










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Adventuring Party 1.7.0Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions for Korean 1.7.4This is a fork of Better Item Descriptions for Korean. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 9 / 54% |
Size | 보통 |
Lifes / Deaths | Killed by 졸린 엘키라 at level 9 on the 6 즐거움 122 year of Ascendancy at 08:44 / 1 |
Primary Stats
Strength | 36 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 33 (base 12) |
Magic | 68 (base 12) |
Willpower | 63 (base 12) |
Cunning | 70 (base 12) |
Resources
Life | -40/335 |
Mana | 343/413 |
Stamina | 180/256 |
Psi | 0/264 |
Healing Factor | 1.1789294477289 |
Regeneration | 2.1810194782985 |
Speed
Mental | +3.619327060278E-12% |
Attack | 0% |
Movement | 0% |
Spell | +3.619327060278E-12% |
Global | +120.82973235466% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 10 |
See Stealth | 77.529303175622 |
See Invisible | 77.529303175622 |
Offense: Barehand
Damage | 118 |
Accuracy | 36 |
Crit Chance | 20% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 19% |
Speed | 0.99999999999996 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
빛 | +3% |
어둠 | +3% |
비전 | +3% |
황폐 | +3% |
냉기 | +3% |
정신 | +9% |
Offense: Damage Penetration
자연 | +20% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 8 |
Physical Save | 25 |
Spell Save | 37 |
Mental Save | 36 |
Defense: Resistances
냉기 | + 12%( 70%) |
시간 | + 18%( 70%) |
전기 | + 17%( 70%) |
비전 | + 12%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 10 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 100 생명력을 회복합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 자연사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 14 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 무작위한 물리 효과를 하나 제거하고 4 턴 동안 받는 모든 피해를 14% 줄입니다. 또한 해당 종류의 압도 효과도 추가로 제거합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 회복사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 50 회복하고, 상처, 독, 질병을 하나 치료합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 이동사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 1 실질 턴 동안 이동 속도가 508% 증가합니다. 이 효과 동안 기절, 혼절, 속박에 면역이 됩니다. 이동을 제외한 모든 행위는 효과를 즉시 중단합니다. 알림: 매우 빠르게 움직이기 때문에, 실질 턴은 매우 느리게 흘러갑니다. 이 효과는 힘 능력치에 비례하여 증가합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 이동사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 10 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 1 실질 턴 동안 이동 속도가 589% 증가합니다. 이 효과 동안 기절, 혼절, 속박에 면역이 됩니다. 이동을 제외한 모든 행위는 효과를 즉시 중단합니다. 알림: 매우 빠르게 움직이기 때문에, 실질 턴은 매우 느리게 흘러갑니다. 이 효과는 의지 능력치에 비례하여 증가합니다. |
Class Talents
특수 기술 / 교활 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
교활 / 그림자 마법 | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
전투 기술 / 마법 전투 | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
광기 / 촉수 | 2.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
특수 기술 / 힘 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
특수 기술 / 민첩 | 1.00 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
저주 / 포식자 | 2.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 유아론 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
특수 기술 / 의지 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
특수 기술 / 체격 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
전투 기술 / 전투 기술 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
특수 기술 / 마법 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
전투 기술 / 전투 훈련 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/19 |
| 0/37 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
교활 / 생존 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
초능력 / 반작용 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
전투 기술 / 격투 기술 훈련 | 2.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
언데드 / 흡혈귀 | 4.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
무한의 던전에 들어왔습니다. 돌아가는 길은 없습니다. 무한의 던전깊이 내려가, 싸우고, 승리하거나 영광의 불꽃 속에서 죽으세요! | 활성 |
현재 층 내의 모든 적을 절멸하십시오. 무한의 던전 (3 층): 절멸자You completed the challenge and received: +3 능력치 점수 | 성공 |
현재 층 내의 모든 적을 절멸하십시오. 무한의 던전 (4 층): 절멸자You completed the challenge and received: +1 일반 기술 점수 | 성공 |
현재 층 내의 모든 적을 절멸하십시오. 무한의 던전 (5 층): 절멸자You completed the challenge and received: 무작위 유물: 마르드네그 | 성공 |
단 하나의 적도 쓰러뜨리지 않고 다음 층으로 이동할 경우, 두 가지 보상을 얻게 됩니다. 무한의 던전 (6 층): 평화주의자 | 실패 |
Equipment
