orge the level 14 Higher Alchemist by killjoy555

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp14 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 40)
Dexterity42 (base 40)
Constitution40 (base 40)
Magic52 (base 40)
Willpower42 (base 38)
Cunning55 (base 38)

Resources

Life514/518
Mana121/136
Healing Factor1.6614297605397
Regeneration4.7350748175382

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+103.9%

Vision

Sight15
Lite5
Infravision12
See Stealth69.538504781473
See Invisible69.538504781473

Offense: Mainhand

Damage54
Accuracy55
Crit Chance18%
APR3
Speed1.00

Offense: Spell

Spellpower50
Crit Chance36%
Speed1

Offense: Mind

Mindpower47
Crit Chance18%
Speed1

Offense: Damage Bonus

Arcane+22%
Cold0%
All0%
Lightning0%
Light+13%
Physical+9%
Darkness+5%
Fire+52%
Mind+3%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)63.536338251147 (61.954438896676%)
Defense54
Ranged Defense54
Fatigue0
Physical Save42
Spell Save45
Mental Save42

Defense: Resistances

Cold+ 55%( 70%)
Acid+ 55%( 70%)
Light+ 62%( 70%)
Darkness+ 49%( 70%)
Lightning+ 62%( 70%)
Arcane+ 60%( 70%)
Fire+ 55%( 70%)
All+ 42%( 70%)

Defense: Immunities

Disarm Resistance23%
Teleport Resistance20%
Poison Resistance58%
Instadeath Resistance100%
Blind Resistance54%

Inscriptions (5/5)

Infusions
Runes
Runes
Runes
Infusions

Class Talents

Spell / Fire alchemy1.50
5/5
5/5
5/5
3/5
Spell / Frost alchemy1.50
5/5
5/5
5/5
3/5
Spell / Energy alchemy1.50
5/5
1/5
0/5
0/5
Spell / Solar alchemy1.30
5/5
1/5
0/5
0/5
Spell / Air1.00
5/5
5/5
1/5
3/5
Spell / Arcane1.00
5/5
5/5
5/5
3/5
Spell / Explosive admixtures1.50
5/5
5/5
5/5
3/5
Spell / War alchemy1.50
5/5
5/5
5/5
2/5
Spell / Toxic alchemy1.30
5/5
1/5
0/5
0/5
Spell / Golemancy1.50
5/5
5/5
5/5
0/5
Spell / Advanced-golemancy1.50
5/5
1/5
0/5
0/5
Spell / Acid alchemy1.50
5/5
5/5
5/5
3/5
Spell / Fire1.00
5/5
5/5
5/5
3/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
1/5
3/5
Spell / Staff combat1.50
5/5
5/5
5/5
0/5
Technique / Combat training1.20
2/5
4/5
4/5
4/5
5/5
5/5
Cunning / Herbalism1.50
5/5
5/5
5/5
3/5
Spell / Aegis1.00
5/5
5/5
5/5
3/5
Spell / Stone alchemy1.50
5/5
5/5
0/5
0/5
Race / Higher1.20
5/5
5/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By orge the Higher Alchemist level 10
2nd Dusk 122nd year of Ascendancy at 11:08
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By orge the Higher Alchemist level 13
17th Dusk 122nd year of Ascendancy at 16:25
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By orge the Higher Alchemist level 13
15th Dusk 122nd year of Ascendancy at 09:48
see stats

Log


Orge picks up (b.):
shielding rune of the wizard (absorb 357; dur 5; cd 17).
Orge picks up (K.):
brass lantern of the zealot.
Orge picks up (m.):
rejuvenating iron plate armour of spell shielding (0 def, 7 armour).
Orge picks up (h.):
nature's vined mindstar of clarity (81% power, 18 apr, nature damage).
Orge picks up (i.):
pulsing mindstar of life (105% power, 32 apr, mind damage).
Orge picks up (m.):
rejuvenating cured leather armour (6 def, 4 armour).
Lore found:
tattered paper scrap (wolfmire)
You can read all your collected lore in the game menu, by pressing Escape.

Golem (servant of orge) uses
Knockback.
Talent Rune: Shielding is ready to use.

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Orge deactivates
Flame Infusion.
Orge activates
Flame Infusion.
Orge deactivates
Arcane Shield.
Orge activates
Arcane Shield.
Orge deactivates
Thunderstorm.
The furious lightning storm around orge calms down and disappears.
Orge activates
Thunderstorm.
A furious lightning storm forms around orge!
Orge deactivates
Defensive Posture.
Orge activates
Defensive Posture.
Orge deactivates
Arcane Power.
Orge activates
Arcane Power.
Orge deactivates
Shielding.
Orge activates
Shielding.
Orge casts
Interact with the Golem.
The furious lightning storm around orge calms down and disappears.