


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Implants in Shops 1.5.10This addon will add tinker implants and schematics into infusion and rune stores. Orcs DLC required, of course Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Egress Artifact Codes 1.5.10Del Undead Minions Inventory 1.5.10I've got a problem, when i play s a Necromancer and transfer item to my Minions and can't take them back, 'coz they don't under player control. After all items just disappear, when minions dead. Disappear Forever. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Я столкнулся с багом, когда Некромант может передать вещи своим миньонам, но забрать обратно их никак не может. Т.е. вещи в инвентаре у него есть, но получить их назад никак нельзя, так как миньоны неподконтрольны игроку. В итоге после смерти вещи исчезают навсегда. Данный мод блокирует инвентарь всех миньонов Некроманта и убирает строку из диалгового окна инвентаря об обмене. Установка: Удаление: или в игре: Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. IndieRoyale Bonus 1.2.2 Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Classes in All Campaigns 1.5.10As recently seen with the cults expansion, new classes are sometimes missing from addon campaigns due to load order. This addon solves that problem. It allows usage of all main campaign classes in all addon campaigns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.5.10Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. |
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 73 / 33% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 18227 (base 123) |
| Dexterity | 15086 (base 123) |
| Constitution | 18092 (base 123) |
| Magic | 15161 (base 123) |
| Willpower | 15305 (base 123) |
| Cunning | 19443.4 (base 123) |
Resources
| Mana | 90318/90318 |
| Equilibrium | 18 |
| Life | 104314/104314 |
| Steam | 100487/100487 |
| Stamina | 1060/1060 |
| Psi | 90048/90048 |
| Healing Factor | 2.5 |
| Regeneration | 17773.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 53 |
| Lite | 47 |
| Infravision | 25191 |
| See Stealth | 26218.030531629 |
| See Invisible | 26228.03053163 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 223655 |
| Accuracy | 990 |
| Crit Chance | 10364% |
| APR | 8438 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112811 |
| Accuracy | 990 |
| Crit Chance | 10364% |
| APR | 8438 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 769 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 1075 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +25% |
| Arcane | +12% |
| Cold | +20% |
| All | 0% |
| Darkness | +70% |
| Light | +23% |
| Mind | +18% |
| Physical | +48% |
| Fire | +58% |
| Nature | +44% |
Offense: Damage Penetration
| Darkness | +50% |
| Physical | +70% |
| Fire | +70% |
| Blight | +40% |
| Arcane | +45% |
| Mind | +30% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 1506.0559360476 (100%) |
| Defense | 668 |
| Ranged Defense | 668 |
| Fatigue | 0 |
| Physical Save | 869 |
| Spell Save | 721 |
| Mental Save | 762 |
Defense: Resistances
| Acid | + 77%( 84%) |
| Blight | + 83%( 84%) |
| Arcane | + 28%( 84%) |
| Cold | + 62%( 84%) |
| All | + 25%( 84%) |
| Mind | + 59%( 84%) |
| Lightning | + 84%( 84%) |
| Light | + 50%( 84%) |
| Temporal | + 53%( 84%) |
| Physical | + 84%( 84%) |
| Darkness | + 84%( 84%) |
| Fire | + 84%( 84%) |
| Nature | + 53%( 84%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 70% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 1097.8 steam per turn. Can be activated for an instant burst of 5489 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 12745% efficiency and cooldown mod of 65%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 13773% efficiency and cooldown mod of 80%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 1171.3 steam per turn. Can be activated for an instant burst of 5857 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. |
Class Talents
| Steamtech / Battlefield management | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Sawmaiming | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Butchery | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Battle machinery | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Automated butchery | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Furnace | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1000.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Mindstar mastery | 200.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat training | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Physics | 300.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Engineering | 300.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Chemistry | 301.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Divination | 1000.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Conditioning | 200.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Race / Orc | 200.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Field control | 200.80 |
| 7/5 |
| 7/5 |
| Steamtech / Blacksmith | 300.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Goresplosion |
| talent | Psiblades |
| talent | Range Amplification Device |
| talent | Mow Down |
| talent | Furnace |
| talent | Melting Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Nightflash the pair of drakeskin leather boots (0 def, 96 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% darkness Melee Ret 16 nature ----- def ----- Armour +96 Fatigue +5% Resists +9% acid +12% darkness +11% fire +11% cold +13% lightning Phys.save +76 (+2 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +1.10 Max.stam +24.00 Infravis +2 A pair of boots made of leather. |
| Quiver | Gleamtrencher (24/24, 167% power, 6 apr) 3.0 T5 shot ammo [Random Unique] Nature Power 167% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 24 Ranged+ +55 insidious poison +17 physical +32 light +11 gravity +17 temporal On Crit.r2 +8 light +4 blight On Hit: * 20% chance to blind * 20% chance to cause random gloom * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target While equipped: ---------- misc Talents +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Ragukor' 1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light +25% darkness ----- def ----- Armour +8 Resists +12% temporal +15% darkness +15% blight +12% cold +15% fire Affinity +5% light Phys.save +12 (+0 eff.) Mind.save +15 (+1 eff.) Die.at -80.00 life ---------- misc Light +2 Infravis +10 See.Invis +10 Sun Flare: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 746.06 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sunbright (29 def, 67 armour) 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +48 Wil dps ---------- Dmg.mod +9% light ----- def ----- Armour +67 Defense +29 (+1 eff.) Fatigue +5% Resists +18% lightning +13% temporal +8% blight +12% acid +5% all Phys.save +57 (+1 eff.) Mind.save +43 (+1 eff.) ---------- misc Light +3 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ruthless Grip (0 def, 5 armour) 1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Talents +5 Hand Cannon Unarmed combat: Power 131% Range: 1.4x Uses 50% Mag, 40% Cun, 80% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 1473.48 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Issirodur the voratun torque of psychoportation [power 57] (1 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +12% acid +6% cold +3% darkness +15% blight ---------- misc Talents +4 Silence Cooldown Silence -1 Teleport randomly (rad 57) Puts all charms on 1 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
| On fingers | pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +11 (+0 eff.) ----- def ----- Resists +19% acid +25% fire +20% lightning +21% cold Rings can have magical properties. |
| Around neck | Pitchblast of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +22 Mag dps ---------- On Melee Ret: * 33% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +58 Defense +71 (+3 eff.) Resists +12% darkness Res.Cap +14% all Crit.dmg- 15.00% Phys.save +190 (+4 eff.) Disease- +15% Amulets can have magical properties. |
| In main hand | Fogbreaker of the Blightspawn (148% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 On Hit: * burn your foe dealing 1406 damage and igniting the ground for 4 turns Uses 1.0 Steam While equipped: Stats +26 Str -100 Mag +101 Wil dps ---------- Phys.crit +4.0% Phys.pwr +9 (+0 eff.) Dmg.mod +15% physical Acc +13 (+0 eff.) On Hit (Melee): * 10% chance to disease * 30% chance to corrode armour by 30% ----- def ----- Armour +31 Defense +51 (+2 eff.) Fatigue +12% Resists +20% blight +3% acid +18% nature +3% light ---------- misc Stam/ret +1.80 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Dourglamour of the Blightspawn |
| In off hand | Ravenresolve of the Blightspawn (150% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Steamtech Power 150% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +108 Melee+ +18 acid +22 cold On Crit: * project a beam of lightning * splashes the target with acid Uses 1.0 Steam While equipped: Stats -90 Dex +111 Mag +26 Con dps ---------- On Melee Ret: * 28% chance to blind ----- def ----- Armour +31 Defense +51 (+2 eff.) Fatigue +12% Resists +6% darkness +5% arcane +16% light +6% mind Heal/summ +30 Disease- +15% ---------- misc Psi/ret +0.08 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yarolach (14 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind +25% darkness +12% arcane Res.pen +10% mind +20% darkness +25% arcane Melee Ret 20 mind ----- def ----- Defense +14 (+1 eff.) Resists +30% lightning +25% darkness +15% mind Stealth +25 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+0 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+1 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+0 eff.) Mind.save +25 (+1 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 1 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 1363 Armour, 1902 Defense and your attacks will gain 98% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Shadekiller of the Blightspawn0.1 T1 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +4 Dex +3 Mag +4 Cun dps ---------- Dmg.mod +9% lightning On Melee Ret: * 23% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% Resists +12% blight +13% temporal +13% nature Poison- +23% Disease- +24% Pinning- +25% Knockbk- +25% ---------- misc Light +1 Amulets can have magical properties. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+0 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Charraptor the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +6 Cun +9 Con dps ---------- Mov.spd +10% Dmg.mod +18% acid Melee Ret 8 fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Fatigue -4% Resists +6% acid Phys.save +10 (+0 eff.) Max.HP +30.00 HP.reg +1.80 Heal.mod +15% Cut- +60% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 4795 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+0 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Siluma the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +11 Wil dps ---------- Mind.crit +4% ----- def ----- Blind- +34% ---------- misc Psi/ret +0.08 Infravis +4 Sight +2 See.Invis +11 Masteries +0.33 Steamtech/Automated butchery Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2001.8 Pwr.cost 1 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 6015 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 146 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 1 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Darkbutcher of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +3 Wil dps ---------- Spell.crit +5% Phys.pwr +9 (+0 eff.) Spell.pwr +5 (+0 eff.) Phys.spd +10% Melee+ 13 light 13 darkness Dmg.mod +19% light +8% temporal +19% darkness +15% physical Apr +7 On Melee Ret: * 38% chance to disease * 15% chance to blind * 31% chance to inflict 15% damage reduction ---------- misc Psi/ret +0.08 Amulets can have magical properties. |
Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+1 eff.) Steampwr +40 (+0 eff.) Spell.pwr +40 (+1 eff.) Mind.pwr +40 (+0 eff.) May understand old Sher'Tul language. When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Relgygorn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Res.pen +15% blight Acc +10 (+0 eff.) Apr +20 ----- def ----- Armour +8 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +36% lightning Phys.save +19 (+0 eff.) Spell.save +37 (+1 eff.) Mind.save +31 (+1 eff.) Disarm- +15% Stun/Frz- +45% Amulets can have magical properties. |
Sparkweeper the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning +25% mind Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +35% lightning +9% mind Stun/Frz- +50% Amulets can have magical properties. |
Woeriver the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +15 Lck +5 Con dps ---------- Acc +17 (+0 eff.) Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +16 (+1 eff.) Resists +30% blight +30% nature +9% darkness Phys.save +9 (+0 eff.) Unseen.red 18% Max.HP +75.00 HP.reg +2.70 Poison- +43% Disease- +49% Amulets can have magical properties. |
Demonsear of the Blightspawn0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Phys.crit +1.0% Crit.mult +3.00% Melee+ 13 bleed Ranged+ 13 bleed Dmg.mod +14% nature Melee Ret 8 temporal On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom On Melee Ret: * 32% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Resists +39% nature +9% blight Phys.save +6 (+0 eff.) Poison- +26% Disease- +20% ---------- misc Stam/turn +0.60 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Gloomblur of the Blightspawn0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +5 Cun +7 Con dps ---------- Phys.pwr +9 (+0 eff.) Melee+ 13 bleed Ranged+ 17 bleed Res.pen +15% physical On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom On Melee Ret: * 28% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Armour +6 Fatigue -8% Die.at -60.00 life Max.HP +20.00 ---------- misc Max.enc +31 Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. Summon Crimson Paladin John. Uses 1 power out of 100/100 This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
savior's voratun ring of frost (+34%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +17% cold ----- def ----- Resists +34% cold Phys.save +13 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +11 (+1 eff.) Rings can have magical properties. |
Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+0 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Cyriseth the yew magestaff (127% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 127% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +24 (+0 eff.) Dmg.mod +29% arcane ----- def ----- Resists +12% arcane ---------- misc Mana/turn +0.15 Light +3 Telepathy Humanoid/Orc Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ebonyrazor (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +12 mind +4 darkness While equipped: Stats +2 Cun dps ---------- Spell.crit +8% Spell.pwr +9 (+0 eff.) Dmg.mod +20% light ----- def ----- Phys.save +10 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +7 (+0 eff.) ---------- misc Mana/turn +0.52 Max.mana +115.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Fulevon the Sparktreason (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +8 lightning +8 mind On Hit: * 20% chance to cause random gloom * 40% chance to daze at end of turn While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+0 eff.) S.pwr/crit +8 Dmg.mod +20% lightning +20% cold +20% arcane +20% fire Melee Ret 4 lightning On Hit (Melee): * 13% chance to blind ----- def ----- Defense +9 (+1 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 893.02 light damage. Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+0 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 1 out of 14/14. Range 9 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 1148.37 physical (gravity) damage. Each target moved beyond the first increases the damage by 143.55 (up to a maximum of 574.19 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Bones (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Darkness Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+0 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Anyduleg the Blazesin (154% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 155% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +4 blight +8 temporal While equipped: dps ---------- Spell.crit +4% Spell.pwr +30 (+1 eff.) S.pwr/crit +9 Dmg.mod +6% light +44% fire Melee Ret 4 blight ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 18282.78 to 21939.34 fire damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Mayuth the Demonspawn (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +20 blight While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Crit.mult +23.00% Spell.pwr +27 (+1 eff.) Melee+ 27 arcane 23 fire Dmg.mod +12% darkness +25% temporal Res.pen +10% blight ----- def ----- Resists +3% darkness ---------- misc Mana/turn +0.22 Max.mana +141.00 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T4 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+1 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Nimbusblast the dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature +4 lightning On Hit.r1 +4 nature On Crit.r2 +8 lightning While equipped: dps ---------- Spell.crit +5% Spell.pwr +46 (+1 eff.) S.pwr/crit +8 Melee+ 10% confusion Dmg.mod +30% lightning Res.pen +5% lightning Phasing +40% Melee Ret 16 lightning ----- def ----- Defense +21 (+1 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 16044.33 to 19253.20 lightning damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Squalorqueen (136% power, 6 apr, light element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +3 Wil +6 Con dps ---------- Phys.crit +8.0% Spell.crit +8% Crit.mult +11.00% Phys.pwr +9 (+0 eff.) Spell.pwr +34 (+1 eff.) Dmg.mod +30% light Res.pen +20% nature Acc +10 (+0 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Defense +12 (+1 eff.) Fatigue -8% HP.reg +2.00 Heal.mod +25% ---------- misc Light +4 Infravis +1 See.Invis +6 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 1202.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Bethytha' (154% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master/Psionic Power 154% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +18 mind On Hit: * 27% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +9 Cun +5 Wil dps ---------- Phys.crit +13.0% Dmg.mod +6% mind ---------- misc Psi/ret +0.16 Massive two-handed battleaxes. |
Blazelord (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Power 171% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 acid +12 lightning Against +16% Unnatural On Crit: * wounds the target for 7 turns: 278 bleeding, 138% reduced healing While equipped: Stats +9 Wil dps ---------- Phys.crit +19.0% Phys.pwr +21 (+0 eff.) Dmg.mod +6% acid +12% lightning Res.pen +19% physical Acc +20 (+0 eff.) Apr +17 ----- def ----- Resists +6% lightning Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 18626.66 fire damage, and flames will be left dealing a further 4961.86 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mekalthokath (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Psionic Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +58 insidious poison +37 cold On Hit: * 25% chance to put talents on cooldown While equipped: ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +6% blight +6% darkness Silence- +15% Teleport- +5% ---------- misc Mana/s.crit +1.00 Massive two-handed battleaxes. |
Shadowwake of the Blightspawn (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 lightning On Hit: * 25% chance for lightning to arc to a second target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +17 Cun -17 Mag dps ---------- Phys.crit +19.0% Res.pen +20% arcane ----- def ----- Mind.save +36 (+1 eff.) ---------- misc Max.psi +40.00 Massive two-handed battleaxes. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Obliterator (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Bethadatira the Fireblack (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +8 fire On Crit.r2 +24 fire On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- All.spd +4% Res.pen +14% fire Acc +14 (+0 eff.) ----- def ----- Defense +13 (+1 eff.) Resists +5% arcane Disarm- +57% Massive two-handed mauls. |
Cyrana (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane Power 169% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Phasing +20% Melee+ +17 acid +58 cold +8 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Phys.save +3 (+0 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed mauls. |
Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 110% Wil, 50% Mag, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +24 mind On Hit.r1 +9 fire On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +5% Phys.pwr +8 (+0 eff.) Mind.pwr +21 (+0 eff.) Dmg.mod +10% mind +10% physical Res.pen +25% physical ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Durudor (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +17 lightning +4 mind On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +33.0% Crit.mult +24.00% Dmg.mod +3% temporal Apr +16 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% mind +12% temporal Massive two-handed mauls. |
Nightpiety of the Blightspawn (175% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 176% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +73 insidious poison +23 darkness Against +24% Living On Hit: * 45% chance to daze at end of turn While equipped: Stats +11 Str +6 Dex +6 Mag +0 Wil +5 Cun +7 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +9% arcane Res.pen +20% lightning Melee Ret 12 blight ---------- misc Max.mana +40.00 Telepathy Humanoid/Orc Massive two-handed mauls. |
Nightwinnow of the Blightspawn (176% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt Power 176% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +61 insidious poison +19 temporal +23 nature Against +41% Unnatural On Hit.r1 +4 acid On Crit.r2 +16 acid On Hit: * disrupts spell-casting While equipped: Stats +12 Con -9 Mag ---------- misc Infravis +2 See.Invis +6 Massive two-handed mauls. |
Veleth (182% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 182% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 lightning +27 temporal On Hit: * 44% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target While equipped: Stats +3 Cun dps ---------- Phys.crit +21.0% Crit.mult +28.00% Dmg.mod +9% temporal Apr +21 Melee Ret 12 mind 28 temporal ----- def ----- Resists +28% temporal Phys.save +3 (+0 eff.) Poison- +5% Silence- +10% Massive two-handed mauls. |
voratun greatmaul 'Chamukan' (198% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 198% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 111% Melee+ +21 nature On Hit: * 25% chance to remove a magical effect While equipped: Stats +5 Dex +5 Wil dps ---------- Acc +20 (+0 eff.) ----- def ----- Resists +6% mind +9% darkness Blind- +15% Poison- +10% Disease- +10% Disarm- +10% Pinning- +5% Teleport- +10% Massive two-handed mauls. |
