













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Quantum Slider 1.6.7Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Additional Randart Properties 1.5.5 Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. FlexSpec Respec Limitation Relaxer 1.5.5SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Actually Usable Damage Reduction 1.7.0Modifies wild infusions and phase door runes to confer separate talents for their primary function and their damage-reduction side effect. Auto-usable Wards 1.7.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Store Restocker 1.5.5Proper Possession 1.7.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! The Crucible 1.3.1As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information; This process will transplant all egos from the 2 altars on the outside, onto the center item. This process will use Fortress energy. (Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.) Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Quantum Slider |
| Level / Exp | 50 / 5677% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 111 (base 21) |
| Dexterity | 124 (base 25) |
| Constitution | 165 (base 65) |
| Magic | 221 (base 66) |
| Willpower | 211 (base 61) |
| Cunning | 151 (base 41) |
Resources
| Steam | 0/100 |
| Mana | 1581/1581 |
| Psi | 281/281 |
| Insanity | 0/100 |
| Life | 2124/2124 |
| Positive | 257/257 |
| Stamina | 750/750 |
| Paradox | 700 |
| Healing Factor | 1.9413215869766 |
| Regeneration | 31.54647578837 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | +46.66666666667% |
| Global | +100% |
Vision
| Sight | 17 |
| Lite | 14 |
| Infravision | 4 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 80 |
| Crit Chance | 96% |
| APR | 94 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 95 |
| Accuracy | 74 |
| Crit Chance | 105% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91 |
| Crit Chance | 100% |
| Speed | 0.68181818181817 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +79% |
| Arcane | +160% |
| Cold | +177% |
| All | +21% |
| Darkness | +36% |
| Light | +72% |
| Physical | +79% |
| Lightning | +149% |
| Fire | +219% |
| Mind | +36% |
Offense: Damage Penetration
| Physical | +80% |
| Lightning | +121% |
| Fire | +121% |
| Temporal | +90% |
| Darkness | +90% |
| Arcane | +135% |
| Cold | +146% |
| All | +66% |
Defense: Base
| Armour (hardiness) | 120 (59%) |
| Defense | 95 |
| Ranged Defense | 99 |
| Fatigue | 6 |
| Physical Save | 83 |
| Spell Save | 90 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 82%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Darkness | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Confusion Resistance | 62% |
| Silence Resistance | 75% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1815 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Inflicts 1202.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.3 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 cold, 4 mind, 3 temporal |
| Runes | Effective talent level: 1.3 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 38% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 7 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spellbinding | 3.40 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.90 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 2.10 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Paradox Mysticism | 2.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Quantum Theory | 2.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Enhancement | 3.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Demented / Friend of the worm | 3.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Pocket Universe | 2.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced-golemancy | 1.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Chronodynamics | 3.40 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Field Extension | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Reality Sculpting | 2.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Chronomancy / Quantum Fusion | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Beads in a String | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Prajna | 3.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Wanderlust | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 2.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Celestial / Chants | 1.90 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Too Far too Long |
| talent | Charged Aura |
| talent | Not Really Here |
| talent | Quicksilver Armor |
| talent | Thermal Aura |
| talent | Extension |
| talent | Uncertainity of Momentum |
| talent | Shock Hands |
| talent | Empower |
| talent | Chant of Fortress |
| talent | Beyond the Flesh |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Linked to their horror ally gaining 35% all damage resistance. Shared Insanity |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The Slider is on a run... as always... 100% charged up. Always on the Run |
