












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Doomelf |
Class | Reaver |
Level / Exp | 10 / 60% |
Size | medium |
Lifes / Deaths | Killed by Adeba the rogue at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:30 4 / 1 |
Primary Stats
Strength | 15 (base 16) |
Dexterity | 23 (base 19) |
Constitution | 13 (base 10) |
Magic | 37 (base 34) |
Willpower | 14 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -127/244 |
Vim | 41/75 |
Healing Factor | 1.0283363011315 |
Regeneration | 2.7250911979986 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 24 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Acid | +3% |
Cold | +16% |
Lightning | +10% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | 14 (49.007671158813%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 17 |
Mental Save | 17 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Lightning | + 10%( 70%) |
Light | + 6%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 3%( 70%) |
Mind | + 6%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Teleport Resistance | 20% |
Pinning Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Overkill |
talent | Ruin |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of iron boots 'Mayona' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 (-) Fatigue -3% (-) Resists +5%(-) arcane +6%(-) mind Phys.save +6 (+6 eff.) (-) Die.at -20.00 life (-) Pinning- +10% (-) ---------- misc Max.enc +23 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Xerabeth the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +9 (+9 eff.) (-) ---------- misc Hate/m.crit +3.00 (-) Max.psi +10.00 (-) Light +3 (-) See.Stealth +5 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 20.72 to 62.17 lightning damage (41.45 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() elm wand of clairvoyance 'Arussra' [power 9] (14/15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1(-) Str dps ---------- Acc +10 (+4 eff.) (-) ----- def ----- Armour +2 (-) Resists +1%(-) physical +3%(-) temporal Die.at -40.00 life (-) Reveal the area around you, dispelling darkness (radius 9, power 55 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On hands | ![]() iron gauntlets 'Velydhewyn' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6(-) acid Dmg.mod +3%(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) acid +2%(-) physical +6%(-) light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | ![]() Areta 1.0 T1 belt armor [Rare] Master While equipped: Stats +1(-) Con dps ---------- Phys.crit +3.0% (-) Dmg.mod +3%(-) physical Acc +10 (+4 eff.) (-) ----- def ----- Defense +9 (+5 eff.) (-) Stealth +6 (-) Die.at -60.00 life (-) A belt that goes around your waist. |
In main hand | ![]() Kyziladil the iron longsword (16-22 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +4(-) temporal While equipped: Stats +3(-) Dex +1(-) Con ----- def ----- Crit.chn- 10.00% (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
Main armor | ![]() rejuvenating rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +17%(-) acid HP.reg +2.40 (-) ---------- misc Stam/turn +0.60 (-) A suit of armour made of leather. |
In off hand | ![]() iron longsword 'Tideresolve' (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Psionic Power 12.0 - 16.8(-4.0 - -5.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +4 cold +6 darkness +0(-4) temporal Against +7% Living On Crit.r2 +4 nature +16 cold While equipped: Stats +0(-3) Dex +0(-1) Con dps ---------- Dmg.mod +6% cold ----- def ----- Crit.chn- 0.00% (-10.00%) Sharp, long, and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Tulabar the linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) arcane ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +3%(-) nature +11%(-) cold Silence- +20% (-) Teleport- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11%(-) temporal Pinning- +22% (-) Knockbk- +20% (-) Amulets make your neck look great! |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 64%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 light, 4 blight, 5 mind, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() elm starstaff 'Daguyarak' (10-12 power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0(-6.0 - -10.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-4) temporal While equipped: Stats +0(-3) Dex +2 Wil +1 Cun +0(-1) Con dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+2 eff.) Dmg.mod +3% blight +10% darkness +9% mind ----- def ----- Resists +3% mind Crit.chn- 0.00% (-10.00%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() Eclipse (18-22 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6(+2.0 - -0.8) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+2) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-4) temporal While equipped: Stats +0(-3) Dex +0(-1) Con dps ---------- Spell.crit +8% Spell.pwr +12 (+6 eff.) Dmg.mod +15% temporal +15% physical +15% light +15% darkness ----- def ----- Crit.chn- 0.00% (-10.00%) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() iron mace (12-16 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-4.5 - -6.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-4) temporal While equipped: Stats +0(-3) Dex +0(-1) Con ----- def ----- Crit.chn- 0.00% (-10.00%) Blunt and deadly. Tap to cycle through comparison choices |
![]() iron shield 'Frigidgrit' (0 def, 17 armour, 19 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Psionic Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Melee+ +0(-6) darkness +0(-4) cold Against +0% (-7% )Living On Crit.r2 +0(-4) nature +0(-16) cold Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +0%(-6%) cold ----- def ----- Armour +17 Fatigue +8% Resists +11% mind Spell.save +6 (+4 eff.) Max.HP +20.00 ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rough leather armour of stability (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-17%) acid +5% physical Phys.save +10 (+7 eff.) HP.reg +0.00 (-2.40) ---------- misc Stam/turn +0.00 (-0.60) A suit of armour made of leather. |
