Falevon the level 50 Whitehoof Sea Knight by kemott11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassSea Knight
Level / Exp50 / 1990%
Sizemedium
Lifes / Deaths

Primary Stats

Strength81 (base 10)
Dexterity47 (base 10)
Constitution77 (base 60)
Magic95 (base 60)
Willpower58 (base 29)
Cunning100 (base 60)

Resources

Life2053/2053
Mana414/414
Stamina387/387
Steam115/115
Healing Factor1.525
Regeneration8.235

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision4
See Stealth36.787656077861
See Invisible36.787656077861
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage259
Accuracy47
Crit Chance69%
APR32
Speed1.00

Offense: Offhand

Damage131
Accuracy47
Crit Chance64%
APR44
Speed1.00

Offense: Spell

Spellpower82
Crit Chance28%
Speed1

Offense: Mind

Mindpower62
Crit Chance28%
Speed1

Offense: Damage Bonus

All+15%

Offense: Damage Penetration

Physical+30%
Darkness+10%

Defense: Base

Armour (hardiness)97.416050405667 (76.629213483146%)
Defense43
Ranged Defense43
Fatigue25
Physical Save97
Spell Save62
Mental Save62

Defense: Resistances

Nature+100%(100%)
Lightning+ 51%( 70%)
Darkness+ 48%( 70%)
Temporal+ 48%( 80%)
Blight+ 22%( 50%)
Cold+100%(100%)
Mind+ 51%( 70%)
All+ 35%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance40%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Implants

Class Talents

Spell / Healing Waters1.30
5/5
5/5
3/5
5/5
Spell / Riptide1.30
4/5
4/5
4/5
4/5
Technique / Weapon Supremacy1.30
5/5
1/5
1/5
5/5
Spell / Water1.10
0/5
0/5
0/5
0/5
Spell / One With the Sea1.30
5/5
5/5
5/5
5/5

Generic Talents

Technique / Weapons Master1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
5/5
3/5
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
1/5
1/5
Technique / Combat Casting1.00
4/5
5/5
4/5
5/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Falevon the Whitehoof Sea Knight level 4
11st Retaking 124th year of Ascendancy at 23:46
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Falevon the Whitehoof Sea Knight level 11
26th Retaking 124th year of Ascendancy at 12:07
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Falevon the Whitehoof Sea Knight level 29
25th Revenge 124th year of Ascendancy at 23:42
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Falevon the Whitehoof Sea Knight level 50
47th Dearth 124th year of Ascendancy at 02:20
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Falevon the Whitehoof Sea Knight level 10
20th Retaking 124th year of Ascendancy at 15:50
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Falevon the Whitehoof Sea Knight level 20
48th Retaking 124th year of Ascendancy at 01:42
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Falevon the Whitehoof Sea Knight level 30
26th Revenge 124th year of Ascendancy at 13:05
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Falevon the Whitehoof Sea Knight level 40
3rd Dearth 124th year of Ascendancy at 18:37
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Falevon the Whitehoof Sea Knight level 50
36th Dearth 124th year of Ascendancy at 08:00
see stats
Once Upon A Time, In the West... (Nightmare (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Falevon the Whitehoof Sea Knight level 50
7th Loss 124th year of Ascendancy at 07:53
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Falevon the Whitehoof Sea Knight level 50
37th Dearth 124th year of Ascendancy at 10:42
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Falevon the Whitehoof Sea Knight level 33
31st Revenge 124th year of Ascendancy at 08:18
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Falevon the Whitehoof Sea Knight level 50
38th Dearth 124th year of Ascendancy at 11:07
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Falevon the Whitehoof Sea Knight level 30
26th Revenge 124th year of Ascendancy at 14:01
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Falevon the Whitehoof Sea Knight level 22
49th Retaking 124th year of Ascendancy at 12:16
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Falevon the Whitehoof Sea Knight level 50
46th Dearth 124th year of Ascendancy at 18:01
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Falevon the Whitehoof Sea Knight level 39
3rd Dearth 124th year of Ascendancy at 18:37
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Falevon the Whitehoof Sea Knight level 43
11st Dearth 124th year of Ascendancy at 10:44
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Falevon the Whitehoof Sea Knight level 50
47th Dearth 124th year of Ascendancy at 18:54
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Falevon the Whitehoof Sea Knight level 21
49th Retaking 124th year of Ascendancy at 00:07
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Falevon the Whitehoof Sea Knight level 26
5th Revenge 124th year of Ascendancy at 10:12
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Falevon the Whitehoof Sea Knight level 17
34th Retaking 124th year of Ascendancy at 06:16
see stats
Well trained (Nightmare (Adventure) difficulty) Deal one million damage to training dummies in a single training session.
By Falevon the Whitehoof Sea Knight level 50
47th Dearth 124th year of Ascendancy at 19:47
see stats

Log

Falevon activates Eldritch Combat.
Falevon switches his weapons to:
Grinder
Heartrend.

Falevon deactivates Eldritch Combat.

Falevon activates Eldritch Combat.

Falevon deactivates Eldritch Combat.

Falevon activates Eldritch Combat.

Falevon deactivates Eldritch Combat.

Falevon activates Eldritch Combat.

Falevon deactivates Eldritch Combat.

Falevon activates Eldritch Combat.

Falevon switches his weapons to:
Butcher
The Twisted Blade.

Talent Block is ready to use.

Falevon uses Ward.

Falevon warded against light!


Falevon deactivates Element of Life.

Falevon deactivates Drink Deep.

Falevon deactivates Premonition.

Falevon deactivates Anime Style.

Falevon deactivates Steam Powered Armour.

Falevon deactivates Instant Draw.

Falevon deactivates Eldritch Aura.

Falevon deactivates Go With The Flow.

Falevon deactivates Eldritch Combat.

Falevon deactivates Chant of Fortitude.

Falevon deactivates As With The Tides.

Falevon's light ward fades