| beneficial effect | Increases spell speed by 47% . 10 Alpha Strike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Wolfmire. Escort: lost defiler (level 2 of Wolfmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by orc high pyromancer. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9588. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | (Crucible Item) enhanced voratun greatsword of enduring (177% power, 4 apr) =Quantum Stats=3.0 T5 greatsword 2H weapon [Ego++] Nature Power 177% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +26 Str +26 Dex +29 Mag +62 Wil +29 Cun +61 Con ----- def ----- Max.HP +190.00 Massive two-handed swords. |
| Quiver | Healquake (16/16, 119% power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 120% Range: 1.2x Uses 50% Mag, 92% Cun Dmg Nature Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 HP.leech +9% Ranged+ +11 nature +12 cold On Crit.r2 +20 nature +20 cold On Hit: 5% Mana Clash 3 While equipped: ---------- misc Masteries +0.50 Spell/Enhancement On Mind Hit: 20% Flamespit 2 Shots are used with slings to pummel your foes to death. |
| On hands | (Crucible Item) Dakhtun's Gauntlets (0 def, 21 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +14 Con dps ---------- Phys.crit +26.0% Spell.crit +25% Mind.crit +16% Crit.mult +64.00% Dmg.mod +10% physical ----- def ----- Armour +21 Hardiness +14% Resists +12% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Shadeknave the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil +4 Con +2 Lck dps ---------- Mov.spd +30% Melee+ 8 darkness Dmg.mod +15% mind Res.pen +21% all Apr +15 Melee Ret 30 fire ----- def ----- Resists +10% fire +10% temporal +10% cold Crit.dmg- 5.00% Def/telep +15 Res/telep +20% Dur/telep +30% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | (Crucible Item) tanzanite head (0 def, 54 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning Res.pen +20% all ----- def ----- Armour +54 Fatigue +5% Resists +25% acid +25% cold +25% fire +25% lightning +10% all This jeweled crown shimmers with colors. |
| On feet | (Crucible Item) Aetherwalk (6 def, 0 armour) =GearSet=2.0 T4 feet armor [Unique] Arcane/Master While equipped: Stats +3 Str +8 Mag +8 Cun +3 Con dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane Res.pen +24% darkness +24% temporal ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +28% temporal +25% arcane +27% darkness Silence- +50% Confus- +52% Stun/Frz- +51% Def/telep +47 Res/telep +44% Dur/telep +48% Creates an arcane explosion dealing 392 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location Puts all charms on 24 cooldown A wispy purple aura surrounds these translucent black boots. |
| Tool | Eye of the Dreaming One =Anti.Sleep=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | (Crucible Item) Elemental Fury =GearSet=0.1 T3 ring jewelry [Unique] Arcane/Nature/Master While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +25% lightning +25% cold +25% fire +25% arcane +10% all Res.pen +25% lightning +25% fire +25% arcane +25% cold ----- def ----- Max.HP +99.00 HP.reg +16.00 Heal.mod +24% All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | (Crucible Item) Runygarin the Quenchwedge0.1 T5 amulet jewelry [Rare] Nature/Master While equipped: Stats +6 Str +5 Dex +10 Mag +23 Wil +8 Lck dps ---------- Crit.mult +12.00% Dmg.mod +15% cold Res.pen +25% cold Acc +14 (+3 eff.) Apr +12 Melee Ret 8 temporal ----- def ----- Defense +8 (+2 eff.) Resists +14% light +14% darkness Spell.save +12 (+3 eff.) Unseen.red 12% Blind- +41% ---------- misc Max.P.En +20.00 Max.N.En +20.00 Infravis +4 Sight +2 See.Invis +7 On Spell Hit: 15% Dust to Dust 3 On Spell Hit: 15% Soul Rot 2 Amulets can have magical properties. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, arcane element) =STAFF=7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 132/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| Around waist | (Crucible Item) Emblem of Evasion =Evasion=1.0 T4 belt armor [Unique] Arcane/Master While equipped: Stats +12 Dex +10 Mag +18 Wil +18 Cun +8 Lck dps ---------- Spell.crit +8% Against +42% Summoned ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% D.Red.from +42% Summoned Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 67 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | (Crucible Item) Shantiz the Stormblade (111% power, 20 apr) =GearSet=1.0 T3 dagger 1H weapon [Unique] Nature/Master Power 111% Range: 1.3x Uses 50% Mag, 60% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +6 Str +20 Dex +5 Con dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +14% physical Res.pen +14% physical Acc +17 (+4 eff.) ----- def ----- Proj.slow +40% Disarm- +29% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | (Crucible Item) Ethereal Embrace (10 def, 0 armour) =GearSet=2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +4 Wil +12 Mag dps ---------- Spell.crit +14% Crit.mult +26.00% Spell.pwr +9 (+1 eff.) S.pwr/crit +5 Dmg.mod +29% arcane +15% darkness Res.pen +14% arcane ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% Spell.save +14 (+3 eff.) ---------- misc Max.mana +162.00 Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.8 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 406.75 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | (Crucible Item) Barkrune the elven-silk robe (3 def, 3 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil +10 Cun dps ---------- Spell.crit +9% Crit.mult +19.00% Spell.pwr +17 (+3 eff.) S.pwr/crit +3 Dmg.mod +33% acid +34% physical +14% light +34% fire +31% cold On Hit (Melee): * 20% chance to slow global speed by 71% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +30% acid +32% physical +21% light +31% cold +32% fire +15% all Phys.save +18 (+4 eff.) Spell.save +43 (+9 eff.) Anom.red +25 Silence- +25% ---------- misc Mana/turn +0.15 Psi/turn +0.16 Hate/m.crit +5.00 Psi/m.crit +5.00 Cooldown Refit Golem -9 On Mind Hit: 5% Distortion Bolt 2 On Mind Hit: 5% Poisonous Spores 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 38%; reduction 7; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 38% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 7 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; acid, temporal, arcane, fire, mind, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 temporal, 5 arcane, 4 fire, 5 mind, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. This item has been sent to the Item's Vault. |
Fanged Collar =BonusLife=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Vox =GearSet=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =BonusLife=0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
(Crucible Item) Exiler =GearSet=0.1 T5 ring jewelry [Unique] Arcane/Master While equipped: Stats +17 Mag +10 Wil +2 Con dps ---------- Spell.pwr +24 (+4 eff.) Melee+ 16 light 15 temporal Ranged+ 16 light Dmg.mod +15% temporal +12% light +10% physical ----- def ----- Resists +15% temporal Spell.save +34 (+7 eff.) Anom.red +10 ---------- misc Max.stam +16.00 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 364.68 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Void Orb =GearSet=0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 6.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 746.72 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
(Crucible Item) diamond ring =GearSet=0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +20 Dex +20 Mag +30 Wil +30 Cun +20 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+2 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +16 (+3 eff.) Phys.spd +20% Spell.spd +20% Mind.spd +20% Dmg.mod +40% all Res.pen +20% all ----- def ----- Armour +44 Defense +110 (+19 eff.) Resists +10% all Phys.save +15 (+3 eff.) Mind.save +20 (+5 eff.) Die.at -80.00 life Max.HP +254.00 HP.reg +26.00 Heal.mod +63% Poison- +20% Disarm- +50% Pinning- +50% Knockbk- +41% ---------- misc Stam/turn +4.00 Mana/turn +4.00 Psi/turn +4.00 Rings can have magical properties. |
Telos Spire of Power (146% power, 4 apr, blight element) =Losgoroth=5.0 T5 staff 2H weapon [Unique] Arcane Power 146% Range: 1.2x Uses 200% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.crit +30% Crit.mult +30.00% Spell.pwr +30 (+5 eff.) S.pwr/crit +7 Dmg.mod +37% acid +37% darkness +37% blight +37% cold +37% arcane +37% light ----- def ----- Dmg.Resnn +15% Affinity +15% acid +15% darkness +15% blight +15% cold +15% arcane +15% light Spell.save +16 (+4 eff.) Mind.save +16 (+4 eff.) Confus- +40% ---------- misc Vim/s.crit +6.00 Max.mana +100.00 Max.vim +50.00 Talents +1 Command Staff Turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns. Uses 15 power out of 15/15 Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers. |
(Crucible Item) Obliterator (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Nature/Master Power 160% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 111 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +18 Str +10 Dex +10 Mag +17 Wil +10 Cun +22 Con dps ---------- Crit.mult +10.00% Dmg.mod +7% physical Acc +9 (+2 eff.) ----- def ----- Max.HP +29.00 This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Spectral Blade (130% power, 25 apr) =Dam.Silence=0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 72% Wil, 60% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
(Crucible Item) Ivabreda the voratun greatsword (194% power, 39 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 195% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Mind Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +39 Crit +5.0% Atk.spd 100% Phasing +26% Melee+ +20 mind +26 cold On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +10 Dex +10 Mag +17 Wil +10 Cun +17 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Melee+ 8 temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +15% mind Max.HP +30.00 Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
(Crucible Item) Xerywen the voratun greatsword (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 171% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +27 fire On Crit.r2 +13 lightning +13 cold On Hit: 10% Sunburst 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +15 Con dps ---------- Phys.crit +28.0% Crit.mult +15.00% Phys.pwr +17 (+2 eff.) Mov.spd +24% Melee+ 20 arcane Dmg.mod +12% blight Res.pen +9% lightning +21% physical +8% cold +7% all Acc +9 (+2 eff.) Apr +14 ----- def ----- Disarm- +49% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Massive two-handed swords. |
