Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Allow Respec Anywhere 1.2.3Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Mantis |
Class | Ritch |
Level / Exp | 25 / 13% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 110 (base 55) |
Dexterity | 82 (base 55) |
Constitution | 61 (base 55) |
Magic | 80 (base 55) |
Willpower | 58 (base 55) |
Cunning | 61 (base 55) |
Resources
Mana | 484/484 |
Negative | 122/122 |
Life | 2695/2695 |
Paradox | 300 |
Soul | 0/11 |
Psi | 138/138 |
Fury | 312/340 |
Positive | 122/122 |
Stamina | 257/257 |
Equilibrium | 85 |
Healing Factor | 1.7899817846 |
Regeneration | 56.294927125667 |
Speed
Mental | +1.7763568394003E-13% |
Attack | 0% |
Movement | +21.099422829117% |
Spell | 0% |
Global | +136% |
Vision
Sight | 14 |
Lite | 8 |
Infravision | 27.702667044479 |
See Stealth | 74.755671662734 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +25% |
Light | +10% |
Fire | +10% |
Physical | -18% |
Cold | +13% |
All | 0% |
Offense: Damage Penetration
Lightning | +61% |
Light | +46% |
Arcane | +51% |
Physical | +42% |
All | +36% |
Defense: Base
Armour (hardiness) | 157.22245232075 (63.668980928299%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | -35.692495531603 |
Physical Save | 78 |
Spell Save | 50 |
Mental Save | 53 |
Defense: Resistances
Blight | + 64%( 70%) |
Physical | + 56%( 70%) |
Cold | + 53%( 70%) |
All | + 48%( 70%) |
Lightning | + 56%( 70%) |
Light | + 64%( 70%) |
Arcane | + 51%( 70%) |
Fire | + 54%( 70%) |
Darkness | + 53%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 50% |
Confusion Resistance | 60% |
Stun Resistance | 10% |
Pinning Resistance | 10% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-child / Metal Rending | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Blighted / Soul Eater | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Strewn | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Celestial / Void | 1.48 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Wild-heart / Stinger | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Severance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Fervency | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Eldritch stone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Perseverance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Extravagancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Agonize | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.48 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Firestarter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Ego / Mantis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Manifold | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Hoarding Beast | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Wild-heart / Wing Pod | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Burrowing Beast | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Cold-Blooded | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Cutting Edge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Natural Combat | 1.20 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
Wild-heart / Bloodletting Beast | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Inner Animal | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 9/10 |
| 9/10 |
| 9/10 |
| 9/10 |
Blighted / Seething | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Concealed Blade |
talent | Predator Stance |
talent | Macabre End |
talent | Shadows Dancing |
talent | Steady Pace |
talent | Wild Savagery |
talent | Swordbreaker |
talent | Beyond the Flesh |
talent | Soul Reaver |
talent | Heart Racing |
talent | Open Veins |
talent | Red of their Eyes |
talent | Torture |
talent | Augmentation |
talent | Laceration |
talent | Wild Swings |
talent | Metalbolism |
talent | Strong-Arm |
beneficial effect | These weapons won't last forever... Impermanencesteel, hateful [91/498] d.steel, massacre [609/704] |
beneficial effect | You have Kinetic Focus in your mouth: Clasping[Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 90% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Luck by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Luck by +5. | done |
You failed to protect the worried loremaster from death by Emelorimira the hornet swarm. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have agreed to become the Grand Corruptor's loyal pet and assist him as he assaulted the Ziguranth main base of power. In pursuit of powerThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and consumed his power. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You have explored the Old Forest. Go tell the Summoner what you saw! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their (rather "busy") Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
