Harmodius the level 6 Higher Archmage by Corvids22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic29 (base 28)
Willpower19 (base 18)
Cunning11 (base 11)

Resources

Life132/132
Mana180/180
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Darkness+10%
Cold+6%
Lightning+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Harmodius the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:41
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Harmodius picks up (b.):
cruel elm magestaff (10-12 power, 2 apr, fire element).
Ran for 22 turns (stop reason: hostile spotted to the north (cave bear)).


Harmodius casts
Flame.
Harmodius's spell attains critical power!
Cave bear is on fire!

Harmodius's Flame hits Cave bear for
81 fire damage.

Burning from Harmodius hits Cave bear for
27 fire damage.
Flame is still on cooldown for 2 turns.

Harmodius casts
Manathrust.
Harmodius hits Cave bear for 100 arcane damage.
You collect a new ingredient:
bear paw (1).

Resting starts...

Talent Flame is ready to use.
Talent Manathrust is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Ran for 15 turns (stop reason: hostile spotted to the east (poison ivy)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (poison ivy)).