dwarven-steel greatsword 'Windsmasher' (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane Power 144% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 acid +38 blight On Hit: 10% Epidemic 3 On Hit: * Slows global speed by 20% * 34% chance to disease On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +20% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% mind Disease- +20% Massive two-handed swords. |
Growguile the stralite greatsword (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 160% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +4 mind +19 cold On Hit.r1 +4 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 278 bleeding, 138% reduced healing While equipped: Stats +3 Wil dps ---------- Phys.crit +17.0% Mind.crit +2% Phys.pwr +16 (+0 eff.) Dmg.mod +9% mind Massive two-handed swords. |
Blindspike of the Blightspawn (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 173% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 mind On Hit: 20% Netherblast 5 On Hit: * 48% chance to daze at end of turn While equipped: Stats +25 Str +5 Dex +5 Mag +5 Wil +5 Cun +7 Con dps ---------- Dmg.mod +39% physical Res.pen +19% lightning Acc +28 (+0 eff.) ---------- misc Stam/ret +5.00 Max.psi +30.00 See.Invis +6 On Spell Hit: 20% Netherblast 5 Massive two-handed swords. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 115% Str, 50% Mag 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 946 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 1 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 40% Wil, 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Polyda the Duatheltouch (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 174% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +17% mind +19% physical +14% darkness +20% nature Acc +21 (+0 eff.) Apr +19 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% darkness +14% all Massive two-handed swords. |
voratun greatsword 'Eilinoralranne' (192% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 193% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature +17 temporal While equipped: Stats +7 Str dps ---------- Crit.mult +15.00% Dmg.mod +13% physical Acc +19 (+0 eff.) ---------- misc Stam/ret +4.00 Max.hate +2.00 Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
voratun greatsword 'Stokewild' (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 174% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +17 fire While equipped: dps ---------- All.spd +7% Dmg.mod +12% mind Res.pen +17% fire +19% nature +12% physical Acc +17 (+0 eff.) Apr +21 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% acid +9% fire +12% all Spell.save +20 (+0 eff.) Massive two-handed swords. |
The Twisted Blade (161% power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Unknown/Steamtech Power 162% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 HP.leech +10% On Kill: * Fully heal yourself. (15 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +18 Defense +14 (+1 eff.) Fatigue +15% ---------- misc Talents +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Harodokalthokhad (135% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master/Psionic Power 135% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: Stats +1 Str +3 Dex +1 Mag dps ---------- Phys.crit +8.0% ---------- misc Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
Naldir the Arcstar (144% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master/Psionic Power 144% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 darkness Against +10% Living On Crit: * wounds the target for 7 turns: 278 bleeding, 138% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+0 eff.) Res.pen +20% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% nature +9% lightning Sharp, long, and deadly. |
Kindleripper (154% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +4 light +13 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Armour +6 Resists +3% blight +6% light Confus- +10% Pinning- +5% Sharp, long, and deadly. |
Beidur the Arcobeisance (170% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 171% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +8 arcane On Hit: 10% Epidemic 5 On Hit: * 16% chance to disease * 25% chance to put talents on cooldown While equipped: Stats +2 Con dps ---------- Dmg.mod +6% blight Melee Ret 12 blight ----- def ----- Resists +3% lightning Disease- +35% ---------- misc Mana/s.crit +3.00 Max.mana +60.00 Sharp, long, and deadly. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+0 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Cyrabeth the steel mace (125% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 125% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 acid +12 blight On Hit: * 15% chance to disease On Crit: * splashes the target with acid While equipped: Stats +1 Wil dps ---------- Crit.mult +9.00% ----- def ----- Armour +4 Phys.save +20 (+0 eff.) Die.at -20.00 life ---------- misc Telepathy Dragon Blunt and deadly. |
Dedication (138% power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 40% Wil, 90% Str, 50% Mag 20% Cun Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Galolaldil (149% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% On Hit.r1 +13 fire On Crit: * cripple the target While equipped: Stats +1 Cun +4 Dex dps ---------- Phys.crit +13.0% Mind.pwr +4 (+0 eff.) Res.pen +20% mind Acc +9 (+0 eff.) ----- def ----- Heal/summ +30 ---------- misc Max.hate +4.00 Blunt and deadly. |
Lustreusher the stralite mace (142% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 142% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +6 mind On Hit: * 28% chance to daze at end of turn * 28% chance to cause random gloom While equipped: Stats +3 Str +3 Dex +3 Mag +7 Wil +4 Cun +3 Con dps ---------- Dmg.mod +6% light Res.pen +10% lightning +5% light Acc +12 (+0 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Defense +10 (+1 eff.) Resists +6% light +3% acid Disarm- +36% ---------- misc Light +3 Blunt and deadly. |
voratun mace 'Arelaith' (171% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 171% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid * cripple the target While equipped: Stats +3 Str +2 Mag +2 Wil dps ---------- Phys.crit +15.0% Mind.crit +2% Res.pen +10% physical ----- def ----- Armour +4 Phys.save +9 (+0 eff.) Spell.save +30 (+1 eff.) ---------- misc Max.vim +30.00 Blunt and deadly. |
voratun mace 'Galydehor' (156% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane Power 156% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 temporal +30 cold On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +9% arcane +9% mind Res.pen +17% acid +15% cold +17% fire +10% mind +15% lightning Melee Ret 20 temporal ----- def ----- Resists +9% blight +17% temporal +5% arcane Blunt and deadly. |
Duskwend of the Blightspawn (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness Against +9% Living On Crit: * cripple the target While equipped: Stats +8 Str -8 Con dps ---------- Phys.crit +7.0% Mind.pwr +6 (+0 eff.) Dmg.mod +12% mind Res.pen +7% nature ----- def ----- Resists +6% blight +3% darkness +6% all One-handed war axes. |
Geretha (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 acid On Crit: * splashes the target with acid * wounds the target for 7 turns: 278 bleeding, 138% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+0 eff.) Acc +7 (+0 eff.) ----- def ----- Defense +20 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +3% temporal +9% fire +3% cold Disease- +10% Disarm- +49% One-handed war axes. |
Blackpeal (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease On Crit: * wounds the target for 7 turns: 278 bleeding, 138% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +28.0% Phys.pwr +15 (+0 eff.) Dmg.mod +9% blight +9% temporal +9% mind Res.pen +15% darkness +5% arcane Phasing +10% ----- def ----- Disease- +32% ---------- misc Max.mana +40.00 One-handed war axes. |
Isedaletira (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +60 insidious poison On Hit.r1 +8 acid On Crit.r2 +4 acid On Hit: * 40% chance to disease On Crit: * cripple the target * wounds the target for 7 turns: 278 bleeding, 138% reduced healing While equipped: dps ---------- Phys.crit +29.0% Phys.pwr +14 (+0 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +3% blight One-handed war axes. |
Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Unlightblur of the Blightspawn (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 148% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +25 blight +12 darkness Against +20% Living On Hit.r1 +4 blight On Hit: 20% Netherblast 5 On Hit: * 20% chance to blind * 24% chance to disease * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +9% blight Res.pen +20% nature +15% mind +13% darkness On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% nature On Spell Hit: 20% Netherblast 5 One-handed war axes. |
voratun waraxe 'Sparknail' (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +40% Melee+ +28 lightning On Hit.r1 +20 fire On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +6 Mag dps ---------- Phys.crit +14.0% Crit.mult +10.00% ----- def ----- Resists +9% lightning One-handed war axes. |
voratun waraxe 'Unredil' (152% power, 21 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +7.0% Atk.spd 100% Phasing +60% Melee+ +8 acid On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +15% mind +15% physical Res.pen +17% acid +12% physical +17% cold +17% fire +17% lightning Apr +15 Melee Ret 8 mind ----- def ----- Mind.save +12 (+1 eff.) ---------- misc Psi/ret +0.08 Max.hate +6.00 One-handed war axes. |
Gintir the Firenull (115% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 115% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 acid +14 mind On Hit.r1 +4 arcane On Hit: * 18% chance to cause random gloom On Crit: * splashes the target with acid While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane Acc +8 (+0 eff.) Melee Ret 12 arcane ----- def ----- Defense +7 (+1 eff.) Resists +3% fire Disarm- +20% Sharp, short and deadly. |
Koroyakan (120% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Psionic Power 121% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 darkness +11 cold Against +5% Living On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Str +7 Mag Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 40% Wil, 45% Str, 55% Mag 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+0 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+1 eff.) Phys.save +15 (+0 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Eremotostir the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +23 blight +22 cold On Hit: * 24% chance to disease On Crit: * cripple the target While equipped: Stats +3 Mag +2 Wil +2 Con dps ---------- Phys.crit +12.0% Mind.crit +2% Res.pen +15% arcane ---------- misc Equi/ret +0.16 Hate/m.crit +1.00 Sharp, short and deadly. |
Jetknight of the Blightspawn (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature On Hit: * 10% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target While equipped: Stats +17 Cun -17 Mag dps ---------- Phys.crit +10.0% Crit.mult +12.00% Dmg.mod +6% nature Res.pen +10% acid +20% darkness +10% fire +8% cold +12% lightning Apr +10 Melee Ret 12 nature Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 70% Wil, 40% Dex, 50% Mag 30% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+0 eff.) Res.pen +30% physical Acc +8 (+0 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 1 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 40% Wil, 105% Mag, 35% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+0 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 1 out of 50/50. Range 9 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 208.46 acid and 203.58 blight damage. If not cleared after five turns it will inflict 1155.90 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 50% Mag, 30% Cun, 40% Wil 35% Str, 35% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 1 out of 40/40. Range 8 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 1122.17 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
