














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Implants in Shops 1.5.10This addon will add tinker implants and schematics into infusion and rune stores. Orcs DLC required, of course Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Egress Artifact Codes 1.5.10Del Undead Minions Inventory 1.5.10I've got a problem, when i play s a Necromancer and transfer item to my Minions and can't take them back, 'coz they don't under player control. After all items just disappear, when minions dead. Disappear Forever. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Я столкнулся с багом, когда Некромант может передать вещи своим миньонам, но забрать обратно их никак не может. Т.е. вещи в инвентаре у него есть, но получить их назад никак нельзя, так как миньоны неподконтрольны игроку. В итоге после смерти вещи исчезают навсегда. Данный мод блокирует инвентарь всех миньонов Некроманта и убирает строку из диалгового окна инвентаря об обмене. Установка: Удаление: или в игре: Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. IndieRoyale Bonus 1.2.2 Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Classes in All Campaigns 1.5.10As recently seen with the cults expansion, new classes are sometimes missing from addon campaigns due to load order. This addon solves that problem. It allows usage of all main campaign classes in all addon campaigns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.5.10Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. |
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 76 / 3% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Malidas at level 60 on the 2nd Remembrance 125th year of Ascendancy at 17:19 6 / 1 |
Primary Stats
| Strength | 52203 (base 125) |
| Dexterity | 50169 (base 125) |
| Constitution | 57186 (base 125) |
| Magic | 50133 (base 125) |
| Willpower | 50157 (base 125) |
| Cunning | 57135.8 (base 125) |
Resources
| Mana | 1130/1130 |
| Equilibrium | 0 |
| Life | 80479/80479 |
| Stamina | 595/595 |
| Steam | 37507/37507 |
| Healing Factor | 2.5 |
| Regeneration | 21253.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 550 |
| Infravision | 193 |
| See Stealth | 12101.838489748 |
| See Invisible | 24546.397523021 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 111953 |
| Accuracy | 1727 |
| Crit Chance | 33536% |
| APR | 14029 |
| Speed | 1.50 |
Offense: Spell
| Spellpower | 1406 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 1879 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +31% |
| Arcane | +12% |
| Cold | +46% |
| All | 0% |
| Lightning | +12% |
| Light | +13367% |
| Mind | +18% |
| Physical | +15% |
| Fire | +13395% |
| Nature | +34% |
Offense: Damage Penetration
| Arcane | +25% |
| Light | +50% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 50 (100%) |
| Defense | 1289 |
| Ranged Defense | 1289 |
| Fatigue | 0 |
| Physical Save | 1430 |
| Spell Save | 1691 |
| Mental Save | 1352 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Mind | + 27%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Disarm Resistance | 30% |
| Confusion Resistance | 24% |
| Knockback Resistance | 25% |
| Stun Resistance | 90% |
| Instadeath Resistance | 100% |
| Blind Resistance | 74% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 3014.3 steam per turn. Can be activated for an instant burst of 15072 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 40115% efficiency and cooldown mod of 73%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 35175% efficiency and cooldown mod of 79%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 3432.2 steam per turn. Can be activated for an instant burst of 17161 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 2620. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automation | 100.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 100.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Elusiveness | 100.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Gunslinging | 100.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Avoidance | 100.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 200.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 500.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Shooting | 100.00 |
| 7/5 |
| 7/5 |
| Technique / Combat training | 300.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Physics | 500.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Race / Orc | 200.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Engineering | 500.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Steamtech / Blacksmith | 500.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Stone alchemy | 100.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Field control | 500.80 |
| 7/5 |
| 7/5 |
| Steamtech / Chemistry | 500.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Conditioning | 502.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Celestial / Chants | 500.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Divination | 502.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Range Amplification Device |
| talent | Keen Senses |
| talent | Chant of Resistance |
| talent | Agile Gunner |
| talent | Roll With It |
| talent | Automated Cloak Tessellation |
| talent | Evasive Shots |
| talent | Premonition |
| talent | Daunting Presence |
| talent | Slow Motion |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+0 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Phys.save +15 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+0 eff.) Max.HP +80.00 Pinning- +25% Stun/Frz- +40% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 1 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Thundercrack (16/16, 143% power, 8 apr) 3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 144% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Sling Mastery Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. While equipped: ---------- misc Talents +5 Explosive Shell Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
| Light source | dwarven lantern 'Smearstriker' 1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% nature +20% light +18% mind ----- def ----- Resists +8% cold +6% nature +9% temporal Blind- +34% Confus- +24% Def/telep +27 Res/telep +25% Dur/telep +40% ---------- misc Light +17 See.Stealth +29 See.Invis +18 Track: Puts all charms on 1 cooldown Level 1001.8 Pwr.cost 1 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16922 for 103 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | linen wizard hat of decomposition (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% temporal +4% light +4% fire +3% nature +4% acid +3% blight +3% cold +4% darkness ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A pointy cloth hat, very wizardly... |
| Tool | Lustrecast the elven-wood totem of cure ailments [power 3] (1 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 8 light ----- def ----- Resists +6% lightning +3% fire +9% light +5% arcane ---------- misc Wards +1 acid +3 nature +3 light Talents +1 Ward +3 Lay Web Cooldown Lay Web -1 Remove up to 3 poisons or diseases from a target within range 135 (based on Willpower) Puts all charms on 1 cooldown 100% to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Arthomas the Glaresage0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +39% light +6% blight Res.pen +5% arcane +10% light Melee Ret 8 arcane 12 light ----- def ----- Fatigue -10% Resists +78% light +5% arcane ---------- misc Max.enc +37 Light +1 Rings can have magical properties. |
| Around waist | nightruned rough leather belt of the giants |
| In main hand | The Long-Arm 4.0 T5 steamgun 2H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +25 Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% On Crit: * project a beam of lightning Shots beam through all targets. Uses 6.0 Steam Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 1 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
