










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. High Guard 1.6.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Merchant on the Map 1.6.0nsrr's Exotic Weapons 1.4.8 Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Fallen |
| Class | Archmage |
| Level / Exp | 50 / 2040% |
| Size | medium |
| Lifes / Deaths | Killed by Sho'Zak Mak'Noll at level 50 on the 2nd Mirth 122nd year of Ascendancy at 02:56 7 / 1 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 105 (base 60) |
| Constitution | 116 (base 60) |
| Magic | 126 (base 60) |
| Willpower | 112 (base 60) |
| Cunning | 108 (base 60) |
Resources
| Life | -306/537 |
| Mana | 91/312 |
| Psi | 0/487 |
| Positive | 177/177 |
| Healing Factor | 0.75594405594406 |
| Regeneration | 2.0387182776034 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +94.279344440165% |
| Spell | +48.03689167803% |
| Global | +150.58620679735% |
Vision
| Sight | 10 |
| Lite | 19 |
| Infravision | 9 |
| See Stealth | 82.05979477528 |
| See Invisible | 82.05979477528 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 56 |
| Crit Chance | 109% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 100% |
| Speed | 0.67550729325966 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +57% |
| Light | +63% |
| Temporal | +58% |
| Mind | +46% |
| Arcane | +65% |
| Fire | +73% |
| All | +35% |
Offense: Damage Penetration
| Arcane | +50% |
| Lightning | +55% |
| Fire | +52% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.103349789778 (30%) |
| Defense | 76 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 13 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 13%( 76%) |
| Arcane | + 23%( 76%) |
| Cold | + 13%( 76%) |
| All | -17%( 76%) |
| Lightning | + 55%( 76%) |
| Light | -2%( 76%) |
| Temporal | -5%( 76%) |
| Mind | -4%( 76%) |
| Fire | + 13%( 76%) |
| Darkness | -9%( 76%) |
Defense: Immunities
| Stun Resistance | 77% |
| Pinning Resistance | 100% |
| Disarm Resistance | 29% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 730 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -723 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1856 life, 20 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (1796 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Psionic / Solipsism | 5.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 2.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Meta | 2.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane elements | 5.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 5.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aether | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Fallen | 5.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/25 |
| 0/59 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Mage Wind |
| talent | Arcane Depths |
| talent | Spellcraft |
| talent | Pure Aether |
| talent | Wildfire |
| talent | Bright Aura |
| talent | Hurricane |
| talent | Forge Shield |
| talent | Quicken Spells |
| talent | Night Terror |
| talent | Chant of Resistance |
| talent | Dreamforge |
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Shielding |
| talent | Feather Wind |
| talent | Tempest |
| beneficial effect | All stats increased by 39. Pain Enhancement System |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned and sick, doing 382.27 nature damage per turn. All damage it does is reduced by 46%. Numbing Poison |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+18% global speed). Clarity |
| detrimental effect | The target is under a malign influence. All resists have been lowered by 30%. Maligned |
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 44. Exposed |
| beneficial effect | All damage increased by 30% Elemental Surge: Fire |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is poisoned, taking 196.09 nature damage per turn. Poison |
| beneficial effect | The mana surge engulfs the target, regenerating 19.52 mana per turn. Surging mana |
| beneficial effect | Absorbs 26 damage from the next blockable attack. Currently Blocking: Mind, Nature. Forge Shield |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of the mind (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
| Tool | supercharged dragonbone wand of shielding [power 648] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 1081 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +7 Con dps ---------- Spell.crit +2% Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Resists +12% lightning Max.HP +35.00 Silence- +25% Disarm- +29% Pinning- +28% Knockbk- +28% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.22 Max.mana +40.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | painweaver's stralite ring of lightning (+24%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +12% lightning +5% all ----- def ----- Resists +24% lightning Rings can have magical properties. |
