Gremlin the level 11 Gremlin Necromancer by LordGoogle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Eternal Darkness/Necromancy+ Merger 1.2.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGremlin
ClassNecromancer
Level / Exp11 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity14 (base 10)
Constitution23 (base 23)
Magic42 (base 35)
Willpower17 (base 13)
Cunning16 (base 11)

Resources

Life218/218
Mana195/195
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible5

Offense: Mainhand

Damage18
Accuracy10
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower36.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense24.2
Ranged Defense25.7
Fatigue3
Physical Save21.1875
Spell Save23.2625
Mental Save22.2125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Vampirism1.30
1/5
1/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
1/5
0/5
Spell / Necrosis1.30
1/5
5/5
1/5
0/1
0/5
Race / Gremlin1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Cunning / Dead secrets1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
failed
done
active
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Gremlin the Gremlin Necromancer level 10
7th Mirth 122nd year of Ascendancy at 09:43
see stats
The Arena Unlocked Arena mode.
By Gremlin the Gremlin Necromancer level 11
3rd Summertide 122nd year of Ascendancy at 18:08
see stats

Log

Gremlin stops surging mana.
Talent Impending Doom is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 2.13 gold from the transmogrification of
nature's vined mindstar of slime (5-5.5 power, 18 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Gremlin deactivates Blurred Mortality.

Gremlin activates Blurred Mortality.

Gremlin deactivates Necrotic Aura.

Gremlin activates Necrotic Aura.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.


Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.


Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
Saving done.


There is a A gate into the Maze here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Gremlin deactivates Necrotic Aura.

Gremlin deactivates Blurred Mortality.