












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Ashes of Urh'Rok 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Embers of Rage 1.5.0Official Expansion!Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Spell Merchants 1.5.10T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Ascetic |
| Level / Exp | 1000 / 213519% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 2860 (base 300) |
| Dexterity | 2797 (base 300) |
| Constitution | 2810 (base 300) |
| Magic | 2816 (base 300) |
| Willpower | 2816 (base 300) |
| Cunning | 2801 (base 300) |
Resources
| Life | 40978959/41950465 |
| Mana | 4004361/4004361 |
| Stamina | 980587/982836 |
| Healing Factor | 2.5 |
| Regeneration | 15.25 |
Speed
| Mental | +190% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1449 |
| See Stealth | 420422.32846943 |
| See Invisible | 442583.61987605 |
Offense: Mainhand
| Damage | 1054179 |
| Accuracy | 5051 |
| Crit Chance | 95507% |
| APR | 55 |
| Speed | 0.34 |
Offense: Spell
| Spellpower | 328 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 428 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +6% |
| Arcane | +6% |
| Cold | +29% |
| All | 0% |
| Darkness | +20% |
| Light | +11% |
| Lightning | +11323% |
| Physical | -1% |
| Fire | +11324% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +6% |
| Fire | +15% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 39461.46456181 (100%) |
| Defense | 4348 |
| Ranged Defense | 4424 |
| Fatigue | 0 |
| Physical Save | 334 |
| Spell Save | 1543 |
| Mental Save | 333 |
Defense: Resistances
| Arcane | + 80%( 80%) |
| Mind | + 53%( 70%) |
| All | +156%( 70%) |
| Darkness | + 53%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 366 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 2286 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 914 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Tactical | 2001.80 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced martial enchantments | 2001.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Arcane enchantments | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Inanimation | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Ordered hedgemagic | 2201.30 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Morph | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Arcane surge | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Phantasm | 2001.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Advanced staff combat | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Dirty fighting | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 2001.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
Generic Talents
| Spell / Staff magic | 2001.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Force | 2001.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Staff combat | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Staff combat | 2001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Spell / Mana alchemy | 2001.30 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Aegis | 2001.10 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Stone alchemy | 2001.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2001.00 |
| 100/5 |
| 52/5 |
| 52/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Divination | 2001.10 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Conditioning | 2001.10 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Mobility | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Survival | 2001.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Scoundrel | 2200.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Reckless Posture |
| talent | Through The Crowd |
| talent | Fiery Hands |
| talent | Defensive Posture |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Arcane Fire Shield |
| talent | Inner Power |
| talent | Precise Strikes |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Staff Warding |
| talent | Defensive Posture |
| talent | Roll With It |
| talent | Trained Reactions |
| talent | Arcane Harmony |
| talent | Quicken Spells |
| talent | Shielding |
| talent | Battlesurge |
| talent | Daunting Presence |
| talent | Shield Guardian |
| talent | Spellcraft |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Lacerating Strikes |
| talent | Keen Senses |
| talent | Vitalise |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (10.0 counters remaining) Counter Attacking |
| beneficial effect | Increases accuracy and see invis/stealth by 400263. Arcane Harmony |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | dreamer's pair of hardened leather boots of strife (22801 def, 3 armour)Powered by arcane forces Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +22801 (+103 eff.) Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +6% physical Physical save: +7 (+1 eff.) Spell save: +11408 (+140 eff.) Mental save: +7 (+1 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Blindside, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 508 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Adathra the cashmere wizard hat (22803 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+0 eff.) Defense: +22803 (+103 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +8% lightning / +9% temporal / +3% physical / +22% fire Changes damage: +9% acid / +15% fire Physical save: +9 (+1 eff.) Spell save: +11400 (+140 eff.) Mana each turn: +0.70 Mana when hit: +1.40 Maximum mana: +60.00 Spellpower: +7 (+0 eff.) It can be used to activate talent Manaflow, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 53 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On fingers | GrinysatarPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +8 Str / +5 Mag / +6 Wil / +8 Con Changes damage: +6% blight / +6% arcane Blindness immunity: +26% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+0 eff.) Infravision radius: +6 See stealth: +7 See invisible: +17 Damage Shield penetration: +40% Rings can have magical properties. |
| On fingers | pixie's stralite ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +5 Mag Changes resistances: +22% light Changes damage: +11% light Spellpower: +7 (+0 eff.) Rings can have magical properties. |