| Around waist | nightruned rough leather belt of recklessness1.0 T1 belt armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +7% light +7% darkness A belt that goes around your waist. |
| In main hand | enhanced dwarven-steel battleaxe (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +13 Str +6 Dex +12 Mag +9 Wil +9 Cun +12 Con Massive two-handed battleaxes. |
| On hands | radiant hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 light Dmg.mod +3% arcane +3% light ----- def ----- Armour +2 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | timebroken silk robe of time (+10%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +13% arcane +23% temporal ----- def ----- Resists +13% all +10% temporal ---------- misc Max.mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+0 eff.) ---------- misc Max.mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | protective voratun amulet of mastery (0.40 Spell / Air)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Res.Cap +6% all Phys.save +18 (+0 eff.) ---------- misc Masteries +0.40 Spell/Air Amulets can have magical properties. |
Inventory
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
Astral Blade (20-28 power, 5 apr)3.0 T2 longsword 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 10% Manathrust 2 While equipped: Stats +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter. |
chilling stralite dagger of torment (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Psionic Power 27.0 - 35.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +21 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Stealth +6 A belt that goes around your waist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Aceton the Ascendant the Fallen Archmage level 42
76th Pyre 122nd year of Ascendancy at 17:35 see stats
Arena Battler 50
Got to wave 50 in the arena.By Aceton the Ascendant the Fallen Archmage level 50
79th Pyre 122nd year of Ascendancy at 22:50 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Aceton the Ascendant the Fallen Archmage level 30
75th Pyre 122nd year of Ascendancy at 15:02 see stats
Level 10
Got a character to level 10.By Aceton the Ascendant the Fallen Archmage level 10
74th Pyre 122nd year of Ascendancy at 15:15 see stats
Level 20
Got a character to level 20.By Aceton the Ascendant the Fallen Archmage level 20
74th Pyre 122nd year of Ascendancy at 23:45 see stats
Level 30
Got a character to level 30.By Aceton the Ascendant the Fallen Archmage level 30
75th Pyre 122nd year of Ascendancy at 14:34 see stats
Level 40
Got a character to level 40.By Aceton the Ascendant the Fallen Archmage level 40
76th Pyre 122nd year of Ascendancy at 11:30 see stats
Level 50
Got a character to level 50.By Aceton the Ascendant the Fallen Archmage level 50
77th Pyre 122nd year of Ascendancy at 18:38 see stats
Size is everything
Did over 1500 damage in one attack.By Aceton the Ascendant the Fallen Archmage level 41
76th Pyre 122nd year of Ascendancy at 17:11 see stats
Size matters
Did over 600 damage in one attack.By Aceton the Ascendant the Fallen Archmage level 26
75th Pyre 122nd year of Ascendancy at 08:59 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Aceton the Ascendant the Fallen Archmage level 21
75th Pyre 122nd year of Ascendancy at 02:11 see stats
Log
Connection to online server established.
Aceton the Ascendant is no longer poisoned.
Aceton the Ascendant deactivates Bright Aura.
Aceton the Ascendant deactivates Mage Wind.
Aceton the Ascendant stops being poisoned.
Aceton the Ascendant deactivates Pure Aether.
Aceton the Ascendant is no longer maligned
Aceton the Ascendant seems more focused.
Aceton the Ascendant deactivates Arcane Shield.
Aceton the Ascendant deactivates Blur Sight.
Aceton the Ascendant deactivates Phantasmal Shield.
Aceton the Ascendant stops surging mana.
Aceton the Ascendant deactivates Feather Wind.
Aceton the Ascendant deactivates Arcane Depths.
Aceton the Ascendant deactivates Forge Shield.
Aceton the Ascendant deactivates Night Terror.
Aceton the Ascendant deactivates Wildfire.
Aceton the Ascendant deactivates Dreamforge.
Aceton the Ascendant is less vulnerable.
Aceton the Ascendant deactivates Lucid Dreamer.
Aceton the Ascendant deactivates Spellcraft.
Aceton the Ascendant deactivates Essence of Speed.
Aceton the Ascendant deactivates Shielding.
Aceton the Ascendant no longer feels strong.
Aceton the Ascendant deactivates Chant of Resistance.
Aceton the Ascendant deactivates Quicken Spells.
Aceton the Ascendant deactivates Burning Wake.
Aceton the Ascendant deactivates Hurricane.
Aceton the Ascendant deactivates Arcane Power.
Aceton the Ascendant deactivates Tempest.





























































































































