Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Additional Randart Properties 1.5.10 Miscellaneous QOL Pack 1.6.0 Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Arena to Infinite Dungeon 1.5.2Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
Items Vault 1.6.0Donators/Buyers bonus! Convenient Digging 1.5.5 Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. CON Buff 1.5.10Con gives die_at for undead. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Aegis Reward 1.5.5An edit of Waladil's Conveyance Reward to give Aegis rather than Conveyance, as I feel Aegis is a better Spell counterpart to Wild-Gift/Fungus. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 20 / 100% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 78 (base 12) |
Dexterity | 68 (base 21) |
Constitution | 56 (base 12) |
Magic | 76 (base 48) |
Willpower | 73 (base 48) |
Cunning | 81 (base 48) |
Resources
Steam | 100/100 |
Mana | 229/299 |
Equilibrium | 30 |
Vim | 166/166 |
Life | 1290/1309 |
Psi | 119/133 |
Stamina | 214/250 |
Hate | 90/100 |
Healing Factor | 1.2564405639868 |
Regeneration | 11.532917955169 |
Speed
Mental | +13.267961165049% |
Attack | 0% |
Movement | 0% |
Spell | +2.2% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 6 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 101 |
Accuracy | 66 |
Crit Chance | 41% |
APR | 7 |
Speed | 0.88 |
Offense: Offhand
Damage | 51 |
Accuracy | 66 |
Crit Chance | 41% |
APR | 7 |
Speed | 0.88 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 23% |
Speed | 0.97847358121331 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Physical | +5% |
Mind | +12% |
All | 0% |
Lightning | +4% |
Light | +8% |
Temporal | +6% |
Darkness | +7% |
Fire | +4% |
Nature | +5% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 106.9931267643 (80%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 14 |
Physical Save | 64 |
Spell Save | 53 |
Mental Save | 66 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 22%( 70%) |
All | + 15%( 70%) |
Darkness | + 32%( 70%) |
Physical | + 25%( 70%) |
Lightning | + 19%( 70%) |
Mind | + 25%( 70%) |
Fire | + 19%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 57% |
Confusion Resistance | 58% |
Fear Resistance | 15% |
Stun Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 85% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Eldritch shield | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Gladiator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
talent | Battle Frenzy |
talent | Blurred Mortality |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Thermal Shield |
talent | Eldritch Infusion |
talent | Yarrrr!! |
talent | Kinetic Shield |
talent | Shield Wall |
talent | Augmentation |
talent | Abyssal Shield |
talent | Shards |
talent | Shock Hands |
talent | Gloom |
talent | Fiery Hands |
talent | Beyond the Flesh |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by giant ice ant. Escort: lost warrior (level 3 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bear paw. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | topaz topaz0.0 Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Light source | ethereal brass lantern of clarity ethereal brass lantern of clarity1.0 Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Mental save: +5 (+2 eff.) Spellpower: +6 (+2 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xanonn (2 def, 0 armour) Xanonn (2 def, 0 armour)2.0 [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 mind Changes resistances: +12% mind +5% arcane Changes resistances penetration: +10% mind Changes damage: +5% physical +7% darkness +8% light +12% mind +6% temporal Mental save: +12 (+3 eff.) Equilibrium when hit: +1.30 Psi when hit: +0.80 Hate when hit: +1.20 A pointy cloth hat, very wizardly... |
Tool | woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's steel ring of clarity mule's steel ring of clarity0.1 Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Mental save: +5 (+2 eff.) Confusion immunity: +23% Rings can have magical properties. |
On fingers | Burntreason the steel ring Burntreason the steel ring0.1 Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 0 * 20% chance to reduce armor by 0% Damage (Melee): 8 blight Damage when hit (Melee): 6 blight 8 fire Changes damage: +3% blight Physical save: +10 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Rings can have magical properties. |