voratun dagger 'Stormmaster' (150% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 150% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +31 insidious poison On Hit: * Slows global speed by 12% * leeches stamina from the target While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Dmg.mod +6% fire Res.pen +10% lightning Apr +11 Melee Ret 16 nature slow On Hit (Melee): * 39% chance to daze at end of turn ----- def ----- Armour +4 Resists +9% mind +6% temporal Phys.save +6 (+0 eff.) Sharp, short and deadly. |
Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+0 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Ce'Narin (100% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 100% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+0 eff.) Dmg.mod +6% mind +5% darkness Res.pen +9% mind +7% darkness ----- def ----- Phys.save +4 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +4 (+0 eff.) Pinning- +10% Stun/Frz- +10% ---------- misc Equi/ret +1.10 Light +2 Infravis +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Lightning Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+0 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+1 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Grinodunarin (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This psionic mindstar has an epiphany about dreams. Power 106% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 19 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +1 Dex dps ---------- Mind.crit +8% Phys.pwr +4 (+0 eff.) Mind.pwr +12 (+0 eff.) Dmg.mod +4% acid +6% arcane +14% mind ----- def ----- Resists +6% fire Spell.save +6 (+0 eff.) Teleport- +20% ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 80% Wil, 80% Mag Dmg Darkness Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+0 eff.) Mind.pwr +12 (+0 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Thermal Focus (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+0 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Duskburst of the Blightspawn (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. This psionic mindstar dreams of an epiphany. Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +18 Dex -18 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +11% acid +9% fire +12% cold +13% physical Res.pen +7% acid +8% fire +5% cold +9% physical Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -4% Resists +18% mind Crit.dmg- 5.00% Mind.save +15 (+1 eff.) ---------- misc Max.psi +84.00 See.Invis +9 Telepathy Humanoid/Orc Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nightgrinder of the Blightspawn (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% On Crit.r2 +8 temporal While equipped: Stats -12 Mag +12 Wil dps ---------- Spell.crit +1% Mind.crit +5% Crit.mult +10.00% Mind.pwr +22 (+0 eff.) ----- def ----- Max.HP +41.00 HP.reg +1.60 Heal.mod +24% Heal/summ +60 ---------- misc Max.mana +40.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Radiancemire (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 111% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 light While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+0 eff.) Dmg.mod +17% acid +10% mind +12% light Res.pen +18% acid +9% mind +15% arcane Melee Ret 17 acid On Hit (Melee): * 44% chance to blind ----- def ----- Resists +20% acid +6% fire +9% mind +12% light Dmg.Resnn +20% HP.reg +2.00 ---------- misc Psi/ret +2.00 Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rootgrinder the living mindstar (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +4 nature While equipped: Stats +2 Str +11 Wil +4 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +10% physical +8% mind +6% darkness Res.pen +9% physical Apr +3 Melee Ret 9 mind 7 darkness ----- def ----- Resists +3% light +10% physical Phys.save +7 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadowsever of the Blightspawn (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit: * 20% chance to disease While equipped: Stats -7 Str +7 Dex +6 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+0 eff.) Dmg.mod +43% mind +38% darkness Res.pen +25% mind +26% darkness On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yaraleg (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * Slows global speed by 16% * 15% chance to corrode armour by 30% While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Mind.crit +5% Spell.pwr +2 (+0 eff.) Mind.pwr +21 (+0 eff.) S.pwr/crit +4 Dmg.mod +12% blight Res.pen +5% blight Melee Ret 4 blight ----- def ----- Mind.save +10 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.psi +41.00 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Galejeer' (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 4 acid On Hit (Melee): * Slows global speed by 15% * 30% chance to daze at end of turn ----- def ----- Phys.save +18 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +18 (+1 eff.) Heal.mod +30% Heal/summ +55 ---------- misc Equi/ret +3.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of sand (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +9% physical Res.pen +11% physical Melee Ret 12 physical ----- def ----- Resists +14% physical HP.leech%% +15% HP.leech +12% ---------- misc Hate/m.crit +4.00 Max.hate +12.00 Burrow: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 184 of target armor and 92% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +12% physical Res.pen +7% physical Melee Ret 8 lightning 20 physical 3 fire 10 acid 6 cold ----- def ----- Resists +7% lightning +21% physical +5% cold +4% fire +7% acid Burrow: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 184 of target armor and 92% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipsegrit (140% power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 141% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +64 On Hit: * 20% chance to inflict 15% damage reduction * 20% chance to corrode armour by 30% Uses 1.0 Steam While equipped: dps ---------- Melee+ 9 cold Dmg.mod +9% blight +13% physical Res.pen +5% blight +13% physical Apr +9 Melee Ret 17 ice ----- def ----- Armour +16 Hardiness +9% Defense +8 (+1 eff.) Fatigue +10% Resists +18% physical ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Xibrethra (134% power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 134% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Melee+ +8 acid On Hit: * 10 arcane resource burn Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +13 (+0 eff.) Dmg.mod +9% acid Res.pen +10% nature ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% Resists +6% all ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw 'Halondur' (140% power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 140% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +61 Melee+ +14 insidious poison Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- Res.pen +11% physical Acc +9 (+0 eff.) Apr +7 ----- def ----- Armour +13 Defense +11 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +10% Resists +9% darkness Phys.save +8 (+0 eff.) Cut- +15% Teleport- +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Yvyda the voratun steamsaw (149% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +95 Phasing +10% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +12.0% Crit.mult +19.00% Apr +11 ----- def ----- Armour +6 Defense +10 (+1 eff.) Fatigue +12% Resists +3% temporal +3% light +6% fire +3% nature +3% darkness Max.HP +134.00 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Suncutter' (151% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 151% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 111% Block +94 Uses 1.0 Steam While equipped: Stats +7 Dex dps ---------- Mind.crit +1% Dmg.mod +6% fire Acc +30 (+0 eff.) Melee Ret 4 arcane 8 mind ----- def ----- Armour +6 Defense +37 (+2 eff.) Fatigue +12% Proj.evade +19% Disarm- +49% ---------- misc Equi/ret +0.16 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Ranged+ 20 blight Dmg.mod +40% blight On Hit (Ranged): * 40% chance to disease ----- def ----- Disease- +50% Cyst Burst: Level 5.0 Pwr.cost 1 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Make your target's diseases burst, doing 934.26 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Murknoon of the Blightspawn4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% On Hit: 20% Netherblast 5 While equipped: Stats +5 Dex +2 Mag dps ---------- Dmg.mod +3% blight +53% physical +29% temporal Res.pen +41% physical +21% temporal ----- def ----- Resists +3% blight ---------- misc See.Invis +3 Cooldown Arrow Stitching -1 On Spell Hit: 20% Netherblast 5 Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+0 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+1 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
dragonbone longbow 'Cuthugrim'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +29 fire While equipped: Stats +1 Mag dps ---------- Dmg.mod +32% fire Res.pen +10% blight +38% physical Phasing +71% ----- def ----- Resists +3% light +12% mind Phys.save +3 (+0 eff.) Mind.save +3 (+0 eff.) Stun/Frz- +5% Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Nimbusshaper'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 cold While equipped: Stats +2 Wil dps ---------- Phys.crit +11.0% Spell.crit +6% Dmg.mod +6% lightning +30% cold Res.pen +30% physical Phasing +80% Acc +20 (+0 eff.) ----- def ----- Resists +15% fire Spell.save +9 (+0 eff.) Longbows are used to shoot arrows at your foes. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+0 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
overgrown steel steamgun of recursion4.0 T2 steamgun 1H weapon [Ego+] Arcane/Nature/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Dmg.conv 25% temporal On Hit: 10% Overgrowth 2 On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: ----- def ----- HP.reg +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Brilliant Auto-loading Orc Expeller4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
Brilliant Auto-loading Orc Expeller4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
Murderfang's Surekill4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
Nacrush's Decimator4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +25 Atk.spd 100% Dmg.mult 120% Range +5 Proj.spd +600% Uses 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
voratun steamgun 'Sunkin'4.0 T5 steamgun 1H weapon [Rare] Arcane/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +19 acid On Hit.r1 +10 blight +6 light Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +22% acid +6% light Res.pen +10% light ----- def ----- Resists +9% light ---------- misc Light +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
quiver of yew arrows 'Brightfame' (15/15, 151% power, 18 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master Power 151% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +11.0% Capacity 15 Proj.spd +200% Ranged+ +15 gravity +4 light +54 insidious poison On Crit.r2 +8 temporal On Hit: * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
Armileblek (16/22, 169% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Psionic Power 169% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Acid Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +12 acid +20 darkness +26 gravity +18 mind On Hit.r1 +16 acid On Hit: * 40% chance to corrode armour by 30% * 20% chance to torment the target * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
