










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 22 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted dremling at level 22 on the 45th Dusk 122nd year of Ascendancy at 22:16 4 / 2Killed by corrupted dremling at level 22 on the 45th Dusk 122nd year of Ascendancy at 23:33 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 47 (base 37) |
| Constitution | 15 (base 12) |
| Magic | 51 (base 51) |
| Willpower | 11 (base 10) |
| Cunning | 18 (base 11) |
Resources
| Mana | 111/111 |
| Vim | 19/76 |
| Life | -139/612 |
| Stamina | 143/166 |
| Steam | 100/100 |
| Healing Factor | 0.38937770510625 |
| Regeneration | 2.0442329518078 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 63 |
| Crit Chance | 7% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Darkness | +30% |
Defense: Base
| Armour (hardiness) | 57.812421605777 (81.151787968034%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 14 |
| Physical Save | 25 |
| Spell Save | 32 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 33%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 18%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 23% |
| Disarm Resistance | 36% |
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 489% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Horrifying Blows |
| talent | Premonition |
| talent | Abyssal Shield |
| talent | Flame of Urh'Rok |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | All damage decreased by 10%. Dazzled |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Reduces darkness damage received by 16%. Premonition Shield |
| detrimental effect | The target is infected by a disease, doing 42.80 blight damage per turn and reducing healing received by 66%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is burning, taking 98 damage per turn, split among it and burning foes in radius 2. Blazing Rebirth |
| beneficial effect | This unit will not die until it has less than -88 HP. Surge of Power |
| detrimental effect | Huge cut that bleeds, doing 39.48 physical damage per turn. Bleeding |
| beneficial effect | Reduces all incoming all damage by 23. All Psionic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Heart of the Gloom. Escort: lost tinker (level 2 of Heart of the Gloom)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Shineripper the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Cun +1 Wil dps ---------- Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +2% Resists +3% light Silence- +24% Confus- +23% Stun/Frz- +20% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 11/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 48.74 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 48.74 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Ebonyrip the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +6% temporal +3% light Crit.dmg- 15.00% Max.HP +40.00 Pinning- +20% A cap made of leather. |
| Tool | iron torque of psionic shield [power 23] (22/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Branadurak the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% mind Acc +6 (+1 eff.) ----- def ----- Armour +2 Resists +3% blight +6% cold Die.at -40.00 life ---------- misc Psi/ret +0.12 Max.hate +8.00 Rings make your fingers look great! |
| On fingers | savior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +3.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around waist | Vorominor the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +5 (+2 eff.) Mind.pwr +15 (+8 eff.) S.pwr/crit +2 Dmg.mod +3% mind ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Max.hate +2.00 A belt that goes around your waist. |
| In main hand | Penitence (111% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +30% blight +30% physical Affinity +20% physical Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 4 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | Elenorechik the Pitchravager (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 nature Dmg.mod +3% nature Res.pen +25% darkness Acc +18 (+4 eff.) Melee Ret 4 nature ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Sulfursnake' (0 def, 20 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Master/Psionic While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +20 Fatigue +17% Resists +9% cold +6% mind +3% nature Phys.save +7 (+3 eff.) Mind.save +13 (+7 eff.) A suit of armour made of metal plates. |
| Cloak | linen cloak 'Hathudor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning Crit.dmg- 15.00% Spell.save +3 (+2 eff.) Max.HP +50.00 Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Acc +5 (+1 eff.) Apr +10 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 121; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 22; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 21.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +15 (+8 eff.) Amulets make your neck look great! |
blighted elm magestaff of channeling (100% power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +16 (+6 eff.) Dmg.mod +10% arcane ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.vim +13.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of might (100% power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of protection (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight ----- def ----- Resists +8% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff of might (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew vilestaff of fate (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +14 (+5 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel battleaxe (133% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 74 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +12% cold Res.pen +17% cold Massive two-handed battleaxes. |
chilling steel greatsword of massacre (140% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 141% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 cold Massive two-handed swords. |
steel greatsword of shearing (123% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master Power 123% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +12 (+3 eff.) Apr +7 Massive two-handed swords. |