![]() iron mail armour of stability (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-17%) acid +5% physical Phys.save +11 (+8 eff.) HP.reg +0.00 (-2.40) ---------- misc Stam/turn +0.00 (-0.60) A suit of armour made of mail. |
![]() pair of rough leather boots 'Searsting' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 0(-10) item manaburn arcane Melee Ret 8 acid 4 fire ----- def ----- Armour +1 (-2) Fatigue +0% (+3%) Resists +1% physical +0%(-5%) arcane +0%(-6%) mind Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Die.at +0.00 life (+20.00 life) Pinning- +0% (-10%) ---------- misc Max.enc +0 (-23) Stam/turn +1.00 A pair of boots made of leather. |
![]() Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun dps ---------- Melee+ 0(-10) item manaburn arcane ----- def ----- Armour +1 (-2) Defense +2 (+1 eff.) Fatigue +2% (+5%) Resists +0%(-5%) arcane +0%(-6%) mind Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Die.at +0.00 life (+20.00 life) Pinning- +0% (-10%) ---------- misc Max.enc +0 (-23) Masteries +0.20 Cunning/Survival Boost speed by 25% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Melee+ 0(-6) acid Dmg.mod +0%(-3%) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-6%) acid +0%(-2%) physical +0%(-6%) light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Icewilter (1 def, 0 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +9%(-1%) cold On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Defense +1 (+0 eff.) Resists +6%(-4%) lightning +6% blight +0%(-10%) cold +6% nature +3% acid ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
![]() Deepsnigh (0 def, 3 armour) =wa= 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +3% darkness Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +5% Resists +0%(-10%) lightning +6%(-4%) cold +3% nature Spell.save +12 (+7 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Galarefast the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +4(+2) Wil dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +6% mind ----- def ----- Defense +15 (+7 eff.) Resists +3% light Mind.save +0 (+0 eff.) (-9 (-9 eff.)) Silence- +10% ---------- misc Vim/s.crit +2.00 Hate/m.crit +0.00 (-3.00) Max.psi +0.00 (-10.00) Light +3 (-) See.Stealth +0 (-5) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Tempestking the brass lantern 2.0 T1 lite [Rare] Arcane While equipped: Stats +0(-2) Wil dps ---------- Phys.crit +6.0% Dmg.mod +6% physical Res.pen +5% lightning Acc +5 (+1 eff.) Melee Ret 11 fire ----- def ----- Resists +6% fire Mind.save +0 (+0 eff.) (-9 (-9 eff.)) ---------- misc Hate/m.crit +0.00 (-3.00) Max.psi +0.00 (-10.00) Light +3 (-) See.Stealth +0 (-5) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() iron pickaxe 'Lightraze' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str dps ---------- Res.pen +15% light Acc +0 (+0 eff.) (-10 (-4 eff.)) ----- def ----- Armour +0 (-2) Defense +5 (+2 eff.) Resists +0%(-3%) temporal +1%(-) physical Phys.save +15 (+10 eff.) Die.at +0.00 life (+40.00 life) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3(+2) Str dps ---------- Acc +0 (+0 eff.) (-10 (-4 eff.)) ----- def ----- Armour +0 (-2) Fatigue -5% Resists +0%(-1%) physical +0%(-3%) temporal Die.at +0.00 life (+40.00 life) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Reaver the Doomelf Reaver level 6
78th Pyre 122nd year of Ascendancy at 01:35 see stats
By Reaver the Doomelf Reaver level 10
7th Mirth 122nd year of Ascendancy at 22:06 see stats
By Reaver the Doomelf Reaver level 9
6th Mirth 122nd year of Ascendancy at 21:57 see stats
Log
Reaver hits Adeba the rogue for (6 flat reduction), 41 blight, (6 flat reduction), 1 blight, (4 flat reduction), 0 temporal, (6 flat reduction), 0 acid, (6 flat reduction), 1 arcane, (6 flat reduction), 3 blight, (5 flat reduction), 0 blight, (6 flat reduction), 0 darkness, (4 flat reduction), 0 cold, (6 flat reduction), 0 acid, (6 flat reduction), 1 arcane, (6 flat reduction), 3 blight (49 total damage).
Reaver is no longer out of phase.
Reaver hits Adeba the rogue for (6 flat reduction), 10 lightning (10 total damage).
Adeba the rogue shoots!
Adeba the rogue's Shoot performs a ranged critical strike against Reaver!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
Reaver HEALS from blight damage!
Adeba the rogue receives 13 healing from Blood Splash.
Adeba the rogue receives 3 healing from Reaver.
Adeba the rogue's Shoot hits Carrion worm mass for 3 cold damage.
Adeba the rogue's Shoot hits Reaver for 49 physical, 4 cold, 2 cold (56 total damage).
Adeba the rogue's Shoot hits Reaver for 33 physical, 4 cold, 5 blight (43 total damage).
Reaver casts Bone Spear.
Ruin hits Reaver for 1 healing, 1 healing (0 total damage) [2 healing].
Reaver hits Adeba the rogue for (6 flat reduction), 50 physical, (6 flat reduction), 3 blight, (4 flat reduction), 0 temporal, (6 flat reduction), 0 acid, (6 flat reduction), 1 arcane, (6 flat reduction), 3 blight, (5 flat reduction), 0 blight, (6 flat reduction), 0 darkness, (4 flat reduction), 0 cold, (6 flat reduction), 0 acid, (6 flat reduction), 1 arcane, (6 flat reduction), 3 blight (60 total damage).
Reaver hits Adeba the rogue for (6 flat reduction), 10 lightning (10 total damage).
Adeba the rogue shoots!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 6.
Reaver HEALS from blight damage!
Adeba the rogue receives 3 healing from Reaver.
Adeba the rogue's Shoot hits Reaver for 33 physical, 4 cold, 5 blight (42 total damage).
Adeba the rogue's Shoot hits Reaver for 33 physical, 4 cold (37 total damage).
Reaver uses his elm wand of clairvoyance 'Arussra'!
Talent Soul Rot is ready to use.
Talent Virulent Disease is ready to use.
Reaver hits Adeba the rogue for (6 flat reduction), 10 lightning (10 total damage).
Adeba the rogue casts Drain.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 8.