The Darkness that Comes After the level 14 Vampire Deathknight by thechaoscard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceVampire
ClassDeathknight
Level / Exp14 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 30)
Dexterity18 (base 10)
Constitution32 (base 26)
Magic38 (base 20)
Willpower25 (base 10)
Cunning21 (base 10)

Resources

Life270/270
Mana216/216
Soul8/8
Vim132/132
Healing Factor1.1724420161895
Regeneration0.29311050404737

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage47
Accuracy38
Crit Chance23%
APR1
Speed1.00

Offense: Spell

Spellpower34
Crit Chance24%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+14%
Temporal+4%
Mind+3%
Darkness+47%
Cold+12%
All0%

Offense: Damage Penetration

Darkness+48%
Cold+3%
All0%

Defense: Base

Armour (hardiness)22.062037804251 (68.37595394432%)
Defense6
Ranged Defense6
Fatigue16
Physical Save29
Spell Save22
Mental Save27

Defense: Resistances

Mind+ 16%( 73%)
Lightning+ 30%( 73%)
Light+ 4%( 73%)
Temporal+ 12%( 73%)
Darkness+ 34%( 73%)
Fire+ 9%( 73%)
Cold+ 37%( 73%)
All+ 6%( 73%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance42%
Fear Resistance100%
Poison Resistance100%
Silence Resistance22%
Bleed Resistance100%
Disarm Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Taints

Class Talents

Spell / Nightfall1.00
1/5
1/5
1/5
1/5
Spell / Dread1.30
1/5
1/5
1/5
0/5
Spell / Desecration1.30
1/5
1/5
1/5
1/5
Spell / Necrotic might1.30
1/5
1/5
1/5
1/5
Spell / Dusk1.30
5/5
1/5
0/5
0/5
Spell / Soul1.30
1/5
2/5
2/5
0/5
Spell / Master of flesh1.40
0/5
0/5
0/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Undead / Vampire1.10
4/5
1/5
1/5
3/5
Technique / Combat training1.10
2/5
3/5
0/5
2/5
1/5
0/5
Spell / Necrosis1.00
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Darkness that Comes After the Vampire Deathknight level 10
4th Flare 122nd year of Ascendancy at 13:28
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By The Darkness that Comes After the Vampire Deathknight level 6
8th Mirth 122nd year of Ascendancy at 02:00
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By The Darkness that Comes After the Vampire Deathknight level 12
6th Dusk 122nd year of Ascendancy at 23:25
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By The Darkness that Comes After the Vampire Deathknight level 9
2nd Summertide 122nd year of Ascendancy at 19:44
see stats

Log


Talent Rune: Shielding is ready to use.
Your summoned wraith disappears.
Talent Soul Reaper is ready to use.
The Darkness that Comes After picks up (e.):
iron battleaxe 'Barylekath' (16-23 power, 1 apr).
The cold fire around The Darkness that Comes After's weapon dies down.

Talent Necrotic Strike is ready to use.

Resting starts...

Talent Duskwake is ready to use.
Talent Night Sphere is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


The Darkness that Comes After picks up (u.):
spinel.
The Darkness that Comes After picks up (g.):
iron dagger of erosion (10-14 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
evasive elm totem of stinging [power 116] (15 cooldown).
You gain 6.78 gold from the transmogrification of
brass lantern 'Icejam'.
You gain 0.92 gold from the transmogrification of
umbral rough leather gloves (0 def, 1 armour).
You gain 7.87 gold from the transmogrification of
watchful linen cloak of battle (1 def, 0 armour).
You gain 1.03 gold from the transmogrification of
insulating rough leather belt of the arbiter.
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 9.06 gold from the transmogrification of
Cutherek the Rimewrack (2-3 power, 12 apr, nature damage).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-14 power, 5 apr).
You gain 6.00 gold from the transmogrification of
iron battleaxe 'Barylekath' (16-23 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.