Nightbreeze (162% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Arcane/Nature/Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 nature On Hit.r1 +16 darkness On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% Massive two-handed swords. |
truestriking dwarven-steel greatsword (139% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +16 (+4 eff.) Apr +9 Massive two-handed swords. |
truestriking stralite greatsword of rage (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Res.pen +10% physical Acc +21 (+5 eff.) Apr +10 Massive two-handed swords. |
warbringer's steel longsword of evisceration (116% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego++] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +14 (+7 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% Sharp, long, and deadly. |
arcing dwarven-steel longsword of massacre (132% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Sharp, long, and deadly. |
dwarven-steel longsword of massacre (132% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
steel mace 'Ebonyriver' (109% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Dmg.mod +9% acid +18% darkness On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +5% arcane Disease- +18% Blunt and deadly. |
Ariwen the steel waraxe (101% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Nature Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +1 Str +2 Wil dps ---------- Phys.pwr +25 (+11 eff.) Acc +10 (+2 eff.) Melee Ret 10 blight ----- def ----- Armour +4 One-handed war axes. |
plaguebringer's steel waraxe (112% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Disease- +12% One-handed war axes. |
truestriking steel waraxe of massacre (119% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +5 (+1 eff.) Apr +6 One-handed war axes. |
Dayraven the dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +14 cold While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% blight Res.pen +6% physical +5% arcane +15% light Acc +19 (+5 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disarm- +21% One-handed war axes. |
hateful dwarven-steel waraxe of shearing (118% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master/Psionic Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +8% Living While equipped: dps ---------- Res.pen +9% all Acc +9 (+2 eff.) Apr +7 One-handed war axes. |
warbringer's dwarven-steel waraxe of amnesia (120% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Master/Psionic Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +8% physical ----- def ----- Disarm- +16% One-handed war axes. |
Vilezephyr, the steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +25 (+13 eff.) Res.pen +20% nature Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +7 (+3 eff.) Disarm- +26% ---------- misc Max.psi +20.00 Sharp, short and deadly. |
steel steamsaw 'Morningvagrant' (65% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 [Rare] Arcane/Steamtech Power 106% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +20 Uses 1.0 Steam When used to Attack: Melee+ +12 lightning While equipped: Stats +2 Dex +2 Mag dps ---------- Res.pen +20% light Melee Ret 3 lightning 4 light ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +12% lightning Spell.save +9 (+5 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 cold While equipped: dps ---------- Dmg.mod +17% cold Longbows are used to shoot arrows at your foes. |
stormbringer's ash longbow of enduring4.0 T2 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +24 lightning +20 cold While equipped: Stats +14 Wil +11 Con dps ---------- Mov.spd +30% Res.pen +11% lightning +11% cold ----- def ----- Max.HP +39.00 Longbows are used to shoot arrows at your foes. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
mage-hunter's cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +5 (+3 eff.) On Hit (Ranged): * 9 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
steady steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +2.0% Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
corrosive dwarven-steel shield of shrapnel (0 def, 6 armour, 132% power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego++] Arcane/Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +13 acid While equipped: Stats +3 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 128 physical damage over 5 turns (1/turn) On Melee Ret: * 13% chance to reduce armor by 32% ----- def ----- Armour +6 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Sparkdeath' (0 def, 6 armour, 138% power, 80 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Random Unique] Nature/Master When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +12 acid On Hit.r1 +8 acid On Crit.r2 +8 lightning While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +6 Fatigue +8% Resists +18% lightning Max.HP +110.00 ---------- misc Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of mind resistance (+12%) (0 def, 6 armour, 140% power, 71.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature/Psionic When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 While equipped: dps ---------- Melee+ 10 lightning Melee Ret 1 lightning ----- def ----- Armour +6 Fatigue +8% Resists +12% mind ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 138% power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: Stats +2 Str +3 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven cashmere robe of darkness (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+2 eff.) Dmg.mod +16% darkness ----- def ----- Resists +24% darkness +11% all Mind.save +21 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of the mind (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +16% mind ----- def ----- Resists +16% mind +11% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical +11% light +12% darkness Phys.save +12 (+6 eff.) A suit of armour made of leather. |
prismatic steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +19% cold +13% light +12% darkness A suit of armour made of mail. |
radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +21.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of mail. |
steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +8% Phys.save +6 (+3 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +10 (+5 eff.) A suit of armour made of mail. |