| On hands | Gybeth the Scaldoracle (0 def, 18 armour) 1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +30 Con dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 13 fire 38 darkness 32 mind Dmg.mod +30% fire Melee Ret 4 fire On Hit (Melee): * 24% chance to cause random gloom ----- def ----- Armour +18 Resists +3% lightning +9% fire Phys.save +140 (+2 eff.) Spell.save +53 (+1 eff.) Mind.save +6 (+0 eff.) Disarm- +30% ---------- misc Talents +5 Fatal Attractor Unarmed combat: Power 133% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +23 physical On Crit.r2 +23 fire On Hit: 10% Reproach 5 On Hit: 10% Juggernaut 1 On Hit: 10% Fire Breath 5 Juggernaut: (Instant) Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Windkill (5 def, 20 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% acid +15% physical +10% fire +6% nature +39% cold Melee Ret 50 physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +20 Defense +5 (+0 eff.) Fatigue +1% Resists +17% acid +16% physical +12% fire +63% cold ---------- misc Infravis +3 Telepathy Humanoid/Orc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Startitan' (65 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +28 Str +44 Dex +28 Wil +33 Con dps ---------- Res.pen +20% light ----- def ----- Defense +65 (+1 eff.) Fatigue -8% Resists +30% lightning +25% fire +23% light +9% mind Spell.save -162 (-2 eff.) Mind.save +82 (+1 eff.) Stealth +11 Stun/Frz- +50% ---------- misc Stam/turn +1.40 Mana/turn -0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+0 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+0 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Islunne0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +7 Lck +3 Con dps ---------- Crit.mult +12.00% Acc +19 (+0 eff.) Apr +11 ----- def ----- Defense +7 (+0 eff.) Resists +6% blight +3% cold Unseen.red 12% ---------- misc See.Invis +6 Amulets can have magical properties. |
Getadas0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Dmg.mod +7% light +4% temporal +5% darkness +8% physical Melee Ret 4 blight ----- def ----- Fatigue -8% HP.reg +2.90 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +4.00 Max.mana +40.00 Amulets can have magical properties. |
Betydhera the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Crit.mult +18.00% Spell.pwr +13 (+0 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +15% blight +14% fire +3% arcane Phasing +30% Acc +6 (+0 eff.) ----- def ----- Armour +4 Fatigue -10% Phys.save +3 (+0 eff.) Mind.save +13 (+0 eff.) HP.reg +3.20 Confus- +22% Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+0 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+0 eff.) Steampwr +40 (+0 eff.) Spell.pwr +40 (+0 eff.) Mind.pwr +40 (+1 eff.) May understand old Sher'Tul language. When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-1 eff.) Spell.save -30 (+0 eff.) Mind.save -30 (+0 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Dazzlecrypt the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +2 Mag +7 Wil +10 Cun +6 Con dps ---------- Melee+ 17 bleed Ranged+ 25 bleed Dmg.mod +20% darkness Res.pen +20% light On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +40% darkness Spell.save +20 (+1 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +33.00 Max.hate +14.00 See.Invis +9 Bleeding Edge: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 1283.55 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 1 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Urthuldir0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +9 Dex +4 Mag +1 Wil +10 Cun +9 Con dps ---------- Phys.pwr +15 (+0 eff.) Spell.pwr +8 (+0 eff.) Dmg.mod +3% blight Phasing +20% Acc +18 (+0 eff.) ----- def ----- Defense +20 (+0 eff.) Spell.save +20 (+1 eff.) ---------- misc Mana/turn +0.08 Max.vim +20.00 Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+0 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+0 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 1 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 3786.93 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Mayotta'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +12 Dex +5 Wil +10 Cun +3 Con dps ---------- Dmg.mod +20% blight +6% temporal Acc +26 (+0 eff.) Apr +17 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +17 (+0 eff.) Resists +20% blight ---------- misc Light +2 See.Invis +9 Disengage: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+0 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+0 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 1 out of 14/14. Range 9 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 1623.27 physical (gravity) damage. Each target moved beyond the first increases the damage by 202.91 (up to a maximum of 811.64 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Emelywyn (136% power, 6 apr, light element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Mag +6 Con dps ---------- Spell.crit +6% Spell.pwr +30 (+0 eff.) S.pwr/crit +6 Dmg.mod +30% light +9% arcane Phasing +30% ----- def ----- Armour +9 Defense +11 (+0 eff.) Spell.save +9 (+0 eff.) HP.reg +1.60 Heal.mod +22% ---------- misc Wards +3 light Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+0 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Scorchwarden the dragonbone starstaff (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Hit: * Slows global speed by 20% While equipped: dps ---------- Phys.crit +21.0% Spell.crit +9% Crit.mult +29.00% Phys.pwr +10 (+0 eff.) Spell.pwr +23 (+0 eff.) Dmg.mod +30% darkness Acc +13 (+0 eff.) On Hit (Melee): * 13% chance to blind ----- def ----- Defense +11 (+0 eff.) Resists +6% lightning +9% fire +3% light +5% arcane Spell.save +6 (+0 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 242542.40 light damage. Staves designed for wielders of magic, by the greats of the art. |
Tarogrim the dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +24 (+0 eff.) S.pwr/crit +10 Dmg.mod +30% arcane ----- def ----- Armour +6 Resists +15% arcane +3% nature Mind.save +3 (+0 eff.) Poison- +15% Stun/Frz- +5% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 54384.18 to 65261.01 arcane damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 40% Wil, 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Duathelrend of the Blightspawn (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 169% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +53% Melee+ +27 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: Stats +11 Cun -11 Dex dps ---------- Crit.mult +5.00% Dmg.mod +21% arcane +21% physical Res.pen +19% physical +21% mind +19% darkness Apr +20 ----- def ----- Resists +6% mind Massive two-handed battleaxes. |
Gaseda (183% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 184% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 blight +16 temporal On Hit.r1 +21 fire While equipped: Stats +6 Str dps ---------- Dmg.mod +19% physical Res.pen +10% blight Acc +12 (+0 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+0 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.0 Pwr.cost 1 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 40% Wil, 50% Mag, 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 60113.95 to 180341.85 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 180244.10 to 360488.20 physical damage (based on Strength) to each. Uses 1 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Singescar (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 178% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 temporal +8 arcane +16 fire On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: Stats +7 Str dps ---------- Phys.crit +21.0% Phys.pwr +20 (+0 eff.) Dmg.mod +3% temporal +21% physical Res.pen +21% physical Acc +42 (+1 eff.) Apr +21 Melee Ret 8 fire On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 40% Wil, 50% Mag, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Unlightstar of the Blightspawn (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 158% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 nature +19 temporal On Hit.r1 +4 nature On Crit.r2 +24 ice +4 mind +8 nature While equipped: Stats +11 Str -11 Dex dps ---------- Dmg.mod +9% nature Res.pen +19% cold Acc +17 (+0 eff.) Melee Ret 8 nature ----- def ----- Armour +17 Defense +19 (+0 eff.) Resists +12% mind +5% arcane Disarm- +62% Massive two-handed swords. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 115% Str, 50% Mag 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 189345 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 1 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 40% Wil, 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Sawrd (136% power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 137% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