Getyfang the quiver of dragonbone arrows (22/22, 188% power, 51 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 189% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +51 Crit +39.0% Capacity 22 Proj.spd +400% Ranged+ +34 blight +16 arcane On Crit.r2 +8 blight On Hit: 10% Epidemic 5 On Hit: * 78% chance to disease Arrows are used with bows to pierce your foes to death. |
Lelinarizor (21/21, 175% power, 35 apr)3.0 T5 arrow ammo [Random Unique] Master Power 175% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Arcane Acc+ +0.2% crit / acc Apr +35 Crit +38.0% Capacity 21 Proj.spd +200% Ranged+ +23 temporal +20 physical On Hit.r1 +12 arcane +12 acid On Crit.r2 +4 acid On Hit: * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Shadowbrawn of the Blightspawn (22/22, 167% power, 19 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 167% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +19 Crit +5.0% Capacity 22 Proj.spd +100% On Hit.r1 +8 mind +48 fire On Crit.r2 +8 physical On Hit: 20% Netherblast 5 On Hit: * Random elemental explosion * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 60% Mag 50% Str Dmg Void Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Voidknight (22/22, 168% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature Power 168% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +90 insidious poison +8 darkness +16 blight +96 cold +4 lightning On Hit.r1 +4 darkness On Crit.r2 +4 lightning +46 cold On Hit: * 40% chance to inflict 15% damage reduction * 52% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
Xeradhessra the Bilewinter (18/18, 193% power, 33 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 193% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +23 Apr +33 Crit +23.0% Capacity 18 Proj.spd +200% Ranged+ +12 physical +16 nature On Hit: * Slows global speed by 52% * Random elemental explosion While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Gorab' (20/20, 185% power, 20 apr)3.0 T5 arrow ammo [Rare] Psionic Power 185% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +9.0% Capacity 20 On Hit.r1 +16 physical On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Torodir the pouch of stralite shots (20/20, 154% power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Psionic Power 155% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Proj.spd +200% Ranged+ +4 temporal +17 darkness +13 gravity Against +9% Living On Crit.r2 +8 blight On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 40% chance to disease * 10% chance to create an air burst * 10% chance to crush the target Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of erosion (19/19, 156% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Psionic Power 157% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +12 temporal +14 darkness +12 nature Against +11% Living While equipped: Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Shadeseam' (22/22, 175% power, 12 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 176% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Temporal Acc+ +0.1% dam / acc Apr +12 Crit +15.5% Capacity 22 Proj.spd +300% Ranged+ +17 acid +12 temporal +8 darkness On Crit.r2 +4 physical On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Falobar' (21/23, 165% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 165% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +18 Apr +6 Crit +7.0% Capacity 23 Ranged+ +9 darkness +16 blight +5 mind On Hit.r1 +8 blight +4 arcane On Hit: 10% Epidemic 5 On Hit: * 34% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Salyganne' (24/24, 173% power, 14 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 173% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +14 Crit +16.0% Capacity 24 Proj.spd +200% Ranged+ +13 bleed +10 darkness +24 mind Against +10% Living On Hit.r1 +16 mind On Crit.r2 +4 mind On Crit: * wounds the target for 7 turns: 234 bleeding, 136% reduced healing Shots are used with slings to pummel your foes to death. |
Aerorathra the Summertide (31 def, 15 armour, 260 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +8 (+0 eff.) Mind.pwr +8 (+0 eff.) Melee+ 9 cold Dmg.mod +6% temporal +15% light +10% fire +3% arcane +15% mind Res.pen +10% fire +10% light +10% mind Melee Ret 18 ice ----- def ----- Armour +15 Defense +31 (+1 eff.) Rng.Def +17 (+1 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Proj.evade +19% Mind.save +18 (+1 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 11417.16 to 14271.44 light damage (based on Willpower and Cunning). Uses 1 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Boltprophet the voratun shield (12 def, 3 armour, 193 block)7.0 T5 shield armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +6 Con dps ---------- Dmg.mod +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +29% lightning ---------- misc See.Invis +15 Telepathy Dragon Talents +5 Block Handheld deflection devices. |
Oludan (12 def, 7 armour, 198 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Melee Ret 29 fire ----- def ----- Armour +7 Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +23% lightning +47% fire +5% arcane Phys.save +12 (+0 eff.) Blind- +10% ---------- misc Talents +5 Block Handheld deflection devices. |
Radiancelore (12 def, 3 armour, 205.5 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% light +3% lightning Melee Ret 8 lightning On Hit (Melee): * 10% chance to disease ----- def ----- Armour +3 Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +30% lightning +24% fire Max.HP +90.00 ---------- misc Talents +5 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+1 eff.) Rng.Def +15 (+1 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
impervious voratun shield of crushing (12 def, 15 armour, 250 block)7.0 T5 shield armor [Ego++] Master While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +7 (+0 eff.) ----- def ----- Armour +15 Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Phys.save +12 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Cinderkiller' (32 def, 3 armour, 197.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +8 Con dps ---------- On Melee Ret: * 31% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +32 (+1 eff.) Rng.Def +21 (+1 eff.) Fatigue +14% Resists +32% acid +6% fire Proj.evade +10% Mind.save +30 (+1 eff.) Knockbk- +15% ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Vorelewen' (12 def, 3 armour, 191 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Spell.crit +1% Phys.pwr +9 (+0 eff.) Dmg.mod +9% mind Melee Ret 18 ice ----- def ----- Armour +3 Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +8% Resists +37% cold ---------- misc Infravis +3 Telepathy Dragon Talents +5 Block Handheld deflection devices. |
tormentor's Rags of the Sanctuary of lightning (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% Dmg.mod +12% lightning ----- def ----- Resists +18% lightning ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhudunablek the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +10 (+0 eff.) Mind.pwr +4 (+0 eff.) S.pwr/crit +4 Dmg.mod +14% light ----- def ----- Resists +21% light +15% mind +18% darkness Phys.save +14 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +28 (+1 eff.) Die.at -86.00 life Disease- +10% Silence- +30% Disarm- +10% ---------- misc Max.hate +8.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+1 eff.) Resists +30% nature Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+0 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+1 eff.) Resists +25% nature Phys.save +15 (+0 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Jetreek of the Blightspawn (8 def, 6 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag dps ---------- Mind.crit +3% Mind.pwr +9 (+0 eff.) Dmg.mod +12% physical +8% light +14% temporal +3% arcane +19% darkness Res.pen +24% darkness +16% physical On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 37% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +8 (+1 eff.) Resists +14% temporal +9% light +9% darkness Max.HP +52.00 ---------- misc Max.hate +8.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airgrind (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +10 Mag dps ---------- Spell.crit +15% Spell.pwr +16 (+0 eff.) Dmg.mod +15% lightning +20% temporal +16% darkness +20% physical +3% arcane +20% light Res.pen +10% lightning +15% temporal +15% physical Melee Ret 4 blight On Hit (Melee): * 10% chance to disease ----- def ----- Defense +5 (+1 eff.) Resists +15% blight +5% arcane Spell.save +30 (+1 eff.) Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coalwalker of the Blightspawn (5 def, 6 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+0 eff.) Dmg.mod +20% lightning +16% physical +20% darkness Res.pen +17% darkness +19% physical On Melee Ret: * 43% chance to disease * 40% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +5 (+1 eff.) Resists +16% blight +5% arcane +9% nature +30% lightning Max.HP +78.00 HP.reg +3.80 Heal.mod +25% Disarm- +10% ---------- misc Max.hate +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+0 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+1 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Gloomsage of the Blightspawn (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats -14 Str +8 Mag +21 Wil +8 Cun dps ---------- Crit.mult +18.00% Phys.pwr +4 (+0 eff.) Dmg.mod +12% lightning +6% physical +17% nature Res.pen +10% physical ----- def ----- Defense +5 (+1 eff.) Resists +25% nature +2% physical Die.at -60.00 life ---------- misc Mana/turn +0.40 Psi/turn +0.16 Hate/m.crit +5.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Phys.save +15 (+0 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Olileg the Hellweeper (3 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +1 Wil dps ---------- Melee+ 10 acid 9 fire Dmg.mod +3% fire Melee Ret 8 acid 10 fire ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +12% acid +40% fire Max.HP +39.00 HP.reg +6.10 Heal.mod +16% ---------- misc Infravis +3 See.Invis +3 A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Coalsage of the Blightspawn (5 def, 13 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +2 Mag +9 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% mind Res.pen +15% mind Melee Ret 26 light On Melee Ret: * 26% chance to disease * 37% chance to inflict 15% damage reduction ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +8% Resists +8% acid +14% cold +55% darkness +50% blight ---------- misc Light +3 See.Invis +6 Breathe water A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+0 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+1 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 5777, based on Cunning and Magic) for 10 turns. Uses 1 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Life Support Suit (12 def, 10 armour)9.0 T5 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +10 Defense +12 (+1 eff.) Fatigue +9% Resists +5% all Phys.save +25 (+0 eff.) Die.at -200.00 life ---------- misc Talents +1 Life Support You cannot bleed. When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown) "We've done it, men. We cured death." |
Stokesage the drakeskin leather armour (5 def, 21 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 5 fire Ranged+ 9 fire Dmg.mod +18% fire +6% darkness +3% mind Res.pen +15% darkness +5% fire Melee Ret 20 fire ----- def ----- Armour +21 Defense +5 (+1 eff.) Fatigue +8% Resists +54% fire +6% darkness +28% physical Max.HP +86.00 HP.reg +4.00 Heal.mod +30% A suit of armour made of leather. |
