Izies the level 16 Yeek Necromancer by Ohmrond

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
Weapon Schematics for Tinkers at Birth 1.5.5
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassNecromancer
Level / Exp16 / 21%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity8 (base 10)
Constitution7 (base 10)
Magic52 (base 43)
Willpower47 (base 33)
Cunning50 (base 41)

Resources

Life212/212
Mana365/365
Soul13/13
Healing Factor0.96880457979619
Regeneration1.2110057247452

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite3
Infravision6
See Stealth51.876568527989
See Invisible50.876568527989
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage22
Accuracy2
Crit Chance22%
APR6
Speed1.00

Offense: Spell

Spellpower45
Crit Chance48%
Speed1

Offense: Mind

Mindpower39
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+18%
Fire+5%
Arcane+15%

Offense: Damage Penetration

Physical+5%
Darkness+15%

Defense: Base

Armour (hardiness)4 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save42
Spell Save49
Mental Save56

Defense: Resistances

Lightning+ 19%( 70%)
Nature+ 18%( 70%)
Temporal+ 19%( 70%)
Darkness+ 20%( 70%)
Fire+ 43%( 70%)
Cold+ 20%( 70%)
All+ 15%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance90%
Silence Resistance95%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
1/5
Spell / Master of flesh1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
2/5
0/5
0/5
Spell / Dreadmaster1.30
4/5
2/5
1/5
2/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
3/5
5/5
1/5
Spell / Animus1.30
3/5
2/5
1/5
3/5
Spell / Master necromancer1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
5/5
5/5
2/5
2/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
1/5
2/5
2/5
Race / Yeek1.00
1/5
5/5
1/5
0/5
Spell / Necrosis1.30
5/5
5/5
5/5
4/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Izies the Yeek Necromancer level 10
1st Flare 122nd year of Ascendancy at 06:29
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Izies the Yeek Necromancer level 1
75th Pyre 122nd year of Ascendancy at 23:29
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Izies the Yeek Necromancer level 12
4th Flare 122nd year of Ascendancy at 01:10
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Izies the Yeek Necromancer level 12
5th Flare 122nd year of Ascendancy at 18:34
see stats

Log

You gain 0.60 gold from the transmogrification of rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 11.64 gold from the transmogrification of
Glintstreak (0 def, 1 armour).
You gain 1.14 gold from the transmogrification of
insulating linen wizard hat of nature (+5%) (1 def, 0 armour).
You gain 1.82 gold from the transmogrification of
temporal iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 12.26 gold from the transmogrification of
Singespawner the steel mail armour (2 def, 6 armour).
You gain 1.53 gold from the transmogrification of
hardened leather armour of acid resistance (9 def, 6 armour).
You gain 1.70 gold from the transmogrification of
prismatic cured leather armour of cold resistance (6 def, 4 armour).
You gain 3.69 gold from the transmogrification of
steel shield of winter (0 def, 4 armour, 43.5 block).
You gain 0.45 gold from the transmogrification of
barbed pouch of steel shots (14/14, 130% power, 2 apr).
You gain 2.57 gold from the transmogrification of
ranger's hardened leather sling of acid.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 3.10 gold from the transmogrification of
Surefire.
You gain 9.36 gold from the transmogrification of
mossy mindstar 'Frostrazor' (75% power, 12 apr, mind damage).
You gain 2.99 gold from the transmogrification of
acidic steel dagger of vileness (104% power, 6 apr).
You gain 1.00 gold from the transmogrification of
acidic steel dagger (102% power, 6 apr).
You gain 1.70 gold from the transmogrification of
iron dagger of daylight (98% power, 5 apr).
You gain 2.71 gold from the transmogrification of
flaming iron dagger of paradox (98% power, 5 apr).
You gain 8.18 gold from the transmogrification of
Woeguile (113% power, 5 apr).
You gain 9.18 gold from the transmogrification of
Blindqueller the iron dagger (97% power, 5 apr).
You gain 9.44 gold from the transmogrification of
Seartooth (105% power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (104% power, 2 apr).
You gain 10.42 gold from the transmogrification of
Brenehor the iron greatsword (113% power, 1 apr).
You gain 12.33 gold from the transmogrification of
Demonwasp the elm starstaff (100% power, 2 apr, physical element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.