On feet | wanderer's pair of rough leather boots of evasion (3 def, 1 armour) wanderer's pair of rough leather boots of evasion (3 def, 1 armour)2.0 Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Changes stats: +1 Cun +2 Con Physical save: +11 (+3 eff.) Mental save: +12 (+3 eff.) Activating this item is instant. Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
In main hand | iron shield of resistance (0 def, 2 armour, 100% power, 23 block) iron shield of resistance (0 def, 2 armour, 100% power, 23 block)7.0 Type: armor / shield ; tier 1 When used to attack (with talents): Power 92% Range: 1.2x Uses 100% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +23 When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +6% acid +5% fire +5% lightning +5% cold Talent granted: +1 Block Handheld deflection devices. |
On hands | iron gauntlets 'Elenahor' (0 def, 1 armour) iron gauntlets 'Elenahor' (0 def, 1 armour)1.5 Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes resistances: +9% acid +3% cold Physical save: +21 (+5 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Confusion immunity: +20% Knockback immunity: +20% When used to modify unarmed attacks: Power 96% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 125% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | acidic iron shield (0 def, 2 armour, 100% power, 18.5 block) acidic iron shield (0 def, 2 armour, 100% power, 18.5 block)7.0 Type: armor / shield ; tier 1 When used to attack (with talents): Power 101% Range: 1.2x Uses 100% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 On Hit: * 10% chance to reduce armor by 0% When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 1 acid Talent granted: +1 Block Handheld deflection devices. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ce'Nukira the stralite mail armour (4 def, 21 armour) Ce'Nukira the stralite mail armour (4 def, 21 armour)14.0 [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 0 Changes stats: +3 Mag +8 Wil +8 Cun +3 Con Changes resistances: +18% blight +20% darkness Reduces incoming crit damage: 15.00% Mental save: +16 (+4 eff.) Light radius: +3 A suit of armour made of mail. |
Inventory
balanced steel battleaxe of massacre (142% power, 2 apr) balanced steel battleaxe of massacre (142% power, 2 apr)3.0 Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power 143% Range: 1.5x Uses 120% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+4 eff.) Disarm immunity: +32% Massive two-handed battleaxes. |
iron greatmaul 'Flashward' (120% power, 1 apr) iron greatmaul 'Flashward' (120% power, 1 apr)5.0 Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power 121% Range: 1.5x Uses 120% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +8 light On Hit.r1 +20 light +8 lightning On Crit.r2 +8 lightning When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Damage (Melee): 8 mind Changes resistances penetration: +25% mind +9% physical Massive two-handed mauls. |
balanced dwarven-steel greatsword (144% power, 2 apr) balanced dwarven-steel greatsword (144% power, 2 apr)3.0 Type: weapon / greatsword ; tier 3 It must be held with both hands. Power 145% Range: 1.6x Uses 120% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Massive two-handed swords. |
truestriking dwarven-steel greatsword of massacre (158% power, 2 apr) truestriking dwarven-steel greatsword of massacre (158% power, 2 apr)3.0 Type: weapon / greatsword ; tier 3 It must be held with both hands. Power 159% Range: 1.6x Uses 120% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +12% physical Massive two-handed swords. |
Coalblur the steel mace (108% power, 3 apr) Coalblur the steel mace (108% power, 3 apr)3.0 Type: weapon / mace ; tier 2 Power 108% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% When wielded/worn: Accuracy: +9 (+2 eff.) Damage (Melee): 12 darkness Changes stats: +4 Str +2 Dex +4 Wil Changes damage: +3% all +7% physical Critical mult.: +10.00% Mindpower: +20 (+6 eff.) Blunt and deadly. |
Moromithel the Daywrack (97% power, 5 apr) Moromithel the Daywrack (97% power, 5 apr)1.0 Type: weapon / dagger ; tier 1 Power 97% Range: 1.3x Uses 45% Wil, 45% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 light When wielded/worn: Accuracy: +6 (+2 eff.) Damage (Melee): 4 light Changes stats: +2 Dex +1 Cun Mental save: +6 (+2 eff.) Psi per kill: +4.00 Light radius: +1 Combat speed: +10% Talent on hit(mindpower): Slime Spit (5% chance level 2). Sharp, short and deadly. |