voratun greatsword 'Cystknave' (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 174% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 mind On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: Stats +1 Cun +10 Con dps ---------- Phys.crit +17.0% Phys.pwr +40 (+0 eff.) Mind.pwr +2 (+0 eff.) Res.pen +20% physical Acc +17 (+0 eff.) Melee Ret 4 nature ----- def ----- Defense +21 (+0 eff.) Resists +9% nature +6% temporal Heal/summ +30 Disarm- +105% ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
Ramroller (150% power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 150% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +180 Uses 1.0 Steam While equipped: dps ---------- Mov.spd +0% ----- def ----- Armour +19 Defense +14 (+0 eff.) Fatigue +0% ---------- misc Talents +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
The Twisted Blade (161% power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Unknown/Steamtech Power 162% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 HP.leech +10% On Kill: * Fully heal yourself. (15 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +18 Defense +14 (+0 eff.) Fatigue +15% ---------- misc Talents +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Cautery Sword (150% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Blade of Distorted Time (150% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 40% Wil, 70% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 1219.20 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Cuthyromizor the stralite longsword (144% power, 6 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 145% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +4.5% Atk.spd 100% Melee+ +12 temporal While equipped: Stats +4 Str dps ---------- Dmg.mod +9% arcane +16% physical Res.pen +9% physical Acc +8 (+0 eff.) Apr +10 Melee Ret 12 temporal ----- def ----- Resists +15% temporal Phys.save +30 (+0 eff.) Heal.mod +15% ---------- misc Stam/ret +1.40 Max.stam +15.00 Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Phys.spd +10% ----- def ----- Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Betoleba the Airtickler (153% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 153% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +16 fire On Hit: * 34% chance to daze at end of turn While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- All.spd +5% Dmg.mod +3% blight Res.pen +12% lightning +6% fire +8% physical Acc +11 (+0 eff.) Apr +14 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% blight Sharp, long, and deadly. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 40% Wil, 60% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+0 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+0 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Bybar (170% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master Power 171% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 nature On Hit: * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+0 eff.) ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+0 eff.) Resists +6% light Crit.dmg- 15.00% Blind- +10% Cut- +20% Sharp, long, and deadly. |
Bokunik the dwarven-steel mace (129% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 130% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +18 insidious poison On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +8.0% Phys.pwr +8 (+0 eff.) Res.pen +33% mind +9% darkness ---------- misc Telepathy Demon/Minor Demon/Major Blunt and deadly. |
Dedication (138% power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 40% Wil, 90% Str, 50% Mag 20% Cun Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
dwarven-steel mace 'Sparkbrawn' (136% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +10 fire On Hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+0 eff.) Dmg.mod +3% lightning On Hit (Melee): * 10% chance to disease * 30% chance to daze at end of turn Blunt and deadly. |
stralite mace 'Lisybrelle' (148% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid * wounds the target for 7 turns: 447 bleeding, 142% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +16 (+0 eff.) ----- def ----- Armour +10 Resists +1% physical HP.reg +0.20 ---------- misc Max.stam +15.00 Blunt and deadly. |
Khelufang the voratun mace (157% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 158% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +19 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +30.0% Crit.mult +5.00% Phys.pwr +8 (+0 eff.) Spell.pwr +6 (+0 eff.) Apr +3 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
Malethel (159% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Hit.r1 +20 fire On Crit: * splashes the target with acid * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+0 eff.) Res.pen +5% temporal ----- def ----- Fatigue -2% ---------- misc Infravis +3 See.Invis +3 Blunt and deadly. |
Aryma the stralite waraxe (141% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 142% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +37 insidious poison +10 temporal +11 nature +8 arcane On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +5% arcane Melee Ret 4 arcane On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
Lightningmire (159% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +4 mind +17 fire On Hit: * 40% chance to daze at end of turn * Random elemental explosion While equipped: dps ---------- Res.pen +16% acid +9% fire +9% lightning +11% cold Melee Ret 12 lightning ----- def ----- Resists +3% lightning Mind.save +12 (+0 eff.) One-handed war axes. |
Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Silayatira the voratun waraxe (149% power, 10 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +10 Crit +7.0% Atk.spd 100% Melee+ +48 insidious poison On Crit.r2 +8 arcane On Hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+0 eff.) Res.pen +10% arcane +15% physical Apr +3 ----- def ----- Armour +4 Disarm- +25% One-handed war axes. |
voratun waraxe 'Yveta' (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 temporal +38 nature On Hit: * 40% chance to cause random gloom * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 447 bleeding, 142% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +15 (+0 eff.) ----- def ----- Resists +9% blight +9% acid Phys.save +3 (+0 eff.) Confus- +5% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+0 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Dex, 60% Mag 45% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 1 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 2376.84 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
stralite dagger 'Gleamrupture' (133% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 134% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Mind Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 darkness +13 nature Against +12% Living On Hit: * 40% chance to blind * 22% chance to corrode armour by 30% * 40% chance to cause random gloom * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +11% acid Melee Ret 12 light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% light +3% mind HP.reg +2.00 Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 70% Wil, 40% Dex, 50% Mag 30% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+0 eff.) Res.pen +30% physical Acc +8 (+0 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 1 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Sunpython (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light +30 nature +18 mind On Hit: * 28% chance to cause random gloom * 25% chance to remove a magical effect While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% lightning +6% fire +3% darkness ---------- misc Light +3 Sharp, short and deadly. |