- You have just received a big lead-- An explanation why you couldn't find what you have been looking for: The source of your anxiety is not on Maj'Eyal, but rather, to the Far East. Jogging memories (part 3)- For some reason, the Summoner seems unusually confident about how you could get there-- But feels a great deal of worry about how safe it would be to send you outside of his range. - You must find a POWERFUL source of natural energies that may be used to fuel you during your long-distance travel to the east... * You explored the Spellblaze Mark and only found a maniacal Rhalore bent on world destruction. Unfortunately, his altar had nothing to offer you... * There is tell of an ancient crypt filled with the bodies of those who were killed during the Spellhunt. No doubt, there must be powerful magicks within! * Rumours speak of a secret place where towns folk gather without a word. Could there be powerful magic afoot...? * You explored some old ruins and solved a centuries-old riddle. Unfortunately, all you found were a set of stairs, and something tells you you don't want to go down them... Yet. * You explored the Last Hope Graveyard and found the wailing spirit of a banshee. Unfortunately, there were no powerful artifacts within the disturbed tomb... * You explored an abandoned complex and found a mutant human created through experiments. Unfortunately, he offered you no solutions to your problems... * Underneath Lake Nur, you found... Perhaps the ULTIMATE source of power... However, you have no idea how to utilize it. Perhaps you should inform the Summoner? - It is no use. Dreadfell seems to be the only place left that you have not explored... | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
Psionic focus | Darkraptor (11-15 power, 12 apr) Darkraptor (11-15 power, 12 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +13% When wielded/worn: Physical power: +30 (+5 eff.) Armour: +4 Changes resistances: +9% darkness Changes damage: +15% physical One-handed war axes. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 2.5 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 113.27 to 339.81 lightning damage (226.54 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Stormwar the dwarven-steel pickaxe (dig speed 25 turns) Stormwar the dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Cun / +2 Str Changes resistances: +6% lightning Changes resistances penetration: +25% lightning / +10% light Changes damage: +6% lightning Equilibrium when hit: +0.12 Mindpower: +15 (+3 eff.) Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tool | cleansing ash wand of shielding [power 188] (20 cooldown) cleansing ash wand of shielding [power 188] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Right hook | (Trimmed) Galebrace (14-23 power, 5 apr) [durability 91/498] (Trimmed) Galebrace (14-23 power, 5 apr) [durability 91/498]Requires: - Talent Engraft Infused by psionic forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 14.1 - 22.6 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 darkness / +4 lightning Damage (radius 1) on hit: +12 lightning / +8 cold Damage against: +10% Living When wielded/worn: Armour: +7 Changes damage: +9% lightning / +3% cold Durability: 91/498 Massive two-handed swords. |
Around neck | gold amulet 'Glidheda' gold amulet 'Glidheda'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Wil / +7 Con Talent masteries: +0.28 Chronomancy / Blade Threading +0.28 Celestial / Void Light radius: +3 Amulets make your neck look great! |
In mouth | Kinetic Focus (6-7 power, 18 apr, physical damage) Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 90% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Cloak | Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 140.76 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Left hook | Yarukath (28-36 power, 18 apr) [durability 609/704] Yarukath (28-36 power, 18 apr) [durability 609/704]Requires: - Talent Engraft Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour: +14 Changes stats: +7 Mag Changes resistances: +5% arcane / +12% fire Changes resistances penetration: +15% arcane Only die when reaching: -40.00 life Durability: 609/704 Sharp, short and deadly. |
Inventory
warrior's copper amulet of constitution (+3) warrior's copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% physical Stamina each turn: +0.30 Amulets make your neck look great! |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
restful steel amulet of mastery (0.11 Cunning / Scoundrel) restful steel amulet of mastery (0.11 Cunning / Scoundrel)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Talent mastery: +0.11 Cunning / Scoundrel Life regen: +2.00 Amulets make your neck look great! |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 3.5 Power cost: 50 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Tarrasatir TarrasatirInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes resistances: +24% nature / +15% blight Changes damage: +12% nature Stun/Freeze immunity: +10% Light radius: +2 Infravision radius: +2 Rings make your fingers look great! |
Kor's Fall (10-12 power, 0 apr, fire element) Kor's Fall (10-12 power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 110% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 4.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 169.62 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (339). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
