Xor the level 2 Cornac Sungun by xor77

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSungun
Level / Exp2 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic17 (base 17)
Willpower13 (base 10)
Cunning11 (base 11)

Resources

Life114/114
Positive53/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Offhand

Damage3
Accuracy20
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+5%

Offense: Damage Penetration

Bright light+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

Cold+ 18%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Dark spells1.00
0/5
0/5
0/5
0/5
Spell / Solar magic1.00
0/1
0/5
0/5
Technique / Solar lenses1.00
0/5
0/5
1/5
0/5
0/5
0/5
0/5
0/5
Technique / Solar grenade training1.00
0/5
0/5
Technique / Solargun training1.00
3/5
0/5

Generic Talents

Celestial / Light1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Quiver
On feet
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).

Xor wears:
insulating copper amulet.

Xor wears:
pair of rough leather boots (0 def, 1 armour).

Xor wears (replacing
brass lantern): scorching brass lantern of focus.

You gain 0.08 gold from the transmogrification of
quiver of elm arrows of accuracy (16/16, 13.5-18.9 power, 5 apr).
You gain 1.07 gold from the transmogrification of
rejuvenating iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.46 gold from the transmogrification of
coral trident of vileness (11-17.6 power, 6 apr).
You gain 0.24 gold from the transmogrification of
coral trident of erosion (15-24 power, 6 apr).
You gain 0.05 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 0.05 gold from the transmogrification of
coral trident (12-19.2 power, 6 apr).
You gain 0.45 gold from the transmogrification of
arcing coral trident of phasing (14-22.4 power, 15 apr).
You gain 0.05 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Xor deactivates
Sol Lens.