voratun dagger 'Blazebore' (150% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 150% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +10% Melee+ +22 blight On Hit: * 42% chance to blind * 20% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% blight Res.pen +10% mind +9% darkness Melee Ret 8 arcane ----- def ----- Spell.save +9 (+0 eff.) Sharp, short and deadly. |
voratun dagger 'Glimmerwisp' (161% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 162% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +3% light Res.pen +12% physical Acc +12 (+0 eff.) Apr +11 ----- def ----- Armour +10 Mind.save +9 (+0 eff.) Blind- +15% Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 65% Wil, 50% Mag, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 1 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 25086 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Issorath the thorny mindstar (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +8% acid +2% nature +12% mind ----- def ----- Resists +2% blight Disease- +15% ---------- misc Equi/ret +1.60 Psi/ret +0.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Overseer (115% power, 27 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+0 eff.) Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower). Uses 1 power out of 60/60 Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
thorny mindstar 'Nerykira' (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. The natural wyrm seeks an element. Power 92% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Mind.crit +7% Mind.pwr +11 (+1 eff.) Phasing +10% Melee Ret 4 lightning 5 physical 8 blight 2 fire 5 acid 2 cold ----- def ----- Resists +4% lightning +4% physical +5% fire +5% cold +4% acid Spell.save +30 (+1 eff.) ---------- misc Vim/s.crit +4.00 Hate/m.crit +3.00 Psi/m.crit +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 85% Wil, 50% Mag, 22% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+1 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+0 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 1 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (7766 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Duskrage of the Blightspawn (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 blight On Hit: * 40% chance to cause random gloom While equipped: Stats -9 Dex +7 Wil +9 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +3% blight +44% mind +40% darkness +9% light Res.pen +35% mind +21% darkness ----- def ----- Resists +6% light +3% blight Phys.save +6 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lustrespitter (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This psionic mindstar hates not to be wrathful. Power 107% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +8 acid On Hit: * 20% chance to blind While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +8 (+1 eff.) Dmg.mod +20% lightning +10% darkness +10% fire +17% mind +17% cold Res.pen +5% acid +7% mind +11% darkness ----- def ----- Resists +3% light +12% acid ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Blindrend' (104% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 105% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 temporal On Hit.r1 +4 temporal On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +7.00% Mind.pwr +17 (+1 eff.) Dmg.mod +6% mind +6% darkness Melee Ret 5 mind 14 darkness ----- def ----- Resists +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Malyleyon the living mindstar (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. This mindstar will resonate with other psionic mindstars. Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 mind While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +21% acid +15% physical +6% temporal +15% fire +11% mind +15% cold Res.pen +25% acid +9% physical +8% fire +8% mind +10% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +8% mind +15% acid Dmg.Resnn +25% Phys.save +8 (+0 eff.) ---------- misc Psi/ret +2.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+1 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 1 out of 60/60. Range 7 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
living mindstar 'Venomblood' (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt This natural frost should be returned to the wyrm. Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit: * Slows global speed by 40% * 24 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +17% cold Res.pen +5% nature +17% cold Melee Ret 14 ice ----- def ----- Armour +6 Resists +3% acid +16% cold +5% arcane +9% nature Max.HP +41.00 HP.reg +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mirrorazor (143% power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 144% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+0 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 1 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
Gilyhell the voratun steamsaw (149% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +101 On Hit: * 45% chance to cause random gloom Uses 1.0 Steam While equipped: Stats +7 Con dps ---------- Dmg.mod +14% physical Res.pen +10% mind +15% physical Apr +15 ----- def ----- Armour +18 Defense +10 (+0 eff.) Fatigue +12% Resists +3% lightning +30% cold +9% mind +6% light Phys.save +15 (+0 eff.) Spell.save +10 (+0 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mayoldavena (148% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Steamtech Power 148% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +90 On Hit.r1 +19 fire Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Crit.mult +6.00% Melee+ 8 acid Apr +2 Melee Ret 17 acid 12 physical On Melee Ret: * 14% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% Resists +16% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Stormcutter (156% power, 16 apr) Stormcutter (156% power, 16 apr)3.0 T5 steamsaw 1H weapon [Unique] Steamtech Power 156% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +16 Crit +3.0% Atk.spd 100% Block +100 On Hit: * deal lightning damage to the target based on cunning with a 25% chance to daze, and arc to up to 3 targets. Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +20% lightning ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% Resists +20% lightning ---------- misc Talents +3 Block "Great for combat, cooking, and shaving! We accept no responsibility for ruined follicles." |
Velumikira the voratun steamsaw (148% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +106 On Crit: * wounds the target for 7 turns: 408 bleeding, 141% reduced healing Uses 1.0 Steam While equipped: Stats +1 Dex +4 Con dps ---------- Phys.crit +14.0% Phys.pwr +14 (+0 eff.) Acc +2 (+0 eff.) On Melee Ret: * 12% chance to corrode armour by 30% ----- def ----- Armour +14 Defense +10 (+0 eff.) Fatigue +12% Resists +18% acid Max.HP +20.00 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Nerumira the Shockreeve4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Arcane Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +38 lightning On Crit.r2 +2 arcane While equipped: dps ---------- Dmg.mod +42% lightning +62% physical +3% temporal Res.pen +20% lightning ----- def ----- Resists +6% temporal ---------- misc Cooldown Fragmentation Shot -4 Pin Down -2 Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+0 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+0 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