surging ash magestaff of might (15-18 power, 3 apr, arcane element) surging ash magestaff of might (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Gloomspitter' (20-24 power, 4 apr, arcane element) yew magestaff 'Gloomspitter' (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 darkness Changes stats: +1 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
stormbringer's steel longsword of massacre (19-27 power, 3 apr) stormbringer's steel longsword of massacre (19-27 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +5 lightning / +8 cold When wielded/worn: Changes resistances penetration: +7% lightning / +7% cold Movement speed: +20% Sharp, long, and deadly. |
Glitterlace (15-21 power, 3 apr) Glitterlace (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire When wielded/worn: Changes resistances: +6% cold Changes resistances penetration: +10% lightning / +15% light Changes damage: +30% light Light radius: +3 Blunt and deadly. |
acidic steel mace of massacre (22-30 power, 3 apr) acidic steel mace of massacre (22-30 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 Blunt and deadly. |
elemental steel mace of projection (12-17 power, 3 apr) elemental steel mace of projection (12-17 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 acid damage (1/turn) * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes resistances penetration: +9% acid Changes damage: +7% acid Blunt and deadly. |
iron waraxe of the mystic (12-16 power, 2 apr) iron waraxe of the mystic (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +6 (+2 eff.) One-handed war axes. |
arcing iron dagger (10-13 power, 5 apr) arcing iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 70% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 107 damage Sharp, short and deadly. |
iron dagger of massacre (14-19 power, 11 apr) [durability 161/161] iron dagger of massacre (14-19 power, 11 apr) [durability 161/161]Requires: - Talent Engraft Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +7 Durability: 161/161 Sharp, short and deadly. |
steel dagger of massacre (16-21 power, 14 apr) [durability 277/277] steel dagger of massacre (16-21 power, 14 apr) [durability 277/277]Requires: - Talent Engraft Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Durability: 277/277 Sharp, short and deadly. |
balanced dwarven-steel dagger of shearing (19-25 power, 7 apr) balanced dwarven-steel dagger of shearing (19-25 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 70% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +6 Defense: +5 (+1 eff.) Changes resistances penetration: +5% all Disarm immunity: +25% Sharp, short and deadly. |
(Trimmed) Emumira the steel greatsword (22-35 power, 5 apr) [durability 591/591] (Trimmed) Emumira the steel greatsword (22-35 power, 5 apr) [durability 591/591]Requires: - Talent Engraft Crafted by a master 2.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 21.6 - 34.6 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +11 Changes stats: +3 Mag Changes resistances: +6% cold / +6% nature / +9% light Confusion immunity: +20% Life regen: +4.00 Durability: 591/591 Massive two-handed swords. |
(Trimmed) flaming dwarven-steel greatsword of massacre (26-42 power, 5 apr) [durability 402/402] (Trimmed) flaming dwarven-steel greatsword of massacre (26-42 power, 5 apr) [durability 402/402]Requires: - Talent Engraft Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: weapon / greatsword ; tier 3 Base power: 26.1 - 41.8 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Armour: +13 Durability: 402/402 Massive two-handed swords. |
steel longsword 'Getekalthogorn' (24-34 power, 7 apr) [durability 486/486] steel longsword 'Getekalthogorn' (24-34 power, 7 apr) [durability 486/486]Requires: - Talent Engraft Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to reduce armor by 40% Changes resistances penetration: +5% acid Mental save: +9 (+3 eff.) Durability: 486/486 Sharp, long, and deadly. |
acidic dwarven-steel longsword of erosion (24-34 power, 9 apr) [durability 305/315] acidic dwarven-steel longsword of erosion (24-34 power, 9 apr) [durability 305/315]Requires: - Talent Engraft Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stats: 88% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 Damage (Melee): +8 nature When wielded/worn: Armour: +12 Durability: 305/315 Sharp, long, and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 3.5 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 371.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Bloomsoul (8-9 power, 13 apr, nature damage) Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 2.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 36 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-9 power, 18 apr, cold damage) Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
