











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. QuickTome QoL Changes 1.7.2Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Race: Tinkerer 1.7.5Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Starter Martial Potion 1.7.4Gives a Potion of Martial Prowess at character creation (currently limited to Wanderer and Adventurer since I could not figure out how to make it work without specifying classes). Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Madness Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 25 / 68% |
Size | medium |
Lifes / Deaths | Killed by Polygatta the large brown snake at level 5 on the 44th Quantumnal 1337th year of Ascendancy at 04:52 / 64Killed by Polygatta the large brown snake at level 5 on the 44th Quantumnal 1337th year of Ascendancy at 06:39 Killed by The Shade at level 6 on the 45th Quantumnal 1337th year of Ascendancy at 00:18 Killed by Rnas at level 10 on the 45th Quantumnal 1337th year of Ascendancy at 21:59 Killed by Yvera the grizzly bear at level 10 on the 46th Quantumnal 1337th year of Ascendancy at 10:13 Killed by Adukira the brown bear at level 11 on the 46th Quantumnal 1337th year of Ascendancy at 18:26 Killed by Glydhemira the multi-hued crystal at level 12 on the 48th Quantumnal 1337th year of Ascendancy at 00:11 Killed by Rnas at level 13 on the 48th Quantumnal 1337th year of Ascendancy at 11:44 Killed by Polodaba the sandworm destroyer at level 15 on the 49th Quantumnal 1337th year of Ascendancy at 22:41 Killed by Zubaldara the gigantic sandworm tunneler at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 00:02 Killed by Zubaldara the gigantic sandworm tunneler at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 01:10 Killed by Zubaldara the gigantic sandworm tunneler at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 02:13 Killed by Rnas at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 03:21 Killed by Aerewen the sandworm at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 04:38 Killed by Aerewen the sandworm at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 05:44 Killed by Aerewen the sandworm at level 15 on the 50th Quantumnal 1337th year of Ascendancy at 06:56 Killed by Isliseth the sandworm at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 11:09 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 12:41 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 14:06 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 15:17 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 16:21 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 17:50 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 19:55 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 21:05 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 22:18 Killed by Layiwyn the gigantic sandworm tunneler at level 16 on the 50th Quantumnal 1337th year of Ascendancy at 23:29 Killed by Cyrubreldarin the gigantic sandworm tunneler at level 17 on the 51st Quantumnal 1337th year of Ascendancy at 01:40 Killed by Zubebrethra the black ooze at level 17 on the 51st Quantumnal 1337th year of Ascendancy at 04:29 Killed by Gloravena the sandworm at level 17 on the 51st Quantumnal 1337th year of Ascendancy at 11:34 Killed by Eilinema the gigantic gravity worm at level 17 on the 51st Quantumnal 1337th year of Ascendancy at 12:46 Killed by Mayorin the gigantic sandworm tunneler at level 18 on the 51st Quantumnal 1337th year of Ascendancy at 14:23 Killed by Mayorin the gigantic sandworm tunneler at level 18 on the 51st Quantumnal 1337th year of Ascendancy at 15:56 Killed by Xylaith the gigantic corrosive tunneler at level 18 on the 51st Quantumnal 1337th year of Ascendancy at 20:46 Killed by Rnas at level 18 on the 51st Quantumnal 1337th year of Ascendancy at 22:06 Killed by Mayuthra the sandworm at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 00:29 Killed by Poregata the black ooze at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 02:00 Killed by Cyrata the sandworm destroyer at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 03:13 Killed by Rnas at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 04:34 Killed by gigantic sandworm tunneler at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 06:10 Killed by Rnas at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 07:40 Killed by Adoda the gigantic gravity worm at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 09:35 Killed by Xeranor the blue ooze at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 10:57 Killed by Xeranor the blue ooze at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 12:11 Killed by green jelly at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 13:47 Killed by blue jelly at level 19 on the 52nd Quantumnal 1337th year of Ascendancy at 16:04 Killed by Rnas at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 17:20 Killed by Eilinyma the gigantic sandworm tunneler at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 17:59 Killed by Rnas at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 18:53 Killed by Rnas at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 20:18 Killed by Yvedherin the sandworm at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 21:42 Killed by Yvedherin the sandworm at level 20 on the 52nd Quantumnal 1337th year of Ascendancy at 23:00 Killed by Rnas at level 22 on the 53rd Quantumnal 1337th year of Ascendancy at 01:55 Killed by Rnas at level 22 on the 53rd Quantumnal 1337th year of Ascendancy at 03:27 Killed by Rnas at level 22 on the 53rd Quantumnal 1337th year of Ascendancy at 08:31 Killed by Hallowed Ghost at level 22 on the 53rd Quantumnal 1337th year of Ascendancy at 23:56 Killed by Bethydathra the snow giant at level 22 on the 54th Quantumnal 1337th year of Ascendancy at 01:15 Killed by Hallowed Ghost at level 22 on the 54th Quantumnal 1337th year of Ascendancy at 02:40 Killed by Bethydathra the snow giant at level 22 on the 54th Quantumnal 1337th year of Ascendancy at 04:18 Killed by Bethydathra the snow giant at level 22 on the 54th Quantumnal 1337th year of Ascendancy at 05:15 Killed by Rnas at level 23 on the 54th Quantumnal 1337th year of Ascendancy at 07:27 Killed by Rnas at level 25 on the 55th Quantumnal 1337th year of Ascendancy at 04:15 Killed by Porebeth the snow giant at level 25 on the 55th Quantumnal 1337th year of Ascendancy at 05:28 Killed by Nerita the wolf at level 25 on the 55th Quantumnal 1337th year of Ascendancy at 06:50 Killed by Aeryriwen the grave wight at level 25 on the 55th Quantumnal 1337th year of Ascendancy at 08:33 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 22 (base 19) |
