Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 20 / 55% |
Size | medium |
Lifes / Deaths | Killed by Eilinokira the temporal stalker at level 20 on the 48th Dusk 122nd year of Ascendancy at 23:32 5 / 1 |
Primary Stats
Strength | 23 (base 14) |
Dexterity | 37 (base 34) |
Constitution | 13 (base 12) |
Magic | 60 (base 48) |
Willpower | 18 (base 10) |
Cunning | 27 (base 11) |
Resources
Life | -218/720 |
Mana | 138/234 |
Stamina | 27/178 |
Vim | 198/201 |
Healing Factor | 1.0283363011315 |
Regeneration | 7.4554381832036 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
Offense: Mainhand
Damage | 46 |
Accuracy | 62 |
Crit Chance | 22% |
APR | 3 |
Speed | 1.11 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Physical | +6% |
Nature | +11% |
Arcane | +22% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 47.053224945658 (64.007671158813%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 29 |
Mental Save | 27 |
Defense: Resistances
All | + 9%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 12%( 70%) |
Physical | -11%( 70%) |
Fire | -12%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Teleport Resistance | 20% |
Pinning Resistance | 36% |
Disarm Resistance | 23% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Defensive Posture |
talent | Precise Strikes |
talent | Chant of Fortress |
talent | Abyssal Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target physical resistance is reduced by 30%. Lowered physical resistance |
beneficial effect | Increases defense by 14. Mobile Defense |
detrimental effect | The target fire resistance is reduced by 30%. Lowered fire resistance |
beneficial effect | This unit will not die until it has less than -111 HP. Surge of Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Neragathra' (0 def, 3 armour) pair of rough leather boots 'Neragathra' (0 def, 3 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Phys.save +15 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life A pair of boots made of leather. |
Light source | Tempesttreason the brass lantern Tempesttreason the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Defense +20 (+6 eff.) Mind.save +9 (+5 eff.) Max.HP +60.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Voryvea the linen wizard hat (1 def, 0 armour) Voryvea the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal Die.at -20.00 life Silence- +20% ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
Tool | iron pickaxe 'Velemina' (dig speed 29 turns) iron pickaxe 'Velemina' (dig speed 29 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Dmg.mod +6% physical ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Max.HP +41.00 ---------- misc Stam/turn +1.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Zubodhewen Zubodhewen0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +3 Mag +5 Cun dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +11% nature On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +22% nature Max.HP +20.00 Disarm- +23% Pinning- +26% Knockbk- +27% ---------- misc Infravis +1 Rings make your fingers look great! |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | Curewhisper Curewhisper1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature Melee Ret 2 nature ----- def ----- Max.HP +92.00 Pinning- +10% Teleport- +20% A belt that goes around your waist. |
In main hand | Duvuhir (15-18 power, 3 apr, fire element) Duvuhir (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +11% Spell.pwr +11 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +15% fire Res.pen +5% blight ----- def ----- Resists +3% blight +8% fire ---------- misc Psi/ret +0.12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
medical injector implant (efficiency 81% / cooldown 66%) medical injector implant (efficiency 81% / cooldown 66%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 66%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 93% / cooldown 53%) medical injector implant (efficiency 93% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 93% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Prismatic Rune (6 turns; temporal, fire, cold, mind, physical) Prismatic Rune (6 turns; temporal, fire, cold, mind, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 3 fire, 3 cold, 3 mind, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerutofast the ash magestaff (15-18 power, 3 apr, lightning element) Aerutofast the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning Res.pen +20% mind +15% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +5% arcane +6% acid ---------- misc Mana/turn +0.20 Max.mana +46.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Brightstreak (15-18 power, 3 apr, fire element) Brightstreak (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +15.00% Spell.pwr +17 (+4 eff.) Melee+ 17 fire Dmg.mod +6% blight +15% fire Res.pen +5% light Phasing +12% ----- def ----- Defense +11 (+3 eff.) Shield.pwr +6% Phys.save +6 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatmaul of the mystic (25-38 power, 2 apr) steel greatmaul of the mystic (25-38 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 25.0 - 37.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Wil +3 Mag dps ---------- Spell.pwr +9 (+2 eff.) Massive two-handed mauls. |
dwarven-steel greatsword of massacre (50-80 power, 2 apr) dwarven-steel greatsword of massacre (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
iron longsword 'Liseda' (13-18 power, 2 apr) iron longsword 'Liseda' (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +1 Dex dps ---------- S.pwr/crit +6 Dmg.mod +12% arcane Res.pen +10% blight ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Sharp, long, and deadly. |
steel longsword of daylight (14-20 power, 3 apr) steel longsword of daylight (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +6% Undead Sharp, long, and deadly. |
iron mace of daylight (14-19 power, 2 apr) iron mace of daylight (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 light Against +5% Undead Blunt and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
balanced steel dagger of massacre (17-22 power, 6 apr) balanced steel dagger of massacre (17-22 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +31% Sharp, short and deadly. |