vined mindstar 'Velenor' (6-7 power, 18 apr, mind damage) vined mindstar 'Velenor' (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 40% Changes stats: +3 Cun / +3 Dex Changes resistances: +2% mind Changes resistances penetration: +3% mind Changes damage: +3% mind Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.50 Psi when hit: +0.60 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Light radius: +3 Damage Resonance (when hit): +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 300, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 64% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 4.5 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 125.91 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 64% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 83% Damage (Melee): +10 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
grounding rough leather cap of dexterity (+2) (0 def, 1 armour) grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
184 alchemist agate 184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 327/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 82 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Plight of Nature Plight of Nature1.00 Encumbrance. [Unique] Type: ornament / trophy ; tier 3 When wielded/worn: Changes damage: +10% nature / +10% blight Mana each turn: +3.00 A trophy from Shardskin. Their body was savaged in various ways (132 overkill). You estimate its worth at 23.04 gold. Having opened Shardskin up, you retrieved a single leaf from the tree sealed inside. It is now tinged with magic and blight... |
Guilt and Accusation Guilt and Accusation1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Damage (Melee): 5 % chance of gloom effects Changes stats: -10 Lck A trophy from Ben Cruthdar, the Cursed. Their body was savaged in various ways (542 overkill). You estimate its worth at 10.97 gold. A small amount of the curse still remains within this man's severed finger. |
Trophy of Islogamina the rogue Trophy of Islogamina the rogue1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from Islogamina the rogue. Their body was savaged in various ways (287 overkill). You estimate its worth at 9.49 gold. This one was special-- The Humanoid/Human that could perform Berserker talents. Unusual, indeed... |
Bandit's Ledger Bandit's Ledger1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Talent mastery: +0.20 Wild-child / Cold-Blooded A trophy from The Possessed. Their body was savaged in various ways (158 overkill). You estimate its worth at 9.08 gold. Hm? A ledger... It seems he was thinking the very same thing YOU were! |
Earth Mother Earth MotherInfused by nature 5.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Healing mod.: -20% It can be used to summon 2 juvenile worms Activation costs 80 power out of 80/80. A trophy from Sandworm Queen. Their body was savaged in various ways (461 overkill). You estimate its worth at 20.85 gold. This "head" oozes a potent, fecund dribble that rapidly saps the nutrients out of whatever it touches. However, when the ooze touches dirt, the earth parts, and small, juvenile sandworms writhe out from the seams. |
Incongruent Gaze Incongruent Gaze1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: It can be used to activate talent Stare Down (costing 100 power out of 100/100) : Effective talent level: 2.5 Power cost: 100 out of 100/100. Range: 14 Travel Speed: instantaneous Is: a mind power and a nature gift Natural Attacks: Glaring Head Description: Crush an enemy's spirit with a piercing gaze, dealing 242 mind damage (stops at 50%), disrupting evasion effects, and instilling them with a debilitating fear: - Despair: 13% chance of becoming confused each turn - Terror: 26% chance to fail their actions - Dread: Deal 19% reduced damage - Doom (after 3 gazes): Mind resistance reduced by 41% This will additionally taunt enemies, directing them to attack you. If you or the victim loses sight, this effect will end. A trophy from Horned Horror. Their body was savaged in various ways (1020 overkill). You estimate its worth at 16.46 gold. The hatred gleaming from this head's eyes are enough to make you avert your own... |
Trophy of Bazi the thalore Trophy of Bazi the thalore1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Bazi the thalore. Their body was savaged in various ways (506 overkill). You estimate its worth at 21.94 gold. This one was special-- The Humanoid/Thalore that could perform Skirmisher talents. Unusual, indeed... |
Trophy of Ivylebeth the giant yellow ant Trophy of Ivylebeth the giant yellow ant1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Ivylebeth the giant yellow ant. Their body was savaged in various ways (417 overkill). You estimate its worth at 18.65 gold. This one was special-- The Insect/Ant that could perform Summoner talents. Unusual, indeed... |
Trophy of Siletta the snow giant Trophy of Siletta the snow giant1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Siletta the snow giant. Their body was savaged in various ways (218 overkill). You estimate its worth at 18.65 gold. This one was special-- The Giant/Ice that could perform Bulwark talents. Unusual, indeed... |
