Aruleba the level 1 Lunar Doomed by eclipse-sol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexFemale
RaceLunar
ClassDoomed
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic10 (base 10)
Willpower14 (base 14)
Cunning16 (base 15)

Resources

Life90/102
Hate50/100
Healing Factor0.77459016393443
Regeneration0.19364754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage5
Accuracy8
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy8
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save8
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Infusions

Class Talents

Cursed / Shadows1.30
2/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
1/5
0/5
0/5
0/5
Cursed / Force of will1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Lunar1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Attune Mindstar is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Aruleba refocuses the energies of her mindstar.
You attune your
mossy mindstar (2-2.2 power, 12 apr, nature damage) to deal nature damage.
You attune your
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) to deal nature damage.
Aruleba refocuses the energies of her mindstar.
You attune your
mossy mindstar (2-2.2 power, 12 apr, mind damage) to deal mind damage.
You attune your
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) to deal mind damage.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).