Issyladur the pouch of dwarven-steel shots (16/16, 158% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 158% Range: 1.2x Uses 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 HP.leech +18% Ranged+ +20 temporal On Hit: 25% Rethread 5 On Hit: 5% Temporal Bolt 1 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Masteries +0.30 Technique/Conditioning +0.30 Spell/Enhancement Shots are used with slings to pummel your foes to death. |
Icepyre the pouch of stralite shots (22/22, 153% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 153% Range: 1.2x Uses 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 22 Ranged+ +20 cold On Hit.r1 +16 cold On Crit.r2 +20 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Masteries +1.20 Wild-gift/Harmony Shots are used with slings to pummel your foes to death. |
Kheladragas (20/20, 152% power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 152% Range: 1.2x Uses 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +20 acid +23 fire On Crit.r2 +12 acid +11 fire On Hit: 20% Temporal Bolt 4 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 48% While equipped: ---------- misc Masteries +0.50 Spell/Divination Shots are used with slings to pummel your foes to death. |
Emusethra (21/21, 168% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 169% Range: 1.2x Uses 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +24 temporal On Crit.r2 +24 acid On Hit: 20% Spatial Tether 8 On Hit: * 24% chance to gain 10% of a turn (3/turn limit) * 24% chance to reduce armor by 48% On Crit: * Splash the target with acid dealing 233 damage over 5 turns and reducing armor and accuracy by 30 While equipped: ---------- misc Masteries +0.50 Spell/Enhancement Shots are used with slings to pummel your foes to death. |
(Crucible Item) Wind's Whisper (4 def, 0 armour) =Evasion=2.0 T3 cloak armor [Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil dps ---------- Crit.mult +28.00% Acc +14 (+3 eff.) Apr +14 ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Spell.save +14 (+3 eff.) Proj.slow +20% Stealth +14 Silence- +30% ---------- misc Max.mana +94.00 Evasion: (Instant) Level 2.6 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Threads of Fate (10 def, 0 armour) =SeeTheThreads=2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 7 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
small geode small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+4 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+4 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+5 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+5 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 black pearl 13 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+6 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+6 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 enormous geode 6 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
8 tanzanite 8 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star =UFI=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Light of Revelation =Dam.Horror=2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 623.32 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 623.32 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
2 Demonic Soul =Event=0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang =Tele.Canine=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh =Event=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin =Event= Plumpkin =Event=15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Prox's Lucky Halfling Foot =GearSet=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt =Dam.Brainlock=2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Boogaloo [power 89] (20 cooldown) =Anom.Red=2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% darkness ----- def ----- Resists +17% temporal Anom.red +35 Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Max.P.En +15.00 Max.N.En +15.00 Harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage penetration by 30% for 2 turns. 100% to heal for 93. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" =Tome=2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home" =Tome=2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" =Tome=2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" =Tome=2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Lazi Lassi the Ogre Quantum Slider level 50
55th Haze 125th year of Ascendancy at 07:48 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Lazi Lassi the Ogre Quantum Slider level 48
31st Haze 123rd year of Ascendancy at 22:13 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 20:12 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Lazi Lassi the Ogre Quantum Slider level 50
74th Regrowth 125th year of Ascendancy at 03:29 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Lazi Lassi the Ogre Quantum Slider level 48