Trophy of Silyta the dremling Trophy of Silyta the dremling1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Silyta the dremling. Their body was savaged in various ways (119 overkill). You estimate its worth at 15.36 gold. This one was special-- The Horror/Corrupted that could perform Doombringer talents. Unusual, indeed... |
Trophy of Towean the krog Trophy of Towean the krog1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Towean the krog. Their body was savaged in various ways (601 overkill). You estimate its worth at 21.94 gold. This one was special-- The Humanoid/Krog that could perform Psyshot talents. Unusual, indeed... |
Trophy of Veloma the giant venus flytrap Trophy of Veloma the giant venus flytrap1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Veloma the giant venus flytrap. Their body was savaged in various ways (105 overkill). You estimate its worth at 17.55 gold. This one was special-- The Immovable/Plants that could perform Summoner talents. Unusual, indeed... |
Trophy of Weirdling Beast Trophy of Weirdling Beast1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 A trophy from Weirdling Beast. They were killed by 268 PHYSICAL damage from something unknown. You estimate its worth at 21.94 gold. |
Trophy of Xytira the snow giant thunderer Trophy of Xytira the snow giant thunderer1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Xytira the snow giant thunderer. Their body was savaged in various ways (574 overkill). You estimate its worth at 20.85 gold. This one was special-- The Giant/Ice that could perform Alchemist talents. Unusual, indeed... |
Trophy of Zubida the giant venus flytrap Trophy of Zubida the giant venus flytrap1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Zubida the giant venus flytrap. Their body was savaged in various ways (395 overkill). You estimate its worth at 18.65 gold. This one was special-- The Immovable/Plants that could perform Summoner talents. Unusual, indeed... |
Trophy of Abare the krog Trophy of Abare the krog1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Abare the krog. Their body was savaged in various ways (740 overkill). You estimate its worth at 27.43 gold. This one was special-- The Humanoid/Krog that could perform Gunslinger talents. Unusual, indeed... |
Trophy of Betothra the Guardian Trophy of Betothra the Guardian1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Betothra the Guardian. Their body was savaged in various ways (167 overkill). You estimate its worth at 32.91 gold. This one was special-- The Humanoid/Human that could perform Sun Paladin talents. Unusual, indeed... |
Trophy of Celia Trophy of Celia1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 A trophy from Celia. Their body was savaged in various ways (689 overkill). You estimate its worth at 29.62 gold. |
Trophy of Eilineremira the skeleton archer Trophy of Eilineremira the skeleton archer1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Eilineremira the skeleton archer. Their body was savaged in various ways (10 overkill). You estimate its worth at 28.53 gold. This one was special-- The Demon/Major that could perform Corruptor talents. Unusual, indeed... |
Trophy of Emelana the ravenous horror Trophy of Emelana the ravenous horror1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Emelana the ravenous horror. Their body was savaged in various ways (306 overkill). You estimate its worth at 26.33 gold. This one was special-- The Horror/Aquatic that could perform Corruptor talents. Unusual, indeed... |
Trophy of Emelorimira the hornet swarm Trophy of Emelorimira the hornet swarm1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Emelorimira the hornet swarm. Their body was savaged in various ways (46 overkill). You estimate its worth at 23.04 gold. This one was special-- The Insect/Swarms that could perform Bulwark talents. Unusual, indeed... |
Trophy of Enod the krog Trophy of Enod the krog1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Enod the krog. Their body was savaged in various ways (268 overkill). You estimate its worth at 29.62 gold. This one was special-- The Humanoid/Krog that could perform Mindslayer talents. Unusual, indeed... |
Trophy of Enyomoma the thalore Trophy of Enyomoma the thalore1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Enyomoma the thalore. Their body was savaged in various ways (198 overkill). You estimate its worth at 29.62 gold. This one was special-- The Humanoid/Thalore that could perform Wyrmic talents. Unusual, indeed... |
Trophy of Frorilan the halfling Trophy of Frorilan the halfling1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Frorilan the halfling. Their body was savaged in various ways (106 overkill). You estimate its worth at 23.04 gold. This one was special-- The Humanoid/Halfling that could perform Wyrmic talents. Unusual, indeed... |