| Around waist | hardened leather belt of burglary Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +3 Defense: +22801 (+103 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +3% all Trap disarming bonus: +10 Stealth bonus: +7 Spell save: +11400 (+140 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In main hand | Shard of Wintertide (30-36 power, 5 apr, cold element) Shard of Wintertide (30-36 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 170% Mag, 40% Wil Damage type: Ice Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Attack speed: 100% When wielded/worn: Changes resistances: +20% darkness / +20% cold Changes damage: +20% darkness / +20% cold Talents cooldown: Moonlight Ray (-1 turn) Invoke Darkness (-1 turn) Ice Shards (-1 turn) Wintery Wrath (-1 turn) Glacial Vapour (-2 turns) Spellpower: +20 (+1 eff.) Spell crit. chance: +7% This giant icicle shines with a gentle lunar radiance. |
| On hands | restful rough leather gloves of strength (+3) (23527 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Light Armour 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+0 eff.) Armour: +1 Defense: +23527 (+107 eff.) Changes stats: +3 Str Spell save: +11764 (+145 eff.) Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe 'Heatrain' (22804 def, 5 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +22804 (+103 eff.) Changes stats: +6 Str / +10 Mag / +8 Wil / +4 Con Changes resistances: +9% lightning / +18% darkness / +20% mind / +10% cold / +22% nature / +5% all Changes resistances penetration: +15% fire Changes damage: +14% lightning / +9% physical / +15% nature / +9% cold Physical save: +14 (+1 eff.) Spell save: +11416 (+140 eff.) Mental save: +30 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +21% darkness / +17% temporal Spell save: +8 (+0 eff.) Maximum mana: +51.00 Defense after a teleport: +16 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | GlowusherInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +2 Wil Changes resistances: +23% mind Changes resistances penetration: +10% light Confusion immunity: +41% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 58) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 58 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.wild infusion (resist 29%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 549 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.insidious poison infusion (23 nature damage, 27% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.67 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.controlled phase door rune of the sneak (range 12810) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12810. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.yew vilestaff 'Glorolle' (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+0 eff.) Effects on melee hit: * 12% chance to blind Changes stats: +6 Str / +3 Dex / +3 Cun Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +11 (+1 eff.) Spell save: +7 (+0 eff.) Mental save: +8 (+1 eff.) Spellpower: +9 (+0 eff.) Spell crit. chance: +8% Light radius: +4 Infravision radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 2001.3 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 147 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 4 turns. At level 4, it also deals 14477.11 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dual elven-wood starstaff of protection (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% physical Changes damage: +25% physical Talents granted: +1 Dual Staff +1 Command Staff Spellpower: +12 (+0 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood magestaff 'Zydehad' (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 20% chance to gain 10% of a turn (3/turn limit) Burst (radius 2) on crit: +4 mind When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +25% cold Changes damage: +6% mind / +25% cold Talent granted: +1 Command Staff Mana each turn: +0.24 Maximum mana: +71.00 Spellpower: +12 (+0 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood magestaff of war (34-40.8 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 34.0 - 40.8 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 physical When wielded/worn: Accuracy: +6 (+0 eff.) Physical crit. chance: +9.0% Damage (Melee): 23 fire Changes damage: +34% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +18 (+1 eff.) Spell crit. chance: +4% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood starstaff of dawn (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes damage: +25% light Talent granted: +1 Command Staff Mana each turn: +0.17 Maximum mana: +63.00 Maximum pos.energy: +26.00 Spellpower: +12 (+0 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood vilestaff of dusk (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +50.00 Maximum neg.energy: +32.00 Spellpower: +12 (+0 eff.) Spell crit. chance: +4% Light radius: -1 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +8% darkness / +5% temporal Changes damage: +25% cold Talent granted: +1 Command Staff Maximum mana: +55.00 Spellpower: +17 (+1 eff.) Spell crit. chance: +4% Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +14% Reduces paradox anomalies(equivalent to willpower): +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.acidic steel battleaxe of paradox (17-25.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +10 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +10% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Poribeth the Aircrypt (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 1809 bleeding, 148% reduced healing Damage (Melee): +8 blight Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +12 (+0 eff.) Armour penetration: +14 Physical crit. chance: +14.0% Physical power: +12 (+0 eff.) Changes resistances: +9% lightning Changes resistances penetration: +20% lightning / +13% physical Changes damage: +6% blight / +9% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel greatsword of paradox (36.5-58.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +13 temporal When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +14% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.balanced stralite greatsword of massacre (62.5-100 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+0 eff.) Defense: +7 (+0 eff.) Disarm immunity: +32% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.caustic stralite greatsword of ruin (50.5-80.