cured leather sling 'Blasttide'4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Nature Mastery Sling Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +5 cold On Hit.r1 +4 lightning While equipped: Stats +3 Cun dps ---------- Phys.crit +6.0% Dmg.mod +9% lightning +8% cold Res.pen +5% nature +12% physical Acc +7 (+0 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gledhegabeth4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Sling Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +35 nature While equipped: dps ---------- Phys.crit +7.0% Crit.mult +5.00% Spell.pwr +4 (+0 eff.) Dmg.mod +6% arcane +21% physical Res.pen +15% nature +5% blight Acc +15 (+0 eff.) ----- def ----- Resists +10% all Spell.save +9 (+0 eff.) ---------- misc Mana/turn +0.12 Telepathy Dragon Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Sling Mastery Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 1 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Voidgrind of the Blightspawn4.0 T5 sling 1H weapon [Random Unique] Nature/Disrupt/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Nature Mastery Sling Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +26 fire +22 nature On Hit.r1 +2 nature On Hit: 20% Netherblast 5 On Hit: * 20% chance to inflict 15% damage reduction On Crit: * silences the target While equipped: dps ---------- Phys.crit +7.0% All.spd +5% Res.pen +29% nature +12% fire Acc +10 (+0 eff.) ----- def ----- Resists +9% darkness On Spell Hit: 20% Netherblast 5 Slings are used to hurl stones or metal shots at your foes. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+0 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Brilliant Auto-loading Orc Expeller4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
Dreamweaver4.0 T4 steamgun 1H weapon [Unique] Psionic/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +7% Steampwr +5 (+0 eff.) Mind.pwr +15 (+1 eff.) Throw the gun and cause it to explode, dealing by 107443 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns. Uses 1 power out of 20/20 This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
Glacia4.0 T4 steamgun 1H weapon [Unique] Arcane/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
Isara4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +19% physical Res.pen +20% physical ----- def ----- Spell.save +6 (+0 eff.) Heal/summ +40 Disease- +10% Confus- +20% Knockbk- +10% ---------- misc Max.psi +40.00 Infravis +3 Telepathy Humanoid/Orc Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Overburst4.0 T4 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Uses 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
Payload6.0 T5 steamgun 1H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +15 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Crit: * Boom. Uses 2.0 Steam "I never really liked that village anyway." - Charlta, Mad Inventor |
Voidflash of the Blightspawn4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 acid blind +18 dazing lightning Uses 2.0 Steam While equipped: Stats +3 Str +15 Dex +4 Mag +3 Wil +5 Cun -7 Con dps ---------- Dmg.mod +12% nature +18% physical Res.pen +13% acid +20% physical +12% lightning ----- def ----- Resists +6% nature HP.reg +1.30 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Noonblow (21/21, 151% power, 18 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master/Psionic Power 152% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +18 Crit +13.0% Capacity 21 Proj.spd +200% Ranged+ +15 darkness +4 blight +33 cold +17 mind On Hit.r1 +8 light On Crit.r2 +12 cold On Hit: * 40% chance to blind * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Relgarathel' (20/20, 170% power, 29 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 170% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +29 Crit +17.5% Capacity 20 Proj.spd +200% Ranged+ +26 acid +65 physical +8 mind +16 blight On Hit.r1 +12 mind On Crit.r2 +20 mind On Hit: * 10% chance to knock the target back On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
Flashquill (22/22, 187% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Disrupt/Master Power 187% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +21 gravity On Crit.r2 +4 light On Hit: * 40% chance to blind * Slows global speed by 60% * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 174% power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 40% Wil, 50% Dex, 50% Mag 70% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
quiver of dragonbone arrows 'Bileradiance' (19/19, 166% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane Power 167% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 19 Ranged+ +37 lightning +20 nature On Crit.r2 +12 nature +8 light On Hit: * 25% chance for lightning to arc to a second target * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Morningbreak' (24/24, 184% power, 36 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 185% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Acc +36 Apr +36 Crit +21.0% Capacity 24 Proj.spd +200% Ranged+ +4 mind On Crit.r2 +12 blight +8 mind +12 light On Hit: * 40% chance to cause random gloom * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
Scattermind (20/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 40% Wil, 60% Dex, 50% Mag 60% Cun Dmg Mind Mastery Sling Mastery Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Ice Mastery Sling Mastery Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Pouch of the Subconscious (18/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 50% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Sling Mastery Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Boltusher the pouch of voratun shots (24/24, 166% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 167% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Sling Mastery Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 24 Rld cld 2 Ranged+ +16 mind On Hit.r1 +32 lightning +12 acid On Crit.r2 +12 mind +16 acid On Hit: * 46% chance to corrode armour by 30% * 46% chance to daze at end of turn While equipped: Shots are used with slings to pummel your foes to death. |
Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +8 (+0 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+0 eff.) Rng.Def +12 (+0 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +5 Block This rugged stone shield flickers with bursts of pitch black flame. |
Poroyatha the stralite shield (10 def, 2 armour, 143.5 block)7.0 T4 shield armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +8 Wil +7 Con dps ---------- Res.pen +30% temporal Melee Ret 18 ice On Melee Ret: * 34% chance to blind ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+0 eff.) Fatigue +14% Resists +27% fire +15% light +18% cold Spell.save +12 (+0 eff.) ---------- misc Max.vim +10.00 Talents +4 Block Handheld deflection devices. |
Rhyzilagar (10 def, 2 armour, 141 block)7.0 T4 shield armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +1 Wil dps ---------- Spell.pwr +4 (+0 eff.) On Melee Ret: * 14% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+0 eff.) Fatigue +14% Resists +14% lightning +14% physical +9% light +9% darkness Spell.save +10 (+0 eff.) ---------- misc Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Rng.Def +12 (+0 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+0 eff.) Rng.Def +17 (+0 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+0 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 3855224.89 to 4819031.11 light damage (based on Willpower and Cunning). Uses 1 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+0 eff.) Resists +15% acid +12% physical Phys.save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 32916.93 to 41146.16 physical damage (based on Willpower and Cunning) with knockback. Uses 1 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+0 eff.) Resists +25% nature Phys.save +15 (+0 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Furnacestalker (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +14 (+0 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +15% fire +13% physical +26% darkness +9% all Res.pen +5% blight +12% physical +11% darkness +5% fire On Hit (Melee): * 20% chance to disease ----- def ----- Defense +3 (+0 eff.) Resists +3% blight +3% fire +22% darkness ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+0 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+0 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 1 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +30 (+0 eff.) ----- def ----- Defense +6 (+0 eff.) Spell.save +25 (+1 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+1 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+0 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+0 eff.) Fatigue +7% Phys.save +15 (+0 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