Trophy of Ganasitr the quasit Trophy of Ganasitr the quasit1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Ganasitr the quasit. Their body was savaged in various ways (478 overkill). You estimate its worth at 23.04 gold. This one was special-- The Demon/Minor that could perform Cursed talents. Unusual, indeed... |
Trophy of Glosetha the Guardian Trophy of Glosetha the Guardian1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Glosetha the Guardian. Their body was savaged in various ways (246 overkill). You estimate its worth at 32.91 gold. This one was special-- The Dragon/Fire that could perform Gunslinger talents. Unusual, indeed... |
Trophy of Govena the gwelgoroth Trophy of Govena the gwelgoroth1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Govena the gwelgoroth. Their body was savaged in various ways (38 overkill). You estimate its worth at 30.72 gold. This one was special-- The Elemental/Air that could perform Sawbutcher talents. Unusual, indeed... |
Trophy of Grand Corruptor Trophy of Grand Corruptor1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 A trophy from Grand Corruptor. Their body was savaged in various ways (57 overkill). You estimate its worth at 32.91 gold. |
Trophy of Isira the skeleton magus Trophy of Isira the skeleton magus1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Isira the skeleton magus. Their body was savaged in various ways (96 overkill). You estimate its worth at 28.53 gold. This one was special-- The Undead/Skeleton that could perform Corruptor talents. Unusual, indeed... |
Trophy of Ivogatha the Guardian Trophy of Ivogatha the Guardian1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Ivogatha the Guardian. Their body was savaged in various ways (466 overkill). You estimate its worth at 32.91 gold. This one was special-- The Demon/Major that could perform Demonologist talents. Unusual, indeed... |
Trophy of Mountain troll thunderer Trophy of Mountain troll thunderer1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Mountain troll thunderer. Their body was savaged in various ways (357 overkill). You estimate its worth at 17.12 gold. |
Trophy of Subject Z Trophy of Subject Z1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 A trophy from Subject Z. Their body was savaged in various ways (147 overkill). You estimate its worth at 32.91 gold. |
Trophy of Xanada the red jelly Trophy of Xanada the red jelly1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from Xanada the red jelly. Their body was savaged in various ways (11 overkill). You estimate its worth at 27.43 gold. This one was special-- The Immovable/Jelly that could perform Oozemancer talents. Unusual, indeed... |
Trophy of a Grave wight Trophy of a Grave wight1.00 Encumbrance. Type: treasure / trophy ; tier 3 A trophy from a Grave wight. Their body was savaged in various ways (390 overkill). You estimate its worth at 4.11 gold. |
Varsha's Wrath Varsha's Wrath1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 3 When carried: Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 100 power out of 200/200) : Effective talent level: 2.5 Power cost: 100 out of 200/200. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 323.01 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A trophy from Varsha the Writhing. Their body was savaged in various ways (1020 overkill). You estimate its worth at 24.14 gold. This fiery dragon's head still smoulders with hot wrath. Maybe you should point it AWAY from yourself... |
Trophy of Bethita the master vampire Trophy of Bethita the master vampire1.00 Encumbrance. Type: treasure / trophy ; tier 4 A trophy from Bethita the master vampire. Their body was savaged in various ways (1693 overkill). You estimate its worth at 36.21 gold. This one was special-- The Undead/Vampire that could perform Doombringer talents. Unusual, indeed... |
Trophy of Ce'Nora the elder vampire Trophy of Ce'Nora the elder vampire1.00 Encumbrance. Type: treasure / trophy ; tier 4 A trophy from Ce'Nora the elder vampire. Their body was savaged in various ways (615 overkill). You estimate its worth at 38.40 gold. This one was special-- The Undead/Vampire that could perform Shadowblade talents. Unusual, indeed... |
Trophy of Isota the Guardian Trophy of Isota the Guardian1.00 Encumbrance. Type: treasure / trophy ; tier 4 A trophy from Isota the Guardian. Their body was savaged in various ways (542 overkill). You estimate its worth at 36.21 gold. This one was special-- The Humanoid/Human that could perform Demonologist talents. Unusual, indeed... |
Trophy of Lisuda the master vampire Trophy of Lisuda the master vampire1.00 Encumbrance. Type: treasure / trophy ; tier 4 A trophy from Lisuda the master vampire. Their body was savaged in various ways (125 overkill). You estimate its worth at 36.21 gold. This one was special-- The Undead/Vampire that could perform Skirmisher talents. Unusual, indeed... |
Trophy of Voraldawen the Guardian Trophy of Voraldawen the Guardian1.00 Encumbrance. Type: treasure / trophy ; tier 4 A trophy from Voraldawen the Guardian. Their body was savaged in various ways (529 overkill). You estimate its worth at 36.21 gold. This one was special-- The Insect/Ant that could perform Doomed talents. Unusual, indeed... |
