The Hand the level 13 Maj'Eyal Whitehoof Crusader by Mister Bones

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
Revamped Anorithil 1.5.5
Crusader Class 1.5.5
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceMaj'Eyal Whitehoof
ClassCrusader
Level / Exp13 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 34)
Dexterity13 (base 10)
Constitution36 (base 34)
Magic54 (base 35)
Willpower15 (base 10)
Cunning19 (base 10)

Resources

Life1213/1213
Positive26/26
Stamina418/418
Healing Factor1.3693203883495
Regeneration9.3113786407767

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage47
Accuracy34
Crit Chance8%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower37
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%
Lightning+10%
Fire+6%
Nature+5%

Defense: Base

Armour (hardiness)44.90018222824 (93.924050632911%)
Defense26
Ranged Defense30
Fatigue32
Physical Save44
Spell Save32
Mental Save18

Defense: Resistances

Lightning+ 20%( 70%)
Cold+ 15%( 70%)
Nature+ 10%( 70%)
Blight+ 3%( 70%)
Physical+ 12%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Knockback Resistance60%
Stun Resistance60%
Poison Resistance100%
Blind Resistance69%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.50
5/5
1/5
5/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Bloodthirst1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.50
2/5
1/5
1/5
2/5
Celestial / Sunlight1.30
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
1/5
2/5
0/5
Technique / Shield offense1.30
2/5
2/5
1/5
0/5

Generic Talents

Celestial / Light1.30
3/5
1/5
2/5
0/5
Technique / Conditioning1.30
3/5
1/5
0/5
0/5
Race / Whitehooves1.00
5/5
5/5
0/5
0/5
Technique / Combat training1.30
0/5
5/5
0/5
3/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Hand the Maj'Eyal Whitehoof Crusader level 10
2nd Flare 122nd year of Ascendancy at 11:01
see stats

Log

You gain 10.15 gold from the transmogrification of hardened leather cap 'Ce'Niyamira' (6 def, 5 armour).
You gain 13.17 gold from the transmogrification of
Lisurin (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 1.12 gold from the transmogrification of
slimy linen robe of the mind (+11%) (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-16.8 power, 3 apr).
You gain 14.46 gold from the transmogrification of
Earthdeath (20-28 power, 4 apr).
You gain 2.63 gold from the transmogrification of
short ash starstaff (15-18 power, 3 apr, physical element).
You gain 1.77 gold from the transmogrification of
mossy mindstar of summer (2.5-2.75 power, 12 apr, mind damage).
You gain 4.09 gold from the transmogrification of
truestriking iron longsword of erosion (11-15.4 power, 2 apr).
You gain 5.00 gold from the transmogrification of
elemental iron greatsword of amnesia (15.5-24.8 power, 1 apr).
You gain 12.27 gold from the transmogrification of
Urtholin (39-62.4 power, 2 apr).
You gain 12.34 gold from the transmogrification of
dwarven-steel dagger 'Aduwen' (19.5-25.35 power, 7 apr).
You gain 5.58 gold from the transmogrification of
balanced steel battleaxe of paradox (21.5-32.25 power, 2 apr).
You gain 2.26 gold from the transmogrification of
starlit gold amulet of constitution (+4).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 6; power 19; dur 4).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 47; turns 5; dispels darkness).
You gain 2.26 gold from the transmogrification of
movement infusion of the warrior (490% speed; 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 150).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 150).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

The Hand deactivates Shield of Light.

The Hand deactivates Searing Sight.

The Hand deactivates Shield Wall.

The Hand deactivates Weapon of Wrath.

The Hand deactivates Weapon of Light.

The Hand deactivates Second Life.