Dimtitan the ash longbow Dimtitan the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 fire On Crit.r2 +12 arcane While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% darkness Res.pen +10% darkness Acc +11 (+3 eff.) ----- def ----- Resists +5% arcane +3% darkness Longbows are used to shoot arrows at your foes. |
ash longbow ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
steady ash longbow of cold steady ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +14 cold While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% cold Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
cured leather sling cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
pouch of steel shots (21/21, 20-23 power, 2 apr) pouch of steel shots (21/21, 20-23 power, 2 apr)3.0 T2 shot ammo [Normal] Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
Brightmaster the pouch of stralite shots (24/24, 44-53 power, 5 apr) Brightmaster the pouch of stralite shots (24/24, 44-53 power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Master/Psionic Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +11.5% Capacity 24 Ranged+ +15 lightning +9 physical +8 light On Hit.r1 +16 light On Crit.r2 +7 lightning +8 light On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Islelaith (0 def, 4 armour, 57.5 block) Islelaith (0 def, 4 armour, 57.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 2 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% fire +15% cold +3% darkness +6% light ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of nature (+19%) (0 def, 0 armour) mindwoven woollen robe of nature (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +13% nature ----- def ----- Resists +19% nature +9% all Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic cured leather armour of stability (6 def, 4 armour) prismatic cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% physical +12% light +11% darkness Phys.save +10 (+5 eff.) A suit of armour made of leather. |
marauder's hardened leather armour (13 def, 6 armour) marauder's hardened leather armour (13 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +6 Defense +13 (+4 eff.) Fatigue +8% Phys.save +8 (+4 eff.) A suit of armour made of leather. |
dwarven-steel mail armour of stability (3 def, 8 armour) dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% physical Phys.save +10 (+5 eff.) A suit of armour made of mail. |
steel plate armour of implacability (0 def, 14 armour) steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +16% Phys.save +5 (+3 eff.) A suit of armour made of metal plates. |
Ebonyresolve the rough leather belt Ebonyresolve the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Mind.pwr +4 (+2 eff.) Dmg.mod +6% darkness Apr +4 On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +15 (+5 eff.) Mind.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt of life rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.70 Heal.mod +10% A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 6 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
173 alchemist agate 173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yarolen [power 165] (15 cooldown) Yarolen [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +9% arcane ---------- misc See.Invis +21 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Doombringer the Cornac Doombringer level 13
1st Dusk 122nd year of Ascendancy at 19:45 see stats
By Doombringer the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 14:23 see stats
By Doombringer the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 18:07 see stats
By Doombringer the Cornac Doombringer level 20
45th Dusk 122nd year of Ascendancy at 05:50 see stats
By Doombringer the Cornac Doombringer level 20
48th Dusk 122nd year of Ascendancy at 23:31 see stats
By Doombringer the Cornac Doombringer level 10
1st Summertide 122nd year of Ascendancy at 12:55 see stats
By Doombringer the Cornac Doombringer level 18
27th Dusk 122nd year of Ascendancy at 08:47 see stats
By Doombringer the Cornac Doombringer level 15
11st Dusk 122nd year of Ascendancy at 23:37 see stats
Log
Doombringer performs a melee critical strike against Elann the multi-hued drake hatchling!
Doombringer's weapon stops glowing.
Elann the multi-hued drake hatchling is disabled.
War hound is afflicted by a crippling illness!
Eilinawe the giant red ant is on fire!
Doombringer's spell attains critical power!
Elann the multi-hued drake hatchling resists the searing flame!
War hound resists the searing flame!
Eilinawe the giant red ant is stunned by the burning flame!
Eilinokira the temporal stalker resists the searing flame!
Multi-hued drake hatchling resists the searing flame!
Ritch flamespitter resists the searing flame!
Eilinawe the giant red ant's is surrounded with an all-consuming flame!
Doombringer performs a melee critical strike against Multi-hued drake hatchling!
Multi-hued drake hatchling shrugs off the effect 'Disable'!
Personal New Achievement: That was close (Insane (Adventure) difficulty)!
Melee retaliation hits Doombringer for (0 abyssal shield), 0 acid, (2 abyssal shield), 2 fire (3 total damage).
Doombringer hits War hound for 60 physical, 31 fire (91 total damage).
Doombringer hits Eilinawe the giant red ant for 22 physical, 31 fire (53 total damage).
Doombringer hits Elann the multi-hued drake hatchling for 33 physical, 29 fire (63 total damage).
Doombringer hits Eilinokira the temporal stalker for 4 physical, 23 fire (27 total damage).
Doombringer hits Multi-hued drake hatchling for 73 physical, 39 fire (111 total damage).
Melee retaliation hits Doombringer for (4 abyssal shield), 4 acid, (4 abyssal shield), 4 fire (9 total damage).
Melee retaliation hits Doombringer for (2 abyssal shield), 2 cold, (4 abyssal shield), 4 fire (6 total damage).
Melee retaliation hits Doombringer for (3 abyssal shield), 3 fire, (3 abyssal shield), 3 cold (6 total damage).
Doombringer killed Multi-hued drake hatchling!
War hound hits Doombringer for (32 abyssal shield), 32 physical (32 total damage).
Melee retaliation hits War hound for 28 blight, 31 fire (59 total damage).
Melee retaliation killed War hound!
Eilinokira the temporal stalker performs a melee critical strike against Doombringer!