Xerolaith (5 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Wil +3 Cun +3 Con dps ---------- Phys.crit +10.0% Crit.mult +35.00% Phys.pwr +18 (+0 eff.) Dmg.mod +9% arcane Res.pen +15% arcane ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +30% temporal Crit.dmg- 10.00% ---------- misc Infravis +3 A suit of armour made of leather. |
steel mail armour 'Baladedig' (2 def, 13 armour)14.0 T2 heavy armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex ----- def ----- Armour +13 Defense +2 (+0 eff.) Fatigue +8% Resists +13% darkness +6% fire +7% arcane +14% light Phys.save +9 (+0 eff.) Spell.save +16 (+0 eff.) Disarm- +20% Confus- +15% A suit of armour made of mail. |
steel mail armour 'Veluwe' (2 def, 7 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Melee Ret 12 physical ----- def ----- Armour +7 Defense +2 (+0 eff.) Fatigue +14% Resists +6% acid +6% cold Max.HP +23.00 ---------- misc Max.psi +30.00 Breathe water A suit of armour made of mail. |
Gloomjeer of the Blightspawn (4 def, 8 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats -16 Mag +20 Wil dps ---------- Res.pen +5% light Melee Ret 11 light On Hit (Melee): * 20 arcane resource burn * 30% chance to blind ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +12% lightning +24% darkness +26% blight +46% cold +5% arcane ---------- misc Light +2 A suit of armour made of mail. |
Obsidianbrace of the Blightspawn (4 def, 11 armour)14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +6% nature Res.pen +20% fire Melee Ret 12 fire On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 29% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +16% Resists +8% acid +29% cold +6% fire Mind.save +16 (+1 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Lorogorn the Poxorder (5 def, 26 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.pwr +4 (+0 eff.) S.pwr/crit +6 Dmg.mod +12% blight ----- def ----- Armour +26 Defense +5 (+1 eff.) Fatigue +3% Resists +6% nature Phys.save +30 (+1 eff.) Max.HP +85.00 HP.reg +2.50 Heal.mod +21% ---------- misc Mana/turn +0.12 Max.mana +20.00 A suit of armour made of mail. |
Shadowbane of the Blightspawn (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +9 Con dps ---------- Mind.crit +3% Crit.mult +15.00% Melee+ 23 acid 18 fire Dmg.mod +6% mind Melee Ret 10 acid 15 fire On Melee Ret: * 41% chance to disease * 41% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +28% Resists +23% acid -18% light +37% fire +20% cold +13% darkness Phys.save +9 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +9 (+1 eff.) Heal/summ +30 ---------- misc Max.vim +30.00 A suit of armour made of mail. |
rejuvenating voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Max.HP +49.00 HP.reg +2.60 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
voratun mail armour 'Airsteel' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +8 Str +8 Wil +7 Cun dps ---------- Dmg.mod +3% acid +18% lightning Melee Ret 4 acid 16 lightning ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +15% blight +9% physical +16% darkness +19% nature D.Red.from +12% Unnatural Mind.save +20 (+1 eff.) ---------- misc Light +2 Track: Puts all charms on 1 cooldown Level 2000.4 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13950 for 145 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour 'Spiderbreaker' (5 def, 25 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 16 acid 15 fire Res.pen +25% mind Melee Ret 14 acid 16 fire ----- def ----- Armour +25 Defense +5 (+1 eff.) Fatigue +16% Resists +25% acid +19% fire +8% mind +3% nature Mind.save +20 (+1 eff.) ---------- misc Psi/ret +0.08 A suit of armour made of mail. |
Pitchire of the Blightspawn (4 def, 16 armour)17.0 T2 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str -6 Mag +3 Wil +10 Cun +1 Con dps ---------- Res.pen +5% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +15% Resists +18% blight +21% temporal +17% darkness Phys.save +9 (+0 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
Adyma the Spiderjam (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +8 Str dps ---------- Mind.crit +5% Dmg.mod +3% nature Res.pen +5% nature Melee Ret 8 nature ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +15% physical +14% darkness +6% arcane Phys.save +22 (+0 eff.) Spell.save +14 (+0 eff.) ---------- misc Light +2 Track: Puts all charms on 1 cooldown Level 2000.4 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13950 for 145 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Deepsquill the stralite plate armour (20 def, 22 armour)17.0 T4 massive armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +3% temporal Res.pen +5% darkness +10% temporal Melee Ret 9 light 8 darkness On Hit (Melee): * 32% chance to inflict 15% damage reduction ----- def ----- Armour +22 Defense +20 (+1 eff.) Fatigue +26% Resists +24% blight +25% darkness +9% light Mind.save +18 (+1 eff.) Max.HP +45.00 ---------- misc Light +1 A suit of armour made of metal plates. |
Dridorim (17 def, 27 armour)17.0 T4 massive armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +1 Wil dps ---------- Res.pen +20% temporal Melee Ret 16 blight ----- def ----- Armour +27 Defense +17 (+1 eff.) Fatigue +26% Resists +9% acid +13% cold +9% temporal Spell.save +9 (+0 eff.) Mind.save +18 (+1 eff.) HP.reg +6.80 ---------- misc Stam/turn +2.10 Vim/s.crit +2.00 Breathe water A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+1 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 1 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Balolar the voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +15% physical Apr +2 ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +20% nature +18% blight D.Red.from +14% Unnatural Die.at -60.00 life Max.HP +101.00 HP.reg +9.00 ---------- misc Stam/turn +2.50 Max.stam +10.00 A suit of armour made of metal plates. |
Dimbrawn of the Blightspawn (35 def, 31 armour)17.0 T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +10 Cun dps ---------- Dmg.mod +9% acid Res.pen +10% blight On Hit (Melee): * 30% chance to corrode armour by 30% * 20% chance to disease On Melee Ret: * 20% chance to disease * 36% chance to inflict 15% damage reduction ----- def ----- Armour +31 Defense +35 (+1 eff.) Fatigue +26% Resists +30% acid +3% blight Mind.save +47 (+2 eff.) A suit of armour made of metal plates. |
Duathelqueller of the Blightspawn (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +6 Mag +11 Wil +5 Cun dps ---------- Dmg.mod +6% blight Melee Ret 19 physical On Melee Ret: * 30% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +9% blight +24% cold Mind.save +25 (+1 eff.) ---------- misc Max.mana +60.00 A suit of armour made of metal plates. |
Undeathpassion (9 def, 25 armour)17.0 T5 massive armor [Random Unique] Master While equipped: Stats +7 Str +3 Mag +7 Con dps ---------- S.pwr/crit +6 Res.pen +10% nature Phasing +30% ----- def ----- Armour +25 Defense +9 (+1 eff.) Fatigue +26% Resists +13% acid +13% physical +13% lightning +13% fire +9% mind +43% cold Spell.save +21 (+0 eff.) Max.HP +86.00 A suit of armour made of metal plates. |
searing voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 12 fire Melee Ret 12 acid 14 fire ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +23% acid +13% fire HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% A suit of armour made of metal plates. |
voratun plate armour 'Belorak' (21 def, 26 armour)17.0 T5 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 23 acid 20 fire Dmg.mod +6% mind Melee Ret 12 acid 14 fire 8 mind On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +26 Defense +21 (+1 eff.) Fatigue +26% Resists +57% acid +21% fire +9% mind Mind.save +25 (+1 eff.) A suit of armour made of metal plates. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cyralle1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil dps ---------- Crit.mult +3.00% Spell.pwr +6 (+0 eff.) Acc +6 (+0 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +16% fire +16% cold Mind.save +8 (+1 eff.) Die.at -80.00 life A belt that goes around your waist. |
Dourvile the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +26 (+0 eff.) Mind.pwr +12 (+0 eff.) Dmg.mod +9% blight +9% mind +6% darkness Res.pen +15% darkness +10% temporal Melee Ret 8 mind 4 darkness On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Phys.save +30 (+1 eff.) Spell.save +15 (+0 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Deepszephyr of the Blightspawn (8 def, 6 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats -3 Str +3 Wil dps ---------- Dmg.mod +3% mind Res.pen +20% arcane +15% mind Melee Ret 16 mind ----- def ----- Armour +6 Defense +8 (+1 eff.) Resists +5% arcane +12% cold Phys.save +13 (+0 eff.) Mind.save +6 (+0 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +2 Defense +9 (+1 eff.) Resists +15% cold Phys.save +10 (+0 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+0 eff.) ----- def ----- Defense +8 (+1 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 1 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 31 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Belymira the Vipersweep (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Dmg.mod +18% nature Res.pen +25% acid ----- def ----- Defense +3 (+1 eff.) Resists +9% acid Spell.save +12 (+0 eff.) ---------- misc Max.mana +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bleaktickler of the Blightspawn (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +2% On Melee Ret: * 34% chance to disease * 39% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Resists +6% darkness Phys.save +14 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+1 eff.) Die.at -50.00 life Max.HP +47.00 ---------- misc Max.mana +56.00 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% ----- def ----- Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Wretchradiance (3 def, 7 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% fire +19% darkness +9% nature Res.pen +31% darkness +25% nature ----- def ----- Armour +7 Defense +3 (+1 eff.) Resists +20% cold +39% darkness +12% fire Stealth +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Carrionprophet' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +14 Mag +15 Wil dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+1 eff.) Spell.save +17 (+0 eff.) Heal/summ +40 ---------- misc Max.mana +143.00 Max.hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Emolegann' (3 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +25% darkness Res.pen +20% darkness Acc +10 (+0 eff.) ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +20% blight +25% cold +21% darkness +20% nature Mind.save +20 (+1 eff.) Stealth +22 Die.at -40.00 life HP.reg +3.00 Heal.mod +34% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belihor the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Lck +5 Dex dps ---------- Res.pen +10% arcane ----- def ----- Armour +3 Defense +10 (+1 eff.) Fatigue +3% Spell.save +3 (+0 eff.) Stealth +5 HP.reg +2.30 Heal.mod +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +30.00 Evasion: (Instant) Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 1191 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Borihek the Starwake (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +7 Fatigue +3% Resists +8% fire +3% light +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Disengage: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Brodebar the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.crit +7.0% Phys.pwr +5 (+0 eff.) Res.pen +15% physical Apr +6 ----- def ----- Armour +3 Fatigue -3% Resists +5% arcane Phys.save +8 (+0 eff.) ---------- misc Max.enc +29 Stam/turn +0.60 Blink to a nearby random location (rad 9) Puts all charms on 1 cooldown A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 1 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+0 eff.) ----- def ----- Armour +12 Defense +10 (+1 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Mayyrida the Rotwarden (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+0 eff.) Dmg.mod +6% fire Res.pen +10% acid +10% physical +20% nature +10% fire Melee Ret 8 fire ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +5% Resists +12% nature ---------- misc Stam/turn +1.00 Max.stam +26.00 A pair of boots made of leather. |
