Arvay11 the level 3 Ogre Adventurer by arvay6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp3 / 32%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 13)
Dexterity18 (base 13)
Constitution23 (base 13)
Magic19 (base 14)
Willpower17 (base 14)
Cunning19 (base 14)

Resources

Mana152/157
Life116/116
Steam100/100
Stamina114/114
Soul14/14
Healing Factor0.60990222118212
Regeneration4.7313823263459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7.3711528679869
See Stealth25.957448516131
See Invisible27.957448516131

Offense: Mainhand

Damage29
Accuracy25
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense9
Ranged Defense9
Fatigue15
Physical Save16
Spell Save12
Mental Save12

Defense: Immunities

Poison Resistance14%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
4/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Cursed / Cursed form1.30
3/5
0/5
0/5
0/5
Cunning / Herbalism1.30
1/5
0/5
0/5
0/5
Steamtech / Engineering1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5
Steamtech / Physics1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.30
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the melting of rough leather sling (Corpses).
You gain 0.25 gold from the melting of
elm longbow (Shrouds).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (Misfortune) (102% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (Corpses) (104% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (Nightmares) (77% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (Misfortune) (72% power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (Madness) (101% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (Shrouds) (105% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (Nightmares) (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (Madness) (104% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (Misfortune) (112% power, 1 apr).
You gain 0.25 gold from the melting of
elm magestaff (Corpses) (100% power, 2 apr, fire element).
You gain 1.03 gold from the melting of
teleportation rune of the wizard (range 39; cd 11).
You gain 0.53 gold from the melting of
teleportation rune (range 20; cd 18).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 408%; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 43; cd 13).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
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