25th Haze 123rd year of Ascendancy at 23:32 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Lazi Lassi the Ogre Quantum Slider level 50
76th Regrowth 124th year of Ascendancy at 00:06 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lazi Lassi the Ogre Quantum Slider level 50
9th Dusk 124th year of Ascendancy at 14:08 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Lazi Lassi the Ogre Quantum Slider level 50
51st Haze 124th year of Ascendancy at 20:05 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Lazi Lassi the Ogre Quantum Slider level 50
9th Regrowth 125th year of Ascendancy at 04:56 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Lazi Lassi the Ogre Quantum Slider level 50
2nd Flare 125th year of Ascendancy at 21:09 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Lazi Lassi the Ogre Quantum Slider level 50
10th Flare 124th year of Ascendancy at 02:18 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Lazi Lassi the Ogre Quantum Slider level 50
5th Regrowth 124th year of Ascendancy at 14:11 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Lazi Lassi the Ogre Quantum Slider level 50
14th Regrowth 124th year of Ascendancy at 18:17 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By Lazi Lassi the Ogre Quantum Slider level 38
47th Pyre 123rd year of Ascendancy at 18:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lazi Lassi the Ogre Quantum Slider level 10
45th Dusk 122nd year of Ascendancy at 16:03 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Lazi Lassi the Ogre Quantum Slider level 50
4th Dusk 124th year of Ascendancy at 14:12 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Lazi Lassi the Ogre Quantum Slider level 50
59th Regrowth 124th year of Ascendancy at 23:10 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Lazi Lassi the Ogre Quantum Slider level 50
42nd Regrowth 124th year of Ascendancy at 16:25 see stats
Don't mind the slimy smell (Insane (Roguelike) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Lazi Lassi the Ogre Quantum Slider level 50
1st Allure 126th year of Ascendancy at 00:10 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lazi Lassi the Ogre Quantum Slider level 24
7th Allure 123rd year of Ascendancy at 15:39 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Lazi Lassi the Ogre Quantum Slider level 33
68th Regrowth 123rd year of Ascendancy at 09:48 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Lazi Lassi the Ogre Quantum Slider level 50
70th Haze 125th year of Ascendancy at 20:12 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Lazi Lassi the Ogre Quantum Slider level 50
1st Allure 126th year of Ascendancy at 09:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lazi Lassi the Ogre Quantum Slider level 21
75th Haze 122nd year of Ascendancy at 19:39 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lazi Lassi the Ogre Quantum Slider level 42
27th Dusk 123rd year of Ascendancy at 17:14 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Lazi Lassi the Ogre Quantum Slider level 50
56th Haze 125th year of Ascendancy at 04:15 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Lazi Lassi the Ogre Quantum Slider level 50
24th Pyre 124th year of Ascendancy at 18:04 see stats
Got eggs? (Insane (Roguelike) difficulty)
Finish the Pikataclysm event.By Lazi Lassi the Ogre Quantum Slider level 50
10th Mirth 125th year of Ascendancy at 12:43 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 20:32 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lazi Lassi the Ogre Quantum Slider level 50
9th Dusk 124th year of Ascendancy at 14:18 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Lazi Lassi the Ogre Quantum Slider level 50
51st Dusk 124th year of Ascendancy at 19:32 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lazi Lassi the Ogre Quantum Slider level 31
34th Regrowth 123rd year of Ascendancy at 10:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lazi Lassi the Ogre Quantum Slider level 10
45th Dusk 122nd year of Ascendancy at 16:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lazi Lassi the Ogre Quantum Slider level 20
71st Haze 122nd year of Ascendancy at 23:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lazi Lassi the Ogre Quantum Slider level 30
24th Regrowth 123rd year of Ascendancy at 06:28 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Lazi Lassi the Ogre Quantum Slider level 40
58th Pyre 123rd year of Ascendancy at 16:27 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Lazi Lassi the Ogre Quantum Slider level 50
71st Haze 123rd year of Ascendancy at 09:50 see stats
Mad slime dash (Insane (Roguelike) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Lazi Lassi the Ogre Quantum Slider level 50
32nd Haze 125th year of Ascendancy at 03:18 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 20:12 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Lazi Lassi the Ogre Quantum Slider level 50
42nd Regrowth 126th year of Ascendancy at 11:10 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Lazi Lassi the Ogre Quantum Slider level 50
