Archmage the level 3 Ghoul Archmage by meertink

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceGhoul
ClassArchmage
Level / Exp3 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic21 (base 21)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life-5/133
Mana92/119
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage12
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save11
Spell Save11
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the west (skeleton warrior)).

Archmage casts
Rune: Shielding.
A shield forms around Archmage.

Archmage casts
Ice Shards.
Archmage's Ice Shards hits Skeleton warrior for
46 cold damage.

Archmage hits Skeleton warrior for 73 light damage.
Skeleton warrior uses
Stunning Blow.
Archmage's is vulnerable to attacks and effects!

Archmage is stunned!

Skeleton warrior hits Archmage for (76 resilience), (67 absorbed), 0 physical, (7 absorbed), 0 mind, (8 absorbed), 0 nature (0 total damage).

Archmage casts
Rune: Shatter Afflictions.
Archmage is not stunned anymore.

Archmage is less vulnerable.

Archmage casts
Illuminate.
Skeleton warrior resists the blinding light!

Archmage hits Skeleton warrior for 100 light damage.
Skeleton warrior hits Archmage for (10 resilience), (67 absorbed), 0 physical, (7 absorbed), 0 mind, (8 absorbed), 0 nature (0 total damage).
Talent Rune: Manasurge is ready to use.
Talent Phase Door is ready to use.
Talent Ice Shards is ready to use.
Talent Command Staff is ready to use.
Your shield crumbles under the damage!

The shield around Archmage crumbles.


Skeleton warrior hits Archmage for (6 resilience), (18 absorbed), 48 physical, 7 mind, 8 nature (63 total damage).
Archmage casts
Ice Shards.
Archmage's Ice Shards hits Skeleton warrior for
46 cold damage.