Blizzardbraid the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Dmg.mod +18% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Fatigue +22% Resists +9% mind +17% fire +3% nature +6% cold A suit of armour made of metal plates. |
murderer's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivowyn the Snowbreeze (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 9 arcane Dmg.mod +5% arcane Res.pen +20% acid Melee Ret 10 acid ----- def ----- Armour +2 Resists +7% arcane +18% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +2.40 ---------- misc Stam/turn +0.50 Psi/turn +0.13 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating linen wizard hat of fire (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +22% fire +6% cold A pointy cloth hat, very wizardly... |
linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Mind.save +11 (+6 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 26 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lightimmortal the rough leather cap (0 def, 1 armour) =Wa=2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% cold +3% blight Spell.save +3 (+2 eff.) ---------- misc Light +2 Breathe water A cap made of leather. |
Arann the Jetonslaught (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% light Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +9% darkness +7% lightning +7% cold +6% mind +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mayiwen the Cobramaster [power 200] (22/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +10% nature Melee Ret 10 mind 4 nature ----- def ----- Resists +9% mind Sting an enemy dealing 93 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Kyleg the yew totem of stinging [power 248] (22/15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +1% Crit.mult +5.00% Melee Ret 6 mind ---------- misc Max.vim +30.00 Sting an enemy dealing 115 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayilramina [power 155] (22/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +12% lightning Heal.mod +20% Disarm- +20% Knockbk- +20% Fire a magical bolt dealing 70 cold damage Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Doombringer the Cornac Doombringer level 14
6th Flare 122nd year of Ascendancy at 16:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Doombringer the Cornac Doombringer level 22
45th Dusk 122nd year of Ascendancy at 19:49 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Doombringer the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 15:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Doombringer the Cornac Doombringer level 10
6th Mirth 122nd year of Ascendancy at 13:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Doombringer the Cornac Doombringer level 20
34th Dusk 122nd year of Ascendancy at 08:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Doombringer the Cornac Doombringer level 10
7th Mirth 122nd year of Ascendancy at 16:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Doombringer the Cornac Doombringer level 13
3rd Summertide 122nd year of Ascendancy at 02:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Doombringer the Cornac Doombringer level 14
1st Dusk 122nd year of Ascendancy at 18:05 see stats
Log
Doombringer resists the shadowy cut
Something hits Doombringer for (0 abyssal shield), (23 flat reduction), 10 darkness, (0 abyssal shield), (23 flat reduction), 10 darkness, (0 abyssal shield), (23 flat reduction), 10 darkness, (0 abyssal shield), (17 flat reduction), 0 blight, (0 abyssal shield), (23 flat reduction), 8 darkness, (0 abyssal shield), (7 flat reduction), 0 blight, (0 abyssal shield), (23 flat reduction), 19 darkness, (0 abyssal shield), (22 flat reduction), 0 blight, (0 abyssal shield), (20 flat reduction), 0 darkness, (0 abyssal shield), (21 flat reduction), 0 blight, (0 abyssal shield), (23 flat reduction), 26 darkness, (0 abyssal shield), (23 flat reduction), 3 blight, (0 abyssal shield), (14 flat reduction), 0 blight, (0 abyssal shield), (8 flat reduction), 0 blight, (0 abyssal shield), (23 flat reduction), 26 darkness, (0 abyssal shield), (23 flat reduction), 3 blight (113 total damage).
Doombringer loses 50 health to the soulburn.
Doombringer is not crippled anymore.
Doombringer HEALS from physical damage!
Epidemic from Corrupted dremling hits Doombringer for (0 abyssal shield), (23 flat reduction), 11 blight (11 total damage).
Bleeding from Corrupted dremling hits Doombringer for (0 abyssal shield), (23 flat reduction), 15 physical, 4 healing (15 total damage) [4 healing].
Doombringer hits Something for 20 fire damage.
Doombringer casts Surge of Power.
Doombringer surges with an incredible power!
Doombringer receives 25 healing from Surge of Power.
Doombringer casts Draining Assault.
Doombringer misses Something.
Doombringer HEALS from physical damage!
Doombringer steals life from Something!
Doombringer hits Something for (10 ignored), 0 nature, (3 ignored), 0 nature, 7 fire (7 total damage).
Melee retaliation hits Doombringer for (11 flat reduction), 0 physical, (2 flat reduction), 0 physical (0 total damage).
Doombringer resists the shadowy cut
Something hits Doombringer for (7 abyssal shield), (23 flat reduction), 8 darkness, (7 abyssal shield), (23 flat reduction), 9 darkness, (7 abyssal shield), (23 flat reduction), 19 darkness, (7 abyssal shield), (19 flat reduction), 0 blight, (7 abyssal shield), (21 flat reduction), 0 darkness, (4 abyssal shield), (4 flat reduction), 0 blight, (7 abyssal shield), (23 flat reduction), 19 darkness, (6 abyssal shield), (20 flat reduction), 0 blight (55 total damage).
Doombringer loses 99 health to the soulburn.
The protective shield of Doombringer disappears.
Doombringer HEALS from physical damage!
Epidemic from Corrupted dremling hits Doombringer for (6 abyssal shield), (23 flat reduction), 4 blight (4 total damage).
Bleeding from Corrupted dremling hits Doombringer for (6 abyssal shield), (23 flat reduction), 3 physical, 3 healing (3 total damage) [3 healing].
Draining Assault is still on cooldown for 6 turns.
Something performs a melee critical strike against Doombringer!
Doombringer casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!



























































































































