Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 20 / 69% |
Size | medium |
Lifes / Deaths | Killed by Ivabeth the cutpurse at level 20 on the 51st Dusk 122nd year of Ascendancy at 10:07 5 / 1 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 49 (base 38) |
Magic | 53 (base 48) |
Willpower | 13 (base 10) |
Cunning | 15 (base 13) |
Resources
Life | -123/530 |
Insanity | 19/100 |
Healing Factor | 1.3932873839944 |
Regeneration | 6.478786335574 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | +10.696677131964% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
See Invisible | 2 |
Offense: Mainhand
Damage | 27 |
Accuracy | 12 |
Crit Chance | 10% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 31% |
Speed | 0.90336948308563 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Blight | +10% |
Physical | +6% |
Cold | +3% |
All | 0% |
Darkness | +15% |
Temporal | +5% |
Fire | +20% |
Mind | +3% |
Offense: Damage Penetration
Temporal | +28% |
Darkness | +18% |
Defense: Base
Armour (hardiness) | 29.569102280953 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 2 |
Physical Save | 28 |
Spell Save | 26 |
Mental Save | 22 |
Defense: Resistances
Cold | + 17%( 70%) |
Acid | + 26%( 70%) |
Darkness | + 17%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 22%( 70%) |
Physical | + 30%( 70%) |
Fire | + 33%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Silence Resistance | 24% |
Confusion Resistance | 23% |
Stun Resistance | 47% |
Pinning Resistance | 21% |
Poison Resistance | 10% |
Knockback Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Chronophage | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Void | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Jinxed Touch |
talent | Atrophy |
talent | Chaos Orbs |
talent | Power Overwhelming |
talent | Void Stars |
talent | Twofold Curse |
talent | Grand Oration |
talent | Revelation |
detrimental effect | The target is wasting away from entropic forces, taking 0.89 damage per turn. Entropic Wasting |
beneficial effect | Increases spell critical chance by 10%. At 5 stacks, next Nether spell is empowered. 5 Halo of Ruin |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
beneficial effect | The target has 10 increased saves and defense, and 8% increased critical chance. 5 Jinx |
beneficial effect | Increases spellcast speed by 11%. 7 Temporal Feast |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is on fire, taking 28.91 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | [vs. Hazeblur (0 def, 1 armour) (On feet)] Hazeblur (0 def, 1 armour)Hazeblur (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) cold Res.pen +20%(-) temporal ----- def ----- Armour +1 (-) Resists +3%(-) temporal Silence- +24% (-) Confus- +23% (-) Stun/Frz- +20% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) A pair of boots made of leather. |
Light source | [vs. Duathelsmash the brass lantern (Light source)] Duathelsmash the brass lanternDuathelsmash the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item temporal energize Res.pen +10%(-) darkness Melee Ret 6(-) darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3%(-) acid +3%(-) darkness Max.HP +44.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Poriwen the linen wizard hat (1 def, 2 armour) (On head)] Poriwen the linen wizard hat (1 def, 2 armour)Poriwen the linen wizard hat (1 def, 2 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11%(-) acid ----- def ----- Armour +2 (-) Defense +1 (+0 eff.) (-) Resists +16%(-) acid +3%(-) physical Die.at -20.00 life (-) A pointy cloth hat, very wizardly... |
Tool | [vs. iron pickaxe 'Urthudin' (dig speed 29 turns) (Tool)] iron pickaxe 'Urthudin' (dig speed 29 turns)iron pickaxe 'Urthudin' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1(-) Str +5(-) Dex dps ---------- Dmg.mod +6%(-) acid Apr +2 (-) ----- def ----- Phys.save +3 (+1 eff.) (-) Die.at -20.00 life (-) ---------- misc Stam/turn +1.00 (-) Spell.cld 10% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. steel ring 'Xerewe' (On fingers, 1 of 2)] steel ring 'Xerewe'steel ring 'Xerewe' 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5(-) Str +5(-) Con dps ---------- Phys.pwr +7 (+3 eff.) (-) Melee+ 0(-10) item blight disease Dmg.mod +10%(-) fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +9%(-) blight +20%(-) fire HP.reg +2.00 (-) Stun/Frz- +27% (-) ---------- misc Hate/m.crit +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. steel ring 'Xerewe' (On fingers, 1 of 2)] AmaranAmaran 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +0(-5) Str +1 Wil +2 Cun +0(-5) Con