reinforced leather armour 'Charwasp' (16 def, 16 armour)9.0 T4 light armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +7 Wil +17 Cun dps ---------- Crit.mult +5.00% Spell.pwr +4 (+0 eff.) S.pwr/crit +6 Dmg.mod +3% blight Res.pen +10% fire Melee Ret 4 arcane ----- def ----- Armour +16 Defense +16 (+0 eff.) Fatigue +8% Mind.save +44 (+1 eff.) Max.HP +84.00 HP.reg +2.80 Heal.mod +25% ---------- misc Max.psi +30.00 Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
Coalradiance of the Blightspawn (21 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Wil dps ---------- Mov.spd +20% Dmg.mod +12% nature Melee Ret 12 lightning 13 light 12 nature On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 47% chance to disease * 47% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +21 (+0 eff.) Rng.Def +13 (+0 eff.) Fatigue +8% Resists +29% lightning +30% darkness +27% blight +6% nature +9% acid ---------- misc Light +2 A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+0 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+0 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 17888, based on Cunning and Magic) for 10 turns. Uses 1 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Flameweeper the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +4 Wil dps ---------- Mind.pwr +10 (+1 eff.) Melee Ret 8 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +15% acid +23% temporal +14% lightning +40% cold +13% fire +7% physical Crit.dmg- 10.00% A suit of armour made of leather. |
Islana the drakeskin leather armour (10 def, 8 armour)9.0 T5 light armor [Random Unique] Disrupt/Master While equipped: Stats +7 Str +9 Dex +3 Mag ----- def ----- Armour +8 Defense +10 (+0 eff.) Fatigue +8% Resists +11% blight +6% lightning +17% nature +19% acid D.Red.from +10% Unnatural Phys.save +11 (+0 eff.) Spell.save +3 (+0 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
Life Support Suit (12 def, 10 armour)9.0 T5 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +10 Defense +12 (+0 eff.) Fatigue +9% Resists +5% all Phys.save +25 (+0 eff.) Die.at -200.00 life ---------- misc Talents +1 Life Support You cannot bleed. When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown) "We've done it, men. We cured death." |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+0 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+0 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 1 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 6795.52 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Isleraba (3 def, 17 armour)14.0 T3 heavy armor [Random Unique] Master While equipped: Stats +12 Str +5 Con dps ---------- Dmg.mod +3% mind Res.pen +10% arcane +10% mind Melee Ret 4 mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +17 Defense +3 (+0 eff.) Fatigue +16% Resists +9% acid +11% physical +16% darkness +5% arcane +12% mind Max.HP +68.00 ---------- misc Light +2 Track: Puts all charms on 1 cooldown Level 1001.8 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16922 for 103 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+0 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Mayiwen the Stokewitch (5 def, 12 armour)14.0 T5 heavy armor [Random Unique] Master While equipped: Stats +17 Str +7 Con dps ---------- Res.pen +20% blight Melee Ret 18 physical ----- def ----- Armour +12 Defense +5 (+0 eff.) Fatigue +16% Resists +6% temporal +15% physical +20% darkness +15% fire Phys.save +10 (+0 eff.) Mind.save +10 (+0 eff.) Max.HP +90.00 Teleport- +5% ---------- misc Light +2 Track: Puts all charms on 1 cooldown Level 1001.8 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16922 for 103 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Harirain (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Dex +4 Mag dps ---------- Crit.mult +6.00% Phys.pwr +6 (+0 eff.) ----- def ----- Armour +13 Defense +7 (+0 eff.) Fatigue +24% Resists +23% acid +8% physical Phys.save +18 (+0 eff.) HP.reg +4.90 ---------- misc Stam/turn +1.40 A suit of armour made of metal plates. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+0 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 7407.15 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 1 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+0 eff.) ----- def ----- Armour +50 Defense +40 (+1 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+0 eff.) Spell.save +35 (+1 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Purewish (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +15 Wil dps ---------- Melee Ret 12 light 12 temporal On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +26% Resists +30% blight +30% fire +27% darkness Crit.dmg- 10.00% Mind.save +16 (+0 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 A suit of armour made of metal plates. |
Zanydil the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Str dps ---------- Spell.pwr +11 (+0 eff.) Dmg.mod +31% physical Res.pen +15% physical ----- def ----- Defense +33 (+0 eff.) Rng.Def +10 (+0 eff.) Mind.save +14 (+0 eff.) Stealth +15 Die.at -40.00 life A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +2 Defense +9 (+0 eff.) Resists +15% cold Phys.save +10 (+0 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. |
Eremelen the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +2 Wil +3 Con dps ---------- Phys.crit +3.0% Spell.crit +6% Crit.mult +5.00% Phys.pwr +4 (+0 eff.) Spell.pwr +2 (+0 eff.) Res.pen +5% blight Melee Ret 8 arcane ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Resists +0% lightning Stun/Frz- +0% ---------- misc Mana/s.crit +4.00 Vim/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% ----- def ----- Defense +10 (+0 eff.) Phys.save +10 (+0 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Rogue's Gallery (12 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +10 Cun ----- def ----- Defense +12 (+0 eff.) Resists +20% nature On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns. Cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents. Uses 1 power out of 12/12 Activation is instant. Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter! |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+0 eff.) ----- def ----- Armour +12 Defense +10 (+0 eff.) Fatigue +3% Phys.save +0 (+0 eff.) Pinning- +100% Knockbk- -100% Teleport- +0% You move 3 spaces at once. Accurately? Less so. |
Vorukira the Bleakrazor (22 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +21% darkness ----- def ----- Armour +5 Defense +22 (+0 eff.) Fatigue +5% Resists +3% physical HP.reg +4.90 Heal.mod +30% Silence- +10% Stun/Frz- +20% Blink to a nearby random location (rad 15) Puts all charms on 1 cooldown A pair of boots made of leather. |
pair of drakeskin leather boots 'Manisahell' (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +6 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +12% physical Res.pen +20% blight +10% physical ----- def ----- Armour +13 Fatigue -5% Resists +5% arcane Phys.save +25 (+0 eff.) Mind.save +25 (+0 eff.) Die.at -20.00 life Max.HP +60.00 ---------- misc Stam/turn +0.80 Infravis +3 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+0 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Hands of Creation (0 def, 10 armour)1.5 T5 hands armor [Unique] Steamtech While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +20 (+0 eff.) Steampwr +20 (+0 eff.) Res.pen +20% physical +20% fire ----- def ----- Armour +10 ---------- misc Max.enc +20 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 91% Melee+ +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