Murkreaper of the Blightspawn (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Dmg.mod +3% arcane +8% physical Res.pen +15% arcane On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 34% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +14% temporal +6% nature +5% arcane HP.reg +4.30 Heal.mod +26% ---------- misc Size +1 Heave: Puts all charms on 1 cooldown Level 401.6 Pwr.cost 1 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 64 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots 'Emildabeth' (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Cun +6 Con dps ---------- Res.pen +25% arcane Acc +6 (+0 eff.) ----- def ----- Armour +5 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +5% Resists +6% arcane Phys.save +6 (+0 eff.) HP.reg +4.20 Heal.mod +23% ---------- misc Max.stam +10.00 Rush: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of dwarven-steel boots 'Samostir' (12 def, 10 armour)3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +1 Mag +1 Wil +4 Cun ----- def ----- Armour +10 Defense +12 (+1 eff.) Fatigue +3% Phys.save +10 (+0 eff.) Spell.save +7 (+0 eff.) Mind.save +8 (+1 eff.) ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 1191 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+0 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 1 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Murkshear of the Blightspawn (0 def, 12 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +9 Wil +3 Cun +10 Con dps ---------- Mind.pwr +8 (+0 eff.) Res.pen +9% physical Melee Ret 4 fire On Melee Ret: * 29% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Armour +12 Fatigue -2% HP.reg +5.20 Heal.mod +27% ---------- misc Infravis +2 Telepathy Dragon Blindside: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 1702 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Unraroddaromirion (6 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Mag +3 Con dps ---------- Spell.pwr +13 (+0 eff.) Dmg.mod +8% acid +7% blight Res.pen +10% arcane ----- def ----- Armour +5 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +4% Resists +6% blight +9% fire +12% lightning Disease- +48% Rush: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerulelaith the pair of voratun boots (25 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Con +8 Mag dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Spell.pwr +7 (+0 eff.) Dmg.mod +9% acid +10% blight Res.pen +10% mind Acc +12 (+0 eff.) Apr +13 ----- def ----- Armour +5 Defense +25 (+1 eff.) Fatigue +4% Disease- +27% Evasion: (Instant) Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 1614 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashnight (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+0 eff.) Melee+ 10 blight 14 light Dmg.mod +6% blight +8% light Res.pen +15% lightning +5% nature Melee Ret 4 arcane ----- def ----- Armour +2 Resists +8% blight +11% light ---------- misc Mana/turn +0.20 Unarmed combat: Power 114% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 nature +13 arcane On Hit.r1 +4 arcane On Crit.r2 +11 blight +8 lightning On Hit: 20% Soul Rot 3 On Hit: 10% Elemental Bolt 3 On Hit: * 11% chance to blind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 1 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 3177.05 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
hardened leather gloves 'Bethudadhebeth' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Con dps ---------- Melee+ 14 light Dmg.mod +6% light ----- def ----- Armour +2 Resists +3% blight +6% cold +8% light +3% mind Phys.save +29 (+0 eff.) Spell.save +11 (+0 eff.) Mind.save +12 (+1 eff.) Blind- +5% Disarm- +60% Pinning- +15% Stun/Frz- +15% Unarmed combat: Power 115% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +27 physical On Hit: 20% Juggernaut 2 On Hit: * 8% chance to blind Juggernaut: (Instant) Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 70% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 1 out of 12/12. Range 9 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 1444.66 fire damage and 1554.38 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Hands of Creation (0 def, 10 armour)1.5 T5 hands armor [Unique] Steamtech While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +20 (+0 eff.) Steampwr +20 (+0 eff.) Res.pen +20% physical +20% fire ----- def ----- Armour +10 ---------- misc Max.enc +20 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 91% Melee+ +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
drakeskin leather gloves 'Mucustorrent' (0 def, 7 armour)1.0 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.pwr +12 (+0 eff.) Melee+ 12 nature Dmg.mod +11% nature +6% lightning Acc +9 (+0 eff.) Apr +11 On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +7 Resists +13% blight +20% nature Spell.save +19 (+0 eff.) Mind.save +14 (+1 eff.) Max.HP +80.00 Unarmed combat: Power 145% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +17 Crit +5.0% Atk.spd 100% On Crit.r2 +11 nature On Hit: 10% Poison Breath 5 On Hit: 10% Battle Shout 5 On Hit: * Slows global speed by 25% * 24% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 50% Mag, 60% Str, 40% Wil 30% Cun, 30% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Urthaledar (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) Melee+ 8 acid 8 cold 22 darkness 24 mind Dmg.mod +5% acid +5% cold Res.pen +5% acid On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +2 Resists +19% acid +7% cold Mind.save -12 (+0 eff.) Unarmed combat: Power 118% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +4 acid On Crit.r2 +7 ice +7 acid On Hit: 10% Reproach 3 On Hit: 10% Acid Breath 3 On Hit: 10% Ice Breath 3 On Hit: * 40% chance to corrode armour by 30% Ruined Earth: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Arenor the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +9 Dex dps ---------- S.pwr/crit +2 Melee+ 14 mind 18 light Dmg.mod +3% physical +10% mind +6% light Acc +10 (+0 eff.) Apr +15 ----- def ----- Armour +3 Resists +9% mind +15% light ---------- misc Vim/s.crit +2.00 Max.vim +10.00 Unarmed combat: Power 138% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +24 Crit +10.0% Atk.spd 83% On Crit.r2 +14 mind +8 temporal On Hit: 15% Perfect Strike 5 On Hit: 20% Psychic Lobotomy 5 On Hit: * 42% chance to gain 10% of a turn (3/turn limit) * 14% chance to blind Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Radiancequeen (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag +3 Wil +2 Cun dps ---------- Spell.pwr +6 (+0 eff.) Melee+ 11 blight Dmg.mod +6% blight Acc +11 (+0 eff.) ----- def ----- Armour +3 Resists +7% blight +6% light +5% darkness ---------- misc Infravis +1 Unarmed combat: Power 136% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +5 Apr +15 Crit +17.0% Atk.spd 83% Melee+ +4 light On Crit.r2 +9 blight +13 light +15 darkness On Hit: 20% Soul Rot 5 Starfall: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 1163.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ragugrim (9 def, 15 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +16 (+0 eff.) Melee+ 11 physical Dmg.mod +12% mind +8% physical ----- def ----- Armour +15 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +6% temporal Phys.save +23 (+0 eff.) Spell.save +7 (+0 eff.) Mind.save +7 (+0 eff.) Poison- +10% Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +22 physical On Hit.r1 +14 physical On Crit.r2 +12 physical On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 Juggernaut: (Instant) Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Shockscar the voratun gauntlets (0 def, 22 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +15 Dex +9 Cun +15 Con dps ---------- Phys.crit +6.0% Phys.pwr +4 (+0 eff.) Dmg.mod +6% physical Res.pen +15% lightning Acc +34 (+0 eff.) Apr +15 ----- def ----- Armour +22 Hardiness +15% Resists +6% lightning +12% physical Unarmed combat: Power 147% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +23 Apr +25 Crit +22.0% Atk.spd 83% On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+0 eff.) ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+0 eff.) ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 1316.00 arcane damage and stunned). Uses 1 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
voratun gauntlets 'Undeathpierce' (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag dps ---------- Melee+ 11 blight Dmg.mod +9% blight +3% nature Res.pen +5% nature Acc +21 (+0 eff.) ----- def ----- Armour +8 Resists +8% blight Crit.dmg- 15.00% Mind.save +13 (+1 eff.) Max.HP +67.00 Unarmed combat: Power 147% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +20 Apr +15 Crit +19.0% Atk.spd 83% On Crit.r2 +11 blight On Hit: 10% Battle Shout 5 On Hit: 20% Soul Rot 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+1 eff.) Apr +15 ----- def ----- Defense +15 (+1 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Silariwyn the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +4 (+0 eff.) S.pwr/crit +12 Dmg.mod +20% arcane +3% mind Res.pen +10% arcane +10% mind ----- def ----- Defense +3 (+1 eff.) Crit.dmg- 15.00% Shield.pwr +15% HP.reg +5.80 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Max.mana +110.00 A pointy cloth hat, very wizardly... |
Demonclash of the Blightspawn (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% blight +11% fire +12% physical Acc +2 (+0 eff.) On Melee Ret: * 22% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +22% fire +2% physical +7% cold Crit.dmg- 10.00% ---------- misc Light +1 A pointy cloth hat, very wizardly... |
Obsidianoath of the Blightspawn (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +3 Mag +6 Wil -3 Cun +3 Con dps ---------- Phys.pwr +11 (+0 eff.) Dmg.mod +6% arcane +9% darkness Res.pen +20% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +6% physical Phys.save +6 (+0 eff.) Mind.save +5 (+0 eff.) ---------- misc Light +1 A hat made of leather. Very stylish. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (+0 eff.) Spell.pwr -10 (+0 eff.) Mind.pwr -10 (-1 eff.) ----- def ----- Defense -10 (+0 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Darkzeal of the Blightspawn (0 def, 5 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats -6 Dex +11 Wil dps ---------- Dmg.mod +15% darkness Melee Ret 8 darkness ----- def ----- Armour +5 Fatigue +3% Resists +8% acid +6% darkness +9% lightning +8% blight +7% cold +5% arcane +11% fire Mind.save +8 (+1 eff.) ---------- misc Infravis +3 A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+1 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+0 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 1 out of 45/45. Range 10 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 60% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 317%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Voidtickler of the Blightspawn (6 def, 7 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +6 Wil -6 Con dps ---------- Dmg.mod +12% nature ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +3% Resists +7% acid +9% lightning +18% blight +8% fire +9% cold +4% all Phys.save +7 (+0 eff.) A cap made of leather. |