Magic | 66 (base 55) |
Willpower | 66 (base 55) |
Cunning | 50 (base 35) |
Resources
Life | 562/562 |
Mana | 295/295 |
Positive | 102/102 |
Healing Factor | 1.2024166372473 |
Regeneration | 2.7054374338064 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 13.50979916044 |
See Invisible | 31.399209289496 |
Offense: Mainhand
Damage | 25 |
Accuracy | 9 |
Crit Chance | 26% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Fire | +71% |
Darkness | +14% |
Light | +31% |
Acid | +5% |
Mind | +6% |
Physical | +9% |
Cold | +5% |
All | 0% |
Offense: Damage Penetration
Fire | +53% |
Darkness | +11% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 57 |
Mental Save | 32 |
Defense: Resistances
Acid | + 40%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 40%( 70%) |
All | + 13%( 70%) |
Lightning | + 36%( 70%) |
Light | + 39%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 25%( 70%) |
Fire | + 49%( 70%) |
Darkness | + 28%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (146 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Arcane Shield |
talent | Chant of Resistance |
talent | Burning Wake |
talent | Arcane Power |
talent | Premonition |
talent | Shielding |
talent | Wildfire |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -4% Physical save +5 (+3 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Defense +1 (+1 eff.) Spell save +12 (+3 eff.) other ------- Psi/turn +0.10 Max mana +80.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to heal for 34. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Mag offense ------ Spellpower +6 (+1 eff.) defense ------ Life +27.00 Disarm Resist +20% Pinning Resist +28% Knockbk Resist +29% Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Mag offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +5% lightning +5% temporal +5% arcane A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +10.00% Spellpower +22 (+5 eff.) Damage +25% fire other ------- Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 4.5 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 108.37 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +5% acid +9% physical +5% fire +5% cold defense ------ Resistance +10% acid +14% physical +10% fire +10% cold +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Mag +4 Wil +3 Cun offense ------ Damage +14% darkness +6% mind Ignore resists +11% darkness defense ------ Defense +2 (+2 eff.) Resistance +17% darkness Crit Resistance 15.00% Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +5 Cun +3 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.60 Mana/turn +0.14 Max mana +32.00 Amulets make your neck look great! |
Inventory
![]() 0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1186% for 10 turns (211 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +11% other ------- Infravision +2 Sight +2 See Invis +5 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +22 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
![]() 5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% fire other ------- Mana/turn +0.10 Max mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 mind On-Hit, radius 1 +16 light On-crit, radius 2 +16 light While equipped: offense ------ Accuracy +6 (+6 eff.) defense ------ Defense +9 (+9 eff.) Resistance +3% acid +9% mind Disarm Resist +28% other ------- Light +2 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 nature On-Hit, radius 1 +12 physical While equipped: Stats +4 Mag defense ------ Resistance +3% darkness +2% physical Unlife -20.00 life One-handed war axes. |
![]() 2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +11% light Ignore resists +10% nature defense ------ Resistance +6% nature +16% light +7% all other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex offense ------ Damage +6% darkness defense ------ Defense +1 (+1 eff.) other ------- Light +3 See Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ On-Hit 10 fire Damage +6% acid +5% fire +9% nature Ignore resists +15% acid +15% cold When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +2 Fatigue +3% Resistance +6% cold +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Damage +14% nature Ignore resists +5% fire defense ------ Defense +1 (+1 eff.) Resistance +16% nature other ------- Psi when Hit +0.08 A pointy cloth hat, very wizardly... |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +1 Wil offense ------ Damage +9% mind +3% cold Ignore resists +5% acid +10% cold When Hit 11 fire defense ------ Resistance +5% fire Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Rnas the Shalore Archmage level 23
54th Quantumnal 1337th year of Ascendancy at 08:51 see stats
By Rnas the Shalore Archmage level 10
45th Quantumnal 1337th year of Ascendancy at 20:17 see stats
By Rnas the Shalore Archmage level 20
52nd Quantumnal 1337th year of Ascendancy at 17:20 see stats
By Rnas the Shalore Archmage level 10
46th Quantumnal 1337th year of Ascendancy at 05:24 see stats
By Rnas the Shalore Archmage level 19
52nd Quantumnal 1337th year of Ascendancy at 05:41 see stats
Log
Talent Blastwave is ready to use.
Talent Fireflash is ready to use.
Talent Temporal Shield is ready to use.
Talent Flameshock is ready to use.
Talent Aegis is ready to use.
Talent Secrets of the Eternals is ready to use.
Talent Chant of Resistance is ready to use.
Rnas activates Secrets of the Eternals.
Rnas activates Chant of Resistance.
Talent Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rnas activates Shielding.
Talent Inferno is ready to use.
Talent Cleansing Flames is ready to use.
Talent Grace of the Eternals is ready to use.
Talent Keen Senses is ready to use.
Talent Arcane Power is ready to use.
Talent Premonition is ready to use.
Talent Wildfire is ready to use.
Talent Burning Wake is ready to use.
Talent Arcane Shield is ready to use.
Rnas activates Keen Senses.
Rnas activates Arcane Shield.
Rnas activates Burning Wake.
Rnas activates Wildfire.
Rnas activates Arcane Power.
Rnas activates Premonition.
Rested for 29 turns (stop reason: all resources and life at maximum).
Saving done.
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QUICK Campaign Zones
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Ruins of Kor'Pul
Scintillating Caves
Sandworm lair: Big Worms
Daikara
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QUICK Campaign Perks
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1: Refused Reward
2: Category: Chants
3: Artifact: Bloodcaller
4: Sandqueen Heart: Corrupt