머리 | ![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Cun +2 Con offense ------ Damage +9% 정신 +3% 황폐 defense ------ Armor +1 Fatigue +1% 가죽으로 만들어진 모자입니다. |
손 | ![]() 1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+1 eff.) On-Hit 5 냉기 Damage +3% 냉기 defense ------ Armor +1 Fatigue +1% Resistance +5% 냉기 Unarmed combat: Weapon Damage 108% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-crit, radius 2 +5 얼음 On Hit: 10% 냉기 숨결 1 팔의 가운데부터 손 쪽까지 보호하는 금속 장갑입니다. |
손가락 | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +2 Mag defense ------ Spell save +4 (+2 eff.) other ------- Light +1 반지는 손가락을 멋지게 만들어 줍니다! |
손가락 | ![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) 반지는 손가락을 멋지게 만들어 줍니다! |
발 | ![]() 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% 어둠 Ignore resists +20% 자연 defense ------ Armor +1 Resistance +6% 전기 +6% 시간 가죽으로 만들어진 장화 한 쌍입니다. |
허리 | ![]() 1.0 Encumbrance T1 belt armor [Rare] Arcane/Nature While equipped: offense ------ Spellpower +3 (+1 eff.) Damage +3% 비전 When Hit 4 비전 defense ------ Resistance +5% 전기 +6% 시간 +5% 비전 Mind save +7 (+4 eff.) other ------- Light +1 Infravision +1 허리를 죄는 허리띠입니다. |
가슴 방어구 | ![]() 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% 가죽 갑옷 한 벌입니다. |
망토 | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil defense ------ Defense +7 (+7 eff.) Physical save +6 (+3 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
도구 | ![]() 2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +3% 빛 other ------- Max psi +40.00 시전자와 반경 10 칸 내의 우호적인 개체의 생명력을 290 회복합니다 Puts all charms on 15 cooldown 100% to 1 개의 이로운 효과의 지속시간을 1 턴 연장합니다. 토템은 강력한 자연의 추종자들이 대자연의 힘을 담아내기 위해 만들어냅니다. |
광원 장비 | ![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: 재사용 대기시간: 11 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 무작위한 정신 효과를 하나 제거하고 2 턴 동안 받는 모든 피해를 16% 줄입니다. 또한 해당 종류의 압도 효과도 추가로 제거합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 재사용 대기시간: 12 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 118 회복하고, 상처, 독, 질병을 하나 치료합니다. 이 효과는 힘 능력치에 비례하여 증가합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Wil defense ------ Defense +10 (+9 eff.) Fatigue -4% Resistance +3% 자연 other ------- Encumbrance +21 반지는 손가락을 멋지게 만들어 줍니다! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Power +10 (+2 eff.) Damage +10% 산성 defense ------ Resistance +23% 산성 +2% 물리 반지는 손가락을 멋지게 만들어 줍니다! |
![]() 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 114% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage 물리 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% 두 손으로 드는 거대한 대검입니다. |
![]() 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 116% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage 물리 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 정신 While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +7 (+7 eff.) Resistance +5% 비전 +3% 시간 Healmod +15% Disarm Resist +28% 두 손으로 드는 거대한 대검입니다. |
![]() 0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 60% Mag, 120% Str Damage 물리 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 비전 On-crit, radius 2 +30 비전 침묵 While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed 거의 투명한 이 검은 무게가 느껴지지 않습니다. |
![]() 3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 118% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: defense ------ Resistance +6% 정신 +3% 어둠 +3% 빛 뭉툭하고 치명적입니다. |
![]() 3.0 Encumbrance T3 mace 1H weapon [Ego] Nature/Master Weapon Damage 133% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +5 자연 While equipped: offense ------ Accuracy +5 (+3 eff.) defense ------ Defense +5 (+5 eff.) Disarm Resist +22% 뭉툭하고 치명적입니다. |
![]() 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 114% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 전기 On-crit, radius 2 +4 전기 While equipped: Stats +3 Con offense ------ When Hit 4 정신 한 손으로 드는 전투 도끼입니다. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Phasing +10% On Crit: * 산성 물질을 튀겨, 5 턴 동안 174 피해를 주고 방어력과 정확도를 22 감소시킵니다 While equipped: Stats +1 Mag offense ------ Spellpower +15 (+4 eff.) Spellpower/crit +6 날카롭고, 짧지만 치명적입니다. |
![]() 4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 활은 적에게 화살을 쏘는 데에 쓰입니다. |
![]() 4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Projectile Speed +200% While equipped: Stats +3 Str offense ------ Critical power +5.00% Physical Power +11 (+2 eff.) defense ------ Resistance +2% 물리 활은 적에게 화살을 쏘는 데에 쓰입니다. |