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to corrode armour by 30% When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Changes resistances penetration: +13% acid Critical mult.: +20.00% Life regen: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.glacial stralite greatsword of massacre (61-97.6 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +9 Changes resistances penetration: +12% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful stralite greatsword of massacre (67.5-108 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 67.5 - 108.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +17% Living Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking stralite greatsword of amnesia (50.5-80.8 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +13 (+0 eff.) Armour penetration: +12 Changes resistances penetration: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatsword of erosion (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 nature / +21 temporal Burst (radius 2) on crit: +24 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +3% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Perseverance (31-43.4 power, 9 apr) Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 60% Wil, 50% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+0 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
This item will automatically be transmogrified when you leave the level.Sulfursear the stralite longsword (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +12 nature When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% acid / +9% physical / +11% fire / +10% lightning / +12% cold Changes damage: +9% physical Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +50 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Xerytta (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to disease * 25% chance for lightning to arc to a second target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +7 lightning / +16 blight When wielded/worn: Changes resistances: +6% blight Changes damage: +9% blight Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Maximum vim: +20.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic stralite longsword (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite longsword of massacre (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +8 (+0 eff.) Changes stats: +2 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite longsword of phasing (34.5-48.3 power, 11 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Crit. chance: +4.5% Attack speed: 111% Damage Shield penetration (this weapon only): +34% When wielded/worn: Accuracy: +5 (+0 eff.) Changes stats: +3 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stralite longsword 'Glarepanic' (43-60.2 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 11% * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * leeches stamina from the target Damage (Melee): +8 mind Burst (radius 1) on hit: +16 mind When wielded/worn: Damage when hit (Melee): 12 nature slow Changes resistances penetration: +10% mind Changes damage: +6% light Light radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stralite longsword of purging (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun longsword (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel mace of projection (28.5-39.9 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +8 (+0 eff.) Defense: +7 (+0 eff.) Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Entropy (50-70 power, 10 apr) Requires: - Strength 42 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Sunder Armour (10% chance level 4). Damage (Melee): +40 blight freeze Burst (radius 2) on crit: +40 vim draining blight When wielded/worn: Changes damage: +25% blight / +25% cold (Blight Freeze does Blight damage and freezes the target.) While it shouldn't be possible, the metal part of this mace looks wilted and sick somehow. |
This item will automatically be transmogrified when you leave the level.caustic stralite mace of shearing (37.5-52.5 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour by 30% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +13% acid / +9% physical Changes damage: +9% physical Life regen: +1.10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite mace of massacre (47-65.8 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 47.0 - 65.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite mace of massacre (46-64.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+0 eff.) Changes stats: +4 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite mace of ruin (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +6 (+0 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Changes stats: +3 Dex Critical mult.: +11.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Ulodir the Glowbraze (39.5-55.3 power, 5 apr)Ulodir the Glowbraze (39.5-55.3 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / sceptre ; tier 4 Base power: 39.5 - 55.3 Uses stats: 40% Wil, 100% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Bone Nova (10% chance level 2). Damage conversion: 16% physical bleed When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +9% light Changes resistances penetration: +17% physical / +10% nature / +20% light Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +16 (+1 eff.) Spell crit. chance: +13% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.thunderous dwarven-steel waraxe of crippling (20.5-28.7 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to daze at end of turn On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +9% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level.balanced stralite waraxe of vileness (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +13 blight When wielded/worn: Accuracy: +9 (+0 eff.) Defense: +9 (+0 eff.) Disarm immunity: +24% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.glacial stralite waraxe (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Armour: +6 Changes resistances penetration: +8% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe 'Emuma' (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +45 insidious poison / +8 temporal When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +10 Changes resistances penetration: +5% blight / +10% temporal / +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe 'Layylewen' (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 1809 bleeding, 148% reduced healing Damage (Melee): +7 cold Burst (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances penetration: +15% acid Mental save: +20 (+2 eff.) Maximum psi: +10.00 Mental crit. chance: +2% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.thunderous stralite waraxe of massacre (39.5-55.