Slingy the level 7 Yeek Mindslinger by SuperHC

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexMale
RaceYeek
ClassMindslinger
Level / Exp7 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity13 (base 13)
Constitution5 (base 10)
Magic10 (base 10)
Willpower34 (base 24)
Cunning28 (base 20)

Resources

Life138/138
Psi104/104
Healing Factor0.94571268249155
Regeneration2.2224248038552

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage37
Accuracy32
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save5
Spell Save15
Mental Save20

Defense: Resistances

Nature+ 10%( 70%)
Darkness+ 11%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Force1.30
1/5
0/5
0/5
0/5
Psionic / Absorption1.30
1/5
1/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Mindslinger1.30
3/5
1/5
0/5
0/5
Psionic / Distortion1.30
1/5
1/5
0/5
0/5

Generic Talents

Psionic / Feedback1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
1/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

Psionic focus
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Slingy starts regenerating health quickly.

Poison from Bloated ooze hits
Slingy for (1 to psi shield), 1 nature (1 total damage).
Slingy stops being poisoned.

Slingy stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: hostile spotted to the northwest (green worm mass)).


Slingy shoots!
Green worm mass uses
Multiply.
You collect a new ingredient:
green worm (1).
Slingy's Shoot hits Green worm mass for
44 physical damage.
Slingy's Shoot killed Green worm mass!

Slingy shoots!
You collect a new ingredient:
green worm (1).
Slingy's Shoot hits Green worm mass for
46 physical damage.
Slingy's Shoot killed Green worm mass!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).