![]() 3.0 Encumbrance T2 arrow ammo Reqs Dex 18 [Unique] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * 대상을 중독시켜 6 턴 동안 매 턴 20 피해를 주고 20% 확률로 행동이 실패하게 합니다 화살촉에서 끔찍한 독액이 떨어지고 있습니다. |
![]() 6.0 Encumbrance T4 mummy armor [Unique] Arcane 특정한 물건이 있다면, 그야말로 딱 어울리는 왕관을 쓴 격일 것입니다. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% 냉기 +15% 비전 +20% 어둠 When Hit 10 어둠 defense ------ Armor +12 Defense +12 (+10 eff.) Resistance +30% 황폐 -10% 화염 +30% 어둠 -10% 빛 Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. 사악한 불사의 마법으로 엮어낸 구속구로, 맞닿은 모든 빛과 생명을 빨아들입니다. 이것을 사용하는 사람은 누구든지 자신이 삶과 죽음의 사이에 위치한 악몽과도 같은 감옥에 갇혔다는 걸 깨닫게 될 것입니다. |
![]() 14.0 Encumbrance T2 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +12 Defense +2 (+2 eff.) Fatigue +12% Resistance +6% 비전 Spell save +10 (+4 eff.) 사슬로 만든 갑옷 한 벌입니다. |
![]() 17.0 Encumbrance T2 massive armor Reqs - 판갑 방어구 수련 [Ego] Arcane While equipped: defense ------ Armor +9 Fatigue +22% Resistance +12% 빛 +10% 어둠 금속판으로 만들어진 갑옷 한 벌입니다. |
![]() 1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.60 Healmod +10% 허리를 죄는 허리띠입니다. |
![]() 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% 황폐 +20% 냉기 +20% 자연 Healmod +15% 최고 의회의 치유사들이 썼다는 소문이 도는 허리띠입니다. |
![]() 2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +1% Critical power +10.00% Damage +3% 황폐 Ignore resists +5% 산성 defense ------ Defense +1 (+1 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
![]() 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 가죽으로 만들어진 장화 한 쌍입니다. |
![]() 1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
![]() 1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +3% 비전 defense ------ Armor +2 Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +14.00 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-hit +5 비전 On-crit, radius 2 +5 비전 On Hit: 10% 악몽 3 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+3 eff.) On-Hit (Melee): * 10% 확률로 피해량을 23% 감소시킵니다. defense ------ Defense +1 (+1 eff.) Resistance +5% 화염 +5% 냉기 Physical save +3 (+1 eff.) 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
![]() 2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +3 Fatigue +3% Physical save +11 (+5 eff.) 가죽으로 만들어진 모자입니다. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +3% 시간 Ignore resists +15% 화염 defense ------ Armor +3 Fatigue +5% Resistance +6% 화염 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% 머리 전체를 보호할 수 있는 커다란 투구입니다. 하지만 통풍이 잘 안 되고 시야가 가려지는 문제가 있습니다. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 산성 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: 자연 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 굴착 벽을 파거나, 나무를 베어내어 길을 만들어낼 수 있게 해 줍니다. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +5% 자연 defense ------ Resistance +3% 냉기 +10% 자연 +6% 어둠 While carried: other ------- Talents +1 굴착 벽을 파거나, 나무를 베어내어 길을 만들어낼 수 있게 해 줍니다. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: 이 오브는 당신이 발견하는 물건들을 자동으로 식별해 줄 것입니다. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
![]() 2.0 Encumbrance T1 wand charm [Ego] Arcane 마법의 화살을 날려 113 냉기 피해를 줍니다 Puts all charms on 15 cooldown 마법봉은 강력한 연금술사나 마도사가 주문의 힘을 담아내기 위해 만들어냅니다. 하지만 누구든지 안에 담긴 주문의 힘을 해방할 수 있습니다. |
Achievements
By 레벨 9 코르낙 모험가 Galen's Will
6 즐거움 122 year of Ascendancy at 08:11 see stats
Log
Galen's Will가 졸린 시르미라이스를 공격했다. 97 물리, 119 물리, 5 냉기, 35 어둠, 244 어둠, 5 냉기, 35 어둠, 5 냉기, 35 어둠, 310 어둠, 112 물리, 5 냉기, 35 어둠, 5 냉기, 35 어둠 (총 1083 피해)
Galen's Will가 피해량의 일부를 염력으로 변환했다!
졸린 엘키라의 화상이 Galen's Will를 공격했다. 52 염력으로 변환, 65 화염 (총 117 피해)
Galen's Will는 6 회복 (6 염력 회복) 피해를 받았다.
Galen's Will가 졸린 시르미라이스를 공격하여 111 물리 피해를 입혔다.
Galen's Will가 졸린 시르미라이스를 죽였다!
졸린 엘키라가 불을 뿜는 릿치를 소환했다!
잠자는 살세라는 독기를 내뿜었다!
갈렌의 의지는 중독됐다!
Galen's Will가 피해량의 일부를 염력으로 변환했다!
잠자는 살세라가 Galen's Will를 공격했다. 28 염력으로 변환, 35 자연 (총 63 피해)
갈렌의 의지는 주입: 이동을 사용했다.
갈렌의 의지는 엄청난 속도로 이동했다!
Galen's Will가 피해량의 일부를 염력으로 변환했다!
졸린 엘키라의 화상이 Galen's Will를 공격했다. 52 염력으로 변환, 65 화염 (총 117 피해)
Galen's Will는 6 회복 (6 염력 회복) 피해를 받았다.
잠자는 살세라의 중독이 Galen's Will를 공격했다. 20 염력으로 변환, 25 자연 (총 46 피해)
졸린 엘키라가 전투견을 소환했다!
갈렌의 의지는 주입: 재생을 사용했다.
갈렌의 의지의 생명력이 빠르게 회복된다.
갈렌의 의지의 발이 느려졌다.
Galen's Will가 피해량의 일부를 염력으로 변환했다!
졸린 엘키라의 화상이 Galen's Will를 공격했다. 40 염력으로 변환, 81 화염 (총 121 피해)
Galen's Will는 6 회복 (6 염력 회복) 피해를 받았다.
9레벨 코르낙 모험가 Galen's Will는 무한의 던전 6구역에서 졸린 엘키라에게 불타올라 죽었다.