Doomslayer the level 14 Doomelf Annihilator by HalfThere

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDoomelf
ClassAnnihilator
Level / Exp14 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity32 (base 25)
Constitution16 (base 10)
Magic13 (base 10)
Willpower12 (base 10)
Cunning42 (base 40)

Resources

Life364/364
Steam100/100
Healing Factor1.1045771506545
Regeneration2.4852985889725

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite10
Infravision5
See Stealth41
See Invisible42

Offense: Mainhand

Damage25
Accuracy48
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance11%
Speed1

Offense: Damage Bonus

Cold+9%
Lightning+15%
Fire+30%
Acid+18%

Offense: Damage Penetration

Fire+5%
All0%

Defense: Base

Armour (hardiness)19.522593642275 (62.32946707186%)
Defense25
Ranged Defense25
Fatigue24
Physical Save17
Spell Save8
Mental Save22

Defense: Resistances

Acid+ 32%( 70%)
Nature+ 8%( 70%)
Lightning+ 27%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Confusion Resistance11%
Disarm Resistance60%
Instadeath Resistance100%
Blind Resistance42%

Inscriptions (4/4)

Implants
Implants
Implants
Runes

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
4/5
2/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
4/5
1/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
1/5
0/5
Race / Doomelf1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
2/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
4/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

done
done
active
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Doomslayer the Doomelf Annihilator level 6
77th Pyre 122nd year of Ascendancy at 13:47
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Doomslayer the Doomelf Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 06:17
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Doomslayer the Doomelf Annihilator level 14
9th Flare 122nd year of Ascendancy at 18:40
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Doomslayer the Doomelf Annihilator level 9
2nd Mirth 122nd year of Ascendancy at 17:28
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Doomslayer the Doomelf Annihilator level 12
1st Flare 122nd year of Ascendancy at 19:33
see stats

Log

The shield around Doomslayer crumbles.
Doomslayer regains their strength.

Betulrakira the cutpurse hits Doomslayer for (49 absorbed), (28 exoskeleton), 28 temporal, (100 exoskeleton), 100 temporal (128 total damage).
Doomslayer the level 14 doomelf annihilator was replaced by a time clone (and no one ever knew the difference) to death by Betulrakira the cutpurse on level 1 of Rhaloren Camp.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betulrakira the cutpurse killed Doomslayer!
Saving game...

Resting starts...

Talent Upgrade is ready to use.
Talent Hypervision Goggles is ready to use.
Talent Medic Turret is ready to use.
Talent Steamgun Turret is ready to use.
Talent Overclock is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Flamethrower is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Implant: Medical Injector is ready to use.
Doomslayer activates
Chant of Fortitude.
Talent Flame Turret is ready to use.
Talent Exoskeleton is ready to use.
Talent Implant: Steam Generator is ready to use.
Doomslayer activates
Exoskeleton.
Talent Implant: Medical Injector is ready to use.
Talent Haste of the Doomed is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).


Saving done.