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 39.5 - 55.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to daze at end of turn When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +1 Con Changes resistances penetration: +8% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite waraxe of ruin (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+0 eff.) Armour penetration: +19 Physical crit. chance: +9.0% Changes resistances penetration: +9% physical Critical mult.: +14.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Innocent Curse (35-45.5 power, 9 apr) Requires: - Dexterity 40 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 It is part of a set of items. Base power: 35.0 - 45.5 Uses stats: 40% Wil, 45% Str, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 silence When wielded/worn: Talent mastery: +0.20 Cunning / Poisons This dagger has an aura of both nature and the arcane. But instead of working together, the two powers seem to fight against each other. |
This item will automatically be transmogrified when you leave the level.acidic stralite dagger of torment (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +4 acid When wielded/worn: Changes resistances penetration: +8% mind / +8% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite dagger of crippling (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +8% fire Global speed: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.insidious stralite dagger of nature (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 insidious poison When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +4% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite dagger of erosion (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +11 nature / +8 temporal When wielded/worn: Accuracy: +8 (+0 eff.) Changes stats: +2 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite dagger of nature (31.5-40.95 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Ivithra the pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar dreams of an epiphany. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% When wielded/worn: Fatigue: -2% Damage when hit (Melee): 11 acid / 9 mind / 6 darkness Changes resistances: +4% acid / +21% mind Changes resistances penetration: +13% acid Changes damage: +16% acid / +4% mind / +6% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +4 (+1 eff.) Life regen: +1.20 Maximum psi: +28.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Light radius: +2 Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Unrogen the pulsing mindstar (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 12.0 - 13.2 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Changes resistances: +6% blight Changes resistances penetration: +11% mind / +10% darkness Changes damage: +21% mind / +12% darkness / +3% nature Grants telepathy: Humanoid/Orc Physical save: +6 (+0 eff.) Spell save: +5 (+0 eff.) Mental save: +3 (+1 eff.) Disease immunity: +22% Equilibrium when hit: +0.90 Hate when firing a critical mind attack: +5.00 Mindpower: +18 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 2 darkness Changes damage: +2% mind / +5% darkness Physical save: +5 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.80 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 9 ice / 4 mind / 5 darkness Changes resistances: +6% cold Changes resistances penetration: +10% cold Changes damage: +8% cold / +6% mind / +6% darkness Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of venom (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid / 6 mind / 5 darkness Changes resistances: +8% acid Changes resistances penetration: +11% acid Changes damage: +4% acid / +6% mind / +6% darkness Life regen: +1.10 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.hungering living mindstar (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to inflict 866.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.hungering living mindstar of storms (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +13% lightning Changes resistances penetration: +13% lightning Changes damage: +17% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to inflict 863.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.warden's elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +11% temporal / +9% physical Changes damage: +8% temporal / +20% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.stralite steamgun of nature Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +25 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.Glimmerlash (21/21, 51.5-72.1 power, 29 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 51.5 - 72.1 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +17.5% Capacity: 21 On weapon hit: * 20% chance to disease * 20% chance to cause random gloom * 10% chance to crush the target * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +15 lightning / +12 light / +15 gravity Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +12 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.acidic quiver of elven-wood arrows of torment (18/18, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Ranged): +11 acid / +11 mind / +15 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of elven-wood arrows of annihilation (20/20, 58-81.2 power, 23 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 58.0 - 81.2 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +8.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Travel speed: +200% Damage (Ranged): +23 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of elven-wood arrows of crippling (20/20, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +20.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease On weapon crit: * cripple the target Damage (Ranged): +15 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of elven-wood arrows of crippling (41/41, 50.5-70.7 power, 22 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +17.5% Capacity: 41 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.plaguebringer's pouch of stralite shots of torment (19/19, 41.5-49.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 10% chance to disease * 20% chance to torment the target Damage (Ranged): +13 blight / +8 mind / +13 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.wintry steel shield of temporal resistance (+11%) (6 def, 2 armour, 35.