Matethdos the level 8 Ogre Alchemist by savremmerlae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAlchemist
Level / Exp8 / 19%
Sizehuge
Lifes / Deaths

Primary Stats

Strength41 (base 32)
Dexterity32 (base 32)
Constitution35 (base 32)
Magic36 (base 32)
Willpower31 (base 32)
Cunning36 (base 32)

Resources

Life313/313
Mana289/289
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage52
Accuracy23
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance11%
Speed1

Offense: Mind

Mindpower28.05
Crit Chance9%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense21.85
Ranged Defense21.85
Fatigue0
Physical Save31.3
Spell Save27.225
Mental Save21.725

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Disarm Resistance21%
Poison Resistance50%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
5/5
5/5
1/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
1/5
0/5
Spell / Poison alchemy1.30
5/5
5/5
1/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5
Spell / Acid alchemy1.30
5/5
5/5
1/5
0/5
Spell / Frost alchemy1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Mana alchemy1.30
5/5
5/5
1/5
0/5
Cunning / Herbalism1.30
5/5
5/5
1/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
1/5
0/5
Spell / Staff combat1.30
5/5
5/5
1/5
0/5
Race / Ogre1.00
5/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
done
done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

The secret city Discovered the truth about mages.
By Matethdos the Ogre Alchemist level 5
78th Pyre 122nd year of Ascendancy at 12:08
see stats

Log

Digging starts...
Dug for 39 turns.

Tree turns into bog water.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Saving game...

Saving done.

Saving game...

Saving done.

Matethdos deactivates Frost Infusion.