3rd Flare 125th year of Ascendancy at 14:32 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Lazi Lassi the Ogre Quantum Slider level 50
53rd Haze 125th year of Ascendancy at 20:38 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Lazi Lassi the Ogre Quantum Slider level 50
63rd Regrowth 125th year of Ascendancy at 08:35 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lazi Lassi the Ogre Quantum Slider level 50
54th Dusk 124th year of Ascendancy at 05:49 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Lazi Lassi the Ogre Quantum Slider level 36
39th Pyre 123rd year of Ascendancy at 06:46 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lazi Lassi the Ogre Quantum Slider level 37
41st Pyre 123rd year of Ascendancy at 13:43 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Lazi Lassi the Ogre Quantum Slider level 25
18th Regrowth 123rd year of Ascendancy at 16:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lazi Lassi the Ogre Quantum Slider level 12
67th Dusk 122nd year of Ascendancy at 18:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Lazi Lassi the Ogre Quantum Slider level 50
65th Regrowth 124th year of Ascendancy at 05:59 see stats
Slime killer party (Insane (Roguelike) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Lazi Lassi the Ogre Quantum Slider level 50
1st Haze 125th year of Ascendancy at 23:35 see stats
Slimefest (Insane (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Lazi Lassi the Ogre Quantum Slider level 50
4th Flare 125th year of Ascendancy at 18:05 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Lazi Lassi the Ogre Quantum Slider level 50
70th Haze 125th year of Ascendancy at 20:12 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 20:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lazi Lassi the Ogre Quantum Slider level 9
10th Dusk 122nd year of Ascendancy at 19:38 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 20:12 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lazi Lassi the Ogre Quantum Slider level 36
38th Pyre 123rd year of Ascendancy at 11:22 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Lazi Lassi the Ogre Quantum Slider level 50
70th Haze 125th year of Ascendancy at 20:12 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Lazi Lassi the Ogre Quantum Slider level 32
68th Regrowth 123rd year of Ascendancy at 03:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lazi Lassi the Ogre Quantum Slider level 9
8th Dusk 122nd year of Ascendancy at 23:17 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lazi Lassi the Ogre Quantum Slider level 50
39th Dusk 124th year of Ascendancy at 22:19 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Lazi Lassi the Ogre Quantum Slider level 24
2nd Wintertide 123rd year of Ascendancy at 23:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lazi Lassi the Ogre Quantum Slider level 12
68th Dusk 122nd year of Ascendancy at 06:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lazi Lassi the Ogre Quantum Slider level 10
47th Dusk 122nd year of Ascendancy at 19:55 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lazi Lassi the Ogre Quantum Slider level 47
25th Haze 123rd year of Ascendancy at 01:05 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Lazi Lassi the Ogre Quantum Slider level 5
78th Pyre 122nd year of Ascendancy at 10:23 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Lazi Lassi the Ogre Quantum Slider level 50
2nd Flare 125th year of Ascendancy at 04:47 see stats
Log
There is an item here: Tooth of the Mouth (dig speed 12 turns)
There is an item here: Satyrtyphoon (dig speed 24 turns)
There is an item here: Ivorin the Snowstinger (dig speed 5 turns)
There is an item here: Flashgore (dig speed 6 turns)
There is an item here: Eclipsewisp the dwarven-steel pickaxe (dig speed 14 turns)
There is an item here: voratun pickaxe of quickening (dig speed 19 turns)
There is an item here: Infernomarrow (dig speed 16 turns)
Ran for 3 turns (stop reason: object seen).
There is an item here: enhanced voratun greatmaul of crippling (180% power, 4 apr)
There is an item here: Vorubeth the voratun greatmaul (178% power, 4 apr)
There is an item here: Tarrysin the Cinderbrace (179% power, 4 apr)
There is an item here: Lavastriker (180% power, 4 apr)
There is an item here: Uryleg the voratun greatmaul (177% power, 4 apr)
There is an item here: Voratun Hammer of the Deep Bellow (193% power, 7 apr)
There is an item here: enhanced voratun greatmaul of shearing (181% power, 4 apr)
There is an item here: Dream Malleus (168% power, 5 apr)
There is an item here: Astelrid's Clubstaff (156% power, 4 apr)
There is an item here: Unstoppable Mauler (159% power, 15 apr)
Ran for 2 turns (stop reason: object seen).
Saving done.
You transfer Spellblaze Echoes =GearSet= to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering diamond ring =GearSet= to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.























































































































