Mind.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +3% temporal ---------- misc Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Blazewaker2.0 T1 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +2 Dex +10 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) Dmg.mod +15% lightning +7% mind +9% nature Res.pen +10% lightning ----- def ----- Resists +3% all Crit.dmg- 18.00% Phys.save +14 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +7 (+1 eff.) Heal.mod +28% ---------- misc Light +11 Infravis +1 See.Stealth +9 See.Invis +10 Telepathy Humanoid/Orc A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ashbender'2.0 T1 lite [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 12 fire ----- def ----- Resists +6% fire +3% darkness +12% temporal Phys.save +7 (+1 eff.) Spell.save +6 (+1 eff.) Max.HP +40.00 Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Issyromiregodur'2.0 T1 lite [Random Unique] Disrupt/Master While equipped: dps ---------- Res.pen +25% acid +5% mind ----- def ----- Resists +3% acid +3% nature +6% mind +3% all Spell.save +6 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sparkfiend (dig speed 3 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +9% mind +8% fire Res.pen +20% lightning Apr +11 ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +9% lightning +7% physical +6% light Mind.save +9 (+2 eff.) Max.HP +32.00 Poison- +15% Confus- +5% Pinning- +5% Teleport- +5% ---------- misc Max.stam +21.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 2.6 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Olyduntir' [power 125] (6 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +3% blight Heal/summ +20 ---------- misc Max.hate +2.00 Wards +2 physical +2 mind +2 darkness Telepathy Demon/Minor Demon/Major Talents +2 Telekinetic Blast +1 Ward Fire a blast of psionic energies in a range 13 beam dealing -68.96 to -137.92 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty) (Uniques)
Found the mysterious staff and told Last Hope about it.By Bubba the Krog Gladiator level 150
23rd Dusk 122nd year of Ascendancy at 10:57 see stats
A different point of view (Nightmare (Adventure) difficulty) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bubba the Krog Gladiator level 96
10th Dusk 122nd year of Ascendancy at 09:43 see stats
Against all odds (Nightmare (Adventure) difficulty) (Uniques)
Killed Ukruk in the ambush.By Bubba the Krog Gladiator level 148
23rd Dusk 122nd year of Ascendancy at 03:09 see stats
Antimagic! (Nightmare (Adventure) difficulty) (Uniques)
Completed antimagic training in the Ziguranth camp.By Bubba the Krog Gladiator level 117
13rd Dusk 122nd year of Ascendancy at 13:40 see stats
Curse Lifter (Nightmare (Adventure) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By Bubba the Krog Gladiator level 13
76th Pyre 122nd year of Ascendancy at 17:35 see stats
Dragon's Greed (Nightmare (Adventure) difficulty) (Uniques)
Amassed 8000 gold pieces.By Bubba the Krog Gladiator level 116
13rd Dusk 122nd year of Ascendancy at 11:43 see stats
Exterminator (Nightmare (Adventure) difficulty) (Uniques)
Killed 1000 creatures.By Bubba the Krog Gladiator level 120
20th Dusk 122nd year of Ascendancy at 05:30 see stats
Fear me not! (Nightmare (Adventure) difficulty) (Uniques)
Survived the Fearscape!By Bubba the Krog Gladiator level 15
3rd Flare 122nd year of Ascendancy at 06:24 see stats
Home sweet home (Nightmare (Adventure) difficulty) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bubba the Krog Gladiator level 96
10th Dusk 122nd year of Ascendancy at 09:19 see stats
Level 10 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 10.By Bubba the Krog Gladiator level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 20.By Bubba the Krog Gladiator level 20
8th Flare 122nd year of Ascendancy at 19:17 see stats
Level 30 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 30.By Bubba the Krog Gladiator level 30
10th Flare 122nd year of Ascendancy at 14:01 see stats
Level 40 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 40.By Bubba the Krog Gladiator level 40
4th Dusk 122nd year of Ascendancy at 03:50 see stats
Level 50 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 50.By Bubba the Krog Gladiator level 50
4th Dusk 122nd year of Ascendancy at 07:17 see stats
Overpowered! (Nightmare (Adventure) difficulty) (Uniques)
Did over 6000 damage in one attack.By Bubba the Krog Gladiator level 84
6th Dusk 122nd year of Ascendancy at 13:21 see stats
Size is everything (Nightmare (Adventure) difficulty) (Uniques)
Did over 1500 damage in one attack.By Bubba the Krog Gladiator level 61
4th Dusk 122nd year of Ascendancy at 18:43 see stats
Size matters (Nightmare (Adventure) difficulty) (Uniques)
Did over 600 damage in one attack.By Bubba the Krog Gladiator level 30
10th Flare 122nd year of Ascendancy at 18:13 see stats
The Arena (Nightmare (Adventure) difficulty) (Uniques)
Unlocked Arena mode.By Bubba the Krog Gladiator level 13
76th Pyre 122nd year of Ascendancy at 15:08 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) (Uniques)
Learned the five chapters of the Legend of Garkul.By Bubba the Krog Gladiator level 96
10th Dusk 122nd year of Ascendancy at 09:43 see stats
The bigger the better! (Nightmare (Adventure) difficulty) (Uniques)
Did over 3000 damage in one attack.By Bubba the Krog Gladiator level 68
4th Dusk 122nd year of Ascendancy at 23:41 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) (Uniques)
Amassed 3000 gold pieces.By Bubba the Krog Gladiator level 83
6th Dusk 122nd year of Ascendancy at 09:42 see stats
Treasure Hunter (Nightmare (Adventure) difficulty) (Uniques)
Amassed 1000 gold pieces.By Bubba the Krog Gladiator level 39
2nd Dusk 122nd year of Ascendancy at 11:23 see stats
Vampire crusher (Nightmare (Adventure) difficulty) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Bubba the Krog Gladiator level 146
23rd Dusk 122nd year of Ascendancy at 00:06 see stats
Log
You transfer pair of hardened leather boots 'Flashschism' (28 def, 13 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Murkream the yew magestaff (20-24 power, 4 apr, arcane element) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Radiancespitter to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
You transfer Strikehacker (18 def, 20 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Rhakan the Glitterfear (47 def, 33 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Aerygara the Mucuscutter (2 def, 8 armour) to the online item's vault.
Saving done.
Bubba deactivates Cleaving Blows.
Bubba deactivates Battle Frenzy.
Bubba deactivates Precise Strikes.
Bubba deactivates Dexterous Strikes.
Bubba deactivates Prime Physique.
Bubba deactivates Daunting Presence.
Bubba deactivates Antimagic Shield.
Bubba deactivates Combat Instinct.
Bubba deactivates Hardy.
















































































