dps ---------- Mind.crit +2% Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Melee+ 0(-10) item blight disease Dmg.mod +3% mind +0%(-10%) fire ----- def ----- Resists +0%(-9%) blight +0%(-20%) fire Max.HP +21.00 HP.reg +0.00 (-2.00) Disarm- +23% Pinning- +21% Stun/Frz- +0% (-27%) Knockbk- +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +4.00 (+2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Vorusena the rough leather belt (Around waist)] Vorusena the rough leather beltVorusena the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 2(-) mind ----- def ----- Armour +2 (-) Resists +6%(-) fire +6%(-) darkness +9%(-) cold Die.at -80.00 life (-) Poison- +10% (-) A belt that goes around your waist. |
In main hand | [vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand, 1 of 2)] Kor's Fall (10-12 power, 0 apr, darkness element)Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +7 (+2 eff.) (-) Dmg.mod +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight ---------- misc See.Invis +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 137.23 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (274). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
On hands | [vs. spellstreaming hardened leather gloves (0 def, 2 armour) (On hands)] spellstreaming hardened leather gloves (0 def, 2 armour)spellstreaming hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +4 (+1 eff.) (-) ----- def ----- Armour +2 (-) ---------- misc Mana/turn +0.18 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | [vs. woollen robe of life (0 def, 0 armour) (Main armor)] woollen robe of life (0 def, 0 armour)woollen robe of life (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5%(-) blight +9%(-) all Max.HP +42.00 (-) HP.reg +2.40 (-) Heal.mod +12% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | [vs. Ulychik (21 def, 0 armour) (Cloak)] Ulychik (21 def, 0 armour)Ulychik (21 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3(-) Dex +2(-) Wil dps ---------- S.pwr/crit +2 (-) Dmg.mod +6%(-) physical ----- def ----- Defense +21 (+12 eff.) (-) Mind.save +6 (+3 eff.) (-) ---------- misc Max.mana +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Daneth's Neckguard (Around neck)] Daneth's NeckguardDaneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6(-) Str +6(-) Con ----- def ----- Armour +10 (-) Fatigue +2% (-) Resists +20%(-) physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (90% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. steel ring 'Xerewe' (On fingers, 1 of 2)] Zerofang the copper ringZerofang the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2(-3) Str +1(-4) Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Melee+ 0(-10) item blight disease Dmg.mod +0%(-10%) fire ----- def ----- Armour +4 Resists +0%(-9%) blight +0%(-20%) fire HP.reg +0.00 (-2.00) Stun/Frz- +0% (-27%) ---------- misc Psi/ret +0.04 Hate/m.crit +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand, 1 of 2)] iron battleaxe 'Fulyrin' (16-23 power, 1 apr)iron battleaxe 'Fulyrin' (16-23 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Disrupt Power 15.5 - 23.2(+5.5 - +11.2) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (+1) Crit +4.5% (+3.0%) Atk.spd 100% (-) On Hit: * 20% chance to reduce armor by 32% * 29% chance to slow global speed by 35% * 20 arcane resource burn While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ----- def ----- Resists +6% acid +9% light ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. woollen robe of life (0 def, 0 armour) (Main armor)] spellwoven woollen robe of darkness (+18%) (0 def, 0 armour)spellwoven woollen robe of darkness (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +12% darkness ----- def ----- Resists +0%(-5%) blight +18% darkness +9%(-) all Spell.save +17 (+9 eff.) Max.HP +0.00 (-42.00) HP.reg +0.00 (-2.40) Heal.mod +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Hazeblur (0 def, 1 armour) (On feet)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) cold Res.pen +0%(-20%) temporal ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-3%) temporal Silence- +0% (-24%) Confus- +0% (-23%) Stun/Frz- +0% (-20%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Poriwen the linen wizard hat (1 def, 2 armour) (On head)] rough leather cap 'Beloma' (10 def, 5 armour) =wa=rough leather cap 'Beloma' (10 def, 5 armour) =wa= 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+8 eff.) Dmg.mod +0%(-11%) acid Apr +2 ----- def ----- Armour +5 (+3) Defense +10 (+5 eff.) (+9 (+5 eff.)) Fatigue +1% Resists +0%(-16%) acid +5% cold +0%(-3%) physical Die.at +0.00 life (+20.00 life) ---------- misc Breathe water A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