Armotir the Shockfiend (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Melee+ 7 cold Dmg.mod +3% lightning +5% cold +3% darkness Res.pen +5% lightning +5% darkness Acc +8 (+0 eff.) On Melee Ret: * 26% chance to reduce effective powers by 20% * 21 arcane resource burn ----- def ----- Armour +2 Resists +6% lightning +7% cold Phys.save +7 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +6 (+0 eff.) Disarm- +25% Unarmed combat: Power 121% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +10 ice +8 lightning On Hit: 10% Ice Breath 3 On Hit: 10% Perfect Control 3 On Hit: * 20% chance to reduce effective powers by 20% * 15 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) ----- def ----- Armour +5 Defense +4 (+0 eff.) Spell.save +10 (+0 eff.) Unarmed combat: Power 134% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: 100% Destroy Magic 4 On Hit: * 35 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 1 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 6 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
voratun gauntlets 'Ebonypyre' (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 15 cold Dmg.mod +3% blight +11% cold Res.pen +5% darkness Acc +25 (+0 eff.) Melee Ret 8 blight ----- def ----- Armour +8 Resists +10% cold Mind.save +15 (+0 eff.) Max.HP +80.00 Unarmed combat: Power 146% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +21 Apr +15 Crit +21.0% Atk.spd 83% On Hit.r1 +16 blight On Crit.r2 +13 ice +4 light +4 blight On Hit: 10% Ice Breath 5 On Hit: 10% Battle Shout 5 On Hit: * 40% chance to disease Metal gloves protecting the hands up to the middle of the lower arm. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+0 eff.) Mind.pwr +15 (+1 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (+0 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+1 eff.) Apr +15 ----- def ----- Defense +15 (+0 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
elven-silk wizard hat 'Blazeworm' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +17 Cun +17 Wil dps ---------- Mind.crit +14% Mind.pwr +12 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Resists +6% darkness +6% temporal +6% mind +3% light Mind.save +29 (+0 eff.) Confus- -20% Fear- -20% ---------- misc Psi/turn +0.40 Hateful Whisper: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 15/15. Range 8 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 7424 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Yeti Mind Controller (0 def, 3 armour)2.0 T1 head armor [Unique] Steamtech While equipped: dps ---------- Mind.crit +9% Mind.pwr +9 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Mind.save +10 (+0 eff.) Hack the mind of a weakened yeti. Uses 1 power out of 0/8 This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (+0 eff.) Spell.pwr -10 (+0 eff.) Mind.pwr -10 (+0 eff.) ----- def ----- Defense -10 (+0 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+0 eff.) Mind.save +12 (+0 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
The Cage (0 def, 0 armour)1.0 T3 head armor [Unique] Psionic While equipped: dps ---------- All.spd -25% ----- def ----- Resists +30% mind +10% all Res.Cap +30% mind You are immune to mental status effects. Nothing will ever reach you again. |
Nightwaker of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +9% Crit.mult +3.00% Mind.pwr +19 (+1 eff.) Dmg.mod +20% cold +36% mind +15% physical On Melee Ret: * 38% chance to disease * 44% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+0 eff.) Resists +3% acid +30% cold +33% mind +12% fire Phys.save +27 (+0 eff.) Mind.save +29 (+0 eff.) Max.HP +20.00 ---------- misc Max.psi +72.00 A pointy cloth hat, very wizardly... |
Radianceblood (0 def, 7 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +10 Dex +10 Cun dps ---------- Dmg.mod +6% light Apr +15 Melee Ret 10 physical ----- def ----- Armour +7 Fatigue +5% Resists +9% cold +3% light +3% darkness Mind.save +33 (+0 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Skullcracker: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 170861.0 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Brenyndur the Scaldbraid (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Dex +2 Mag +2 Wil +8 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +4 Fatigue -4% Resists +9% fire +12% cold ---------- misc Telepathy Humanoid/Orc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +5 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+0 eff.) ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +6% Resists +10% blight Disease- +40% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.10 Corruption/Vim Vimsense: Level 3.0 Pwr.cost 1 out of 32/32. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 590%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+0 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 1 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 28059.52 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+0 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+0 eff.) When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+0 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+0 eff.) When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
24 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
16 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+0 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+0 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 geode 20 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
21 sugilite 21 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
18 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 tiger's eye 13 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 obsidian 5 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+0 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+0 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 large geode 4 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 kunzite 6 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 black pearl 13 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+0 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+0 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 enormous geode 26 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
23 tanzanite 23 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1017 alchemist agate0.0 T1 blue alchemist-gem [Normal] While equipped: When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
void-walker's brass lantern of corpselight2.0 T1 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Dmg.mod +0% light ----- def ----- Resists +6% blight +5% cold +6% darkness +6% temporal Def/telep +11 Res/telep +12% Dur/telep +10% ---------- misc Light +2 Infravis +4 See.Stealth +0 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 7362 blight damage or heals 8430 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 1 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 5368.94 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Xerariama the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% blight +11% mind +7% darkness Res.pen +10% blight +5% temporal +13% all Apr +13 ----- def ----- Resists +12% light +15% blight Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 3550.85 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) ----- def ----- Resists +15% blight +15% darkness ---------- misc Light +9 Infravis +6 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 9312 blight damage or heals 10662 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (3279 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
0.0 T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 8 Call a trained yeti for help. Uses 1 power out of 8/8 Call a trained yeti to your side. |
perfect lightning coil0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 1 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