hardened leather cap 'Getoduchik' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Con dps ---------- Crit.mult +15.00% Res.pen +10% acid ----- def ----- Armour +3 Fatigue +3% Resists +15% cold Spell.save +9 (+0 eff.) ---------- misc Stam/ret +1.80 Equi/ret +2.00 Vim/s.crit +2.00 Breathe water A cap made of leather. |
Duatheldash of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +6% Mind.crit +6% Spell.pwr +10 (+0 eff.) Mind.pwr +9 (+0 eff.) Dmg.mod +13% darkness +16% physical On Melee Ret: * 42% chance to disease * 39% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Resists +15% physical +20% darkness +9% light Mind.save +3 (+0 eff.) ---------- misc Mana/turn +0.40 Hate/m.crit +3.00 Max.hate +13.00 Light +1 A pointy cloth hat, very wizardly... |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+0 eff.) ----- def ----- Defense +7 (+1 eff.) Mind.save -25 (+0 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
Pitchglory of the Blightspawn (3 def, 6 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +6 (+0 eff.) On Melee Ret: * 34% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +12% lightning +13% temporal +13% fire +6% acid +7% cold Spell.save +6 (+0 eff.) Knockbk- +10% ---------- misc Max.psi +30.00 A pointy cloth hat, very wizardly... |
Rhuleg the Scaldnail (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +17 Str +9 Dex +2 Mag +2 Cun +9 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% fire ----- def ----- Armour +5 Fatigue +3% ---------- misc See.Invis +12 A cap made of leather. |
Velyyalle the Glowwitch (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +12 Str +8 Dex dps ---------- Dmg.mod +3% light Res.pen +10% mind Melee Ret 8 mind 7 physical ----- def ----- Armour +5 Fatigue +5% Resists +3% mind +9% light Phys.save +19 (+0 eff.) Skullcracker: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 208716.3 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 746.06 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 1 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 1 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +10 (+0 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Murkspire of the Blightspawn (0 def, 7 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +10 Con dps ---------- On Melee Ret: * 38% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Armour +7 Fatigue +5% Resists +12% cold +25% darkness +6% fire Phys.save +15 (+0 eff.) Mind.save +13 (+1 eff.) Poison- +15% Silence- +10% ---------- misc Infravis +7 Breathe water Battle Cry: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 malachite 11 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+1 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+1 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 carnelian 10 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
26 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+1 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+1 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
25 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 geode 22 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
29 sugilite 29 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
25 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 tiger's eye 23 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 obsidian 8 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+1 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+1 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
11 kunzite 11 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 black pearl 14 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+1 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+1 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
20 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 enormous geode 27 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
9 tanzanite 9 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (+0 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+0 eff.) Spell.pwr +16 (+0 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 1 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
784 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 1 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 2751.82 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (1813 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
voratun shocking touch0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
amazing frost salve [power 7595] amazing frost salve [power 7595]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 12745% efficiency and 65% cooldown modifier. Remove 3 physical effects and grants a frost aura (7595% cold, darkness and nature affinity) Puts Talent Medical Injector on 1 cooldown Activation is instant. Medical salve. |
amazing water salve [power 7595] amazing water salve [power 7595]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 12745% efficiency and 65% cooldown modifier. Remove 3 mental effects and grants a water aura (7595% blight, mind and acid affinity). Puts Talent Medical Injector on 1 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 1 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Woecutter of the Blightspawn (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Spell.pwr +2 (+0 eff.) Res.pen +5% arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction On Melee Ret: * 26% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Resists +7% darkness +8% fire Max.HP +24.00 ---------- misc Vim/s.crit +1.00 Max.stam +24.00 Max.vim +10.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Nightransom' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +18 Str +10 Wil +2 Cun dps ---------- Phys.crit +14.0% Mind.crit +15% Dmg.mod +6% darkness ----- def ----- Fatigue -10% Crit.dmg- 15.00% Max.HP +31.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +30.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+0 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 1 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Mind.pwr +10 (+0 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 1 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glowravager the elven-wood totem of thorny skin [power 99] (1 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% blight On Hit (Melee): * 30% chance to blind ---------- misc Mana/turn +0.12 Max.vim +30.00 Talents +3 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 99 and armour hardiness by 60% Puts all charms on 1 cooldown 100% to regenerate 19 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+0 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+0 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 1 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Cloudstun [power 44] (1 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% cold +6% mind +2% physical Mind.save +30 (+1 eff.) Stun/Frz- +5% ---------- misc Talents +3 Void Blast +3 Volcano Cooldown Volcano -2 Disarm traps (44 bonus disarm power, based on Magic) along a range 37 line Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Hurukan the Orc Sawbutcher level 11
49th Retaking 124th year of Ascendancy at 00:42 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Hurukan the Orc Sawbutcher level 64
23rd Pain 124th year of Ascendancy at 16:20 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Hurukan the Orc Sawbutcher level 68
17th Pain 125th year of Ascendancy at 07:05 see stats
Do not go gentle into that good night (Insane (Adventure) difficulty)
Trapped John.By Hurukan the Orc Sawbutcher level 71
42nd Pain 125th year of Ascendancy at 15:12 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 12:49 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Hurukan the Orc Sawbutcher level 35
45th Revenge 124th year of Ascendancy at 14:25 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Hurukan the Orc Sawbutcher level 43
7th Pain 124th year of Ascendancy at 17:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Hurukan the Orc Sawbutcher level 10
46th Retaking 124th year of Ascendancy at 12:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Hurukan the Orc Sawbutcher level 20
21st Revenge 124th year of Ascendancy at 12:31 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Hurukan the Orc Sawbutcher level 30
42nd Revenge 124th year of Ascendancy at 20:10 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Hurukan the Orc Sawbutcher level 40
52nd Revenge 124th year of Ascendancy at 01:38 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Hurukan the Orc Sawbutcher level 50
11st Pain 124th year of Ascendancy at 06:23 see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Adventure) difficulty)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Hurukan the Orc Sawbutcher level 51
11st Pain 124th year of Ascendancy at 06:52 see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Hurukan the Orc Sawbutcher level 66
46th Retaking 125th year of Ascendancy at 19:32 see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Hurukan the Orc Sawbutcher level 51
11st Pain 124th year of Ascendancy at 06:52 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 11:05 see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Hurukan the Orc Sawbutcher level 65
38th Retaking 125th year of Ascendancy at 11:44 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 11:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 11:05 see stats
The Dead God Rests (Insane (Adventure) difficulty)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Hurukan the Orc Sawbutcher level 62
20th Pain 124th year of Ascendancy at 08:32 see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Hurukan the Orc Sawbutcher level 69
19th Pain 125th year of Ascendancy at 14:19 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 11:05 see stats
This will make a big Omelette! (Insane (Adventure) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Hurukan the Orc Sawbutcher level 64
6th Destruction 124th year of Ascendancy at 08:56 see stats
To the Bitter End (Insane (Adventure) difficulty)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Hurukan the Orc Sawbutcher level 64
20th Pain 124th year of Ascendancy at 18:03 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 12:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Hurukan the Orc Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 12:49 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Hurukan the Orc Sawbutcher level 14
16th Revenge 124th year of Ascendancy at 03:37 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Hurukan the Orc Sawbutcher level 67
16th Pain 125th year of Ascendancy at 04:46 see stats
Log
Ran for 33 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 116 turns (stop reason: at exit).
You don't see how to get there...
There is a way into a strange cave here (press '' or right click to use).
There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Hurukan deactivates Mow Down.
Hurukan deactivates Melting Point.
Hurukan deactivates Furnace.
Hurukan deactivates Range Amplification Device.
Hurukan deactivates Daunting Presence.
Hurukan deactivates Goresplosion.
Hurukan deactivates Psiblades.








































































































































































































































































