Trophy of Aanegor the onilug Trophy of Aanegor the onilug1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Aanegor the onilug. Their body was savaged in various ways (243 overkill). You estimate its worth at 78.99 gold. This one was special-- The Demon/Minor that could perform Cultist of Entropy talents. Unusual, indeed... |
Trophy of Adethra the blade horror Trophy of Adethra the blade horror1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Adethra the blade horror. Their body was savaged in various ways (573 overkill). You estimate its worth at 121.78 gold. This one was special-- The Horror/Eldritch that could perform Anorithil talents. Unusual, indeed... |
Trophy of Arylrana the large brown snake Trophy of Arylrana the large brown snake1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Arylrana the large brown snake. Their body was savaged in various ways (153 overkill). You estimate its worth at 64.73 gold. This one was special-- The Animal/Snake that could perform Wyrmic talents. Unusual, indeed... |
Trophy of Balezrzon the dolleg Trophy of Balezrzon the dolleg1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Balezrzon the dolleg. Their body was savaged in various ways (629 overkill). You estimate its worth at 65.83 gold. This one was special-- The Demon/Major that could perform Shadowblade talents (as well as a few other things). Unusual, indeed... |
Trophy of Bethedavea the giant red ant Trophy of Bethedavea the giant red ant1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Bethedavea the giant red ant. Their body was savaged in various ways (59 overkill). You estimate its worth at 95.45 gold. This one was special-- The Insect/Ant that could perform Mindslayer talents (as well as a few other things). Unusual, indeed... |
Trophy of Betyth the multi-hued drake hatchling Trophy of Betyth the multi-hued drake hatchling1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Betyth the multi-hued drake hatchling. Their body was savaged in various ways (187 overkill). You estimate its worth at 103.13 gold. This one was special-- The Dragon/Multihued that could perform Cursed talents. Unusual, indeed... |
Trophy of Elara the orc pyromancer Trophy of Elara the orc pyromancer1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Elara the orc pyromancer. Their body was savaged in various ways (558 overkill). You estimate its worth at 58.15 gold. This one was special-- The Humanoid/Orc that could perform Berserker talents (as well as a few other things). Unusual, indeed... |
Trophy of Gerima the sandworm Trophy of Gerima the sandworm1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Gerima the sandworm. Their body was savaged in various ways (146 overkill). You estimate its worth at 113.00 gold. This one was special-- The Vermin/Sandworm that could perform Brawler talents. Unusual, indeed... |
Trophy of Glissra the ritch hunter Trophy of Glissra the ritch hunter1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Glissra the ritch hunter. Their body was savaged in various ways (66 overkill). You estimate its worth at 51.56 gold. This one was special-- The Insect/Ritch that could perform Cursed talents. Unusual, indeed... |
Trophy of Gloraldalle the orc fighter Trophy of Gloraldalle the orc fighter1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Gloraldalle the orc fighter. Their body was savaged in various ways (288 overkill). You estimate its worth at 57.05 gold. This one was special-- The Humanoid/Orc that could perform Summoner talents. Unusual, indeed... |
Trophy of Glynor the rattlesnake Trophy of Glynor the rattlesnake1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Glynor the rattlesnake. Their body was savaged in various ways (22 overkill). You estimate its worth at 113.00 gold. This one was special-- The Animal/Snake that could perform Summoner talents (as well as a few other things). Unusual, indeed... |
Trophy of Islidamira the elder vampire Trophy of Islidamira the elder vampire1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Islidamira the elder vampire. Their body was savaged in various ways (250 overkill). You estimate its worth at 53.76 gold. This one was special-- The Undead/Vampire that could perform Cursed talents. Unusual, indeed... |
Trophy of Nerygara the giant spider Trophy of Nerygara the giant spider1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Nerygara the giant spider. Their body was savaged in various ways (119 overkill). You estimate its worth at 73.51 gold. This one was special-- The Spiderkin/Spider that could perform Psyshot talents (as well as a few other things). Unusual, indeed... |
Trophy of Polarewyn the giant green ant Trophy of Polarewyn the giant green ant1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Polarewyn the giant green ant. Their body was savaged in various ways (35 overkill). You estimate its worth at 128.36 gold. This one was special-- The Insect/Ant that could perform Bulwark talents (as well as a few other things). Unusual, indeed... |