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 ice Changes stats: +2 Wil Changes resistances: +12% temporal / +11% cold Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Erudechak the Wretchminister (10 def, 2 armour, 132.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Effects when hit in melee: * 30% chance to blind * 18% chance to corrode armour by 30% Changes stats: +3 Mag / +9 Con Changes resistances: +18% acid / +27% cold / +18% light / +12% nature Changes resistances penetration: +5% nature Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.cosmic stralite shield of crushing (10 def, 2 armour, 144 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+0 eff.) Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Changes resistances: +7% light / +11% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.crackling stralite shield of crushing (10 def, 2 armour, 149 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+0 eff.) Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Effects when hit in melee: * 13% chance to daze at end of turn Changes stats: +2 Dex Changes resistances: +16% lightning Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.icy stralite shield of lightning resistance (+19%) (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Damage (Melee): 6 cold Damage when hit (Melee): 17 ice Changes resistances: +19% lightning Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield of crushing (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+0 eff.) Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.warded stralite shield of patience (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 14 temporal Changes resistances: +14% temporal Maximum wards: +2 lightning / +4 temporal / +3 blight / +2 fire / +3 cold Talents granted: +1 Ward +4 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 1 cooldown : Effective talent level: 5.2 Power cost: 1 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1580) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.wintry stralite shield of resistance (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+0 eff.) Ranged Defense: +10 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 11 ice Changes stats: +3 Wil Changes resistances: +7% acid / +7% fire / +9% lightning / +23% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stormwoven linen robe of lightning (+21%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +21% lightning / +6% cold Changes damage: +17% lightning / +6% physical / +6% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dispeller's silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +8% lightning / +7% darkness / +9% blight / +8% fire / +7% cold / +8% light Changes damage: +12% all Physical save: +14 (+1 eff.) Spell save: +20 (+0 eff.) Mental save: +14 (+1 eff.) Spellpower: +14 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +2 Wil Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +13 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes damage: +13% all Spellpower: +10 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven silk robe of the mind (+12%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +12% mind Changes damage: +12% mind Spell save: +19 (+0 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's silk robe of corrosion (+22%) (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +2 Cun Changes resistances: +22% acid Changes damage: +15% acid / +16% light / +13% darkness Spellpower: +6 (+0 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +8% lightning / +13% cold / +6% blight Changes damage: +8% lightning / +8% physical / +10% cold Life regen: +2.60 Maximum life: +52.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +7 Str / +5 Mag / +6 Wil Changes resistances: +10% lightning / +9% cold / +11% blight Changes damage: +11% lightning / +6% physical / +8% cold Life regen: +3.50 Maximum life: +53.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.duelist's hardened leather armour of resilience (8 def, 10 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +8 (+0 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Dex Maximum life: +31.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble hardened leather armour (11 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+0 eff.) Ranged Defense: +7 (+0 eff.) Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble hardened leather armour of the wind (15 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +3.0% Armour: +6 Defense: +15 (+0 eff.) Ranged Defense: +9 (+0 eff.) Fatigue: +8% Changes stats: +3 Dex Stamina each turn: +0.90 Movement speed: +20% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 1 cooldown : Effective talent level: 5.0 Power cost: 1 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 7389 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes resistances: +19% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Warping Vest (30 def, 0 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Defense: +30 (+0 eff.) Changes resistances: +25% temporal Changes resistances cap: +10% temporal Talent masteries: +0.20 Spell / Conveyance +0.20 Spell / Distort +0.20 Chronomancy / Spacetime Folding +0.20 Chronomancy / Spacetime Weaving Pinning immunity: +20% It can be used to activate talent Scatter (costing 1 power out of 50/50) : Effective talent level: 5.2 Power cost: 1 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Randomly teleports all targets within a radius of 7 around you, including yourself. Everyone will be teleported between 7 and 14 tiles from their current location. You will go out of phase (218) for 3 turns. Requires your Spellpower to beat the target's Spell Save. This vest doesn't seem to stay still. It moves about all over the place, yet doesn't move at all. |