Rainfame (102% power, 0 apr) Rainfame (102% power, 0 apr)3.0 Type: weapon / steamsaw ; tier 1 Power 102% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +8 On Hit.r1 +4 acid On Hit: 5% Reclaim 1 Uses 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 6 cold Changes resistances: +17% lightning Changes resistances penetration: +20% mind Talent granted: +1 Block Equilibrium when hit: +0.08 Psi per kill: +8.00 Maximum hate: +8.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mayana Mayana4.0 [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Acc+ +0.2% crit / acc Atk.spd 100% Range +8 On Crit.r2 +23 acid +36 fire +17 nature On Hit: 10% Slime Spit 1 When wielded/worn: Armour penetration: +12 Physical power: +12 (+3 eff.) Changes stats: +5 Str Changes resistances penetration: +12% acid +15% fire +15% nature Global speed: +4% Longbows are used to shoot arrows at your foes. |
slimy woollen robe of protection (2 def, 3 armour) slimy woollen robe of protection (2 def, 3 armour)2.0 Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Effects when hit in melee: * 3% chance to slow global speed by 0% * 4 arcane resource burn Changes resistances: +9% all Physical save: +18 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant dwarven-steel mail armour (3 def, 8 armour) radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +14% blight +10% darkness Light radius: +1 A suit of armour made of mail. |
cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour) cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid +6% nature +5% blight Changes damage: +11% acid A pointy cloth hat, very wizardly... |
linen wizard hat of madness (1 def, 0 armour) linen wizard hat of madness (1 def, 0 armour)2.0 Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun +1 Wil Mental save: +13 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +4% Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 138 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather hat 'Flashcut' (0 def, 1 armour) rough leather hat 'Flashcut' (0 def, 1 armour)2.0 Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 12 lightning Changes stats: +3 Dex +1 Con Changes resistances: +12% nature +6% lightning Changes resistances penetration: +10% lightning A hat made of leather. Very stylish. |
2 agate 2 agate0.0 Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used to imbue an object: Changes stats: +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 [Plot Item] Type: tinker / power When carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's Fang1.0 [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying Orb1.0 [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 [Plot Item] Type: chest / sher'tul When carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 [Plot Item] Type: charm / rod Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Aken the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 05:01 see stats
By Aken the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 04:52 see stats
By Aken the Dwarf Adventurer level 20
11st Profit 122nd year of Ascendancy at 03:47 see stats
By Aken the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 08:33 see stats
By Aken the Dwarf Adventurer level 11
26th Voratun 122nd year of Ascendancy at 12:50 see stats
Log
Aken deactivates Augmentation.
Aken activates Augmentation.
Aken deactivates Shield Wall.
Aken activates Shield Wall.
Aken deactivates Shards.
Aken activates Shards.
Aken deactivates Shock Hands.
Aken activates Shock Hands.
Aken deactivates Yarrrr!!.
Aken activates Yarrrr!!.
Aken deactivates Eldritch Infusion.
Aken activates Eldritch Infusion.
Aken deactivates Battle Frenzy.
Aken activates Battle Frenzy.
Aken deactivates Abyssal Shield.
Aken deactivates Fiery Hands.
Aken deactivates Shadow Feed.
Aken deactivates Kinetic Shield.
Aken deactivates Shock Hands.
Aken deactivates Shadow Combat.
Aken deactivates Blurred Mortality.
Aken deactivates Beyond the Flesh.
Aken deactivates Yarrrr!!.
Aken deactivates Shield Wall.
Aken deactivates Thermal Shield.
Aken deactivates Augmentation.
Aken deactivates Battle Frenzy.
Aken deactivates Gloom.
Aken deactivates Eldritch Infusion.
Aken deactivates Shards.