Trophy of Polisemina the master vampire Trophy of Polisemina the master vampire1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Polisemina the master vampire. Their body was savaged in various ways (132 overkill). You estimate its worth at 120.68 gold. This one was special-- The Undead/Vampire that could perform Brawler talents (as well as a few other things). Unusual, indeed... |
Trophy of Sileyawe the giant black ant Trophy of Sileyawe the giant black ant1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Sileyawe the giant black ant. Their body was savaged in various ways (182 overkill). You estimate its worth at 103.13 gold. This one was special-- The Insect/Ant that could perform Rogue talents (as well as a few other things). Unusual, indeed... |
Trophy of Vorumira the ghoul Trophy of Vorumira the ghoul1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Vorumira the ghoul. Their body was savaged in various ways (178 overkill). You estimate its worth at 49.37 gold. This one was special-- The Undead/Ghoul that could perform Arcane Blade talents. Unusual, indeed... |
Trophy of Xanethra the netherworm mass Trophy of Xanethra the netherworm mass1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Xanethra the netherworm mass. Their body was savaged in various ways (332 overkill). You estimate its worth at 69.12 gold. This one was special-- The Horror/Eldritch that could perform Writhing One talents. Unusual, indeed... |
Trophy of Xerann the gwelgoroth Trophy of Xerann the gwelgoroth1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Xerann the gwelgoroth. Their body was savaged in various ways (19 overkill). You estimate its worth at 47.18 gold. This one was special-- The Elemental/Air that could perform Archmage talents. Unusual, indeed... |
Trophy of Zubeth the rogue Trophy of Zubeth the rogue1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Zubeth the rogue. Their body was savaged in various ways (3086 overkill). You estimate its worth at 84.48 gold. This one was special-- The Humanoid/Human that could perform Wyrmic talents. Unusual, indeed... |
Achievements
By Kamacuras the Mantis Ritch level 24
52nd Dusk 122nd year of Ascendancy at 07:39 see stats
By Kamacuras the Mantis Ritch level 17
5th Dusk 122nd year of Ascendancy at 08:49 see stats
By Kamacuras the Mantis Ritch level 22
34th Dusk 122nd year of Ascendancy at 06:56 see stats
By Kamacuras the Mantis Ritch level 21
21st Dusk 122nd year of Ascendancy at 22:59 see stats
By Kamacuras the Mantis Ritch level 10
79th Pyre 122nd year of Ascendancy at 21:15 see stats
By Kamacuras the Mantis Ritch level 20
20th Dusk 122nd year of Ascendancy at 20:05 see stats
By Kamacuras the Mantis Ritch level 13
10th Mirth 122nd year of Ascendancy at 08:30 see stats
By Kamacuras the Mantis Ritch level 10
2nd Mirth 122nd year of Ascendancy at 09:54 see stats
By Kamacuras the Mantis Ritch level 10
2nd Mirth 122nd year of Ascendancy at 09:56 see stats
By Kamacuras the Mantis Ritch level 22
34th Dusk 122nd year of Ascendancy at 11:24 see stats
By Kamacuras the Mantis Ritch level 16
3rd Flare 122nd year of Ascendancy at 13:07 see stats
Log
Kamacuras activates Metalbolism.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 1.22 gold from the transmogrification of insulating cashmere wizard hat of lightning (+18%) (2 def, 0 armour).
You gain 3.98 gold from the transmogrification of wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of cashmere cloak of Eldoral (2 def, 0 armour).
You gain 5.31 gold from the transmogrification of radiant dwarven-steel mail armour of the deep (3 def, 10 armour).
You gain 7.30 gold from the transmogrification of volcanic hardened leather armour of Toknor (9 def, 12 armour).
You gain 7.67 gold from the transmogrification of dreamer's cashmere robe of life (0 def, 0 armour).
You gain 2.02 gold from the transmogrification of elemental pouch of dwarven-steel shots (12/16, 32-39 power, 3 apr).
You gain 5.29 gold from the transmogrification of mage-hunter's dwarven-steel steamgun.
You gain 6.68 gold from the transmogrification of caustic dwarven-steel steamgun.
You gain 8.51 gold from the transmogrification of warbringer's dwarven-steel greatsword of ruin (34-54 power, 2 apr).
You gain 3.57 gold from the transmogrification of elemental dwarven-steel greatsword (36-57 power, 2 apr).
You gain 4.58 gold from the transmogrification of balanced dwarven-steel greatmaul of erosion (42-63 power, 2 apr).
You gain 5.02 gold from the transmogrification of thought-forged dwarven-steel battleaxe of paradox (32-47 power, 2 apr).
You gain 4.81 gold from the transmogrification of starlit gold amulet of the eclipse.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 56th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:46.
There is an exit to the worldmap here (press '' or right click to use).
You carefully open the door and enter the underground crypt...
As you enter you notice the door has no visible handle on the inside. You are stuck here!
Saving game...
Saving done.