323 alchemist agate 323 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Duathelsmash the brass lantern (Light source)] Planar BeaconPlanar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-10) item temporal energize Res.pen +0%(-10%) darkness Melee Ret 0(-6) darkness ----- def ----- Resists +0%(-3%) acid +0%(-3%) darkness Max.HP +0.00 (-44.00) ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 113.72 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 113.72 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 21/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. iron pickaxe 'Urthudin' (dig speed 29 turns) (Tool)] iron pickaxe 'Satyrspawner' (dig speed 28 turns)iron pickaxe 'Satyrspawner' (dig speed 28 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +0(-5) Dex +1 Cun dps ---------- Dmg.mod +0%(-6%) acid Acc +4 (+4 eff.) Apr +0 (-2) On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +4 Resists +3% blight +6% fire Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Die.at +0.00 life (+20.00 life) Cut- +10% Silence- +10% ---------- misc Stam/turn +0.00 (-1.00) Spell.cld 0% (-10%) Infravis +3 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cultist of Entropy the Cornac Cultist of Entropy level 12
1st Dusk 122nd year of Ascendancy at 21:26 see stats
By Cultist of Entropy the Cornac Cultist of Entropy level 10
5th Mirth 122nd year of Ascendancy at 12:44 see stats
By Cultist of Entropy the Cornac Cultist of Entropy level 20
42nd Dusk 122nd year of Ascendancy at 00:06 see stats
By Cultist of Entropy the Cornac Cultist of Entropy level 9
3rd Mirth 122nd year of Ascendancy at 15:14 see stats
By Cultist of Entropy the Cornac Cultist of Entropy level 20
50th Dusk 122nd year of Ascendancy at 20:01 see stats
By Cultist of Entropy the Cornac Cultist of Entropy level 16
21st Dusk 122nd year of Ascendancy at 10:29 see stats
Log
Cultist of Entropy's is no longer wasting away.
Cultist of Entropy is wasting away!
Cultist of Entropy loses 1 health to the entropy.
Cultist of Entropy's deep wound closes.
Talent Dark Whispers is ready to use.
Burning from Ivabeth the cutpurse hits Cultist of Entropy for 6 fire damage.
Ivabeth the cutpurse throws two quick punches.
Ivabeth the cutpurse performs a melee critical strike against Cultist of Entropy!
Ivabeth the cutpurse performs a melee critical strike against Cultist of Entropy!
Melee retaliation hits Ivabeth the cutpurse for (1 flat reduction), 0 mind, (6 flat reduction), 0 darkness, (1 flat reduction), 0 mind, (6 flat reduction), 0 darkness (0 total damage).
Ivabeth the cutpurse hits Cultist of Entropy for 65 physical, 4 arcane, 6 arcane, 6 fire, 23 fire, 67 physical, 4 arcane, 6 arcane, 6 fire, 23 fire (209 total damage).
Ivabeth the cutpurse hits Something for 17 fire, 17 fire (35 total damage).
Ivabeth the cutpurse hits Something for 24 fire, 24 fire (48 total damage).
Nihil from Cultist of Entropy hits Ivabeth the cutpurse for (12 flat reduction), 9 temporal (9 total damage).
Entropic Gift from Cultist of Entropy hits Ivabeth the cutpurse for (4 flat reduction), 0 temporal, (5 flat reduction), 0 darkness (0 total damage).
Dark Whispers from Cultist of Entropy hits Ivabeth the cutpurse for (12 flat reduction), 9 darkness (9 total damage).
Prophecy of Ruin from Cultist of Entropy hits Cultist of Entropy for 1 healing, 1 healing (0 total damage) [2 healing].
Something performs a melee critical strike against Ivabeth the cutpurse!
Something performs a melee critical strike against Ivabeth the cutpurse!
Cultist of Entropy's black hole pulls Ivabeth the cutpurse in!
Something hits Ivabeth the cutpurse for (12 flat reduction), 77 temporal, (12 flat reduction), 88 darkness, (10 flat reduction), 0 temporal, (12 flat reduction), 97 temporal, (12 flat reduction), 109 darkness, (10 flat reduction), 0 temporal (371 total damage).
Prophecy of Ruin from Cultist of Entropy hits Ivabeth the cutpurse for (12 flat reduction), 51 darkness (51 total damage).
Cultist of Entropy's black hole hits Ivabeth the cutpurse for (6 flat reduction), 0 temporal, (6 flat reduction), 0 darkness (0 total damage).
Cultist of Entropy receives 7 healing from Prophecy of Ruin from Cultist of Entropy.
Ivabeth the cutpurse uses Infusion: Healing.
Cultist of Entropy loses 1 health to the entropy.
Ivabeth the cutpurse receives 111 healing from Infusion: Healing.
Burning from Ivabeth the cutpurse hits Cultist of Entropy for 23 fire damage.
Ivabeth the cutpurse throws a finishing uppercut.