voratun pickaxe 'Blindwell' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +3 Str dps ---------- Dmg.mod +9% arcane +9% temporal Res.pen +16% physical +15% darkness +15% arcane Acc +10 (+0 eff.) Melee Ret 4 darkness ----- def ----- Resists +12% temporal ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+0 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Mind.pwr +10 (+1 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 1 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+0 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 1 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glowterror [power 95] (1 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +3 Mag +4 Cun ----- def ----- Resists +3% light ---------- misc See.Invis +6 Wards +2 physical +5 mind +3 darkness Talents +5 Telekinetic Blast +4 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 95 for 7 turns Puts all charms on 1 cooldown Torques are made by powerful psionics to store psionic powers. |
Beraroddagorn [power 157] (1 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun +2 Con dps ---------- Spell.crit +1% Mind.crit +5% Dmg.mod +6% blight Res.pen +5% mind ----- def ----- Spell.save +23 (+1 eff.) ---------- misc Psi/ret +0.04 Max.psi +20.00 Wards +6 physical +10 mind +10 darkness Talents +2 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 157 for 7 turns Puts all charms on 1 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of charged psionic shield 'Bleakbreak' [power 127] (1 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% darkness +6% blight Melee Ret 16 blight ----- def ----- Resists +3% blight +12% temporal Spell.save +15 (+1 eff.) ---------- misc Light +3 Wards +5 physical +9 mind +10 darkness Talents +2 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 127 for 7 turns Puts all charms on 1 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Murkwrecker' [power 133] (1 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +6% fire +12% nature Heal/summ +10 ---------- misc Hate/m.crit +2.00 Talents +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 133 for 7 turns Puts all charms on 1 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 1 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Belesewe [power 4] (1 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +5 Mag ----- def ----- Crit.dmg- 10.00% ---------- misc Infravis +3 See.Invis +9 Talents +1 Invoke Tentacle +5 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Remove up to 4 poisons or diseases from a target within range 135 (based on Willpower) Puts all charms on 1 cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+1 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 1 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Fireoblivion [power 151] (1 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 12 light 4 fire ----- def ----- Resists +9% fire ---------- misc Talents +2 Void Blast Fire a bolt of a random element with (base) damage 76 to 151 Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Tuladan the Infernovalor [power 487] (1 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% acid Res.pen +20% blight On Hit (Melee): * 20% chance to disease * 33% chance to corrode armour by 30% ----- def ----- Resists +9% fire ---------- misc Talents +5 Void Blast +5 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 244 to 487 Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+0 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 50233.00 temporal and 50233.00 darkness damage (based on Magic). Uses 1 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Malidas the Orc Gunslinger level 10
39th Retaking 124th year of Ascendancy at 21:34 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Malidas the Orc Gunslinger level 20
34th Revenge 124th year of Ascendancy at 01:31 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Malidas the Orc Gunslinger level 5
12nd Retaking 124th year of Ascendancy at 02:54 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Malidas the Orc Gunslinger level 39
15th Loss 124th year of Ascendancy at 16:35 see stats
For a Few Gold More (Insane (Adventure) difficulty)
Completely deplete an AAA's stock.By Malidas the Orc Gunslinger level 10
40th Retaking 124th year of Ascendancy at 14:54 see stats
Imp'ing Away (Insane (Adventure) difficulty)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Malidas the Orc Gunslinger level 75
20th Remembrance 125th year of Ascendancy at 21:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Malidas the Orc Gunslinger level 10
39th Retaking 124th year of Ascendancy at 20:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Malidas the Orc Gunslinger level 20
32nd Revenge 124th year of Ascendancy at 20:54 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Malidas the Orc Gunslinger level 30
49th Pain 124th year of Ascendancy at 06:23 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Malidas the Orc Gunslinger level 40
16th Loss 124th year of Ascendancy at 03:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Malidas the Orc Gunslinger level 50
22nd Destruction 124th year of Ascendancy at 04:09 see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Malidas the Orc Gunslinger level 28
48th Pain 124th year of Ascendancy at 21:13 see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Malidas the Orc Gunslinger level 64
6th Remembrance 125th year of Ascendancy at 05:59 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Malidas the Orc Gunslinger level 2
10th Retaking 124th year of Ascendancy at 11:00 see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Malidas the Orc Gunslinger level 46
51st Loss 124th year of Ascendancy at 08:01 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Malidas the Orc Gunslinger level 2
10th Retaking 124th year of Ascendancy at 11:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Malidas the Orc Gunslinger level 2
10th Retaking 124th year of Ascendancy at 11:00 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By Malidas the Orc Gunslinger level 76
51st Remembrance 125th year of Ascendancy at 03:17 see stats
The Dead God Rests (Insane (Adventure) difficulty)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Malidas the Orc Gunslinger level 73
20th Remembrance 125th year of Ascendancy at 14:18 see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Malidas the Orc Gunslinger level 47
19th Destruction 124th year of Ascendancy at 18:00 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Malidas the Orc Gunslinger level 55
41st Destruction 124th year of Ascendancy at 07:16 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Malidas the Orc Gunslinger level 2
10th Retaking 124th year of Ascendancy at 11:00 see stats
This will make a big Omelette! (Insane (Adventure) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Malidas the Orc Gunslinger level 41
33rd Loss 124th year of Ascendancy at 09:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Malidas the Orc Gunslinger level 5
12nd Retaking 124th year of Ascendancy at 02:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Malidas the Orc Gunslinger level 5
12nd Retaking 124th year of Ascendancy at 02:54 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Malidas the Orc Gunslinger level 14
42nd Retaking 124th year of Ascendancy at 04:04 see stats
Log
Today is the 51st Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:40.
Malidas deactivates Chant of Resistance.
Malidas deactivates Slow Motion.
Malidas deactivates Evasive Shots.
Malidas deactivates Daunting Presence.
Malidas deactivates Agile Gunner.
Malidas deactivates Keen Senses.
Malidas deactivates Premonition.
Malidas deactivates Roll With It.
Malidas tessellates his cloak!
Malidas deactivates Range Amplification Device.



























































































































































































































































































