This item will automatically be transmogrified when you leave the level.duelist's reinforced leather armour of acid resistance (7 def, 13 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +8% Changes stats: +3 Cun / +7 Dex Changes resistances: +20% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of command (13 def, 12 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +13 (+0 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +16 (+1 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide reinforced leather armour of the deep (4 def, 8 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +8% Changes resistances: +9% acid / +12% cold Allows you to breathe in: water Life regen: +6.50 Maximum life: +57.00 Healing mod.: +21% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Changes stats: +3 Str / +4 Con Changes resistances: +21% fire Maximum life: +42.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing dwarven-steel mail armour of implacability (3 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+0 eff.) Fatigue: +9% Damage (Melee): 10 acid / 12 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +17% acid / +12% fire Physical save: +7 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+0 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +11% acid / +9% cold Allows you to breathe in: water Maximum life: +80.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Damage (Melee): 13 acid / 15 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +18% acid / +21% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.spiked stralite mail armour of resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Maximum life: +40.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Shimmerguile (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +26% Changes stats: +4 Str / +4 Con Changes resistances: +19% acid / +6% lightning Changes damage: +21% mind / +12% lightning Maximum life: +105.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.prismatic stralite plate armour of cold resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +26% Changes resistances: +16% cold / +12% light / +17% darkness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.radiant stralite plate armour of clarity (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +26% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +25% blight / +13% darkness / +7% mind Mental save: +19 (+2 eff.) Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.monstrous hardened leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+0 eff.) Changes stats: +4 Str / +8 Con Physical save: +9 (+1 eff.) Mental save: +8 (+1 eff.) Mindpower: +6 (+0 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +4 (+0 eff.) Ranged Defense: +5 (+0 eff.) Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Con Physical save: +8 (+1 eff.) Spell save: +7 (+0 eff.) Mental save: +8 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 1 cooldown : Effective talent level: 2001.3 Power cost: 1 out of 25/25. Range: 147 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of dwarven-steel boots of uncanny dodging (4 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Ranged Defense: +5 (+0 eff.) Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.dragonslayer's hardened leather cap of constitution (+4) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +8% acid / +8% fire / +9% lightning / +11% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level.The Black Crown (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+0 eff.) Spell save: +5 (+0 eff.) Mental save: +5 (+1 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
This item will automatically be transmogrified when you leave the level. equalising obsidian wardstoneequalising obsidian wardstone Requires: - Magic 25 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +3 Wil Reduce damage by fixed amount: +4 all Equilibrium each turn: -0.70 Slows Projectiles: +25% Equilibrium regeneration: -0.70 Reduced minimum equilibrium: -12.00 Handheld warding devices |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level.telekinetic stralite torque of charged psionic shield [power 101] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent granted: +5 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 101 for 7 turns, putting all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.elven-wood totem of cure ailments 'Balidunarab' [power 3] (1 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +6% lightning Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-1 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws Disease immunity: +10% Cut immunity: +10% Confusion immunity: +15% Stun/Freeze immunity: +15% It can be used to remove up to 3 poisons or diseases from a target within range 35 (based on Willpower), putting all charms on cooldown for 1 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Qiai the Superhuman Ascetic level 10
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Qiai the Superhuman Ascetic level 20
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Qiai the Superhuman Ascetic level 30
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Qiai the Superhuman Ascetic level 40
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Qiai the Superhuman Ascetic level 50
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Qiai the Superhuman Ascetic level 1000
74th Pyre 122nd year of Ascendancy at 17:10 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Qiai the Superhuman Ascetic level 1000
74th Pyre 122nd year of Ascendancy at 17:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Qiai the Superhuman Ascetic level 1000
74th Pyre 122nd year of Ascendancy at 17:10 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Qiai the Superhuman Ascetic level 1000
74th Pyre 122nd year of Ascendancy at 17:10 see stats
Log
You gain 25.00 gold from the transmogrification of thick linen cloak of Iron Throne (9547 def, 5 armour).
Qiai deactivates Roll With It.
Qiai deactivates Fiery Hands.
Qiai deactivates Shielding.
Qiai deactivates Staff Warding.
Qiai deactivates Inner Power.
Qiai deactivates Premonition.
Qiai deactivates Exploit Weakness.
Qiai deactivates Precise Strikes.
Qiai deactivates Through The Crowd.
Qiai deactivates Reckless Posture.
Qiai deactivates Arcane Harmony.
Qiai deactivates Defensive Posture.
Qiai deactivates Keen Senses.
Qiai deactivates Vitalise.
Qiai deactivates Quicken Spells.
Qiai deactivates Blur Sight.
Qiai deactivates Shock Hands.
Qiai deactivates Trained Reactions.
Qiai deactivates Phantasmal Shield.
Qiai deactivates Defensive Posture.
Qiai deactivates Arcane Fire Shield.
Qiai deactivates Shield Guardian.
Qiai deactivates Daunting Presence.
Qiai deactivates Spellcraft.
Qiai deactivates Arcane Shield.
Qiai deactivates Lacerating Strikes.
Qiai deactivates Battlesurge.
Qiai deactivates Shielding.








































































































































































