Deadly One the level 20 Cornac Necromancer by freerobots2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp20 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity25 (base 16)
Constitution12 (base 12)
Magic55 (base 47)
Willpower21 (base 16)
Cunning30 (base 24)

Resources

Life349/349
Mana43/43
Positive87/87
Soul9/11
Healing Factor1.3991526171257
Regeneration28.612671020221

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.446758763835
See Invisible28.446758763835
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage45
Accuracy20
Crit Chance18%
APR0
Speed1.00

Offense: Spell

Spellpower53
Crit Chance21%
Speed1

Offense: Mind

Mindpower29
Crit Chance20%
Speed1

Offense: Damage Bonus

Acid+10%
Nature+30%
Darkness+10%
Blight+10%
Mind+3%
Fire+10%
All0%

Offense: Damage Penetration

Light+15%
Temporal+20%
Arcane+10%
Cold+5%
Nature+10%

Defense: Base

Armour (hardiness)16.177174477122 (35.65183292883%)
Defense39
Ranged Defense39
Fatigue0
Physical Save25
Spell Save39
Mental Save19

Defense: Resistances

Acid+ 29%( 70%)
Physical+ 20%( 70%)
Cold+ 37%( 70%)
All+ 19%( 70%)
Darkness+ 42%( 70%)
Light+ 31%( 70%)
Mind+ 26%( 70%)
Lightning+ 29%( 70%)
Fire+ 34%( 70%)
Nature+ 39%( 70%)

Defense: Immunities

Stun Resistance25%
Pinning Resistance23%
Knockback Resistance22%
Disarm Resistance20%
Instadeath Resistance100%
Blind Resistance30%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.70
3/5
1/5
2/5
0/5
Spell / Nightfall1.70
3/5
0/5
0/5
0/5
Spell / Death1.30
2/5
1/5
1/5
3/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
1/5
2/5
Spell / Eradication1.30
1/5
1/5
1/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Master necromancer1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
2/5
1/5
0/5
Celestial / Chants1.00
2/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
2/5
1/5
1/5
Spell / Staff combat1.00
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
2/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun.
By Deadly One the Cornac Necromancer level 19
58th Dusk 122nd year of Ascendancy at 16:39
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Deadly One the Cornac Necromancer level 19
59th Dusk 122nd year of Ascendancy at 04:54
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Deadly One the Cornac Necromancer level 10
8th Flare 122nd year of Ascendancy at 16:51
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Deadly One the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 04:59
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Deadly One the Cornac Necromancer level 7
1st Flare 122nd year of Ascendancy at 21:54
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Deadly One the Cornac Necromancer level 13
7th Dusk 122nd year of Ascendancy at 20:02
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Deadly One the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 15:16
see stats

Log

Deadly One casts Call of the Crypt.

Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Temporal Rift here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.