Deek the level 1 Lunar Gunslinger by dollarhide

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceLunar
ClassGunslinger
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity18 (base 17)
Constitution11 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 14)

Resources

Life94/94
Steam100/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage5
Accuracy25
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save8
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Race / Lunar1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log


Naga tidewarden hits Deek for 16 nature damage.
Poison from Naga tidewarden hits
Deek for 16 nature damage.
Deek receives 112 healing.

Poison from Naga tidewarden hits
Deek for 16 nature damage.

Poison from Naga tidewarden hits
Deek for 16 nature damage.

Poison from Naga tidewarden hits
Deek for 16 nature damage.

Poison from Naga tidewarden hits
Deek for 16 nature damage.
There is an exit to the worldmap here (press '' or right click to use).
Deek stops being poisoned.


There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Implant: Medical Injector is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Displaying off set for Deek (equipment NOT switched)
Ran for 3 turns (stop reason: interesting character).


Deek uses
Create Tinker.